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HoloToolkit-Unity for Unity MRTP9 with Windows Mixed Reality support

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@NeerajW NeerajW released this 26 Jul 23:00

Current Unity Editor Project Version:
Early access 5.6.1f1-MRTP9 Not accessible broadly yet.
Eventual release target is Unity 2017.2, but we wanted some managed partners to have access to this build.

Prerequisites:
Please see ReadME.md for setup steps.

What's new for Immersive headsets in this branch?

  • GamepadInput supports the Xbox controller and maps it to the input manager events. You can use the Xbox controller A to tap. Press A and hold to do hold started, canceled and completed. Press A and left joystick to trigger the navigation events. Press the Y button to teleport in your world. Press the B button to return back to your original location.

  • Motion Controller support that renders a prefab where you have the Crystal Key motion controller in your hand. Refer to MotionControllerTest.unity scene for how to use the scripts.

  • Teleport capability with new prefabs like MixedRealityCameraParent.prefab that help you teleport to different locations in your app using the gamepad.

  • Stage folder has the scripts that support the StageRoot component that helps define the 0,0,0 for your immersive applications. Prefabs help to draw the floor for immersive headsets and also renders the stage bounds if you wish to display those in your application.