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Controller input stops until I re-enter the application #3281
Running my unity application on the hololens, if there's any dips in FPS (say because I'm downloading a file) the Xbox One S controller input stops working altogether.
Controller input to be continuous even after a disconnect/reconnect/frame dip occurs
Controller input halts, until I bloom out then re-enter the application
Steps to reproduce
This I'm not so sure, I've noticed the main correlation is when my FPS drops suddenly (due to some computation that needs to be done), sometimes during normal use it drops as well (say, if there's no input for a certain amount of time).
Unity Editor Version
Mixed Reality Toolkit Release Version
If there is no input from the controller for some period of time, Then you press any buttons/triggers on the controller there is no response until 'blooming' out of the application then re-entering.
There doesn't seem to be anything in the crash logs, this makes me think there's not something wrong with my application but it looks to be a system-level issue.
I'm attaching a google drive link with a deployable package containing a full debug build of my project.
There's two modes
I decided to try from scratch with a new project & fresh import of the MRTK,
On RS5, The controller works initially, but after some time period without input, the controller stops responding until I bloom out of the application then re-enter.
I'm desperate for some answers & solutions, or a link to the RS4 image.