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//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
//
//*********************************************************
#pragma once
namespace HolographicSpatialMapping
{
// Sample gesture handler.
// Hooks up events to recognize a tap gesture, and keeps track of input using a boolean value.
class SpatialInputHandler
{
public:
SpatialInputHandler();
~SpatialInputHandler();
Windows::UI::Input::Spatial::SpatialInteractionSourceState^ CheckForInput();
private:
// Interaction event handler.
void OnSourcePressed(
Windows::UI::Input::Spatial::SpatialInteractionManager^ sender,
Windows::UI::Input::Spatial::SpatialInteractionSourceEventArgs^ args);
// API objects used to process gesture input, and generate gesture events.
Windows::UI::Input::Spatial::SpatialInteractionManager^ m_interactionManager;
// Event registration token.
Windows::Foundation::EventRegistrationToken m_sourcePressedEventToken;
// Used to indicate that a Pressed input event was received this frame.
Windows::UI::Input::Spatial::SpatialInteractionSourceState^ m_sourceState = nullptr;
};
}