cocos2d for iOS, Android, Win32 and OS X. Built using C++
C++ JavaScript Lua C Objective-C++ Objective-C Other
Pull request Compare This branch is 38 commits behind cocos2d:v3.
Permalink
Failed to load latest commit information.
build fixed #17427: lws_parse_url has wrong behavior, it parses ’ws://domai… Mar 7, 2017
cmake Refactor WebSocket to support SSL (wss) (#17172) Jan 19, 2017
cocos fixed #17395: AudioEngine alSourcePlay error code:a003 in lua-tests. (#… Mar 13, 2017
docs Merge v3.14.1 (#17231) Jan 20, 2017
extensions Update license to 2017 (#17362) Feb 14, 2017
external update external version (#17446) Mar 6, 2017
licenses [Android] Software decoding while preloading audio files to avoid som… Feb 16, 2017
plugin @ 0fb74e5 Update plugin lib ref Jan 19, 2016
templates [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json au… Mar 7, 2017
tests More powerful Uri class, adds unit test for Uri class. Refactors some… Mar 9, 2017
tools Update the reference of submodule cocos2d-console. (#17432) Mar 2, 2017
web @ cef6134 Solve the error logic in spine runtime. (#17448) Mar 7, 2017
.gitattributes fix line end in windows Sep 20, 2013
.gitignore Compilation fix (#17209) Feb 4, 2017
.gitmodules Update js bindings & js tests. May 5, 2015
.travis.yml Refactor WebSocket to support SSL (wss) (#17172) Jan 19, 2017
AUTHORS Update AUTHORS Jul 26, 2016
CHANGELOG Merge v3.14.1 (#17231) Jan 20, 2017
CMakeLists.txt Update license to 2017 (#17362) Feb 14, 2017
CONTRIBUTING.md rename contribute.md to contributing.md Aug 28, 2015
README.cmake fixes types in readme Nov 5, 2014
README.md merge v3.13 back to v3 Aug 29, 2016
download-deps.py Update license to 2017 (#17362) Feb 14, 2017
issue_template.md Fix minor typo in issue_template (#16672) Oct 11, 2016
setup.py Change the implementation of checking NDK path on windows. Jun 23, 2016

README.md

cocos2d-x

iOS Mac Linux Win32 Android Win8.1-Universal
v3 Build Status Build Status Build Status Build Status Build Status Build Status
v4 Build Status Build Status Build Status Build Status Build Status Build Status

cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Tizen, Windows Phone and Store Apps, OS X, Windows, Linux and Web platforms.

Cocos2d-x Framework Architecture:

cocos2d-x is:

  • Fast
  • Free
  • Easy to use
  • Community supported

Git user attention

  1. Clone the repo from GitHub.

      $ git clone https://github.com/cocos2d/cocos2d-x.git
    
  2. After cloning the repo, please execute download-deps.py to download and install dependencies.

      $ cd cocos2d-x
      cocos2d-x $ python download-deps.py
    
  3. After running download-deps.py.

      cocos2d-x $ git submodule update --init
    

Download stable versions

How to start a new game

  1. Download the code from cocos2d download site
  2. Run setup.py
  3. Run the cocos script

Example:

$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame

You can also create a JS project or Lua project with -l js or -l lua.

Build and run a new project for Android

$ cocos run -p android -j 4

Build and run a new project for iOS

$ cocos run -p ios

Build and run a new project for OSX

$ cocos run -p mac

Build and run a new project for Tizen

The cocos command line tools doesn't support Tizen yet, you have to use Tizen IDE to do the build.

Please refer to this guide.

Build and run a new project for Linux

If you never run cocos2d-x on Linux, you need to install all dependencies by the script in cocos2d/build/install-deps-linux.sh

$ cd cocos2d-x/build
$ ./install-deps-linux.sh

Then

$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux

Run

$ bin/MyGame

Build and run new project for win32

$ cocos run -p win32

Build and run new project for Windows 8.1/10.0 and Windows Phone 8.1/10.0

$ cocos new MyGame -p com.your_company.mygame -l cpp -d projects
  • Visual Studio 2013 Update 4 or later is required for Windows 8.1 Universal Apps

  • Visual Studio 2015 (Release version) and Windows 10.0 (Release version) are required for Windows 10.0 Universal Windows Platform (UWP) Apps. RC versions of Visual Studio and Windows 10 are no longer supported.

Starting with Cocos2d-x v3.3, you can create Windows 8.1 Universal Apps (Windows Store and Windows Phone 8.1). Starting with Cocos2d-x v3.8 you can create Windows 10.0 UWP Apps (Windows Store and Windows Phone 10.0). Starting with Cocos2d-x v3.6 there will no longer be support for Windows Phone 8.0.

See more info on how to install and create games on Windows RT (Windows and Windows Phone 8.1) at http://msopentech.github.io/cocos2d-x/

Build and run new project for web

Only JS project can be published to web platforms, so you will need to create a JS project first:

$ cocos new -l js WebGame

Then you can run your game in a web browser:

$ cocos run -p web

Or you can publish your game to publish/html5/ folder:

$ cocos run -p web -m release [--advanced]

Documentations and samples

Main features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Transformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with physics engines: Box2d and Chipmunk
  • Particle system
  • Skeleton Animations: Spine and Armature support
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Tile Map support: Orthogonal, Isometric and Hexagonal
  • Parallax scrolling
  • Motion Streak
  • Render To Texture
  • Touch/Accelerometer on mobile devices
  • Touch/Mouse/Keyboard on desktop
  • Sound Engine support (CocosDenshion library) based on OpenAL
  • Integrated Slow motion/Fast forward
  • Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
  • Resolution Independent
  • Language: C++, with Lua and JavaScript bindings
  • Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
  • OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based

Build Requirements

  • Mac OS X 10.7+, Xcode 7+
  • or Ubuntu 12.10+, CMake 2.6+
  • or Windows 7+, VS 2013+
  • Python 2.7.5
  • NDK r11+ is required to build Android games
  • Tizen SDK 2.3+ is required to build Tizen games
  • Windows Phone/Store 8.1 VS 2013 Update 4+ or VS 2015
  • Windows Phone/Store 10.0 VS 2015
  • JRE or JDK 1.6+ is required for web publishing

Runtime Requirements

  • iOS 7.0+ for iPhone / iPad games
  • Android 2.3.3+ for Android games
  • Tizen 2.3+ or 2.4+ for Tizen games
  • Windows 8.1 or Windows 10.0 for Windows Phone/Store 8.1 games
  • Windows 10.0 for Windows Phone/Store 10.0 games
  • OS X v10.9+ for Mac games
  • Windows 7+ for Win games
  • Modern browsers and IE 9+ for web games

Running Tests

Select the test you want from Xcode Scheme chooser.

  • Cocos Console
// Enter cpp test folder
cd tests/cpp-tests
// Or enter js test folder
cd tests/js-tests
// Or enter lua test folder
cd tests/lua-tests

// Compile or run test case
cocos compile -p ios|mac|android|win32|win8_1|metro|web -m debug|release
cocos run -p ios|mac|android|win32|win8_1|metro|web -m debug|release
  • For OS X / iOS
$ cd cocos2d-x/build
$ open cocos2d_tests.xcodeproj
  • For Linux
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make

Run Samples

$ bin/cpp-empty-test/cpp-empty-test
or
$ bin/lua-empty-test/lua-empty-test
  You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
  you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
  • For Windows

Open the cocos2d-x/build/cocos2d-win32.sln

  • For Windows 8.1 Universal Apps (Phone and Store)

Open the cocos2d-x/build/cocos2d-win8.1-universal.sln

  • For Windows 10.0 Universal Windows Platform (UWP) Apps (Phone and Store)

Open the cocos2d-x/build/cocos2d-win10.sln

  • For Android
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 10
$ adb install ../tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk

Then click item on Android device to run tests. Available value of -p is the API level, cocos2d-x supports from level 10.

  • For Tizen

Please refer to this guide.

Learning Resources

Spreading the word!

You can help us spread the word about cocos2d-x! We would surely appreciate it!

See what we are planning!

You can see exactly what we are planning to do with the Cocos family of products.

Where to get help

Contributing to the Project

Cocos2d-x is licensed under the MIT License. We welcome participation!

Did you find a bug? Do you have feature request? Do you want to merge a feature?

Contact us