@najadojo najadojo released this Aug 13, 2018 · 4 commits to master since this release

Assets 3

For usage see the README.

Requirements:

Change log:

  • LOD merge corrections for tangents and skeletal animation data
  • Update to glTF.CPP 1.5.19 (breaking changes)
  • Update DirectXTex
  • Correct texture loading/packing for sRGB and alpha channel handling.
  • Add a Specular Glossiness to Metallic Roughness conversion step to workflows.
  • Ability to apply Draco mesh compression (Windows 1809 only)
  • glTF with Draco compresses meshes can be used as input

@robertos robertos released this May 29, 2018 · 9 commits to master since this release

Assets 3

For usage see the README.

Requirements:

Change log:

  • Use BGRA format for NRM (HoloLens) texture packing
  • Code refactoring and minor fixes

@robertos robertos released this Apr 16, 2018 · 14 commits to master since this release

Assets 3

Update for Windows 10 1803 (Spring Creators Update)

For usage see the README.

Requirements:

Change log:

  • Support for Windows 10 1803, including HoloLens support and platform/version flags (#18)
  • Improvements for LODs with shared materials (#14)
  • Report file not found errors instead of crashing (#16)
  • Support for packing textures with different sizes (resizing)
  • Support for BC7 SRGB textures (fixed color space) and parallel compression on CPU (#19)

@robertos robertos released this Feb 21, 2018 · 19 commits to master since this release

Assets 3
  • Add animation channels and skins to LOD merging (#12)
  • Make texture compression work in release builds when no Direct3D hardware is available (#11)
  • Update all NuGet packages to latest and fix breaking changes (#13). Includes performance fixes from Microsoft.glTF.CPP and DirectXTex fixes.

@robertos robertos released this Feb 7, 2018 · 22 commits to master since this release

Assets 3

Bug fixes for LOD merging (#7) and empty MR/occlusion textures

@robertos robertos released this Dec 20, 2017 · 26 commits to master since this release

Assets 3

Fixes issue #3 with texture sizes not being multiples of 4.

For usage see the README.

Requirements:

@robertos robertos released this Dec 7, 2017 · 30 commits to master since this release

Assets 3

First release of the Microsoft glTF Toolkit and the Windows Mixed Reality asset converter

For usage see the README.

Requirements: