Building blocks for gaming on Azure
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krist00fer Merge pull request #617 from charlieoliver/patch-1
Spelling error fixes, server less to serverless
Latest commit d8bf50e Oct 16, 2018

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Building blocks for gaming on Azure

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Nether is a project composed of reusable set of building blocks, projects, services and best practices designed for Gaming workloads powered by Microsoft Azure, aimed to be beneficial for many type of game developers seeking inspiration or a fully implemented solution.

Getting Started

Getting started is an easy three step project:

  1. Sign up for an Azure Subscription if you don't already have one at
  2. Deploy the Base Architecture
  3. Pick one of the scenarios below, read through the scenario description and deploy using these instructions

That's it. Even though Azure definitively have a lot of SDKs and client tools that can help you out, the Server Less Architecture used in these scenarios require no local tools at all. In fact you could use your phone to deploy a leaderboard if you wanted to.


These are the scenarios that we currently have implemented in Nether. Each scenario contains some documentation as well as the required code to implement them. Unless otherwise stated, the scenarios all use the "base architecture".



Match Making

  • Simple Match Making (work in progress)

Contribute Code

We welcome contributions. To contribute please follow the instructions on How to contribute?

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact with any additional questions or comments.

Reporting issues and feedback

If you encounter any bugs please file an issue in the Issues section of our GitHub repo.


Nether is licensed under the MIT License.