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NF:d2d1.ID2D1Geometry.Tessellate(constD2D1_MATRIX_3X2_F,ID2D1TessellationSink) |
ID2D1Geometry::Tessellate(const D2D1_MATRIX_3X2_F,ID2D1TessellationSink) (d2d1.h) |
Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the default tolerance. (overload 1/2) |
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direct2d\ID2D1Geometry_Tessellate_ref_D2D_MATRIX_3X2_F_ptr_ID2D1TessellationSink.htm |
Direct2D |
7d2762d3-1151-48b1-b0fd-507e0993717c |
12/05/2018 |
ID2D1Geometry interface [Direct2D],Tessellate method, ID2D1Geometry.Tessellate, ID2D1Geometry.Tessellate(const D2D1_MATRIX_3X2_F,ID2D1TessellationSink), ID2D1Geometry::Tessellate, ID2D1Geometry::Tessellate(const D2D1_MATRIX_3X2_F,ID2D1TessellationSink), Tessellate, Tessellate method [Direct2D], Tessellate method [Direct2D],ID2D1Geometry interface, d2d1/ID2D1Geometry::Tessellate, direct2d.ID2D1Geometry_Tessellate_ref_D2D_MATRIX_3X2_F_ptr_ID2D1TessellationSink |
d2d1.h |
Windows |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps \| UWP apps] |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps \| UWP apps] |
D2d1.lib |
D2d1.dll |
Windows |
19H1 |
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Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the default tolerance.
Type: [in] const D2D1_MATRIX_3X2_F*
The transform to apply to this geometry.
Type: [in] ID2D1TessellationSink*
The ID2D1TessellationSink to which the tessellated is appended.
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.