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NE:d3d12sdklayers.D3D12_GPU_BASED_VALIDATION_FLAGS |
D3D12_GPU_BASED_VALIDATION_FLAGS (d3d12sdklayers.h) |
Describes the level of GPU-based validation to perform at runtime. |
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direct3d12\d3d12_gpu_based_validation_flags.htm |
direct3d12 |
D9FA7F77-8DE8-4630-A9C7-E95B9E997E23 |
12/05/2018 |
D3D12_GPU_BASED_VALIDATION_FLAGS, D3D12_GPU_BASED_VALIDATION_FLAGS enumeration, D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING, D3D12_GPU_BASED_VALIDATION_FLAGS_NONE, d3d12sdklayers/D3D12_GPU_BASED_VALIDATION_FLAGS, d3d12sdklayers/D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING, d3d12sdklayers/D3D12_GPU_BASED_VALIDATION_FLAGS_NONE, direct3d12.d3d12_gpu_based_validation_flags |
d3d12sdklayers.h |
Windows |
Windows |
D3D12_GPU_BASED_VALIDATION_FLAGS |
19H1 |
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Describes the level of GPU-based validation to perform at runtime.
Default behavior; resource states, descriptors, and descriptor tables are all validated.
When set, GPU-based validation does not perform resource state validation which greatly reduces the performance cost of GPU-based validation. Descriptors and descriptor heaps are still validated.
This enumeration is used with the ID3D12Debug2::SetGPUBasedValidationFlags method to configure the amount of runtime validation that will occur.