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NF:d3dcsx.ID3DX11Scan.Scan |
ID3DX11Scan::Scan (d3dcsx.h) |
Performs an unsegmented scan of a sequence. |
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direct3d11\id3dx11scan_scan.htm |
direct3d11 |
42b91efd-3d84-4c76-bb9f-da0f398da6c7 |
12/05/2018 |
4ae96918-c884-060a-690a-7632d7df6622, ID3DX11Scan interface [Direct3D 11],Scan method, ID3DX11Scan.Scan, ID3DX11Scan::Scan, Scan, Scan method [Direct3D 11], Scan method [Direct3D 11],ID3DX11Scan interface, d3dcsx/ID3DX11Scan::Scan, direct3d11.id3dx11scan_scan |
d3dcsx.h |
Windows |
D3dcsx.lib |
Windows |
19H1 |
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Performs an unsegmented scan of a sequence.
Type: D3DX11_SCAN_DATA_TYPE
The type of element in the sequence. See D3DX11_SCAN_DATA_TYPE for more information.
Type: D3DX11_SCAN_OPCODE
The binary operation to perform. See D3DX11_SCAN_OPCODE for more information.
Type: UINT
Size of scan in elements.
Type: ID3D11UnorderedAccessView*
Input sequence on the device. Set pSrc and pDst to the same value for in-place scans.
Type: ID3D11UnorderedAccessView*
Output sequence on the device.
Type: HRESULT
Returns one of the return codes described in the topic Direct3D 11 Return Codes.
You must point the parameters pSrc and pDst to typed buffers (and not to raw or structured buffers). For information about buffer types, see Types of Resources. The format of these typed buffers must be DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_UINT, or DXGI_FORMAT_R32_INT. In addition, the format of these typed buffers must match the scan data type that you specify in the ElementType parameter. For example, if the scan data type is D3DX11_SCAN_DATA_TYPE_UINT, the buffer formats must be DXGI_FORMAT_R32_UINT.