From 0194f52f0f7eaa2321a0bf6a11ad408b29533421 Mon Sep 17 00:00:00 2001 From: ajmiles Date: Sun, 23 Feb 2025 12:50:54 +0000 Subject: [PATCH] Update nf-d3d11_3-id3d11fence-createsharedhandle.md --- .../d3d11_3/nf-d3d11_3-id3d11fence-createsharedhandle.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sdk-api-src/content/d3d11_3/nf-d3d11_3-id3d11fence-createsharedhandle.md b/sdk-api-src/content/d3d11_3/nf-d3d11_3-id3d11fence-createsharedhandle.md index 2132c579e803..49e3de69dbf8 100644 --- a/sdk-api-src/content/d3d11_3/nf-d3d11_3-id3d11fence-createsharedhandle.md +++ b/sdk-api-src/content/d3d11_3/nf-d3d11_3-id3d11fence-createsharedhandle.md @@ -53,7 +53,7 @@ api_name: Creates a shared handle to a fence object. -This method is equivalent to the Direct3D 12 ID3D12Device::CreateSharedHandle method, and it applies in scenarios involving interoperation between Direct3D 11 and Direct3D 12. In DirecX 11, you can open the shared fence handle with the ID3D11Device5::OpenSharedFence method. In DirecX 12, you can open the shared fence handle with the ID3D12Device::OpenSharedHandle method. +This method is equivalent to the Direct3D 12 ID3D12Device::CreateSharedHandle method, and it applies in scenarios involving interoperation between Direct3D 11 and Direct3D 12. In DirecX 11, you can open the shared fence handle with the ID3D11Device5::OpenSharedFence method. In DirectX 12, you can open the shared fence handle with the ID3D12Device::OpenSharedHandle method. ## -parameters