From 37e8c677cf8ed20fb8c854b76b3753303b04935c Mon Sep 17 00:00:00 2001 From: Adam Miles Date: Sun, 9 Feb 2020 00:11:27 +0000 Subject: [PATCH] Correcting definition of AlignedByteOffset It's the offset from the start of the vertex not the offset between each element. --- sdk-api-src/content/d3d11/ns-d3d11-d3d11_input_element_desc.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sdk-api-src/content/d3d11/ns-d3d11-d3d11_input_element_desc.md b/sdk-api-src/content/d3d11/ns-d3d11-d3d11_input_element_desc.md index d4478226d340..9a7ade1f5b86 100644 --- a/sdk-api-src/content/d3d11/ns-d3d11-d3d11_input_element_desc.md +++ b/sdk-api-src/content/d3d11/ns-d3d11-d3d11_input_element_desc.md @@ -99,7 +99,7 @@ An integer value that identifies the input-assembler (see input slot). Valid val Type: UINT -Optional. Offset (in bytes) between each element. Use D3D11_APPEND_ALIGNED_ELEMENT for convenience to define the current element directly +Optional. Offset (in bytes) from the start of the vertex. Use D3D11_APPEND_ALIGNED_ELEMENT for convenience to define the current element directly after the previous one, including any packing if necessary.