diff --git a/docs/debugger/remote-debugging-aspnet-on-a-remote-iis-computer.md b/docs/debugger/remote-debugging-aspnet-on-a-remote-iis-computer.md index 825046d4bb2..f890a734709 100644 --- a/docs/debugger/remote-debugging-aspnet-on-a-remote-iis-computer.md +++ b/docs/debugger/remote-debugging-aspnet-on-a-remote-iis-computer.md @@ -34,7 +34,7 @@ These procedures have been tested on these server configurations: ## Network requirements -Debugging between two computers connected through a proxy is not supported. Debugging over a high latency or low-bandwidth connection, such as dialup Internet, or over the Internet across countries is not recommended and may fail or be unacceptably slow. For a complete list of requirements, see [Requirements](../debugger/remote-debugging.md#requirements_msvsmon). +Debugging between two computers connected through a proxy is not supported. Debugging over a high latency or low-bandwidth connection, such as dialup Internet, or over the Internet across countries/regions is not recommended and may fail or be unacceptably slow. For a complete list of requirements, see [Requirements](../debugger/remote-debugging.md#requirements_msvsmon). ## App already running in IIS? diff --git a/docs/ide/signing-in-to-visual-studio.md b/docs/ide/signing-in-to-visual-studio.md index d4a9b5b0c0d..714d27f8bbf 100644 --- a/docs/ide/signing-in-to-visual-studio.md +++ b/docs/ide/signing-in-to-visual-studio.md @@ -16,14 +16,9 @@ ms.workload: [!INCLUDE [Visual Studio](~/includes/applies-to-version/vs-windows-only.md)] -In this article, you'll learn: -+ How to [sign in](#sign-in) with an account -+ [The benefits to account sign in](#benefits) -+ How to [add & switch accounts](#add-and-switch) -+ How to [sign out of your account](#sign-out-of-your-account) -+ How to [update your profile](#profile) - -You can also get [subscription support](https://visualstudio.microsoft.com/subscriptions/support/) and search the FAQ to find answers to common support questions about subscriptions, accounts, and billing. +In this article, you'll learn how to sign in to Visual Studio, add and switch user accounts, update your profile, sign out of your account, and the benefits to signing in. + +You can get subscription support and search the FAQ to find answers to common support questions about subscriptions, accounts, and billing [here](https://visualstudio.microsoft.com/subscriptions/support/). diff --git a/gamedev/index.yml b/gamedev/index.yml index 470a437aa34..2ec34042c7d 100644 --- a/gamedev/index.yml +++ b/gamedev/index.yml @@ -11,7 +11,7 @@ metadata: ms.date: 08/05/2020 ms.topic: hub-page ms.technology: vs-unity-tools - ms.prod: visual-studio-dev16 + ms.prod: visual-studio highlightedContent: items: - title: Game development with Visual Studio diff --git a/gamedev/unity/application-lifecycle-management-alm-with-unity-apps.md b/gamedev/unity/application-lifecycle-management-alm-with-unity-apps.md index e5e4e307089..209ef57a8d9 100644 --- a/gamedev/unity/application-lifecycle-management-alm-with-unity-apps.md +++ b/gamedev/unity/application-lifecycle-management-alm-with-unity-apps.md @@ -3,7 +3,7 @@ title: "Application Lifecycle Management (ALM) with Unity Apps | Microsoft Docs" description: Understand application lifecycle management (ALM) with Unity Apps. Review Agile tools, model, code, build, test, and improve code quality. ms.date: 08/21/2018 ms.technology: vs-unity-tools -ms.prod: visual-studio-dev16 +ms.prod: visual-studio ms.topic: "conceptual" ms.assetid: 2dc61e63-9ba2-4c16-b1ad-f46249e576b6 author: "conceptdev" @@ -63,7 +63,7 @@ General Comment: Although these design features are either independent of coding Special considerations for version control with Unity: -1. Unity tracks metadata about game assets in a single, opaque library that is hidden by default. To keep files and metadata in sync, it is necessary to make the metadata visible and to store it in more-manageable chunks. For details, refer to [Using External Version Control Systems with Unity](https://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html) (Unity documentation). +1. Unity tracks metadata about game assets in a single, opaque library that is hidden by default. To keep files and metadata in sync, it is necessary to make the metadata visible and to store it in more-manageable chunks. For details, refer to [Using External Version Control Systems with Unity](https://docs.unity3d.com/2020.1/Documentation/Manual/ExternalVersionControlSystemSupport.html) (Unity documentation). 2. Not all files and folders in a Unity project are appropriate for source control, as is also described in the link above. The Assets and ProjectSettings folders should be added, but the Library and Temp folders should not. For an additional list of generated files that would not go into source control, see the discussion [How to use Git for Unity3D source control?](https://stackoverflow.com/questions/18225126/how-to-use-git-for-unity3d-source-control) on StackOverflow. Many developers have also blogged on this subject independently. diff --git a/gamedev/unity/change-log-visual-studio-tools-for-unity-mac.md b/gamedev/unity/change-log-visual-studio-tools-for-unity-mac.md index 171f5aff8e3..d6ec5df6d3e 100644 --- a/gamedev/unity/change-log-visual-studio-tools-for-unity-mac.md +++ b/gamedev/unity/change-log-visual-studio-tools-for-unity-mac.md @@ -4,7 +4,7 @@ description: View the change log for Visual Studio Tools for Unity, Mac. See cha ms.date: "12/13/2022" ms.technology: vs-unity-tools -ms.prod: visual-studio-dev16 +ms.prod: visual-studio ms.topic: "conceptual" ms.assetid: 33a6ac54-d997-4308-b5a0-af7387460849 author: therealjohn diff --git a/gamedev/unity/change-log-visual-studio-tools-for-unity.md b/gamedev/unity/change-log-visual-studio-tools-for-unity.md index 5617cbcdd22..56f2dd00297 100644 --- a/gamedev/unity/change-log-visual-studio-tools-for-unity.md +++ b/gamedev/unity/change-log-visual-studio-tools-for-unity.md @@ -3,7 +3,7 @@ title: "Change Log (Visual Studio Tools for Unity, Windows) | Microsoft Docs" description: View the change log for Visual Studio Tools for Unity, Windows. See changes from version 1.0.0.0 through 4.7.0.0 and beyond. ms.date: "12/12/2022" ms.technology: vs-unity-tools -ms.prod: visual-studio-dev16 +ms.prod: visual-studio ms.topic: "conceptual" ms.assetid: ea490b7e-fc0d-44b1-858a-a725ce20e396 author: therealjohn diff --git a/gamedev/unity/extensibility/customize-project-files-created-by-vstu.md b/gamedev/unity/extensibility/customize-project-files-created-by-vstu.md index bfb1e72d611..32b3276fe54 100644 --- a/gamedev/unity/extensibility/customize-project-files-created-by-vstu.md +++ b/gamedev/unity/extensibility/customize-project-files-created-by-vstu.md @@ -4,7 +4,7 @@ description: Learn to customize project files created by Visual Studio Tools for ms.date: "04/19/2021" ms.technology: vs-unity-tools -ms.prod: visual-studio-dev16 +ms.prod: visual-studio ms.topic: "conceptual" ms.assetid: 60b8cc1d-cacc-404d-b768-77e81bc354f8 author: "conceptdev" diff --git a/gamedev/unity/extensibility/programming-visual-studio-tools-for-unity.md b/gamedev/unity/extensibility/programming-visual-studio-tools-for-unity.md index ecccaabd5eb..8d18a4bc1b0 100644 --- a/gamedev/unity/extensibility/programming-visual-studio-tools-for-unity.md +++ b/gamedev/unity/extensibility/programming-visual-studio-tools-for-unity.md @@ -4,7 +4,7 @@ description: See examples of programming using the Visual Studio Tools for Unity ms.date: "04/19/2021" ms.technology: vs-unity-tools -ms.prod: visual-studio-dev16 +ms.prod: visual-studio ms.topic: "conceptual" ms.assetid: a5758cb0-e73b-45f5-8cae-c0eb40491026 author: therealjohn diff --git a/gamedev/unity/get-started/getting-started-with-visual-studio-tools-for-unity.md b/gamedev/unity/get-started/getting-started-with-visual-studio-tools-for-unity.md index 10abfa22f46..02cec8d7c74 100644 --- a/gamedev/unity/get-started/getting-started-with-visual-studio-tools-for-unity.md +++ b/gamedev/unity/get-started/getting-started-with-visual-studio-tools-for-unity.md @@ -4,7 +4,7 @@ description: "Quickstart: Learn how to connect Unity and Visual Studio for cross ms.date: 08/26/2022 ms.custom: kr2b-contr-experiment, devdivchpfy22 ms.technology: vs-unity-tools -ms.prod: visual-studio-dev16 +ms.prod: visual-studio ms.topic: quickstart ms.assetid: 66b5b4eb-13b5-4071-98d2-87fafa4598a8 author: "therealjohn" diff --git a/gamedev/unity/get-started/using-visual-studio-tools-for-unity.md b/gamedev/unity/get-started/using-visual-studio-tools-for-unity.md index 3b021c11b21..a243e8548c2 100644 --- a/gamedev/unity/get-started/using-visual-studio-tools-for-unity.md +++ b/gamedev/unity/get-started/using-visual-studio-tools-for-unity.md @@ -4,7 +4,7 @@ description: Learn to use Visual Studio Tools for Unity's integration and produc ms.date: "12/10/2021" ms.technology: vs-unity-tools -ms.prod: visual-studio-dev16 +ms.prod: visual-studio ms.topic: how-to ms.assetid: e67ec9a2-a449-413e-8930-9a471bd43a06 author: therealjohn diff --git a/gamedev/unity/get-started/visual-studio-tools-for-unity.md b/gamedev/unity/get-started/visual-studio-tools-for-unity.md index 860d3d66cda..edcca9444b3 100644 --- a/gamedev/unity/get-started/visual-studio-tools-for-unity.md +++ b/gamedev/unity/get-started/visual-studio-tools-for-unity.md @@ -4,7 +4,7 @@ description: Read an overview about Visual Studio Tools for Unity, which is a fr ms.date: "12/10/2021" ms.technology: vs-unity-tools -ms.prod: visual-studio-dev16 +ms.prod: visual-studio ms.topic: overview ms.assetid: 6cabc626-5310-4622-a743-210a9abb5535 author: therealjohn diff --git a/gamedev/unity/troubleshooting/troubleshooting-and-known-issues-visual-studio-tools-for-unity.md b/gamedev/unity/troubleshooting/troubleshooting-and-known-issues-visual-studio-tools-for-unity.md index 7dd435b64d5..9b7b3658b4b 100644 --- a/gamedev/unity/troubleshooting/troubleshooting-and-known-issues-visual-studio-tools-for-unity.md +++ b/gamedev/unity/troubleshooting/troubleshooting-and-known-issues-visual-studio-tools-for-unity.md @@ -4,7 +4,7 @@ description: Read about troubleshooting in Visual Studio Tools for Unity. See de ms.date: "04/04/2022" ms.technology: vs-unity-tools -ms.prod: visual-studio-dev16 +ms.prod: visual-studio ms.topic: troubleshooting ms.assetid: 8f5db192-8d78-4627-bd07-dbbc803ac554 author: therealjohn diff --git a/gamedev/unity/unity-scripting-upgrade.md b/gamedev/unity/unity-scripting-upgrade.md index 43251cf4a1d..64f270d4bcb 100644 --- a/gamedev/unity/unity-scripting-upgrade.md +++ b/gamedev/unity/unity-scripting-upgrade.md @@ -7,7 +7,7 @@ ms.date: 08/26/2022 ms.topic: how-to ms.assetid: E2C9420F-A5D5-4472-9020-2B63FB27A133 ms.technology: vs-unity-tools -ms.prod: visual-studio-dev16 +ms.prod: visual-studio ms.custom: devdivchpfy22 ms.workload: - "unity" diff --git a/subscriptions/using-admin-portal.md b/subscriptions/using-admin-portal.md index 3f8340ce3e5..47887688832 100644 --- a/subscriptions/using-admin-portal.md +++ b/subscriptions/using-admin-portal.md @@ -54,6 +54,14 @@ For more information about the agreement you're viewing, select the second icon > [!div class="mx-imgBorder"] > ![Visual Studio Subscriptions Admin Portal Details Page](_img/using-admin-portal/details-page.png "Screenshot of the agreement details dialog. The agreement details button is highlighted.") +## The Notification center + +To view notifications related to portal announcements, newsletters, and more, select the bell icon on the upper right-hand corner. + +Hover over a notification to dismiss an individual notification or select **Dismiss all** to clear the notification center. Some critical notifications may appear at the top of the center and will not be dismissible. + +Navigate to the **Settings** wheel to set your preferences on the notifications you are interested in receiving. This will only reflect in the portal, and not in email notifications. + ## Resources + [Visual Studio licensing white paper](https://visualstudio.microsoft.com/wp-content/uploads/2019/06/Visual-Studio-Licensing-Whitepaper-May-2019.pdf)