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OnRecievePositionUpdate); + } + else + { + RegisterMessageHandler("SetClientPosition", OnSetClientPosition); + } + } + + private void Update() + { + if (!isLocalPlayer) + return; + if(Time.time - lastSentTime > (1f / PosUpdatesPerSecond)) + { + using(MemoryStream stream = new MemoryStream()) + { + using (BinaryWriter writer = new BinaryWriter(stream)) + { + writer.Write(transform.position.x); + writer.Write(transform.position.y); + writer.Write(transform.position.z); + } + SendToServer("PositionUpdate", "PositionUpdates", stream.ToArray()); + } + lastSentTime = Time.time; + } + transform.Translate(new Vector3(Input.GetAxis("Horizontal") * Time.deltaTime, Input.GetAxis("Vertical") * Time.deltaTime, 0)); + } + + //This gets called on all clients except the one the position update is about. + void OnSetClientPosition(int connectionId, byte[] data) + { + using (MemoryStream stream = new MemoryStream(data)) + { + using (BinaryReader reader = new BinaryReader(stream)) + { + uint networkId = reader.ReadUInt32(); + if (networkId != objectNetworkId) + return; + float x = reader.ReadSingle(); + float y = reader.ReadSingle(); + float z = reader.ReadSingle(); + GetNetworkedObject(networkId).transform.position = new Vector3(x, y, z); + } + } + } + + //This gets called on the server when a client sends it's position. + void OnRecievePositionUpdate(int connectionId, byte[] data) + { + //This makes it behave like a HLAPI Command. It's only invoked on the same object that called it. + if (connectionId != ownerConnectionId) + return; + using (MemoryStream readStream = new MemoryStream(data)) + { + using (BinaryReader reader = new BinaryReader(readStream)) + { + float x = reader.ReadSingle(); + float y = reader.ReadSingle(); + float z = reader.ReadSingle(); + transform.position = new Vector3(x, y, z); + } + using (MemoryStream writeStream = new MemoryStream()) + { + using (BinaryWriter writer = new BinaryWriter(writeStream)) + { + writer.Write(objectNetworkId); + writer.Write(transform.position.x); + writer.Write(transform.position.y); + writer.Write(transform.position.z); + } + //Sends the position to all clients except the one who requested it. Similar to a Rpc with a if(isLocalPlayer) return; + SendToNonLocalClients("SetClientPosition", "PositionUpdates", writeStream.ToArray()); + } + } + } +} diff --git a/Assets/SyncPosition.cs.meta b/Assets/SyncPosition.cs.meta new file mode 100644 index 0000000..8ea8add --- /dev/null +++ b/Assets/SyncPosition.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 5d9ccecb240e5b84fadd660cc985dad7 +timeCreated: 1515240325 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LICENCE b/LICENCE new file mode 100644 index 0000000..109ec1f --- /dev/null +++ b/LICENCE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2017 Albin Corén + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. \ No newline at end of file diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset new file mode 100644 index 0000000..da61125 --- /dev/null +++ b/ProjectSettings/AudioManager.asset @@ -0,0 +1,17 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!11 &1 +AudioManager: + m_ObjectHideFlags: 0 + m_Volume: 1 + Rolloff Scale: 1 + Doppler Factor: 1 + Default Speaker Mode: 2 + m_SampleRate: 0 + m_DSPBufferSize: 0 + m_VirtualVoiceCount: 512 + m_RealVoiceCount: 32 + m_SpatializerPlugin: + m_AmbisonicDecoderPlugin: + m_DisableAudio: 0 + m_VirtualizeEffects: 1 diff --git a/ProjectSettings/ClusterInputManager.asset b/ProjectSettings/ClusterInputManager.asset new file mode 100644 index 0000000..e7886b2 --- 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