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| //============================================================================= | |
| // RPG Maker MZ - アクティブTPBで落ちる問題に対処 | |
| //============================================================================= | |
| /*: | |
| * @target MZ | |
| * @plugindesc Workaround that fixes crash issue with active TPB | |
| * @author MihailJP | |
| * @url https://github.com/MihailJP/mihamzplugin/blob/master/TPBWorkaround.js | |
| * | |
| * @help TPBWorkAround.js | |
| * | |
| * This plugin works around crash issue with active TPBS | |
| * which occurs on version 1.0.0. This is discussed at: | |
| * https://forums.rpgmakerweb.com/index.php?threads/bug-extremely-rare-but-fatal-active-tpbs-bug-crashing-the-game.126144/ | |
| * | |
| * It does not provide plugin commands. | |
| * | |
| * License: The Unlicense | |
| * https://github.com/MihailJP/mihamzplugin/blob/master/LICENSE.txt | |
| * | |
| * 更新履歴 | |
| * 24 Sept 2020: Update referencing the forum posts | |
| * 21 Sept 2020: First edition | |
| */ | |
| /*:ja | |
| * @target MZ | |
| * @plugindesc アクティブTPBで落ちる問題に対処 | |
| * @author MihailJP | |
| * @url https://github.com/MihailJP/mihamzplugin/blob/master/TPBWorkaround.js | |
| * | |
| * @help TPBWorkAround.js | |
| * | |
| * このプラグインは、Version 1.0.0 で発生している、 | |
| * アクティブTPBで落ちる問題に対処します。海外版ツクールフォーラムを参照してください。 | |
| * https://forums.rpgmakerweb.com/index.php?threads/bug-extremely-rare-but-fatal-active-tpbs-bug-crashing-the-game.126144/ | |
| * | |
| * プラグインコマンドはありません。 | |
| * | |
| * ライセンス: Unlicense | |
| * https://github.com/MihailJP/mihamzplugin/blob/master/LICENSE.txt | |
| * | |
| * 更新履歴 | |
| * 令和2年9月24日 海外版フォーラムを参考に修正 | |
| * 令和2年9月21日 初版 | |
| */ | |
| (() => { | |
| const orig_Scene_Battle_onEnemyOk = Scene_Battle.prototype.onEnemyOk; | |
| Scene_Battle.prototype.onEnemyOk = function() { | |
| try { | |
| orig_Scene_Battle_onEnemyOk.call(this); | |
| } catch (e) { | |
| if (e instanceof TypeError) { | |
| console.log(e); | |
| } else { | |
| throw e; | |
| } | |
| } | |
| }; | |
| const orig_Scene_Battle_onActorOk = Scene_Battle.prototype.onActorOk; | |
| Scene_Battle.prototype.onActorOk = function() { | |
| try { | |
| orig_Scene_Battle_onActorOk.call(this); | |
| } catch (e) { | |
| if (e instanceof TypeError) { | |
| console.log(e); | |
| } else { | |
| throw e; | |
| } | |
| } | |
| }; | |
| const orig_Scene_Battle_onSkillOk = Scene_Battle.prototype.onSkillOk; | |
| Scene_Battle.prototype.onSkillOk = function() { | |
| try { | |
| orig_Scene_Battle_onSkillOk.call(this); | |
| } catch (e) { | |
| if (e instanceof TypeError) { | |
| console.log(e); | |
| } else { | |
| throw e; | |
| } | |
| } | |
| }; | |
| const orig_Scene_Battle_onItemOk = Scene_Battle.prototype.onItemOk; | |
| Scene_Battle.prototype.onItemOk = function() { | |
| try { | |
| orig_Scene_Battle_onItemOk.call(this); | |
| } catch (e) { | |
| if (e instanceof TypeError) { | |
| console.log(e); | |
| } else { | |
| throw e; | |
| } | |
| } | |
| }; | |
| const orig_Scene_Battle_onSelectAction = Scene_Battle.prototype.onSelectAction; | |
| Scene_Battle.prototype.onSelectAction = function() { | |
| try { | |
| orig_Scene_Battle_onSelectAction.call(this); | |
| } catch (e) { | |
| if (e instanceof TypeError) { | |
| console.log(e); | |
| } else { | |
| throw e; | |
| } | |
| } | |
| }; | |
| const orig_Scene_Battle_commandAttack = Scene_Battle.prototype.commandAttack; | |
| Scene_Battle.prototype.commandAttack = function() { | |
| try { | |
| orig_Scene_Battle_commandAttack.call(this); | |
| } catch (e) { | |
| if (e instanceof TypeError) { | |
| console.log(e); | |
| } else { | |
| throw e; | |
| } | |
| } | |
| }; | |
| const orig_Scene_Battle_commandGuard = Scene_Battle.prototype.commandGuard; | |
| Scene_Battle.prototype.commandGuard = function() { | |
| try { | |
| orig_Scene_Battle_commandGuard.call(this); | |
| } catch (e) { | |
| if (e instanceof TypeError) { | |
| console.log(e); | |
| } else { | |
| throw e; | |
| } | |
| } | |
| }; | |
| })(); |