From 75504ef8b8a30a39ac28ec26807a375be27a89df Mon Sep 17 00:00:00 2001 From: Mike Date: Wed, 29 Jul 2015 21:23:04 -0500 Subject: [PATCH] initial upload --- App.ico | Bin 0 -> 766 bytes License.txt | 413 +++++++++++++++++++++++++++++++++++++ Program.cs | 37 ++++ Properties/AssemblyInfo.cs | 36 ++++ Readme.txt | 60 ++++++ frmTSE.Designer.cs | 220 ++++++++++++++++++++ frmTSE.cs | 279 +++++++++++++++++++++++++ 7 files changed, 1045 insertions(+) create mode 100644 App.ico create mode 100644 License.txt create mode 100644 Program.cs create mode 100644 Properties/AssemblyInfo.cs create mode 100644 Readme.txt create mode 100644 frmTSE.Designer.cs create mode 100644 frmTSE.cs diff --git a/App.ico b/App.ico new file mode 100644 index 0000000000000000000000000000000000000000..34b87df36b7eea6692bae5089238d4b49b15c242 GIT binary patch literal 766 zcmb7BJ5Izf5S<_-FV&_3At5CtN1#|~bCX=botFwr6cJURqv9@GaSag7mZVFuVtCJ1 zoJ}Gj;biQ2^LaC4i)8r9G8eAHnaCy1TSy71Aeo$F$AWKIjE)(IsVWf^)c@T_@?6IK8(Xx0>W|rTX-udhx73*RK!9`?qc1wMDmoY`f;O o{c5{+EqeXfY>eF9$ht4SDb#7Bk1>p84s*#tE^-EL);Ov83pB=^Qvd(} literal 0 HcmV?d00001 diff --git a/License.txt b/License.txt new file mode 100644 index 0000000..83d2c48 --- /dev/null +++ b/License.txt @@ -0,0 +1,413 @@ + + Mozilla Public License + Version 2.0 + + + 1. Definitions + +1.1. “Contributor” + + means each individual or legal entity that creates, contributes to + the creation of, or owns Covered Software. + +1.2. “Contributor Version” + + means the combination of the Contributions of others (if any) used + by a Contributor and that particular Contributor’s Contribution. + +1.3. “Contribution” + + means Covered Software of a particular Contributor. + +1.4. “Covered Software” + + means Source Code Form to which the initial Contributor has attached + the notice in Exhibit A, the Executable Form of such Source Code + Form, and Modifications of such Source Code Form, in each case + including portions thereof. + +1.5. “Incompatible With Secondary Licenses” + + means + + 1. + + that the initial Contributor has attached the notice described + in Exhibit B to the Covered Software; or + + 2. + + that the Covered Software was made available under the terms of + version 1.1 or earlier of the License, but not also under the + terms of a Secondary License. + +1.6. “Executable Form” + + means any form of the work other than Source Code Form. + +1.7. “Larger Work” + + means a work that combines Covered Software with other material, in + a separate file or files, that is not Covered Software. + +1.8. “License” + + means this document. + +1.9. “Licensable” + + means having the right to grant, to the maximum extent possible, + whether at the time of the initial grant or subsequently, any and + all of the rights conveyed by this License. + +1.10. “Modifications” + + means any of the following: + + 1. + + any file in Source Code Form that results from an addition to, + deletion from, or modification of the contents of Covered + Software; or + + 2. + + any new file in Source Code Form that contains any Covered Software. + +1.11. “Patent Claims” of a Contributor + + means any patent claim(s), including without limitation, method, + process, and apparatus claims, in any patent Licensable by such + Contributor that would be infringed, but for the grant of the + License, by the making, using, selling, offering for sale, having + made, import, or transfer of either its Contributions or its + Contributor Version. + +1.12. “Secondary License” + + means either the GNU General Public License, Version 2.0, the GNU + Lesser General Public License, Version 2.1, the GNU Affero General + Public License, Version 3.0, or any later versions of those licenses. + +1.13. “Source Code Form” + + means the form of the work preferred for making modifications. + +1.14. “You” (or “Your”) + + means an individual or a legal entity exercising rights under this + License. For legal entities, “You” includes any entity that + controls, is controlled by, or is under common control with You. For + purposes of this definition, “control” means (a) the power, direct + or indirect, to cause the direction or management of such entity, + whether by contract or otherwise, or (b) ownership of more than + fifty percent (50%) of the outstanding shares or beneficial + ownership of such entity. + + + 2. License Grants and Conditions + + + 2.1. Grants + +Each Contributor hereby grants You a world-wide, royalty-free, +non-exclusive license: + + 1. + + under intellectual property rights (other than patent or trademark) + Licensable by such Contributor to use, reproduce, make available, + modify, display, perform, distribute, and otherwise exploit its + Contributions, either on an unmodified basis, with Modifications, or + as part of a Larger Work; and + + 2. + + under Patent Claims of such Contributor to make, use, sell, offer + for sale, have made, import, and otherwise transfer either its + Contributions or its Contributor Version. + + + 2.2. Effective Date + +The licenses granted in Section 2.1 with respect to any Contribution +become effective for each Contribution on the date the Contributor first +distributes such Contribution. + + + 2.3. Limitations on Grant Scope + +The licenses granted in this Section 2 are the only rights granted under +this License. No additional rights or licenses will be implied from the +distribution or licensing of Covered Software under this License. +Notwithstanding Section 2.1(b) above, no patent license is granted by a +Contributor: + + 1. + + for any code that a Contributor has removed from Covered Software; or + + 2. + + for infringements caused by: (i) Your and any other third party’s + modifications of Covered Software, or (ii) the combination of its + Contributions with other software (except as part of its Contributor + Version); or + + 3. + + under Patent Claims infringed by Covered Software in the absence of + its Contributions. + +This License does not grant any rights in the trademarks, service marks, +or logos of any Contributor (except as may be necessary to comply with +the notice requirements in Section 3.4). + + + 2.4. Subsequent Licenses + +No Contributor makes additional grants as a result of Your choice to +distribute the Covered Software under a subsequent version of this +License (see Section 10.2) or under the terms of a Secondary License (if +permitted under the terms of Section 3.3). + + + 2.5. Representation + +Each Contributor represents that the Contributor believes its +Contributions are its original creation(s) or it has sufficient rights +to grant the rights to its Contributions conveyed by this License. + + + 2.6. Fair Use + +This License is not intended to limit any rights You have under +applicable copyright doctrines of fair use, fair dealing, or other +equivalents. + + + 2.7. Conditions + +Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted +in Section 2.1. + + + 3. Responsibilities + + + 3.1. Distribution of Source Form + +All distribution of Covered Software in Source Code Form, including any +Modifications that You create or to which You contribute, must be under +the terms of this License. You must inform recipients that the Source +Code Form of the Covered Software is governed by the terms of this +License, and how they can obtain a copy of this License. You may not +attempt to alter or restrict the recipients’ rights in the Source Code Form. + + + 3.2. Distribution of Executable Form + +If You distribute Covered Software in Executable Form then: + + 1. + + such Covered Software must also be made available in Source Code + Form, as described in Section 3.1, and You must inform recipients of + the Executable Form how they can obtain a copy of such Source Code + Form by reasonable means in a timely manner, at a charge no more + than the cost of distribution to the recipient; and + + 2. + + You may distribute such Executable Form under the terms of this + License, or sublicense it under different terms, provided that the + license for the Executable Form does not attempt to limit or alter + the recipients’ rights in the Source Code Form under this License. + + + 3.3. Distribution of a Larger Work + +You may create and distribute a Larger Work under terms of Your choice, +provided that You also comply with the requirements of this License for +the Covered Software. If the Larger Work is a combination of Covered +Software with a work governed by one or more Secondary Licenses, and the +Covered Software is not Incompatible With Secondary Licenses, this +License permits You to additionally distribute such Covered Software +under the terms of such Secondary License(s), so that the recipient of +the Larger Work may, at their option, further distribute the Covered +Software under the terms of either this License or such Secondary +License(s). + + + 3.4. Notices + +You may not remove or alter the substance of any license notices +(including copyright notices, patent notices, disclaimers of warranty, +or limitations of liability) contained within the Source Code Form of +the Covered Software, except that You may alter any license notices to +the extent required to remedy known factual inaccuracies. + + + 3.5. Application of Additional Terms + +You may choose to offer, and to charge a fee for, warranty, support, +indemnity or liability obligations to one or more recipients of Covered +Software. However, You may do so only on Your own behalf, and not on +behalf of any Contributor. You must make it absolutely clear that any +such warranty, support, indemnity, or liability obligation is offered by +You alone, and You hereby agree to indemnify every Contributor for any +liability incurred by such Contributor as a result of warranty, support, +indemnity or liability terms You offer. You may include additional +disclaimers of warranty and limitations of liability specific to any +jurisdiction. + + + 4. Inability to Comply Due to Statute or Regulation + +If it is impossible for You to comply with any of the terms of this +License with respect to some or all of the Covered Software due to +statute, judicial order, or regulation then You must: (a) comply with +the terms of this License to the maximum extent possible; and (b) +describe the limitations and the code they affect. Such description must +be placed in a text file included with all distributions of the Covered +Software under this License. Except to the extent prohibited by statute +or regulation, such description must be sufficiently detailed for a +recipient of ordinary skill to be able to understand it. + + + 5. Termination + +5.1. The rights granted under this License will terminate automatically +if You fail to comply with any of its terms. However, if You become +compliant, then the rights granted under this License from a particular +Contributor are reinstated (a) provisionally, unless and until such +Contributor explicitly and finally terminates Your grants, and (b) on an +ongoing basis, if such Contributor fails to notify You of the +non-compliance by some reasonable means prior to 60 days after You have +come back into compliance. Moreover, Your grants from a particular +Contributor are reinstated on an ongoing basis if such Contributor +notifies You of the non-compliance by some reasonable means, this is the +first time You have received notice of non-compliance with this License +from such Contributor, and You become compliant prior to 30 days after +Your receipt of the notice. + +5.2. If You initiate litigation against any entity by asserting a patent +infringement claim (excluding declaratory judgment actions, +counter-claims, and cross-claims) alleging that a Contributor Version +directly or indirectly infringes any patent, then the rights granted to +You by any and all Contributors for the Covered Software under +Section 2.1 of this License shall terminate. + +5.3. In the event of termination under Sections 5.1 or 5.2 above, all +end user license agreements (excluding distributors and resellers) which +have been validly granted by You or Your distributors under this License +prior to termination shall survive termination. + + + 6. Disclaimer of Warranty + +/Covered Software is provided under this License on an “as is” basis, +without warranty of any kind, either expressed, implied, or statutory, +including, without limitation, warranties that the Covered Software is +free of defects, merchantable, fit for a particular purpose or +non-infringing. The entire risk as to the quality and performance of the +Covered Software is with You. Should any Covered Software prove +defective in any respect, You (not any Contributor) assume the cost of +any necessary servicing, repair, or correction. This disclaimer of +warranty constitutes an essential part of this License. No use of any +Covered Software is authorized under this License except under this +disclaimer./ + + + 7. Limitation of Liability + +/Under no circumstances and under no legal theory, whether tort +(including negligence), contract, or otherwise, shall any Contributor, +or anyone who distributes Covered Software as permitted above, be liable +to You for any direct, indirect, special, incidental, or consequential +damages of any character including, without limitation, damages for lost +profits, loss of goodwill, work stoppage, computer failure or +malfunction, or any and all other commercial damages or losses, even if +such party shall have been informed of the possibility of such damages. +This limitation of liability shall not apply to liability for death or +personal injury resulting from such party’s negligence to the extent +applicable law prohibits such limitation. Some jurisdictions do not +allow the exclusion or limitation of incidental or consequential +damages, so this exclusion and limitation may not apply to You./ + + + 8. Litigation + +Any litigation relating to this License may be brought only in the +courts of a jurisdiction where the defendant maintains its principal +place of business and such litigation shall be governed by laws of that +jurisdiction, without reference to its conflict-of-law provisions. +Nothing in this Section shall prevent a party’s ability to bring +cross-claims or counter-claims. + + + 9. Miscellaneous + +This License represents the complete agreement concerning the subject +matter hereof. If any provision of this License is held to be +unenforceable, such provision shall be reformed only to the extent +necessary to make it enforceable. Any law or regulation which provides +that the language of a contract shall be construed against the drafter +shall not be used to construe this License against a Contributor. + + + 10. Versions of the License + + + 10.1. New Versions + +Mozilla Foundation is the license steward. Except as provided in +Section 10.3, no one other than the license steward has the right to +modify or publish new versions of this License. Each version will be +given a distinguishing version number. + + + 10.2. Effect of New Versions + +You may distribute the Covered Software under the terms of the version +of the License under which You originally received the Covered Software, +or under the terms of any subsequent version published by the license +steward. + + + 10.3. Modified Versions + +If you create software not governed by this License, and you want to +create a new license for such software, you may create and use a +modified version of this License if you rename the license and remove +any references to the name of the license steward (except to note that +such modified license differs from this License). + + + 10.4. Distributing Source Code Form that is Incompatible With + Secondary Licenses + +If You choose to distribute Source Code Form that is Incompatible With +Secondary Licenses under the terms of this version of the License, the +notice described in Exhibit B of this License must be attached. + + + Exhibit A - Source Code Form License Notice + + This Source Code Form is subject to the terms of the Mozilla Public + License, v. 2.0. If a copy of the MPL was not distributed with this + file, You can obtain one at http://mozilla.org/MPL/2.0/. + +If it is not possible or desirable to put the notice in a particular +file, then You may include the notice in a location (such as a LICENSE +file in a relevant directory) where a recipient would be likely to look +for such a notice. + +You may add additional accurate notices of copyright ownership. + + + Exhibit B - “Incompatible With Secondary Licenses” Notice + + This Source Code Form is “Incompatible With Secondary Licenses”, as + defined by the Mozilla Public License, v. 2.0. + diff --git a/Program.cs b/Program.cs new file mode 100644 index 0000000..214b126 --- /dev/null +++ b/Program.cs @@ -0,0 +1,37 @@ +/* + * TieSoundEditor.exe, Editor for BLAS and VOIC resources in LFD files + * Copyright (C) 2007 Michael Gaisser (mjgaisser@gmail.com) + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the Mozilla Public License; either version 2.0 of the + * License, or (at your option) any later version. + * + * This program is "as is" without warranty of any kind; including that the + * program is free of defects, merchantable, fit for a particular purpose or + * non-infringing. See the full license text for more details. + * + * If a copy of the MPL (MPL.txt) was not distributed with this file, + * you can obtain one at http://mozilla.org/MPL/2.0/. + * + * Version: 1.1.1 + */ + +using System; +using System.Windows.Forms; + +namespace Idmr.TieSoundEditor +{ + static class Program + { + /// + /// The main entry point for the application. + /// + [STAThread] + static void Main() + { + Application.EnableVisualStyles(); + Application.SetCompatibleTextRenderingDefault(false); + Application.Run(new frmTSE()); + } + } +} diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..8724135 --- /dev/null +++ b/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +/* + * TieSoundEditor.exe, Editor for BLAS and VOIC resources in LFD files + * Copyright (C) 2007 Michael Gaisser (mjgaisser@gmail.com) + * Licensed under the MPL v2.0 or later. + * + * Full notice in Program.cs + * Version: 1.1.1 + */ + +using System.Reflection; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("TIE95 Sound Editor")] +[assembly: AssemblyDescription("Exports and imports BLAS and VOIC resource types as .WAV files")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("Imperial Department of Military Research")] +[assembly: AssemblyProduct("TSE")] +[assembly: AssemblyCopyright("Copyright © 2007 Michael Gaisser")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.1.1")] +[assembly: AssemblyFileVersion("1.1.1.0")] +[assembly: AssemblyInformationalVersion("1.1 Final")] diff --git a/Readme.txt b/Readme.txt new file mode 100644 index 0000000..8500262 --- /dev/null +++ b/Readme.txt @@ -0,0 +1,60 @@ +TIE Sound Editor +=============================================================================== +Author: Michael Gaisser (mjgaisser@gmail.com) +Version 1.1 +Date: 2009.09.18 +=============================================================================== + +This editor reads and writes the WAV files within the VOIC and BLAS resource +types found in TIE95 LFD files. + +=================== +VERSION HISTORY + +v1.1.1 - 29 Jul 2015 + - Released under MPL 2.0 + +v1.1 - 18 Sep 2009 + - Updates to WAV processing + +v1.0 - 15 Dec 2007 + - Release + +=================== +WAV GUIDELINES + +Filenames for WAV to be imported must match the name of the resource they are +replacing as shown in the list. This is to orevent accidental overwrites. + +Exported WAV files will be 8-bit mono, 11,025 Hz. + +=================== +INSTRUCTIONS + +- Open the LFD you wish to search using the '...' button next to the LFD text +box. The VOIC and BLAS resources will be displayed to the right. Selecting a +sound effect in the list will automatically play the sound. + +- To save a resource as WAV, ensure that "Export" is selected, choose your +source LFD, choose your sound, and then choose your save location. Click the +Save button to commit. It is highly recommended to not change the filename. + +- To import a sound, ensure that "Import" is selected, choose the LFD and +resource to replace, and then choose the WAV file with the same name as the +resource you are replacing. Click the Save button to commit. + +As always, backup your original files first. + +=============================================================================== +Copyright © 2007 Michael Gaisser +This program and related files are licensed under the Mozilla Public License. +See License.txt for the full text. If for some reason the license was not +distributed with this program, you can obtain the full text of the license at +http://mozilla.org/MPL/2.0/. + +"Star Wars" and related items are trademarks of LucasFilm Ltd and +LucasArts Entertainment Co. + +This software is provided "as is" without warranty of any kind; including that +the software is free of defects, merchantable, fit for a particular purpose or +non-infringing. See the full license text for more details. \ No newline at end of file diff --git a/frmTSE.Designer.cs b/frmTSE.Designer.cs new file mode 100644 index 0000000..15ad177 --- /dev/null +++ b/frmTSE.Designer.cs @@ -0,0 +1,220 @@ +namespace Idmr.TieSoundEditor +{ + partial class frmTSE + { + private System.ComponentModel.IContainer components = null; + private System.Windows.Forms.Label label1; + private System.Windows.Forms.Label label2; + private System.Windows.Forms.Label label3; + private System.Windows.Forms.TextBox txtLFD; + private System.Windows.Forms.TextBox txtWave; + private System.Windows.Forms.RadioButton optExport; + private System.Windows.Forms.RadioButton optImport; + private System.Windows.Forms.ListBox lstVOIC; + private System.Windows.Forms.Button cmdLFD; + private System.Windows.Forms.Button cmdWave; + private System.Windows.Forms.OpenFileDialog opnFile; + private System.Windows.Forms.SaveFileDialog savFile; + private System.Windows.Forms.Button cmdSave; + private System.Windows.Forms.Button cmdExit; + + /// + /// Clean up any resources being used. + /// + /// true if managed resources should be disposed; otherwise, false. + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(frmTSE)); + this.label1 = new System.Windows.Forms.Label(); + this.label2 = new System.Windows.Forms.Label(); + this.label3 = new System.Windows.Forms.Label(); + this.txtLFD = new System.Windows.Forms.TextBox(); + this.txtWave = new System.Windows.Forms.TextBox(); + this.optExport = new System.Windows.Forms.RadioButton(); + this.optImport = new System.Windows.Forms.RadioButton(); + this.lstVOIC = new System.Windows.Forms.ListBox(); + this.cmdLFD = new System.Windows.Forms.Button(); + this.cmdWave = new System.Windows.Forms.Button(); + this.opnFile = new System.Windows.Forms.OpenFileDialog(); + this.savFile = new System.Windows.Forms.SaveFileDialog(); + this.cmdSave = new System.Windows.Forms.Button(); + this.cmdExit = new System.Windows.Forms.Button(); + this.cmdDump = new System.Windows.Forms.Button(); + this.SuspendLayout(); + // + // label1 + // + this.label1.Location = new System.Drawing.Point(8, 24); + this.label1.Name = "label1"; + this.label1.Size = new System.Drawing.Size(264, 23); + this.label1.TabIndex = 0; + this.label1.Text = "Resource file (LFD) to extract sound from"; + // + // label2 + // + this.label2.Location = new System.Drawing.Point(312, 40); + this.label2.Name = "label2"; + this.label2.Size = new System.Drawing.Size(120, 16); + this.label2.TabIndex = 1; + this.label2.Text = "VOIC/BLAS resources"; + this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; + // + // label3 + // + this.label3.Location = new System.Drawing.Point(8, 88); + this.label3.Name = "label3"; + this.label3.Size = new System.Drawing.Size(264, 23); + this.label3.TabIndex = 2; + this.label3.Text = "Wave file to save as"; + // + // txtLFD + // + this.txtLFD.Location = new System.Drawing.Point(8, 48); + this.txtLFD.Name = "txtLFD"; + this.txtLFD.Size = new System.Drawing.Size(232, 20); + this.txtLFD.TabIndex = 3; + // + // txtWave + // + this.txtWave.Enabled = false; + this.txtWave.Location = new System.Drawing.Point(8, 120); + this.txtWave.Name = "txtWave"; + this.txtWave.Size = new System.Drawing.Size(232, 20); + this.txtWave.TabIndex = 4; + // + // optExport + // + this.optExport.Checked = true; + this.optExport.Location = new System.Drawing.Point(312, 240); + this.optExport.Name = "optExport"; + this.optExport.Size = new System.Drawing.Size(56, 16); + this.optExport.TabIndex = 5; + this.optExport.TabStop = true; + this.optExport.Text = "Export"; + this.optExport.CheckedChanged += new System.EventHandler(this.optExport_CheckedChanged); + // + // optImport + // + this.optImport.Location = new System.Drawing.Point(384, 240); + this.optImport.Name = "optImport"; + this.optImport.Size = new System.Drawing.Size(72, 16); + this.optImport.TabIndex = 6; + this.optImport.Text = "Import"; + // + // lstVOIC + // + this.lstVOIC.Location = new System.Drawing.Point(312, 64); + this.lstVOIC.Name = "lstVOIC"; + this.lstVOIC.Size = new System.Drawing.Size(120, 160); + this.lstVOIC.TabIndex = 7; + this.lstVOIC.SelectedIndexChanged += new System.EventHandler(this.lstVOIC_SelectedIndexChanged); + // + // cmdLFD + // + this.cmdLFD.Location = new System.Drawing.Point(248, 48); + this.cmdLFD.Name = "cmdLFD"; + this.cmdLFD.Size = new System.Drawing.Size(24, 23); + this.cmdLFD.TabIndex = 8; + this.cmdLFD.Text = "..."; + this.cmdLFD.Click += new System.EventHandler(this.cmdLFD_Click); + // + // cmdWave + // + this.cmdWave.Enabled = false; + this.cmdWave.Location = new System.Drawing.Point(248, 120); + this.cmdWave.Name = "cmdWave"; + this.cmdWave.Size = new System.Drawing.Size(24, 23); + this.cmdWave.TabIndex = 10; + this.cmdWave.Text = "..."; + this.cmdWave.Click += new System.EventHandler(this.cmdWave_Click); + // + // opnFile + // + this.opnFile.DefaultExt = "lfd"; + this.opnFile.Filter = "LFD Resources Files|*.lfd"; + this.opnFile.Title = "LFD File"; + this.opnFile.FileOk += new System.ComponentModel.CancelEventHandler(this.opnFile_FileOk); + // + // savFile + // + this.savFile.DefaultExt = "wav"; + this.savFile.Filter = "Wave Files|*.wav"; + this.savFile.OverwritePrompt = false; + this.savFile.Title = "WAV File"; + this.savFile.FileOk += new System.ComponentModel.CancelEventHandler(this.savFile_FileOk); + // + // cmdSave + // + this.cmdSave.Enabled = false; + this.cmdSave.Location = new System.Drawing.Point(48, 184); + this.cmdSave.Name = "cmdSave"; + this.cmdSave.Size = new System.Drawing.Size(80, 23); + this.cmdSave.TabIndex = 9; + this.cmdSave.Text = "Save File"; + this.cmdSave.Click += new System.EventHandler(this.cmdSave_Click); + // + // cmdExit + // + this.cmdExit.Location = new System.Drawing.Point(160, 184); + this.cmdExit.Name = "cmdExit"; + this.cmdExit.Size = new System.Drawing.Size(80, 24); + this.cmdExit.TabIndex = 11; + this.cmdExit.Text = "E&xit"; + this.cmdExit.Click += new System.EventHandler(this.cmdExit_Click); + // + // cmdDump + // + this.cmdDump.Location = new System.Drawing.Point(244, 225); + this.cmdDump.Name = "cmdDump"; + this.cmdDump.Size = new System.Drawing.Size(50, 30); + this.cmdDump.TabIndex = 13; + this.cmdDump.Text = "dump"; + this.cmdDump.UseVisualStyleBackColor = true; + this.cmdDump.Click += new System.EventHandler(this.cmdDump_Click); + // + // frmTSE + // + this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); + this.ClientSize = new System.Drawing.Size(480, 269); + this.Controls.Add(this.cmdDump); + this.Controls.Add(this.cmdExit); + this.Controls.Add(this.cmdWave); + this.Controls.Add(this.cmdLFD); + this.Controls.Add(this.lstVOIC); + this.Controls.Add(this.optImport); + this.Controls.Add(this.optExport); + this.Controls.Add(this.txtWave); + this.Controls.Add(this.txtLFD); + this.Controls.Add(this.label3); + this.Controls.Add(this.label2); + this.Controls.Add(this.label1); + this.Controls.Add(this.cmdSave); + this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); + this.Name = "frmTSE"; + this.Text = "TIE Sound Extractor"; + this.ResumeLayout(false); + this.PerformLayout(); + + } + + #endregion + + private System.Windows.Forms.Button cmdDump; + } +} + diff --git a/frmTSE.cs b/frmTSE.cs new file mode 100644 index 0000000..5fd2537 --- /dev/null +++ b/frmTSE.cs @@ -0,0 +1,279 @@ +/* + * TieSoundEditor.exe, Editor for BLAS and VOIC resources in LFD files + * Copyright (C) 2007 Michael Gaisser (mjgaisser@gmail.com) + * Licensed under the MPL v2.0 or later. + * + * Full notice in Program.cs + * Version: 1.1.1 + */ + +/* CHANGELOG + * v1.1.1, 150729 + * - Released under MPL 2.0 + * + * v1.1, 090918 + * - Updates to WAV processing + * + * v1.0, 071215 + * - Release +*/ +using System; +using System.IO; +using System.Windows.Forms; +using System.Runtime.InteropServices; +using Idmr.LfdReader; + +namespace Idmr.TieSoundEditor +{ + public partial class frmTSE : Form + { + LfdFile _lfd; + + public frmTSE() + { + InitializeComponent(); + } + + // this gets us the required function to play .WAV + [DllImport("winmm.dll", SetLastError=true, CallingConvention=CallingConvention.Winapi)] + static extern bool PlaySound(byte[] b_ary, IntPtr ptr, SoundFlags sf); // from memory + [Flags] + public enum SoundFlags : int + { + //SND_SYNC = 0x0000, // play synchronously (default) + SND_ASYNC=0x0001, // play asynchronously + //SND_NODEFAULT = 0x0002, // silence (!default) if sound not found + SND_MEMORY=0x0004, // pszSound points to a memory file + //SND_LOOP = 0x0008, // loop the sound until next sndPlaySound + //SND_NOSTOP = 0x0010, // don't stop any currently playing sound + //SND_NOWAIT = 0x00002000, // don't wait if the driver is busy + //SND_ALIAS = 0x00010000, // name is a registry alias + //SND_ALIAS_ID = 0x00110000, // alias is a predefined ID + SND_FILENAME=0x00020000, // name is file name + //SND_RESOURCE = 0x00040004 // name is resource name or atom + } + + private void cmdLFD_Click(object sender, System.EventArgs e) + { + opnFile.ShowDialog(); // yes, I'm aware I'm using opn even for the WAVtoLFD + } + private void cmdWave_Click(object sender, System.EventArgs e) + { + savFile.FileName = lstVOIC.SelectedItem.ToString(); + savFile.ShowDialog(); // yes, I'm aware I'm using sav even for the WAVtoLFD + } + private void opnFile_FileOk(object sender, System.ComponentModel.CancelEventArgs e) + { + try { _lfd = new LfdFile(opnFile.FileName); } + catch (Exception x) + { + MessageBox.Show(x.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); + return; + } + txtLFD.Text = opnFile.FileName; + lstVOIC.Items.Clear(); + txtWave.Enabled = false; + cmdWave.Enabled = false; + if (!_lfd.HasRmap) + if (_lfd.Resources[0].Type == Resource.ResourceType.Voic || _lfd.Resources[0].Type == Resource.ResourceType.Blas) + { + _lfd.Resources[0].Tag = lstVOIC.Items.Add(_lfd.Resources[0].Name); + return; + } + else return; + + for (int i = 0; i < _lfd.Rmap.NumberOfHeaders; i++) + if (_lfd.Rmap.SubHeaders[i].Type == Resource.ResourceType.Voic || _lfd.Rmap.SubHeaders[i].Type == Resource.ResourceType.Blas) + { + _lfd.Resources[i].Tag = lstVOIC.Items.Add(_lfd.Rmap.SubHeaders[i].Name); // if valid source, add it to the lst + } + } + private void lstVOIC_SelectedIndexChanged(object sender, System.EventArgs e) + { + txtWave.Enabled = true; + cmdWave.Enabled = true; + txtWave.Text = Directory.GetCurrentDirectory() + "\\" + lstVOIC.SelectedItem.ToString() + ".wav"; + cmdSave.Enabled = true; + // play sound from memory as index changes for preview + MemoryStream mem = new MemoryStream(); + VOCtoWAV(mem); + byte[] soundBytes = new byte[mem.Length]; + mem.Position = 0; + mem.Read(soundBytes, 0, (int)mem.Length); //read it back into an array + PlaySound(soundBytes, IntPtr.Zero, SoundFlags.SND_MEMORY | SoundFlags.SND_ASYNC); + mem.Close(); + } + private void savFile_FileOk(object sender, System.ComponentModel.CancelEventArgs e) + { + cmdSave.Enabled = true; + txtWave.Text = savFile.FileName; + } + private void cmdSave_Click(object sender, System.EventArgs e) + { + if (optExport.Checked) + { + FileStream stream = null; + try + { + stream = File.OpenWrite(txtWave.Text); + stream.SetLength(1); //resets file in case of overwrite + VOCtoWAV(stream); + stream.Close(); + } + catch (Exception x) + { + MessageBox.Show(x.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); + stream.Close(); + return; + } + } + else + { + try + { + string s_name = Path.GetFileNameWithoutExtension(txtWave.Text); + if (lstVOIC.Items.IndexOf(s_name) == -1) throw new Exception("WAV file name must match an existing VOIC/BLAS to overwrite"); + WAVtoVOC(lstVOIC.Items.IndexOf(s_name)); + } + catch (Exception x) { MessageBox.Show(x.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } + } + } + + private void VOCtoWAV(Stream s) + { + BinaryWriter bw = new BinaryWriter(s); + Blas blas = _currentBlas; + // WAV_HEADER + bw.Write("RIFF".ToCharArray()); + s.Position += 4; // skip over, come back to later, P = 4 (file.length-8) + bw.Write("WAVE".ToCharArray()); + // WAV_DATA_BLOCK + // fmt_HEADER + bw.Write("fmt ".ToCharArray()); + bw.Write((uint)16); // fmt block length + // fmt_DATA_BLOCK + bw.Write((short)1); // uncompressed PCM + bw.Write((short)1); // NumChannels (Mono) + bw.Write((uint)blas.Frequency); // SampleRate + bw.Write((uint)blas.Frequency); // ByteRate (SampleRate * NumChannels * BitsPerSample/8) [SR * 1 * 8/8] + bw.Write((short)1); // BlockAlign (NumChannels * BitsPerSample/8) [1 * 8/8] + bw.Write((short)8); // BitsPerSample + // data_HEADER + bw.Write("data".ToCharArray()); + s.Position += 4; // skip over, come back to later, P = 40 (file.length-44); + foreach (Blas.SoundDataBlock sdb in blas.SoundBlocks) + if (sdb.Data != null) + if (sdb.DoesRepeat) + for (int i = 0; i < (sdb.NumberOfRepeats != -1 ? sdb.NumberOfRepeats + 1 : 4); i++) // repeat 4 times for infinite repeats + bw.Write(sdb.Data); + else bw.Write(sdb.Data); + s.SetLength(s.Position); + s.Position = 4; + bw.Write((uint)(s.Length-8)); + s.Position = 40; + bw.Write((uint)(s.Length-44)); + } + private void WAVtoVOC(int index) + { + /// okay, here's what I'm going to allow: + /// 10-12 kHz , mono, 8bit sample size, uncompressed, single data chunk, filename must match VOIC name + /// anything other than that, and I'll try to figure something out (after a lot of testing) + FileStream stream = File.Open(txtWave.Text, FileMode.Open, FileAccess.ReadWrite); + long pos_fmt, pos_data, data_length; + BinaryReader br = new BinaryReader(stream); + stream.Position = 0; + // going to start with just ensuring the format is right + #region validation + if (new string(br.ReadChars(4)) != "RIFF") throw new Exception("Invalid file type"); + stream.Position += 4; + if (new string(br.ReadChars(4)) != "WAVE") throw new Exception("Invalid file type"); + // find the right chunks, since they can technically be *anywhere* in the file (fucking non-standard filetype) + for (;;) + { + if (new string(br.ReadChars(4)) == "fmt ") + { + pos_fmt = stream.Position - 4; + break; + } + if ((stream.Position + 10) == stream.Length) throw new Exception("fmt chunk missing, invalid WAV file"); + stream.Position -= 3; + } + stream.Position = 12; + for (;;) + { + if (new string(br.ReadChars(4)) == "data") + { + pos_data = stream.Position - 4; + break; + } + if ((stream.Position + 4) == stream.Length) throw new Exception("data chunk missing, invalid WAV file"); + stream.Position -= 3; + } + stream.Position = pos_fmt + 8; + if (br.ReadUInt16() != 1) throw new Exception("Incorrect format, WAV must be uncompressed PCM"); + if (br.ReadUInt16() != 1) throw new Exception("Incorrect format, WAV must be mono"); + int freq = br.ReadInt32(); + if (freq < 10000 || freq > 12000) throw new Exception("Incorrect format, WAV must be between 10-12 kHz"); + stream.Position += 6; + if (br.ReadUInt16() != 8) throw new Exception("Incorrect format, WAV must be 8-bit"); + #endregion + /// okay, now that the file has been confirmed as legit, time to write this thing. + /// the header (including the VOC header) is predetermined, and already in place. + /// Really only need to take care of a couple length values, which we need to calculate first + /// to determine if we need to follow up with shifting the entire file past that point (which is most likely) + stream.Position = pos_data + 4; + data_length = br.ReadUInt32(); // WAV data block length + Blas blas = null; + for (int i = 0; i < _lfd.Resources.Count; i++) + if ((int)_lfd.Resources[i].Tag == index) + { + blas = (Blas)_lfd.Resources[i]; + index = i; + break; + } + stream.Position = pos_data + 8; + blas.SoundBlocks[0].Data = br.ReadBytes((int)data_length); + stream.Close(); + blas.Frequency = freq; + _lfd.Resources[index] = blas; + _lfd.Write(); + } + + private void optExport_CheckedChanged(object sender, System.EventArgs e) + { + if (optExport.Checked) + { + label1.Text = "Resource file (LFD) to extract sound from"; + label3.Text = "Wave file to save as"; + } + else + { + label1.Text = "Resource file (LFD) to save sound in"; + label3.Text = "Wave file to load (must match VOIC/BLAS name)"; + } + } + private void cmdExit_Click(object sender, System.EventArgs e) + { + Application.Exit(); + } + + private void cmdDump_Click(object sender, EventArgs e) + { + Blas blas = _currentBlas; + FileStream dump = File.OpenWrite(_lfd.FilePath + "_dump.txt"); + new BinaryWriter(dump).Write(blas.RawData); + dump.SetLength(dump.Position); + dump.Close(); + } + + Blas _currentBlas + { + get + { + for (int i = 0; i < _lfd.Resources.Count; i++) + if ((int)_lfd.Resources[i].Tag == lstVOIC.SelectedIndex) return (Blas)_lfd.Resources[i]; + return null; + } + } + } +}