@@ -0,0 +1,261 @@
<?xml version="1.0" encoding="utf-8"?>
<Background xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Clan Crafter</Name>
<Description>The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours. and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.
You are most likely a dwarf, but not necessarily—particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren't a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin's favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.</Description>
<Descriptions>
<Description>
<Name>Suggested Characteristics</Name>
<Text>Use the tables for the guild artisan background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a clan crafter. (For instance, consider the words "guild" and "clan" to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught you, or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craftsmanship.</Text>
</Description>
</Descriptions>
<Features>
<SkillProficiencyFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>History, Insight</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Skills>
<string>History</string>
<string>Insight</string>
</Skills>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
<BonusType>AddOnlyIfNotProficient</BonusType>
</SkillProficiencyFeature>
<ToolProficiencyChoiceConditionFeature>
<Keywords />
<Name>Tool Proficiencies</Name>
<Text>One type of artisan's tools</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Amount>1</Amount>
<UniqueID>GUILD_ARTISAN_TOOLPROF</UniqueID>
<Condition>Tool and Artisan</Condition>
</ToolProficiencyChoiceConditionFeature>
<LanguageChoiceFeature>
<Keywords />
<Name>Languages</Name>
<Text>Dwarvish or one of your choice if you already speak Dwarvish</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Amount>1</Amount>
<UniqueID>GUILD_ARTISAN_LANGUAGE</UniqueID>
</LanguageChoiceFeature>
<ItemChoiceConditionFeature>
<Keywords />
<Name>Equipment</Name>
<Text>A set of artisan's tools with which you are proficient</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Amount>1</Amount>
<UniqueID>GUILD_ARTISAN_TOOLS</UniqueID>
<Condition>Tool and Artisan</Condition>
</ItemChoiceConditionFeature>
<FreeItemAndGoldFeature>
<Keywords />
<Name>Equipment</Name>
<Text>A maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler's clothes, and a pouch containing 5 gp and a gem worth 10 gp.</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Items>
<string>A maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from</string>
<string>Clothes, Traveler's</string>
<string>Pouch</string>
<string>Gem worth 10 gp</string>
</Items>
<CP>0</CP>
<SP>0</SP>
<GP>5</GP>
</FreeItemAndGoldFeature>
<Feature>
<Keywords />
<Name>Respect of the Stout Folk</Name>
<Text>As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your companions) the finest accomodations and assistance.</Text>
<Level>0</Level>
<Hidden>false</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
</Feature>
</Features>
<PersonalityTrait>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I believe that anything worth doing is worth doing right. I can't help it - I'm a perfectionist.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I'm a snob who looks down on those who can't appreciate fine art.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I always want to know how things work and what makes people tick.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I'm full of witty aphorisms and have a proverb for every occasion.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I'm rude to people who lack my commitment to hard work and fair play.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I like to talk at length about my profession.</Text>
</TableEntry>
<TableEntry>
<MinRoll>7</MinRoll>
<MaxRoll>7</MaxRoll>
<Title />
<Text>I don't part with my money easily and will haggle tirelessly to get the best deal possible.</Text>
</TableEntry>
<TableEntry>
<MinRoll>8</MinRoll>
<MaxRoll>8</MaxRoll>
<Title />
<Text>I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.</Text>
</TableEntry>
</PersonalityTrait>
<Ideal>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title>Community</Title>
<Text>It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title>Generosity</Title>
<Text>My talents were given to me so that I could use them to benefit the world. (Good)</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title>Freedom</Title>
<Text>Everyone should be free to pursue his or her own livelihood. (Chaotic)</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title>Greed</Title>
<Text>I'm only in it for the money. (Evil)</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title>People</Title>
<Text>I'm committed to the people I care about, not to ideals. (Neutral)</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title>Aspiration</Title>
<Text>I work hard to be the best there is at my craft.</Text>
</TableEntry>
</Ideal>
<Bond>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>The workshop where I learned my trade is the most important place in the world to me.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I owe my guild a great debt for forging me into the person I am today.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I pursue wealth to secure someone's love.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>One day I will return to my guild and prove that I am the greatest artisan of them all.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.</Text>
</TableEntry>
</Bond>
<Flaw>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I'll do anything to get my hands on something rare or priceless.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I'm quick to assume that someone is trying to cheat me.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>No one must ever learn that I once stole money from guild coffers.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I'm never satisfied with what I have - I always want more.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I would kill to acquire a noble title.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.</Text>
</TableEntry>
</Flaw>
<Source>Sword Coast Adventurer's Guide</Source>
</Background>
@@ -0,0 +1,258 @@
<?xml version="1.0" encoding="utf-8"?>
<Background xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Cloistered Scholar</Name>
<Description>As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faerûn's great institutes of learning, where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse of knowledge.
The most well known of Faerûn's fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might be one of Candlekeep's own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the world.
Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available to help those in other places who seek your expertise. You might be one of the few who aid Herald's Holdfast, helping to catalogue and maintain records of the information that arrives daily from across Faerûn.</Description>
<Descriptions>
<Description>
<Name>Suggested Characteristics</Name>
<Text>Use the tables for the sage background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a cloistered scholar.
Your bond is almost certainly associated either with the place where you grew up or with the knowledge you hope to acquire through adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth- perhaps as a worthy goal in itself, or maybe as a means to a desirable end</Text>
</Description>
</Descriptions>
<Features>
<SkillProficiencyFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>History</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Skills>
<string>History</string>
</Skills>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
<BonusType>AddOnlyIfNotProficient</BonusType>
</SkillProficiencyFeature>
<SkillProficiencyChoiceFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>Your choice of one from among Arcana, Nature, and Religion</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Skills>
<string>Arcana</string>
<string>Nature</string>
<string>Religion</string>
</Skills>
<Amount>1</Amount>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
<BonusType>AddOnlyIfNotProficient</BonusType>
<OnlyAlreadyKnownSkills>false</OnlyAlreadyKnownSkills>
<UniqueID>CLOISTERED_SCHOLAR_SKILL</UniqueID>
</SkillProficiencyChoiceFeature>
<LanguageChoiceFeature>
<Keywords />
<Name>Languages</Name>
<Text>Any two of your choice</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Amount>2</Amount>
<UniqueID>SAGE_LANGUAGE</UniqueID>
</LanguageChoiceFeature>
<FreeItemAndGoldFeature>
<Keywords />
<Name>Equipment</Name>
<Text>The scholar's robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp.</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Items>
<string>The scholar's robes of your cloister</string>
<string>Ink</string>
<string>Quill</string>
<string>Dagger</string>
<string>Parchment</string>
<string>A borrowed book on the subject of your current study</string>
<string>Pouch</string>
</Items>
<CP>0</CP>
<SP>0</SP>
<GP>10</GP>
</FreeItemAndGoldFeature>
<Feature>
<Keywords />
<Name>Library Access</Name>
<Text>Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library,, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access., You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease., Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy to a fellow scholar.</Text>
<Level>0</Level>
<Hidden>false</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
</Feature>
</Features>
<PersonalityTrait>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I use polysyllabic words that convey the impression of great erudition.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I’ve read every book in the world’s greatest libraries—or I like to boast that I have.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>There’s nothing I like more than a good mystery.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I’m willing to listen to every side of an argument before I make my own judgment.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I . . . speak . . . slowly . . . when talking . . . to idiots, . . .which . . . almost . . . everyone . . . is . . . compared . . . to me.</Text>
</TableEntry>
<TableEntry>
<MinRoll>7</MinRoll>
<MaxRoll>7</MaxRoll>
<Title />
<Text>I am horribly, horribly awkward in social situations.</Text>
</TableEntry>
<TableEntry>
<MinRoll>8</MinRoll>
<MaxRoll>8</MaxRoll>
<Title />
<Text>I’m convinced that people are always trying to steal my secrets.</Text>
</TableEntry>
</PersonalityTrait>
<Ideal>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title>Knowledge</Title>
<Text>The path to power and self-improvement is through knowledge. (Neutral)</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title>Beauty</Title>
<Text>What is beautiful points us beyond itself toward what is true. (Good)</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title>Logic</Title>
<Text>Emotions must not cloud our logical thinking. (Lawful)</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title>No Limits</Title>
<Text>Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title>Power</Title>
<Text>Knowledge is the path to power and domination. (Evil)</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title>Self-Improvement</Title>
<Text>The goal of a life of study is the betterment of oneself. (Any)</Text>
</TableEntry>
</Ideal>
<Bond>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>It is my duty to protect my students.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I work to preserve a library, university, scriptorium, or monastery.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>My life’s work is a series of tomes related to a specific field of lore.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I’ve been searching my whole life for the answer to a certain question.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I sold my soul for knowledge. I hope to do great deeds and win it back.</Text>
</TableEntry>
</Bond>
<Flaw>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I am easily distracted by the promise of information.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>Most people scream and run when they see a demon. I stop and take notes on its anatomy.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>Unlocking an ancient mystery is worth the price of a civilization.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I overlook obvious solutions in favor of complicated ones.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I speak without really thinking through my words, invariably insulting others.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I can’t keep a secret to save my life, or anyone else’s.</Text>
</TableEntry>
</Flaw>
<Source>Sword Coast Adventurer's Guide</Source>
</Background>
@@ -0,0 +1,235 @@
<?xml version="1.0" encoding="utf-8"?>
<Background xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Courtier</Name>
<Description>In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this position.
You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep's baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur's Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.
Even if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer.
</Description>
<Descriptions>
<Description>
<Name>Suggested Characteristics</Name>
<Text>Use the tables for the guild artisan background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a courtier.
The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.</Text>
</Description>
</Descriptions>
<Features>
<SkillProficiencyFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>Insight, Persuasion</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Skills>
<string>Insight</string>
<string>Persuasion</string>
</Skills>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
<BonusType>AddOnlyIfNotProficient</BonusType>
</SkillProficiencyFeature>
<LanguageChoiceFeature>
<Keywords />
<Name>Languages</Name>
<Text>Two of your choice</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Amount>2</Amount>
<UniqueID>COURTIER_LANGUAGE</UniqueID>
</LanguageChoiceFeature>
<FreeItemAndGoldFeature>
<Keywords />
<Name>Equipment</Name>
<Text>A set of fine clothes and a pouch containing 5 gp</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Items>
<string>Clothes, Fine</string>
<string>Pouch</string>
</Items>
<CP>0</CP>
<SP>0</SP>
<GP>5</GP>
</FreeItemAndGoldFeature>
<Feature>
<Keywords />
<Name>Court Functionary</Name>
<Text>Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.</Text>
<Level>0</Level>
<Hidden>false</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
</Feature>
</Features>
<PersonalityTrait>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I believe that anything worth doing is worth doing right. I can't help it - I'm a perfectionist.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I'm a snob who looks down on those who can't appreciate fine art.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I always want to know how things work and what makes people tick.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I'm full of witty aphorisms and have a proverb for every occasion.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I'm rude to people who lack my commitment to hard work and fair play.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I like to talk at length about my profession.</Text>
</TableEntry>
<TableEntry>
<MinRoll>7</MinRoll>
<MaxRoll>7</MaxRoll>
<Title />
<Text>I don't part with my money easily and will haggle tirelessly to get the best deal possible.</Text>
</TableEntry>
<TableEntry>
<MinRoll>8</MinRoll>
<MaxRoll>8</MaxRoll>
<Title />
<Text>I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.</Text>
</TableEntry>
</PersonalityTrait>
<Ideal>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title>Community</Title>
<Text>It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title>Generosity</Title>
<Text>My talents were given to me so that I could use them to benefit the world. (Good)</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title>Freedom</Title>
<Text>Everyone should be free to pursue his or her own livelihood. (Chaotic)</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title>Greed</Title>
<Text>I'm only in it for the money. (Evil)</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title>People</Title>
<Text>I'm committed to the people I care about, not to ideals. (Neutral)</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title>Aspiration</Title>
<Text>I work hard to be the best there is at my craft.</Text>
</TableEntry>
</Ideal>
<Bond>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>The workshop where I learned my trade is the most important place in the world to me.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I owe my guild a great debt for forging me into the person I am today.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I pursue wealth to secure someone's love.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>One day I will return to my guild and prove that I am the greatest artisan of them all.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.</Text>
</TableEntry>
</Bond>
<Flaw>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I'll do anything to get my hands on something rare or priceless.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I'm quick to assume that someone is trying to cheat me.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>No one must ever learn that I once stole money from guild coffers.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I'm never satisfied with what I have - I always want more.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I would kill to acquire a noble title.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.</Text>
</TableEntry>
</Flaw>
<Source>Sword Coast Adventurer's Guide</Source>
</Background>
@@ -0,0 +1,284 @@
<?xml version="1.0" encoding="utf-8"?>
<Background xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Faction Agent</Name>
<Description>Many organizations active in the North and across the face of Faerûn aren't bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction's operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don't merely fulfill a small function for that organization, but who serve as its hands, head, and heart.
As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn't necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction.
</Description>
<Descriptions>
<TableDescription>
<Name>Factions of The Sword Coast</Name>
<Text>The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some possibilities.
The Harpers. Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are aligned with the Harpers' ideals.
The Order ofthe Gauntlet. One of the newest power groups in Faerun, the Order of the Gauntlet has an agenda similar to that of the Harpers. Its methods are vastly different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order's ideals, and the clergy of the order's patron gods.
The Emerald Enclave. Maintaining balance in the natural order and combating the forces that threaten that balance is the twofold goal of the Emerald Enclave. Those who serve the faction are masters of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of nature.
The Lords' Alliance. On one level, the agents of the Lords' Alliance are representatives of the cities and other governments that constitute the alliance. But, as a faction with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the Alliance, plus other leaders and groups who uphold the Alliance's ideals.
The Zhentarim. In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates from many walks of life, setting them to tasks that serve the goals of the Black Network but aren't necessarily criminal in nature. Agents of the Black Network must often work in secret, and are frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
</Text>
<Amount>1</Amount>
<UniqueID>FACTION_AGENT_FACTION</UniqueID>
<Entries>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Text>The Harpers</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Text>The Order of the Gauntlet</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Text>The Emerald Enclave</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Text>The Lords' Alliance</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Text>The Zhentarim</Text>
</TableEntry>
</Entries>
<BackgroundOption>None</BackgroundOption>
</TableDescription>
<Description>
<Name>Suggested Characteristics</Name>
<Text>Use the tables for the acolyte background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a faction agent. (For instance, consider the words "faith" and "faction" to be interchangeable.) Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature.</Text>
</Description>
</Descriptions>
<Features>
<SkillProficiencyFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>Insight</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Skills>
<string>Insight</string>
</Skills>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
<BonusType>AddOnlyIfNotProficient</BonusType>
</SkillProficiencyFeature>
<SkillProficiencyChoiceFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>One Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Skills>
<string>Arcana</string>
<string>History</string>
<string>Investigation</string>
<string>Nature</string>
<string>Religion</string>
<string>Animal Handling</string>
<string>Medicine</string>
<string>Perception</string>
<string>Survival</string>
<string>Deception</string>
<string>Intimidation</string>
<string>Performance</string>
<string>Persuasion</string>
</Skills>
<Amount>1</Amount>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
<BonusType>AddOnlyIfNotProficient</BonusType>
<OnlyAlreadyKnownSkills>false</OnlyAlreadyKnownSkills>
<UniqueID>FACTION_AGENT_SKILL</UniqueID>
</SkillProficiencyChoiceFeature>
<LanguageChoiceFeature>
<Keywords />
<Name>Languages</Name>
<Text>Two of your choice</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Amount>2</Amount>
<UniqueID>ACOLYTE_LANGUAGE</UniqueID>
</LanguageChoiceFeature>
<FreeItemAndGoldFeature>
<Keywords />
<Name>Equipment</Name>
<Text>Badge or emblem of your faction, a copy of a seminal faction text (or code-book for a covert faction), a set of common clothes, and a pouch containing 15 gp.</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Items>
<string>Badge or emblem of your faction</string>
<string>A copy of a seminal faction text (or code-book for a covert faction)</string>
<string>Clothes, Common</string>
<string>Pouch</string>
</Items>
<CP>0</CP>
<SP>0</SP>
<GP>15</GP>
</FreeItemAndGoldFeature>
<Feature>
<Keywords />
<Name>Safe Haven</Name>
<Text>As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.</Text>
<Level>0</Level>
<Hidden>false</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
</Feature>
</Features>
<PersonalityTrait>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Text>I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Text>I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Text>I see omens in every event and action. The gods try to speak to us, we just need to listen</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Text>Nothing can shake my optimistic attitude.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Text>I quote (or misquote) sacred texts and proverbs in almost every situation.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Text>I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</Text>
</TableEntry>
<TableEntry>
<MinRoll>7</MinRoll>
<MaxRoll>7</MaxRoll>
<Text>I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.</Text>
</TableEntry>
<TableEntry>
<MinRoll>8</MinRoll>
<MaxRoll>8</MaxRoll>
<Text>I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.</Text>
</TableEntry>
</PersonalityTrait>
<Ideal>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title>Tradition</Title>
<Text>The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title>Charity</Title>
<Text>I always try to help those in need, no matter what the personal cost. (Good)</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title>Change</Title>
<Text>We must help bring about the changes the gods are constantly working in the world. (Chaotic)</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title>Power</Title>
<Text>I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title>Faith</Title>
<Text>I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title>Aspiration</Title>
<Text>I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)</Text>
</TableEntry>
</Ideal>
<Bond>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Text>I would die to recover an ancient relic of my faith that was lost long ago.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Text>I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Text>I owe my life to the priest who took me in when my parents died.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Text>Everything I do is for the common people.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Text>I will do anything to protect the temple where I served.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Text>I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</Text>
</TableEntry>
</Bond>
<Flaw>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Text>I judge others harshly, and myself even more severely.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Text>I put too much trust in those who wield power within my temple’s hierarchy.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Text>My piety sometimes leads me to blindly trust those that profess faith in my god.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Text>I am inflexible in my thinking.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Text>I am suspicious of strangers and expect the worst of them.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Text>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</Text>
</TableEntry>
</Flaw>
<Source>Sword Coast Adventurer's Guide</Source>
</Background>

Large diffs are not rendered by default.

@@ -0,0 +1,308 @@
<?xml version="1.0" encoding="utf-8"?>
<Background xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Inheritor</Name>
<Description>You are the heir to something of great value—not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you—by force, if need be.</Description>
<Descriptions>
<TableDescription>
<Name>Feature: Inheritance</Name>
<Text>Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item's history and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin your adventuring career, you can decide whether to tell your companions about your in heritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.</Text>
<Amount>1</Amount>
<UniqueID>INHERITOR_INHERITANCE</UniqueID>
<TableName>Defining Event</TableName>
<Entries>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>A document such as a map, a letter, or a journal</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>A trinket (see "Trinkets" in chapter 5 of the Player's Handbook)</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>An article of clothing</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>A piece of jewelry</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>An arcane book or formulary</Text>
</TableEntry>
<TableEntry>
<MinRoll>7</MinRoll>
<MaxRoll>7</MaxRoll>
<Title />
<Text>A written story, song, poem, or secret</Text>
</TableEntry>
<TableEntry>
<MinRoll>8</MinRoll>
<MaxRoll>8</MaxRoll>
<Title />
<Text>A tattoo or other body marking</Text>
</TableEntry>
</Entries>
</TableDescription>
<Description>
<Name>Suggested Characteristics</Name>
<Text>Use the tables for the folk hero background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is capable of.</Text>
</Description>
</Descriptions>
<Features>
<SkillProficiencyFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>Survival</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<Prerequisite />
<Skills>
<string>Survival</string>
</Skills>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
</SkillProficiencyFeature>
<SkillProficiencyChoiceFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>Your choice of one from among Arcana, History, and Religion</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<Prerequisite />
<Skills>
<string>Arcana</string>
<string>History</string>
<string>Religion</string>
</Skills>
<Amount>1</Amount>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
<OnlyAlreadyKnownSkills>false</OnlyAlreadyKnownSkills>
<UniqueID>INHERITOR_SKILL</UniqueID>
</SkillProficiencyChoiceFeature>
<ToolProficiencyChoiceConditionFeature>
<Keywords />
<Name>Tool Proficiencies</Name>
<Text>Your choice of a gaming set or a musical instrument
</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<Prerequisite />
<Amount>1</Amount>
<UniqueID>INHERITOR_TOOL</UniqueID>
<Condition>Tool and (Instrument or Game)</Condition>
</ToolProficiencyChoiceConditionFeature>
<LanguageChoiceFeature>
<Keywords />
<Name>Languages</Name>
<Text>Any one of your choice</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<Amount>1</Amount>
<UniqueID>INHERITOR_LANGUAGE</UniqueID>
</LanguageChoiceFeature>
<ItemChoiceConditionFeature>
<Keywords />
<Name>Equipment</Name>
<Text>Any one musical instrument or gaming set you are proficient with</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<Prerequisite />
<Amount>1</Amount>
<UniqueID>INHERITOR_TOOL_EQUIP</UniqueID>
<Condition>Tool and (Instrument or Game)</Condition>
</ItemChoiceConditionFeature>
<FreeItemAndGoldFeature>
<Keywords />
<Name>Equipment</Name>
<Text>Your inheritance, a set of traveler's clothes, and a pouch containing 15 gp</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<Items>
<string>Your inheritance</string>
<string>Clothes, Traveler's</string>
<string>Pouch</string>
</Items>
<CP>0</CP>
<SP>0</SP>
<GP>15</GP>
</FreeItemAndGoldFeature>
</Features>
<PersonalityTrait>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I judge people by their actions, not their words.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>If someone is in trouble, I’m always ready to lend help.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>When I set my mind to something, I follow through no matter what gets in my way.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I have a strong sense of fair play and always try to find the most equitable solution to arguments.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I’m confident in my own abilities and do what I can to instill confidence in others.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>Thinking is for other people. I prefer action.</Text>
</TableEntry>
<TableEntry>
<MinRoll>7</MinRoll>
<MaxRoll>7</MaxRoll>
<Title />
<Text>I misuse long words in an attempt to sound smarter.</Text>
</TableEntry>
<TableEntry>
<MinRoll>8</MinRoll>
<MaxRoll>8</MaxRoll>
<Title />
<Text>I get bored easily. When am I going to get on with my destiny?</Text>
</TableEntry>
</PersonalityTrait>
<Ideal>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title>Respect</Title>
<Text>People deserve to be treated with dignity and respect. (Good)</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title>Fairness</Title>
<Text>No one should get preferential treatment before the law, and no one is above the law. (Lawful)</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title>Freedom</Title>
<Text>Tyrants must not be allowed to oppress the people. (Chaotic)</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title>Might</Title>
<Text>If I become strong, I can take what I want—what I deserve. (Evil)</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title>Sincerity</Title>
<Text>There’s no good in pretending to be something I’m not. (Neutral)</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title>Destiny</Title>
<Text>Nothing and no one can steer me away from my higher calling. (Any)</Text>
</TableEntry>
</Ideal>
<Bond>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I have a family, but I have no idea where they are. One day, I hope to see them again.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I worked the land, I love the land, and I will protect the land.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>My tools are symbols of my past life, and I carry them so that I will never forget my roots.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I protect those who cannot protect themselves.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I wish my childhood sweetheart had come with me to pursue my destiny.</Text>
</TableEntry>
</Bond>
<Flaw>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>The tyrant who rules my land will stop at nothing to see me killed.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>The people who knew me when I was young know my shameful secret, so I can never go home again.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I have a weakness for the vices of the city, especially hard drink.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text> Secretly, I believe that things would be better if I were a tyrant lording over the land.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text> I have trouble trusting in my allies.</Text>
</TableEntry>
</Flaw>
<Source>Sword Coast Adventurer's Guide</Source>
</Background>
@@ -0,0 +1,240 @@
<?xml version="1.0" encoding="utf-8"?>
<Background xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Investigator</Name>
<Description>You have served the community where you grew up, standing as its first line of defense against crime. You aren't a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.
You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding Spellguard.
Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skilled Hands.
Even if you're not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community.</Description>
<Descriptions>
<Description>
<Name>Variant: Investigator</Name>
<Text>Rarer than watch or patrol members are a community's investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, nearly every settlement of decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is as an investigator, you have proficiency in Investigation rather than Athletics.</Text>
</Description>
<Description>
<Name>Suggested Characteristics</Name>
<Text>Use the tables for the soldier background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the city watch. Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solving crimes.</Text>
</Description>
</Descriptions>
<Features>
<SkillProficiencyFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>Investigation, Insight</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Skills>
<string>Investigation</string>
<string>Insight</string>
</Skills>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
<BonusType>AddOnlyIfNotProficient</BonusType>
</SkillProficiencyFeature>
<LanguageChoiceFeature>
<Keywords />
<Name>Languages</Name>
<Text>Any two of your choice</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Amount>2</Amount>
<UniqueID>CITY_WATCH_LANGUAGE</UniqueID>
</LanguageChoiceFeature>
<FreeItemAndGoldFeature>
<Keywords />
<Name>Equipment</Name>
<Text>A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp.</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Items>
<string>A uniform in the style of your unit and indicative of your rank</string>
<string>A horn with which to summon help</string>
<string>Manacles</string>
<string>Pouch</string>
</Items>
<CP>0</CP>
<SP>0</SP>
<GP>10</GP>
</FreeItemAndGoldFeature>
<Feature>
<Keywords />
<Name>Watcher's Eye</Name>
<Text>Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.</Text>
<Level>0</Level>
<Hidden>false</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
</Feature>
</Features>
<PersonalityTrait>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I’m always polite and respectful.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I’m haunted by memories of war. I can’t get the images of violence out of my mind.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I’ve lost too many friends, and I’m slow to make new ones.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I can stare down a hell hound without flinching.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I enjoy being strong and like breaking things.</Text>
</TableEntry>
<TableEntry>
<MinRoll>7</MinRoll>
<MaxRoll>7</MaxRoll>
<Title />
<Text>I have a crude sense of humor.</Text>
</TableEntry>
<TableEntry>
<MinRoll>8</MinRoll>
<MaxRoll>8</MaxRoll>
<Title />
<Text>I face problems head-on. A simple, direct solution is the best path to success.</Text>
</TableEntry>
</PersonalityTrait>
<Ideal>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title>Greater Good</Title>
<Text>Our lot is to lay down our lives in defense of others. (Good)</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title>Responsibility</Title>
<Text>I do what I must and obey just authority. (Lawful)</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title>Independence</Title>
<Text>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title>Might</Title>
<Text>In life as in war, the stronger force wins. (Evil)</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title>Live and Let Live</Title>
<Text>Ideals aren’t worth killing over or going to war for. (Neutral)</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title>Nation</Title>
<Text>My city, nation, or people are all that matter. (Any)</Text>
</TableEntry>
</Ideal>
<Bond>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I would still lay down my life for the people I served with.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>My honor is my life.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>Those who fight beside me are those worth dying for.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I fight for those who cannot fight for themselves.</Text>
</TableEntry>
</Bond>
<Flaw>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>The monstrous enemy we faced in battle still leaves me quivering with fear.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I have little respect for anyone who is not a proven warrior.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>My hatred of my enemies is blind and unreasoning.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I obey the law, even if the law causes misery.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I’d rather eat my armor than admit when I’m wrong.</Text>
</TableEntry>
</Flaw>
<Source>Sword Coast Adventurer's Guide</Source>
</Background>
@@ -0,0 +1,297 @@
<?xml version="1.0" encoding="utf-8"?>
<Background xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Knight of the Order</Name>
<Description>You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities. Though the term "knight" conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don't restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren't limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the order's cause.
The "Knightly Orders of Faerûn" sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe allegiance to.</Description>
<Descriptions>
<TableDescription>
<Name>Knightly Orders of Faerûn</Name>
<Text>Many who rightfully call themselves "knight" earn that title as part of an order in service to a deity, such as Kelemvor's Eternal Order or Mystra's Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerun who hear the word "knight" think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur's Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue's tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in their weaknesses.
Knights of Myth Drannor. Long ago, the Knights of Myth Drannor were a famous adventuring band, and Dove Falcon hand, one of the famous Seven Sisters, was one of them. The band took its name to honor the great but fallen city, just as the new Knights of Myth Drannor do today. With the city once again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they've begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant and honest.
Knights of the Silver Chalice. The Knights of the Silver Chalice was formed by edict of the demigod Siamorphe in Waterdeep a century ago. Siamorphe's ethos is the nobility's right and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown.
</Text>
<Amount>1</Amount>
<UniqueID>KNIGHT_OF_ORDER_ORDER</UniqueID>
<Entries>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Text>Knights of the Unicorn</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Text>Knights of Myth Drannor</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Text>Knights of the Silver Chalice</Text>
</TableEntry>
</Entries>
<BackgroundOption>None</BackgroundOption>
</TableDescription>
<Description>
<Name>Suggested Characteristics</Name>
<Text>Use the tables for the soldier background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of your order.
Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight's ideal not to reflect the agenda, sentiment, or philosophy of one's order.</Text>
</Description>
</Descriptions>
<Features>
<SkillProficiencyFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>Persuasion</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Skills>
<string>Persuasion</string>
</Skills>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
<BonusType>AddOnlyIfNotProficient</BonusType>
</SkillProficiencyFeature>
<SkillProficiencyChoiceFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>Your choice of one from among Arcana, History, Nature, and Religion, as ppropriate for your order</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Skills>
<string>Arcana</string>
<string>History</string>
<string>Nature</string>
<string>Religion</string>
</Skills>
<Amount>1</Amount>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
<BonusType>AddOnlyIfNotProficient</BonusType>
<OnlyAlreadyKnownSkills>false</OnlyAlreadyKnownSkills>
<UniqueID>KNIGHT_OF_THE_ORDER_SKILL</UniqueID>
</SkillProficiencyChoiceFeature>
<ToolProficiencyChoiceConditionFeature>
<Keywords />
<Name>Tool Proficiencies</Name>
<Text>Your choice of a gaming set or a musical instrument
</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Amount>1</Amount>
<UniqueID>KNIGHT_OF_THE_ORDER_TOOL</UniqueID>
<Condition>Tool and (Instrument or Game)</Condition>
</ToolProficiencyChoiceConditionFeature>
<LanguageChoiceFeature>
<Keywords />
<Name>Languages</Name>
<Text>Any one of your choice</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Amount>1</Amount>
<UniqueID>KNIGHT_OF_THE_ORDER_LANGUAGE</UniqueID>
</LanguageChoiceFeature>
<FreeItemAndGoldFeature>
<Keywords />
<Name>Equipment</Name>
<Text>An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of common clothes, and a belt pouch containing 10 gp</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Items>
<string>An insignia of rank</string>
<string>A trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner)</string>
<string>Clothes, Common</string>
<string>Pouch</string>
</Items>
<CP>0</CP>
<SP>0</SP>
<GP>10</GP>
</FreeItemAndGoldFeature>
<Feature>
<Keywords />
<Name>Knightly Regard</Name>
<Text>Your receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community — whether a lone settlement or a great nation — that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share their ideals., This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.</Text>
<Level>0</Level>
<Hidden>false</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
</Feature>
</Features>
<PersonalityTrait>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I’m always polite and respectful.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I’m haunted by memories of war. I can’t get the images of violence out of my mind.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I’ve lost too many friends, and I’m slow to make new ones.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I can stare down a hell hound without flinching.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I enjoy being strong and like breaking things.</Text>
</TableEntry>
<TableEntry>
<MinRoll>7</MinRoll>
<MaxRoll>7</MaxRoll>
<Title />
<Text>I have a crude sense of humor.</Text>
</TableEntry>
<TableEntry>
<MinRoll>8</MinRoll>
<MaxRoll>8</MaxRoll>
<Title />
<Text>I face problems head-on. A simple, direct solution is the best path to success.</Text>
</TableEntry>
</PersonalityTrait>
<Ideal>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title>Greater Good</Title>
<Text>Our lot is to lay down our lives in defense of others. (Good)</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title>Responsibility</Title>
<Text>I do what I must and obey just authority. (Lawful)</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title>Independence</Title>
<Text>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title>Might</Title>
<Text>In life as in war, the stronger force wins. (Evil)</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title>Live and Let Live</Title>
<Text>Ideals aren’t worth killing over or going to war for. (Neutral)</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title>Nation</Title>
<Text>My city, nation, or people are all that matter. (Any)</Text>
</TableEntry>
</Ideal>
<Bond>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I would still lay down my life for the people I served with.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>My honor is my life.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>Those who fight beside me are those worth dying for.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I fight for those who cannot fight for themselves.</Text>
</TableEntry>
</Bond>
<Flaw>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>The monstrous enemy we faced in battle still leaves me quivering with fear.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I have little respect for anyone who is not a proven warrior.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>My hatred of my enemies is blind and unreasoning.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I obey the law, even if the law causes misery.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I’d rather eat my armor than admit when I’m wrong.</Text>
</TableEntry>
</Flaw>
<Source>Sword Coast Adventurer's Guide</Source>
</Background>
@@ -0,0 +1,292 @@
<?xml version="1.0" encoding="utf-8"?>
<Background xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Mercenary Veteran</Name>
<Description>As a sell-sword who fought battles for coin, you're well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the "Mercenaries of the North" sidebar for a collection of possibilities.)
Now you're looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you're leaving behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way.
</Description>
<Descriptions>
<TableDescription>
<Name>Mercenaries of the North</Name>
<Text>Countless mercenary companies operate up and down the Sword Coast and throughout the North. Most are small-scale operation s that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A few organizations operating in the North are described below.
The Chill. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe ca lled the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few citystates in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, ores, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying ores, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested.
The Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some sort looking for a fresh start and a new family among the bold Bloodaxes.
</Text>
<Amount>1</Amount>
<UniqueID>MERCENARY_VETERAN_GROUP</UniqueID>
<Entries>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Text>The Chill</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Text>Silent Rain</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Text>The Bloodaxes</Text>
</TableEntry>
</Entries>
<BackgroundOption>None</BackgroundOption>
</TableDescription>
<Description>
<Name>Suggested Characteristics</Name>
<Text>Use the tables for the soldier background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a mercenary.
Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and your motivation for fighting.
</Text>
</Description>
</Descriptions>
<Features>
<SkillProficiencyFeature>
<Keywords />
<Name>Skill Proficiencies</Name>
<Text>Athletics, Persuasion</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Skills>
<string>Athletics</string>
<string>Persuasion</string>
</Skills>
<ProficiencyMultiplier>1</ProficiencyMultiplier>
<BonusType>AddOnlyIfNotProficient</BonusType>
</SkillProficiencyFeature>
<ToolProficiencyFeature>
<Keywords />
<Name>Land Vehice Proficiency</Name>
<Text>vehicles (land)</Text>
<Level>0</Level>
<Hidden>false</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Tools>
<string>Vehicle, land</string>
</Tools>
</ToolProficiencyFeature>
<ToolProficiencyChoiceConditionFeature>
<Keywords />
<Name>Tool Proficiencies</Name>
<Text>One type of gaming set</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Amount>1</Amount>
<UniqueID>SOLDIER_TOOLPROF</UniqueID>
<Condition>Tool and Game</Condition>
</ToolProficiencyChoiceConditionFeature>
<FreeItemAndGoldFeature>
<Keywords />
<Name>Equipment</Name>
<Text>A uniform of your company (traveler's clothes in quality), an insignia of your rank, and a pouch containing the remainder of your last wages (10 gp).</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Items>
<string>Clothes, Traveler's</string>
<string>An insignia of your rank</string>
<string>Pouch</string>
</Items>
<CP>0</CP>
<SP>0</SP>
<GP>10</GP>
</FreeItemAndGoldFeature>
<ItemChoiceConditionFeature>
<Keywords />
<Name>Equipment</Name>
<Text>A gaming set of your choice</Text>
<Level>0</Level>
<Hidden>true</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
<Amount>1</Amount>
<UniqueID>MERCENARY_VETERAN_GAME</UniqueID>
<Condition>Tool and Game</Condition>
</ItemChoiceConditionFeature>
<Feature>
<Keywords />
<Name>Mercenary Life</Name>
<Text>You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see "Practicing a Profession" under "Downtime Activities" in chapter 8 of the Player's Handbook).</Text>
<Level>0</Level>
<Hidden>false</Hidden>
<NoDisplay>false</NoDisplay>
<Action>Hidden</Action>
<Prerequisite />
</Feature>
</Features>
<PersonalityTrait>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I’m always polite and respectful.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I’m haunted by memories of war. I can’t get the images of violence out of my mind.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I’ve lost too many friends, and I’m slow to make new ones.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I can stare down a hell hound without flinching.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I enjoy being strong and like breaking things.</Text>
</TableEntry>
<TableEntry>
<MinRoll>7</MinRoll>
<MaxRoll>7</MaxRoll>
<Title />
<Text>I have a crude sense of humor.</Text>
</TableEntry>
<TableEntry>
<MinRoll>8</MinRoll>
<MaxRoll>8</MaxRoll>
<Title />
<Text>I face problems head-on. A simple, direct solution is the best path to success.</Text>
</TableEntry>
</PersonalityTrait>
<Ideal>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title>Greater Good</Title>
<Text>Our lot is to lay down our lives in defense of others. (Good)</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title>Responsibility</Title>
<Text>I do what I must and obey just authority. (Lawful)</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title>Independence</Title>
<Text>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title>Might</Title>
<Text>In life as in war, the stronger force wins. (Evil)</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title>Live and Let Live</Title>
<Text>Ideals aren’t worth killing over or going to war for. (Neutral)</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title>Nation</Title>
<Text>My city, nation, or people are all that matter. (Any)</Text>
</TableEntry>
</Ideal>
<Bond>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>I would still lay down my life for the people I served with.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>My honor is my life.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>Those who fight beside me are those worth dying for.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I fight for those who cannot fight for themselves.</Text>
</TableEntry>
</Bond>
<Flaw>
<TableEntry>
<MinRoll>1</MinRoll>
<MaxRoll>1</MaxRoll>
<Title />
<Text>The monstrous enemy we faced in battle still leaves me quivering with fear.</Text>
</TableEntry>
<TableEntry>
<MinRoll>2</MinRoll>
<MaxRoll>2</MaxRoll>
<Title />
<Text>I have little respect for anyone who is not a proven warrior.</Text>
</TableEntry>
<TableEntry>
<MinRoll>3</MinRoll>
<MaxRoll>3</MaxRoll>
<Title />
<Text>I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.</Text>
</TableEntry>
<TableEntry>
<MinRoll>4</MinRoll>
<MaxRoll>4</MaxRoll>
<Title />
<Text>My hatred of my enemies is blind and unreasoning.</Text>
</TableEntry>
<TableEntry>
<MinRoll>5</MinRoll>
<MaxRoll>5</MaxRoll>
<Title />
<Text>I obey the law, even if the law causes misery.</Text>
</TableEntry>
<TableEntry>
<MinRoll>6</MinRoll>
<MaxRoll>6</MaxRoll>
<Title />
<Text>I’d rather eat my armor than admit when I’m wrong.</Text>
</TableEntry>
</Flaw>
<Source>Sword Coast Adventurer's Guide</Source>
</Background>