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fluent-bundle = "0.15" unic-langid = { version = "0.9", features = ["macros"] } +[target.'cfg(not(target_arch = "wasm32"))'.dependencies] +tokio = { version = "1", features = ["full"] } + +[target.'cfg(target_arch = "wasm32")'.dependencies] +tokio = { version = "1", features = ["sync", "macros", "rt"] } + [dev-dependencies] tempfile = "3" wiremock = "0.6" \ No newline at end of file diff --git a/src/engine/mod.rs b/src/engine/mod.rs index 8223e61..2925a69 100644 --- a/src/engine/mod.rs +++ b/src/engine/mod.rs @@ -1,8 +1,11 @@ use crate::errors::AppError; use crate::plugin::{EvalResult, PluginRegistry, PuzzlePlugin}; use crate::puzzle::Puzzle; +use crate::time::Instant; use std::collections::HashMap; -use std::{thread::sleep, time::{Duration, Instant}}; +use std::thread::sleep; +use std::time::Duration; + /// Core game engine that manages the main loop and lifecycle. pub struct Engine { diff --git a/src/lib.rs b/src/lib.rs index 816c33f..61a6348 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -1,7 +1,13 @@ pub mod cli; pub mod engine; pub mod logic; +pub mod session; +pub mod engine; pub mod l10n; + +#[cfg(not(feature = "wasm"))] +pub mod api_client; + pub mod config; pub mod difficulty; pub mod errors; @@ -17,3 +23,8 @@ pub mod nft; pub mod plugin; pub mod score; pub mod timer; +pub mod time; +pub mod persistence; + +#[cfg(feature = "wasm")] +pub mod wasm; diff --git a/src/main.rs b/src/main.rs index a4b0611..097fb0b 100644 --- a/src/main.rs +++ b/src/main.rs @@ -47,6 +47,8 @@ fn main() { } // Initialize and run the core engine for a short duration to ensure clean startup/shutdown. + let engine = smart_contract_game::engine::Engine::new(Duration::from_millis(16)); + engine.init(); engine.run_for(Duration::from_millis(100)); engine.shutdown(); diff --git a/src/nft/mod.rs b/src/nft/mod.rs index 6d6e16f..24263c9 100644 --- a/src/nft/mod.rs +++ b/src/nft/mod.rs @@ -1,6 +1,6 @@ use crate::errors::AppError; use std::collections::HashMap; -use std::time::{SystemTime, UNIX_EPOCH}; +use crate::time::{SystemTime, UNIX_EPOCH}; #[derive(Debug, PartialEq, Clone)] pub struct Achievement { diff --git a/src/persistence.rs b/src/persistence.rs new file mode 100644 index 0000000..306ad71 --- /dev/null +++ b/src/persistence.rs @@ -0,0 +1,52 @@ +use crate::errors::AppError; +use crate::player::Player; + +#[cfg(not(feature = "wasm"))] +pub fn save_player(player: &Player, path: &str) -> Result<(), AppError> { + use std::fs; + let json = player.to_json()?; + fs::write(path, json).map_err(AppError::Io)?; + Ok(()) +} + +#[cfg(not(feature = "wasm"))] +pub fn load_player(path: &str) -> Result, AppError> { + use std::fs; + use std::path::Path; + if !Path::new(path).exists() { + return Ok(None); + } + let json = fs::read_to_string(path).map_err(AppError::Io)?; + let player = Player::from_json(&json)?; + Ok(Some(player)) +} + +#[cfg(feature = "wasm")] +pub fn save_player(player: &Player, path: &str) -> Result<(), AppError> { + let window = web_sys::window().expect("no global window exists"); + let local_storage = window + .local_storage() + .expect("should have local storage") + .expect("local storage is missing"); + let json = player.to_json()?; + local_storage + .set_item(path, &json) + .map_err(|_| AppError::Io(std::io::Error::new(std::io::ErrorKind::Other, "localStorage error")))?; + Ok(()) +} + +#[cfg(feature = "wasm")] +pub fn load_player(path: &str) -> Result, AppError> { + let window = web_sys::window().expect("no global window exists"); + let local_storage = window + .local_storage() + .expect("should have local storage") + .expect("local storage is missing"); + + if let Ok(Some(json)) = local_storage.get_item(path) { + let player = Player::from_json(&json)?; + Ok(Some(player)) + } else { + Ok(None) + } +} diff --git a/src/session/mod.rs b/src/session/mod.rs index 0928df4..6dd757f 100644 --- a/src/session/mod.rs +++ b/src/session/mod.rs @@ -4,7 +4,8 @@ use crate::player::Player; use crate::leaderboard::{Leaderboard, Entry}; -use std::time::{Duration, Instant}; +use std::time::Duration; +use crate::time::Instant; #[derive(Debug)] pub struct Session { @@ -142,8 +143,8 @@ pub fn save_session_data(session_data: &SessionData, leaderboard: &mut Leaderboa let entry = Entry { player_id: session_data.player_id.clone(), score: session_data.final_score, - timestamp: std::time::SystemTime::now() - .duration_since(std::time::UNIX_EPOCH) + timestamp: crate::time::SystemTime::now() + .duration_since(crate::time::UNIX_EPOCH) .unwrap_or_default() .as_secs(), }; diff --git a/src/time.rs b/src/time.rs new file mode 100644 index 0000000..2e0eb2e --- /dev/null +++ b/src/time.rs @@ -0,0 +1,63 @@ +use std::time::Duration; + +#[cfg(not(feature = "wasm"))] +pub use std::time::{Instant, SystemTime, UNIX_EPOCH}; + +#[cfg(feature = "wasm")] +#[derive(Clone, Copy, Debug)] +pub struct Instant { + now: f64, +} + +#[cfg(feature = "wasm")] +impl Instant { + pub fn now() -> Self { + let window = web_sys::window().expect("should have a window in this context"); + let performance = window.performance().expect("performance should be available"); + Self { + now: performance.now(), + } + } + + pub fn elapsed(&self) -> Duration { + let window = web_sys::window().expect("should have a window in this context"); + let performance = window.performance().expect("performance should be available"); + let diff = performance.now() - self.now; + Duration::from_millis(diff as u64) + } +} + +#[cfg(feature = "wasm")] +impl std::ops::Sub for Instant { + type Output = Instant; + fn sub(self, rhs: Duration) -> Self::Output { + Self { + now: self.now - rhs.as_millis() as f64, + } + } +} + +#[cfg(feature = "wasm")] +#[derive(Clone, Copy, Debug)] +pub struct SystemTime(f64); + +#[cfg(feature = "wasm")] +impl SystemTime { + pub fn now() -> Self { + Self(js_sys::Date::now()) + } + + pub fn duration_since(&self, _earlier: SystemTime) -> Result { + let diff = self.0 - _earlier.0; + if diff >= 0.0 { + Ok(Duration::from_millis(diff as u64)) + } else { + // Since SystemTimeError has private fields, we return an Ok(Duration::ZERO). + // Callers that need duration_since(UNIX_EPOCH) will work correctly. + Ok(Duration::ZERO) + } + } +} + +#[cfg(feature = "wasm")] +pub const UNIX_EPOCH: SystemTime = SystemTime(0.0); diff --git a/src/timer/mod.rs b/src/timer/mod.rs index 76488c5..3cd2bfc 100644 --- a/src/timer/mod.rs +++ b/src/timer/mod.rs @@ -1,4 +1,5 @@ -use std::time::{Duration, Instant}; +use std::time::Duration; +use crate::time::Instant; #[derive(Debug, PartialEq, Clone)] pub enum TimerState { diff --git a/src/wasm.rs b/src/wasm.rs new file mode 100644 index 0000000..673d49d --- /dev/null +++ b/src/wasm.rs @@ -0,0 +1,106 @@ +#![cfg(feature = "wasm")] + +use wasm_bindgen::prelude::*; +use std::sync::Mutex; +use once_cell::sync::Lazy; + +use crate::player::Player; +use crate::session::Session; +use crate::puzzle::Puzzle; +use crate::hints::{Hint, HintSystem}; +use crate::persistence; + +// A global lock for the current game state +static GAME_STATE: Lazy>> = Lazy::new(|| Mutex::new(None)); + +struct GameState { + session: Session, + puzzle: Puzzle, + hint_system: HintSystem, +} + +#[allow(non_snake_case)] +#[wasm_bindgen] +pub fn startSession(_puzzle_id: &str, puzzle_json: &str) -> Result<(), JsValue> { + // Attempt to load player or create a new one + let player_id = "wasm-player"; // Hardcoded for simplicity in demo + let player = persistence::load_player(player_id) + .unwrap_or(None) + .unwrap_or_else(|| Player::new(player_id)); + + let mut session = Session::new(player); + session.start(); + + let puzzle = Puzzle::from_json(puzzle_json) + .map_err(|e| JsValue::from_str(&format!("Invalid puzzle JSON: {}", e)))?; + + let hint_system = HintSystem::new(vec![Hint { text: "Here is a helpful hint for the puzzle.".to_string() }]); // Default hint + + let mut state = GAME_STATE.lock().unwrap(); + *state = Some(GameState { + session, + puzzle, + hint_system, + }); + + Ok(()) +} + +#[allow(non_snake_case)] +#[wasm_bindgen] +pub fn submitAnswer(answer: &str) -> Result { + let mut guard = GAME_STATE.lock().unwrap(); + let state = guard.as_mut().ok_or_else(|| JsValue::from_str("Session not started"))?; + + let effects = state.puzzle.evaluate(answer).to_vec(); + if state.puzzle.is_solved() { + for effect in effects { + match effect { + crate::puzzle::Effect::AwardScore(points) => state.session.add_score(points), + _ => {} // Other effects ignored for simple demo + } + } + state.session.complete_puzzle(); + + // Save progress + let _ = persistence::save_player(state.session.player(), state.session.player().id.as_str()); + + return Ok(true); + } + + Ok(false) +} + +#[allow(non_snake_case)] +#[wasm_bindgen] +pub fn revealHint() -> Result { + let mut guard = GAME_STATE.lock().unwrap(); + let state = guard.as_mut().ok_or_else(|| JsValue::from_str("Session not started"))?; + + // In a real app we'd load hints for the puzzle. Here we just return a dummy hint + match state.hint_system.reveal_next() { + Some((hint, _penalty)) => { + // Apply penalty in a real app, here we just return the text + Ok(hint.text.clone()) + } + None => Err(JsValue::from_str("No more hints available")), + } +} + +#[allow(non_snake_case)] +#[wasm_bindgen] +pub fn getScore() -> Result { + let guard = GAME_STATE.lock().unwrap(); + let state = guard.as_ref().ok_or_else(|| JsValue::from_str("Session not started"))?; + Ok(state.session.current_score() + state.session.player().score) +} + +#[allow(non_snake_case)] +#[wasm_bindgen] +pub fn endSession() -> Result { + let mut guard = GAME_STATE.lock().unwrap(); + let state = guard.take().ok_or_else(|| JsValue::from_str("Session not started"))?; + + let data = state.session.end(); + Ok(data.final_score) +} diff --git a/web/index.html b/web/index.html new file mode 100644 index 0000000..82257e4 --- /dev/null +++ b/web/index.html @@ -0,0 +1,131 @@ + + + + + + Quest Rust Web Demo + + + +

Quest Rust - WASM Demo

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Game Log

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