Releases: MineLittlePony/MineLittlePony
Release list
Mine Little Pony 4.15.5 for 1.21.11
This is a minor update to backport some of the bug fixes from 4.16.1
Changelog
- Updated translations
- Chibi mode no longer applies to mob skulls and player heads
- Dinnerbone's head is now upside down
- Mobs now use the correct arm holding and swinging animation when holding or swinging items, tridents, spears, and crossbows
Bugs Fixed
- Fix stutter when rendering the filly cam debug display
- Fixed player heads appearing invisible #330
- Player heads and mob skulls now update immediately when toggling the pony skulls option on and off
- Fixed ponies appearing at the wrong location when riding a mount #331
- Fixed head being hidden when rendering iris' shadow pass #334
- Fixed crash when rendering vexes
- Fixed antlers not animating correctly
Mine Little Pony 4.16.1 for 26.1
BEEEG Changes this version! Mostly internal though. This version should feature improved compatibility in a few places along with a lot of bug fixes.
Changelog 4.16.1
- Fixed an issue with the arm sleeve being positioned incorrectly in first person mode
- Removed Herobrine (for sure this time)
Changelog
- Updated to 26.1
- There is now a separate api jar for mods that want to depend on MineLP but don't want to load the full-fat jar in their development environment! To use it add
:apion the end when adding it as a dependency in your build.gradle. - Expanded the api package with more functionality and exposed things that were previously hidden in the non-api packages
- Chibi mode no longer applies to mob skulls and player heads
- Heads, Skulls, and Golem Statues now update immediately when toggling their respective ponify option
- Adjusted ponified armor stand positioning to reduce model clipping
- Added a mouse ears wearable (0xFB).
Template for these is identical to the ears on deadmau5's skin. You can either use the wearable trigger pixel to add it to your skin and it will use your magic color to apply a color to it, or you can upload your own texture and go wild! - Updated translations
- Unicorns now hold tridents, spears, and crossbows above their heads and aim them based on where they're looking
Bugs Counseled (Smashed) By Yona
- Fixed broken arm texture on the spike variant of the strider when they're standing on lava
- Mobs now now use the correct item holding and swinging animations when holding tridents, spears, and other things
- Fixed piglins lifting the wrong arm when appraising an item
- Fixed player heads appearing invisible #330
- Fixed player heads sometimes using the wrong texture or model of other skulls in the world
- Fixed incorrect model lighting in GUIs
- Fixed pegasus wings rendering with the legacy wing when they shouldn't be #326
- Fixed stutter when rendering the fillycam debug overlays
- Fixed ponies positioned incorrectly on mounts #331
- Fixed pony heads hidden when doing Iris' shaders pass #334
- Fixed spike statues not displaying their correct pose in item form
- Fixed items not rendering with glows in first person when third-person magic is turned off
- Fixed arm positioning in first-person being slightly off from the vanilla arm's position
- Fixed pig easter egg
- Removed Herobrine
Mine Little Pony 4.16.0 for 26.1
BEEEG Changes this version! Mostly internal though. This version should feature improved compatibility in a few places along with a lot of bug fixes.
Changelog
- Updated to 26.1
- There is now a separate api jar for mods that want to depend on MineLP but don't want to load the full-fat jar in their development environment! To use it add
:apion the end when adding it as a dependency in your build.gradle. - Expanded the api package with more functionality and exposed things that were previously hidden in the non-api packages
- Chibi mode no longer applies to mob skulls and player heads
- Heads, Skulls, and Golem Statues now update immediately when toggling their respective ponify option
- Adjusted ponified armor stand positioning to reduce model clipping
- Added a mouse ears wearable (0xFB).
Template for these is identical to the ears on deadmau5's skin. You can either use the wearable trigger pixel to add it to your skin and it will use your magic color to apply a color to it, or you can upload your own texture and go wild! - Updated translations
- Unicorns now hold tridents, spears, and crossbows above their heads and aim them based on where they're looking
Bugs Counseled (Smashed) By Yona
- Fixed broken arm texture on the spike variant of the strider when they're standing on lava
- Mobs now now use the correct item holding and swinging animations when holding tridents, spears, and other things
- Fixed piglins lifting the wrong arm when appraising an item
- Fixed player heads appearing invisible #330
- Fixed player heads sometimes using the wrong texture or model of other skulls in the world
- Fixed incorrect model lighting in GUIs
- Fixed pegasus wings rendering with the legacy wing when they shouldn't be #326
- Fixed stutter when rendering the fillycam debug overlays
- Fixed ponies positioned incorrectly on mounts #331
- Fixed pony heads hidden when doing Iris' shaders pass #334
- Fixed spike statues not displaying their correct pose in item form
- Fixed items not rendering with glows in first person when third-person magic is turned off
- Fixed arm positioning in first-person being slightly off from the vanilla arm's position
- Fixed pig easter egg
- Removed Herobrine
Mine Little Pony 4.15.4 for 1.21.11
Changelog
- Updated Kirin
- FillyCam
- Camera height and distance are now two separate options
- Slightly increased camera height for foals so they can see over tall grass
- Added an option to disable the filly cam bucket fix without disabling fillycam
Bugs Fixed
- Fixed enderstallions' mouths not opening when angry
- Fixed magic rendering bugs when using shaders
- Fixed bucket placement in multiplayer when using fillycam
Mine Little Pony 4.15.3 for 1.21.11
Changelog
- Fixed blackscreen crash on 1.21.11's full release
Mine Little Pony 4.15.2 for 1.21.11
Changelog
- Updated to 1.21.11
- Fixed animations on deer antlers
- Fixed crash when rendering vexes
- Ponified the Parched
- Reverted a workaround for fixing texture lighting in the HDSkins gui as it was breaking models on skeletons that have clothing
Mine Little Pony 4.15.2 for 1.21.10
Changelog
- Fixed animations on deer antlers
- Fixed crash when rendering vexes
- Reverted a workaround for fixing texture lighting in the HDSkins gui as it was breaking models on skeletons that have clothing
Mine Little Pony 4.15.1 for 1.21.10
Bugs Sent to Idaho
- Fixed player heads not visible in the inventory screen #322
- Fixed pony skull toggles not working to change the models and textures in several places #323
You may still need to do a resources reload (F3+T) the first time after changing the toggle but after that everything changes as expected - Fixed deadmou5's ears maybe not rendering on pony skulls when it should
- Updated Kirin to version 1.21.3
Mine Little Pony 4.15.0 for 1.21.10
Brace yourselves, because the update is upon us! I promise the 1.21.11 update will not take this long. Part of the reason this took longer than usual is because I wanted to make sure this version was as without-bugs as possible.
Changelog
- Updated to 1.21.10
- Updated translations from Crowdin
- Added a chibi mode
- Held maps now have a magic glow around them in first person
- The player's arm in first person now uses the arm from your current pony model
- The foal and tall body types now have unique proportions for their wings
- Added support for rendering mannequins as ponies
- Ponified the copper golems
- Model animations will no longer play whilst the game is paused
- Unicorn magic now uses its own shader
- Improved the quality of the magic effect around held items. Lots of items and blocks now have their vertices offset correctly (note some modded items may not render correctly still)
- Added ponified copper armor
- Rewrote body type transforms. Overall there should be fewer cases of ponies not aligning with the ground when in different poses. This also fixes some long-standing bugs with leg transformations.
- Added debug renderer options for enabling and disabling pony hitbox rendering
- Added debug entries for pony config values that might be useful
Technical Stuff
-
Added Pony Display Tags
You can now control whether and how an entity appears as a pony by storing special tags in its custom name. To do so you simply have to give it a custom name with extra text segments with the font set to the tag you want to use.
Eg. To override the body type of an entity to use the foal body type (and name it bob) you would use a command like this:
/data merge entity ee7f6d46-3a1f-47a7-864a-95a5db10a539 { CustomName: [ { font:"minelittlepony:metadata/size/foal", text: ""}, { font: "default", text: "Bob"} ] }Currently only the following tags are supported:
minelittlepony:never_ponify
Overrides the client settings and forces the tagged entity to always render using its vanilla appearanceminelittlepony:always_ponify
Overrides the client settings and forces the tagged entity to always render as a ponyminelittlepony:metadata/magic_color
Sets the colour of magic of the tagged entity to the same as the text colour this tag is found on. If the entity uses the unicorn model it will use this colour instead of the one from its skin texture when displaying the magic effect around its held item.minelittlepony:metadata/race
Changes the race of the tagged entity. Must be the name of the race converted to lowercase. i.e.minelittlepony:metadata/race/unicornto use the UNICORN race.minelittlepony:metadata/size
Changes the body type of the tagged entity. Must be the name of the body type converted to lowercase. i.e.minelittlepony:metadata/size/squatto use the SQUAT body type.
Bugs Sent To Florida
- Fixed mobs not rendering their horn glow when holding an item
- Fixed some issues where saddlebags wouldn't render as they should
- Fixed armor legs not being posed correctly
- Fixed endermen not using their wings when they have them
- Fixed legs not being scaled correctly when rotated
- Fixed fillycam potentially allowing the camera to clip into the terrain at certain angles
- Fixed armor inner layer rendering below the clothing layer
- Fixed allays not displaying their held item
- Fixed alignment of fishing lines in third person
- Fixed saddlebags rotating incorrectly when mobs look around
- Fixed horn glows not rendering in certain situations
- Fixed some parts of the model not flipped correctly as they should
- Fixed some parts of the model having incorrect lighting
Compatibility
- Added support for mod menu's update checker
- Fixed heads rendering in first person when using First-Person Model.
Mine Little Pony 4.15.0 (BETA8) for 1.21.10
This is the THIRD and hopefully FINAL beta for Mine Little Pony 4.15.0!
Changelog
- Updated translations from Crowdin
Bugs moved to Illinois
- Fixed allays not displaying their held item
- Fixed alignment of fishing lines in third person
- Fixed saddlebag rotations
- Fixed horn glows not rendering in certain situations
Compatibility
- Fixed heads rendering in first person when using First-Person Model.