Prevent player data getting reset during disconnects.
Fix ExampleMod.java for build #1024+
…will be a way to force worlds to load when stuff is missing, but for right now, it will fail as this is "world safe".
…w a world which has missing blocks to load - but i have the code in place to allow it i think.
…e back to the originator in handshakeestablished.
…te Minecraft. In general, this can only happen for coremods not properly registering their code. Closes #363
…things go wrong in mods.
… can't kill because log4j2.
…bug data in the log file.
…ss in the console. Fix bug in servergui that can cause deadlock.
…f indexedcodec. Fire user events into the network event firing.
…r target. Closes #361
… being looked for is not found. Closes #352
…L circumvention though. Hmmm. Closes #359
… from an embedded channel, and cause them to close the connection. It's ugly, but it means that the client doesn't crash if it connects to a screwy bungycord that's trying a 1.6 handshake for some reason.