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Modifications to the Minecraft base files to assist in compatibility between mods.
Java
Latest commit d31cf8d Apr 7, 2016 @Zenith-One Zenith-One committed with LexManos Update ore dictionary (#2721)
Updated the Ore Dictionary with more vanilla items:
  -Prismarine Shard ( "gemPrismarine" )
  -Prismarine Crystals ( "dustPrismarine" )
  -Prismarine Block ( "blockPrismarine" )
  -Prismarine Brick ( "blockPrismarineBrick" )
  -Dark Prismarine ( "blockDarkPrismarine" )
  -Nether Wart ( "cropNetherWart" )
  -Sugarcane ( "sugarcane" )
  -Paper ( "paper" )
  -Ender Pearl ( "enderpearl" )
  -Bone ( "bone)
  -Gunpowder ( "gunpowder)
  -String ( "string" )
  -Nether Star ( "netherStar" )
  -Leather ( "leather" )
  -Feather ( "feather" )
  -Egg ( "egg" )
  -End Stone ( "endstone" )
  -Torch ( "torch" )
  -Vine ( "vine" )
  -Cactus ( "blockCactus" )
  -Grass ( "grass")
  -Obsidian ( "obsidian" )
  -Red Sandstone ( added to "sandstone" )
  -Crafting Table ( "workbench" )
  -Slime Block ( "blockSlime" )
  -Granite ( "stoneGranite" )
  -Polished Granite ( "stoneGranitePolished" )
  -Diorite ( "stoneDiorite" )
  -Polished Diorite ( "stoneDioritePolished" )
  -Andesite ( "stoneAndesite" )
  -Polished Andesite ( "stoneAndesitePolished" )
Failed to load latest commit information.
gradle/wrapper Update Gradle wrapper to 2.7 Sep 14, 2015
jsons Swap Mod and Realms button to fix new realms 'notification' icon. Dec 31, 2015
mdk Remove trailing */ in the build.gradle Nov 24, 2015
patches/minecraft/net/minecraft Make tooltips layout in the right direction, wrap if there is no room Mar 24, 2016
src Update ore dictionary (#2721) Apr 7, 2016
.gitattributes Updated the forge logo to a higher-quality GIF file. Closes #2276. Dec 30, 2015
.gitignore Fixed issue where config folder would not be created before SplashPro… Aug 22, 2015
CONTRIBUTING.md Update CONTRIBUTING.md Mar 19, 2014
CREDITS-fml.txt FML is no more. FML has ceased to be. FML's expired and gone to meet … Aug 1, 2015
LICENSE-fml.txt FML is no more. FML has ceased to be. FML's expired and gone to meet … Aug 2, 2015
MinecraftForge-Credits.txt Step 3: The Rebirth Nov 9, 2013
MinecraftForge-License.txt Small wording change in license to allow for specifc differnet licnen… Apr 7, 2014
Paulscode IBXM Library License.txt Step 3: The Rebirth Nov 10, 2013
Paulscode SoundSystem CodecIBXM License.txt Step 3: The Rebirth Nov 10, 2013
README.txt Update README.txt Aug 6, 2014
build.gradle Fix jar signer not applying to universal packed in the installer. Feb 7, 2016
gradlew Added FG2 buildscript + updated for Gradle 2.4 Jun 29, 2015
gradlew.bat Added FG2 buildscript + updated for Gradle 2.4 Jun 30, 2015
icon.ico Added FG2 buildscript + updated for Gradle 2.4 Jun 30, 2015
l4jManifest.xml Added FG2 buildscript + updated for Gradle 2.4 Jun 30, 2015
settings.gradle fixed versioning and stuff Nov 10, 2013

README.txt

*** HOW TO INSTALL ***
For Mod Users:

Download the latest installer from http://files.minecraftforge.net and follow instructions given by the installer.


For Mod Devs:

Download the latest Forge source distribution from http://files.minecraftforge.net and unzip it to a folder.
Open a command prompt, navigate to the directory where you unzipped the Forge sources, and run:
If you have Gradle: gradle setupDevWorkspace
If you DO NOT have Gradle installed:
Windows: ./gradlew.bat setupDevWorkspace
MacOS/Linux: ./gradlew setupDevWorkspace

If you wish to use the Eclipse IDE, run gradle eclipse instead of gradle setupDevWorkspace, or install the Gradle plugin for Eclipse and import the Forge source folder as a Gradle project.

To get the decompiled classes:
If you have Gradle: gradle setupDecompWorkspace
If you DO NOT have Gradle installed:
Windows: ./gradlew.bat setupDecompWorkspace
MacOS/Linux: ./gradlew setupDecompWorkspace

For Contributors: (Note: This assumes you have Gradle installed. If you don't, use ./gradlew(.bat) instead of gradle.

Clone this repository to a folder. 
Open a command prompt and navigate to the folder where you cloned this repo.
Run gradle setupForge to setup your development environment.

To use Eclipse, point your Eclipse workspace at the eclipse folder inside the repo.


Requirements (for both mod devs and contributors):
  You must have a JDK installed and accessible.
  If you do not wish to use the gradle wrapper, you can install Gradle from http://www.gradle.org/ .
 
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