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Commits on Jun 25, 2016
  1. @LexManos
  2. @LexManos
Commits on Jun 24, 2016
  1. @LexManos

    Set ModelLoader.WHITE's texture size iniatlly instead of defaulting t…

    …o zero and being set later.
    LexManos committed Jun 23, 2016
Commits on Jun 23, 2016
  1. @GirafiStudios @cpw
  2. @cpw

    Merge remote-tracking branch 'origin/pr/2994'

    # Conflicts:
    #	patches/minecraft/net/minecraft/item/ItemStack.java.patch
    cpw committed Jun 22, 2016
  3. @diesieben07 @cpw

    Make ASMDataTable more useful: (#2911)

    - EnumHolder now has getters for it's data
    - enum arrays work now
    - nested annotations work now outside of being in arrays
    (cherry picked from commit f10f750)
    diesieben07 committed with cpw Jun 22, 2016
  4. @mezz @cpw

    Fix incorrect FluidUtil doc (#2996)

    mezz committed with cpw Jun 22, 2016
  5. @mezz @cpw
  6. @mezz @cpw
Commits on Jun 22, 2016
  1. @cpw

    Update CONTRIBUTING.md

    cpw committed on GitHub Jun 22, 2016
  2. @cpw

    Update CONTRIBUTING.md

    cpw committed on GitHub Jun 21, 2016
Commits on Jun 18, 2016
  1. @mezz @LexManos
  2. @LexManos
  3. @LexManos
Commits on Jun 17, 2016
  1. @shadowfacts
Commits on Jun 16, 2016
  1. @diesieben07 @LexManos
  2. @williewillus @RainWarrior
Commits on Jun 14, 2016
  1. @mezz @LexManos
Commits on Jun 13, 2016
  1. @cpw
  2. @LexManos
Commits on Jun 12, 2016
  1. @cpw
  2. @cpw

    Fix missing IMC message query.

    cpw committed Jun 11, 2016
Commits on Jun 11, 2016
  1. @ManOfJ @LexManos
Commits on Jun 9, 2016
  1. @williewillus @LexManos
  2. @GoryMoon @LexManos
  3. @mezz @LexManos
Commits on Jun 5, 2016
  1. @RainWarrior

    Fixes #1984.

    RainWarrior committed Jun 5, 2016
  2. @RainWarrior

    Modified SimpleModelState to ignore the parts it doesn't know about. …

    …Fixes model part hiding always applying to some models when transformations are specified in the blockstate json.
    RainWarrior committed Jun 5, 2016
  3. @RainWarrior
Commits on Jun 4, 2016
  1. @cpw

    Fire ChunkWatchEvent.Watch event, closes #2767. Based on @sfPlayer1 p…

    …atch suggestion. It looks like this logic has shifted relative to 1.8, so there may be differences in event behaviour now.
    cpw committed Jun 4, 2016
  2. @Minecrell @LexManos

    Fix asynchronous chunk loading (#2946)

    Since the update to Minecraft 1.9.4 chunks were actually never loaded
    asynchronously because a sync request was always made from the
    PlayerChunkMap shortly after the chunk had been queued.
    
    - PlayerChunkMapEntry now only loads chunks synchronously *after* the
      chunk failed to load asynchronously.
    - Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
    - Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
      so there is no need to handle that.
    - Moved loader and provider to ChunkIOProvider so there is no need for
      "hashCode abuse"
    Minecrell committed with LexManos Jun 4, 2016
  3. @mezz @LexManos

    Make it easier to use FluidTanks that have input/output restrictions (#…

    …2945)
    
    These internal function should NOT be used by anything except the owner of the tank.
    mezz committed with LexManos Jun 4, 2016
  4. @LexManos
  5. @williewillus @LexManos

    Several bugfixes for PlayerInteractEvent (#2943)

    * Don't change Result if setCanceled(false) called
    
    * Fix RightClickEmpty firing even when targeting a block or entity
    
    * Add a left click empty event
    
    * Move hook point for EntityInteractSpecific to the right place
    
    * Fix LeftClickBlock not firing clientside in creative, and clarify docs about creative
    williewillus committed with LexManos Jun 3, 2016
  6. @mezz @LexManos

    Add new IFluidHandler for capabilities. (#2942)

    Old fluid system is deprecated and slated for removal in the next cleanup cycle.
    mezz committed with LexManos Jun 3, 2016
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