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The fix introduced for #5978 made it so players do not tick when dead, even if they haven't been removed from the world. This is because the isAlive() function not only checks for !removed, but also returns true if the player health is <= 0.
My mod Hardcore Revival has players remain in world with zero health upon death, counting down a timer during which they can be rescued instead of having to respawn. This is no longer possible, as they won't have tick events fired.
From the comments in the linked issue it sounds like it was a problem with being ticked while removed from the world, so narrowing down the check to only !removed (instead of isAlive()) should solve the problem.
The text was updated successfully, but these errors were encountered:
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Aug 21, 2019
Minecraft Version: 1.14.4
Forge Version: 28.0.49
Description of issue:
The fix introduced for #5978 made it so players do not tick when dead, even if they haven't been removed from the world. This is because the
isAlive()
function not only checks for!removed
, but also returns true if the player health is <= 0.My mod Hardcore Revival has players remain in world with zero health upon death, counting down a timer during which they can be rescued instead of having to respawn. This is no longer possible, as they won't have tick events fired.
From the comments in the linked issue it sounds like it was a problem with being ticked while removed from the world, so narrowing down the check to only
!removed
(instead ofisAlive()
) should solve the problem.The text was updated successfully, but these errors were encountered: