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Per-player entity name #1407

Answered by ZakShearman
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Turns out I misunderstood the changes. As far as I understand, the metadata entry no longer holds its index and instead, this is done by the Map<Integer, Metadata.Entry<?>> you now have to pass in.

The fix was simply using Metada.OptChat(Component) instead of trying to do new Metadata.Entry(index, Metadata.OptChat(component))

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