From b7d40e9a49459742ce27c1a8641778220f6aecdc Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 7 Nov 2021 14:00:25 -0500 Subject: [PATCH 01/56] interest management bench tests implemented. --- Assets/Mirage/Runtime/NetworkIdentity.cs | 18 + .../Runtime/InterestManagement.meta | 8 + .../InterestManagement.meta | 8 + .../InterestManagement/Prefabs.meta | 8 + .../InterestManagement/Prefabs/Enemy.prefab | 334 +++ .../Prefabs/Enemy.prefab.meta | 7 + .../InterestManagement/Prefabs/Player.prefab | 349 +++ .../Prefabs/Player.prefab.meta | 7 + .../InterestManagement/Scenes.meta | 8 + .../InterestManagement/Scenes/AOI.unity | 2424 +++++++++++++++++ .../InterestManagement/Scenes/AOI.unity.meta | 7 + .../InterestManagement/Scenes/Scene.meta | 8 + .../Scenes/Scene/NavMesh.asset | Bin 0 -> 5444 bytes .../Scenes/Scene/NavMesh.asset.meta | 8 + .../Scenes/SceneSettings.lighting | 63 + .../Scenes/SceneSettings.lighting.meta | 8 + .../InterestManagement/Scripts.meta | 8 + .../Scripts/EnemySpawner.cs | 58 + .../Scripts/EnemySpawner.cs.meta | 11 + .../Scripts/MonsterRandomMovement.cs | 59 + .../Scripts/MonsterRandomMovement.cs.meta | 11 + .../InterestManagement/Scripts/RandomColor.cs | 36 + .../Scripts/RandomColor.cs.meta | 11 + .../InterestManagement/Textures.meta | 8 + .../Dirt Hand Painted Texture - License.txt | 5 + ...rt Hand Painted Texture - License.txt.meta | 7 + .../InterestManagement/Textures/Dirt.mat | 84 + .../InterestManagement/Textures/Dirt.mat.meta | 8 + .../InterestManagement/Textures/Npc.mat | 79 + .../InterestManagement/Textures/Npc.mat.meta | 8 + .../InterestManagement/Textures/Player.mat | 79 + .../Textures/Player.mat.meta | 8 + .../InterestManagement/Textures/dirt.png | Bin 0 -> 105829 bytes .../InterestManagement/Textures/dirt.png.meta | 88 + .../InterestManagmentPerformanceBase.cs | 172 ++ .../InterestManagmentPerformanceBase.cs.meta | 11 + 36 files changed, 4016 insertions(+) create mode 100644 Assets/Tests/Performance/Runtime/InterestManagement.meta create 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a/Assets/Mirage/Runtime/NetworkIdentity.cs b/Assets/Mirage/Runtime/NetworkIdentity.cs index cb97512522d..16de2d46362 100644 --- a/Assets/Mirage/Runtime/NetworkIdentity.cs +++ b/Assets/Mirage/Runtime/NetworkIdentity.cs @@ -4,6 +4,7 @@ using Mirage.Logging; using Mirage.RemoteCalls; using Mirage.Serialization; +using Unity.Profiling; using UnityEngine; using UnityEngine.Serialization; @@ -105,6 +106,10 @@ public sealed class NetworkIdentity : MonoBehaviour { static readonly ILogger logger = LogFactory.GetLogger(); + private static readonly ProfilerMarker OnCheckObservers = new ProfilerMarker(nameof(OnCheckObserver)); + private static readonly ProfilerMarker AddObservers = new ProfilerMarker(nameof(AddObserver)); + private static readonly ProfilerMarker RebuildObserver = new ProfilerMarker(nameof(RebuildObservers)); + public TransformSpawnSettings SpawnSettings = new TransformSpawnSettings(true, true, true); [NonSerialized] @@ -506,10 +511,15 @@ internal void StopAuthority() /// internal bool OnCheckObserver(INetworkPlayer player) { + OnCheckObservers.Begin(); + if (Visibility != null) { return Visibility.OnCheckObserver(player); } + + OnCheckObservers.End(); + return true; } @@ -727,6 +737,8 @@ internal void ClearObservers() internal void AddObserver(INetworkPlayer player) { + AddObservers.Begin(); + if (observers.Contains(player)) { // if we try to add a connectionId that was already added, then @@ -740,6 +752,8 @@ internal void AddObserver(INetworkPlayer player) // spawn identity for this conn ServerObjectManager.ShowToPlayer(this, player); + + AddObservers.End(); } /// @@ -796,6 +810,8 @@ internal void AddAllReadyServerConnectionsToObservers() /// True if this is the first time. public void RebuildObservers(bool initialize) { + RebuildObserver.Begin(); + bool changed = false; // call OnRebuildObservers function @@ -835,6 +851,8 @@ public void RebuildObservers(bool initialize) observers.Add(player); } } + + RebuildObserver.End(); } // remove all old .observers that 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assetBundleVariant: diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs new file mode 100644 index 00000000000..0e032abd249 --- /dev/null +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -0,0 +1,172 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Mirage.Examples.InterestManagement; +using Mirage.SocketLayer; +using NUnit.Framework; +using Unity.PerformanceTesting; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.TestTools; +using static UnityEngine.Object; + +namespace Mirage.Tests.Performance.Runtime +{ + public class DistanceBaseInterestManagementPerformance : InterestManagementPerformanceBase + { + #region Overrides of InterestManagementPerformanceBase + + ///

+ /// Called before server starts + /// + /// + /// + protected override IEnumerator SetupInterestManagement(NetworkServer server) + { + yield return null; + } + + #endregion + } + + [Category("Performance"), Category("InterestManagement")] + public abstract class InterestManagementPerformanceBase + { + const string testScene = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity"; + const string LootSpawnerName = ""; + const string NpcSpawnerName = "World Floor"; + const int clientCount = 50; + const int stationaryCount = 3500; + const int movingCount = 1000; + + + private NetworkServer server; + List clients; + + [UnitySetUp] + public IEnumerator Setup() + { + yield return EditorSceneManager.LoadSceneAsyncInPlayMode(testScene, new LoadSceneParameters(LoadSceneMode.Single)); + + // wait 1 frame for start to be called + yield return null; + + var enemySpawner = GameObject.Find(NpcSpawnerName).GetComponent(); + enemySpawner.NumberOfEnemiesSpawn = movingCount; + + + server = FindObjectOfType(); + + bool started = false; + server.MaxConnections = clientCount; + + // wait frame for destroy + yield return null; + + yield return SetupInterestManagement(server); + + server.Started.AddListener(() => started = true); + server.StartServer(); + + // wait for start + while (!started) { yield return null; } + + // wait for all enemies to spawn in. + while(!enemySpawner.FinishedLoadingEnemies) { yield return null; } + + // connect N clients + clients = new List(clientCount); + + for (int i = 0; i < clientCount; i++) + { + GameObject clientGo = new GameObject($"Client {i}", server.SocketFactory.GetType()); + clientGo.SetActive(false); + + NetworkClient client = clientGo.AddComponent(); + ClientObjectManager objectManager = clientGo.AddComponent(); + CharacterSpawner spawner = clientGo.AddComponent(); + NetworkSceneManager networkSceneManager = clientGo.AddComponent(); + networkSceneManager.Client = client; + networkSceneManager.DontDestroy = false; + + objectManager.Client = client; + objectManager.NetworkSceneManager = networkSceneManager; + + for (int j = 0; j < server.GetComponent().spawnPrefabs.Count; j++) + { + objectManager.RegisterPrefab(server.GetComponent().spawnPrefabs[j]); + } + + spawner.Client = client; + spawner.ClientObjectManager = objectManager; + spawner.SceneManager = networkSceneManager; + spawner.PlayerPrefab = server.GetComponent().PlayerPrefab; + + client.SocketFactory = client.GetComponent(); + + clientGo.SetActive(true); + + try + { + client.Connect("localhost"); + + clients.Add(client); + } + catch (Exception ex) + { + Debug.LogException(ex); + } + + yield return new WaitForEndOfFrame(); + } + } + + /// + /// Called before server starts + /// + /// + /// + protected abstract IEnumerator SetupInterestManagement(NetworkServer server); + + + [UnityTearDown] + public IEnumerator TearDown() + { + foreach (NetworkClient client in clients) + { + client.Disconnect(); + } + + server.Stop(); + + // open new scene so that old one is destroyed + SceneManager.CreateScene("empty", new CreateSceneParameters(LocalPhysicsMode.None)); + yield return SceneManager.UnloadSceneAsync(testScene, UnloadSceneOptions.UnloadAllEmbeddedSceneObjects); + } + + [UnityTest] + public IEnumerator RunsWithoutErrors() + { + yield return new WaitForSeconds(5); + } + + [UnityTest, Performance] + public IEnumerator FramePerformance() + { + SampleGroup[] sampleGroups = + { + new SampleGroup("OnCheckObserver", SampleUnit.Microsecond), + new SampleGroup("AddObserver", SampleUnit.Microsecond), + new SampleGroup("RebuildObservers", SampleUnit.Microsecond), + }; + + yield return Measure.Frames() + .ProfilerMarkers(sampleGroups) + .WarmupCount(20) + .MeasurementCount(1000) + .Run(); + } + + } +} diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs.meta b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs.meta new file mode 100644 index 00000000000..f242b919e26 --- /dev/null +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cec225769a46971449c8f61b27cb7f07 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 8fd5930046faf9a20cd1043530cb521f50d260c3 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 7 Nov 2021 17:06:35 -0500 Subject: [PATCH 02/56] simplified aoi system. This is intital start of simplifying. I have gotten proximity checker redone only. Has bug atm need fix later. Used james code from distance checker. --- .../Mirage/Components/NetworkMatchChecker.cs | 84 +- .../Components/NetworkProximityChecker.cs | 195 +++- .../Visibility/BaseVisibilityInspector.cs | 49 + .../BaseVisibilityInspector.cs.meta} | 2 +- .../NetworkProximityCheckerInspector.cs | 27 + .../NetworkProximityCheckerInspector.cs.meta | 11 + .../SceneChecking/NetworkSceneChecker.cs | 120 +- .../SceneChecking/SceneVisibilityChecker.cs | 130 ++- .../Editor/NetworkInformationPreview.cs | 4 +- Assets/Mirage/Mirage.asmdef | 1 + Assets/Mirage/Runtime/INetworkPlayer.cs | 13 +- Assets/Mirage/Runtime/InterestManagement.meta | 8 + .../InterestManagement/INetworkVisibility.cs | 34 + .../INetworkVisibility.cs.meta | 11 + .../InterestManagement/InterestManager.cs | 242 ++++ .../InterestManager.cs.meta | 11 + .../InterestManagement/NetworkVisibility.cs | 61 + .../NetworkVisibility.cs.meta | 2 +- .../InterestManagement/ObserverData.cs | 25 + .../InterestManagement/ObserverData.cs.meta | 11 + Assets/Mirage/Runtime/NetworkBehaviour.cs | 5 +- Assets/Mirage/Runtime/NetworkIdentity.cs | 288 +---- Assets/Mirage/Runtime/NetworkPlayer.cs | 25 - Assets/Mirage/Runtime/NetworkSceneManager.cs | 2 +- Assets/Mirage/Runtime/NetworkVisibility.cs | 44 - Assets/Mirage/Runtime/ServerObjectManager.cs | 83 +- .../Scripts/ShootingTankBehaviour.cs | 21 +- .../InterestManagement/Prefabs/Loot.prefab | 66 +- .../InterestManagement/Prefabs/Npc.prefab | 112 +- .../InterestManagement/Prefabs/Tank.prefab | 85 +- .../Editor/NetworkIdentityCallbackTests.cs | 275 +---- .../Textures/1bitpack_kenney/colored.png.meta | 1036 ++++++++++++++++- .../colored_transparent.png.meta | 1036 ++++++++++++++++- .../Textures/1bitpack_kenney/colored.png.meta | 1036 ++++++++++++++++- .../colored_transparent.png.meta | 1036 ++++++++++++++++- .../Scripts/HeadlessBenchmark.cs | 1 - .../InterestManagement/Prefabs/Enemy.prefab | 18 - .../InterestManagement/Prefabs/Player.prefab | 26 +- .../InterestManagement/Scenes/AOI.unity | 10 +- .../InterestManagmentPerformanceBase.cs | 18 +- .../MultipleClients/MultipleClients.cs | 2 - .../NetworkIdentityPerformance.cs | 1 - ...dentityPerformanceWithMultipleBehaviour.cs | 1 - .../Runtime/NetworkIdentityCallbackTests.cs | 98 -- .../Tests/Runtime/NetworkMatchCheckerTest.cs | 54 +- Assets/Tests/Runtime/SyncVarTest.cs | 28 - 46 files changed, 5196 insertions(+), 1252 deletions(-) create mode 100644 Assets/Mirage/Components/Visibility/BaseVisibilityInspector.cs rename Assets/{Tests/Runtime/NetworkIdentityCallbackTests.cs.meta => Mirage/Components/Visibility/BaseVisibilityInspector.cs.meta} (83%) create mode 100644 Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs create mode 100644 Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs.meta create mode 100644 Assets/Mirage/Runtime/InterestManagement.meta create mode 100644 Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs create mode 100644 Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs.meta create mode 100644 Assets/Mirage/Runtime/InterestManagement/InterestManager.cs create mode 100644 Assets/Mirage/Runtime/InterestManagement/InterestManager.cs.meta create mode 100644 Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs rename Assets/Mirage/Runtime/{ => InterestManagement}/NetworkVisibility.cs.meta (83%) create mode 100644 Assets/Mirage/Runtime/InterestManagement/ObserverData.cs create mode 100644 Assets/Mirage/Runtime/InterestManagement/ObserverData.cs.meta delete mode 100644 Assets/Mirage/Runtime/NetworkVisibility.cs delete mode 100644 Assets/Tests/Runtime/NetworkIdentityCallbackTests.cs diff --git a/Assets/Mirage/Components/NetworkMatchChecker.cs b/Assets/Mirage/Components/NetworkMatchChecker.cs index f5a1ad6c1f1..519f1ab255b 100644 --- a/Assets/Mirage/Components/NetworkMatchChecker.cs +++ b/Assets/Mirage/Components/NetworkMatchChecker.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using Mirage.InterestManagement; using UnityEngine; namespace Mirage @@ -20,7 +21,7 @@ public class NetworkMatchChecker : NetworkVisibility Guid currentMatch = Guid.Empty; [Header("Diagnostics")] - [SyncVar] + //[SyncVar] public string currentMatchDebug; /// @@ -44,7 +45,7 @@ public Guid MatchId if (previousMatch != Guid.Empty) { // Remove this object from the hashset of the match it just left - matchPlayers[previousMatch].Remove(Identity); + //matchPlayers[previousMatch].Remove(Identity); // RebuildObservers of all NetworkIdentity's in the match this object just left RebuildMatchObservers(previousMatch); @@ -57,7 +58,7 @@ public Guid MatchId matchPlayers.Add(currentMatch, new HashSet()); // Add this object to the hashset of the new match - matchPlayers[currentMatch].Add(Identity); + //matchPlayers[currentMatch].Add(Identity); // RebuildObservers of all NetworkIdentity's in the match this object just entered RebuildMatchObservers(currentMatch); @@ -65,14 +66,14 @@ public Guid MatchId else { // Not in any match now...RebuildObservers will clear and add self - Identity.RebuildObservers(false); + //Identity.RebuildObservers(false); } } } public void Awake() { - Identity.OnStartServer.AddListener(OnStartServer); + //Identity.OnStartServer.AddListener(OnStartServer); } public void OnStartServer() @@ -82,7 +83,7 @@ public void OnStartServer() if (!matchPlayers.ContainsKey(currentMatch)) matchPlayers.Add(currentMatch, new HashSet()); - matchPlayers[currentMatch].Add(Identity); + //matchPlayers[currentMatch].Add(Identity); // No need to rebuild anything here. // identity.RebuildObservers is called right after this from NetworkServer.SpawnObject @@ -90,9 +91,9 @@ public void OnStartServer() void RebuildMatchObservers(Guid specificMatch) { - foreach (NetworkIdentity networkIdentity in matchPlayers[specificMatch]) - if (networkIdentity != null) - networkIdentity.RebuildObservers(false); + //foreach (NetworkIdentity networkIdentity in matchPlayers[specificMatch]) + // if (networkIdentity != null) + // networkIdentity.RebuildObservers(false); } #region Observers @@ -103,19 +104,19 @@ void RebuildMatchObservers(Guid specificMatch) /// /// Network connection of a player. /// True if the player can see this object. - public override bool OnCheckObserver(INetworkPlayer player) - { - // Not Visible if not in a match - if (MatchId == Guid.Empty) - return false; + //public override bool OnCheckObserver(INetworkPlayer player) + //{ + // // Not Visible if not in a match + // if (MatchId == Guid.Empty) + // return false; - NetworkMatchChecker networkMatchChecker = player.Identity.GetComponent(); + // NetworkMatchChecker networkMatchChecker = player.Identity.GetComponent(); - if (networkMatchChecker == null) - return false; + // if (networkMatchChecker == null) + // return false; - return networkMatchChecker.MatchId == MatchId; - } + // return networkMatchChecker.MatchId == MatchId; + //} /// /// Callback used by the visibility system to (re)construct the set of observers that can see this object. @@ -123,13 +124,48 @@ public override bool OnCheckObserver(INetworkPlayer player) /// /// The new set of observers for this object. /// True if the set of observers is being built for the first time. - public override void OnRebuildObservers(HashSet observers, bool initialize) + //public override void OnRebuildObservers(HashSet observers, bool initialize) + //{ + // if (currentMatch == Guid.Empty) return; + + // foreach (NetworkIdentity networkIdentity in matchPlayers[currentMatch]) + // if (networkIdentity != null && networkIdentity.Owner != null) + // observers.Add(networkIdentity.Owner); + //} + + #endregion + + public NetworkMatchChecker(ServerObjectManager serverObjectManager) : base(serverObjectManager) { - if (currentMatch == Guid.Empty) return; + } + + #region Overrides of NetworkVisibility + + /// + /// Invoked when an object is spawned in the server + /// It should show that object to all relevant players + /// + /// The object just spawned + public override void OnSpawned(NetworkIdentity identity) + { + throw new NotImplementedException(); + } - foreach (NetworkIdentity networkIdentity in matchPlayers[currentMatch]) - if (networkIdentity != null && networkIdentity.Owner != null) - observers.Add(networkIdentity.Owner); + /// + /// + /// + /// + public override void OnAuthenticated(INetworkPlayer player) + { + throw new NotImplementedException(); + } + + /// + /// + /// + public override void CheckForObservers() + { + throw new NotImplementedException(); } #endregion diff --git a/Assets/Mirage/Components/NetworkProximityChecker.cs b/Assets/Mirage/Components/NetworkProximityChecker.cs index 24d0b94a6cd..d9587874adc 100644 --- a/Assets/Mirage/Components/NetworkProximityChecker.cs +++ b/Assets/Mirage/Components/NetworkProximityChecker.cs @@ -1,4 +1,6 @@ using System.Collections.Generic; +using System.Runtime.CompilerServices; +using Mirage.InterestManagement; using Mirage.Logging; using UnityEngine; @@ -13,90 +15,167 @@ namespace Mirage [HelpURL("https://miragenet.github.io/Mirage/Articles/Components/NetworkProximityChecker.html")] public class NetworkProximityChecker : NetworkVisibility { - static readonly ILogger logger = LogFactory.GetLogger(typeof(NetworkProximityChecker)); + private class NetIdComparer : IEqualityComparer + { + public bool Equals(NetworkIdentity x, NetworkIdentity y) + { + return x.NetId == y.NetId; + } + public int GetHashCode(NetworkIdentity obj) + { + return (int)obj.NetId; + } + } - /// - /// The maximim range that objects will be visible at. - /// - [Tooltip("The maximum range that objects will be visible at.")] - public int VisibilityRange = 10; + static readonly ILogger logger = LogFactory.GetLogger(typeof(NetworkProximityChecker)); - /// - /// How often (in seconds) that this object should update the list of observers that can see it. - /// - [Tooltip("How often (in seconds) that this object should update the list of observers that can see it.")] - public float VisibilityUpdateInterval = 1; + private readonly float _sightDistnace = 10; + private readonly float _updateInterval = 0; + private float _nextUpdate = 0; + private readonly Dictionary> lastFrame = new Dictionary>(); /// - /// Flag to force this object to be hidden for players. - /// If this object is a player object, it will not be hidden for that player. + /// /// - [Tooltip("Enable to force this object to be hidden from players.")] - public bool ForceHidden; + /// + /// + /// + public NetworkProximityChecker(ServerObjectManager serverObjectManager, float sightDistance, float updateInterval) : base(serverObjectManager) + { + _sightDistnace = sightDistance; + _updateInterval = updateInterval; + } - public void Awake() + [MethodImpl(MethodImplOptions.AggressiveInlining)] + static bool FastInDistanceXZ(Vector3 a, Vector3 b, float sqRange) + { + float dx = a.x - b.x; + float dz = a.z - b.z; + float sqDist = dx * dx + dz * dz; + return sqDist < sqRange; + } + private void Rebuild() { - Identity.OnStartServer.AddListener(() => + foreach (NetworkIdentity identity in InterestManager.ServerObjectManager.Server.World.SpawnedIdentities) { - InvokeRepeating(nameof(RebuildObservers), 0, VisibilityUpdateInterval); - }); + foreach (INetworkPlayer player in VisibilitySystemData.Keys) + { + if (!VisibilitySystemData.TryGetValue(player, out HashSet nextSet)) + { + nextSet = new HashSet(new NetIdComparer()); + VisibilitySystemData[player] = nextSet; + } + + nextSet.Add(identity); + } + } - Identity.OnStopServer.AddListener(() => + foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) { - CancelInvoke(nameof(RebuildObservers)); - }); - } + if (!lastFrame.TryGetValue(player, out HashSet lastSet)) + { + lastSet = new HashSet(new NetIdComparer()); + lastFrame[player] = lastSet; + } - void RebuildObservers() - { - Identity.RebuildObservers(false); + if (!VisibilitySystemData.TryGetValue(player, out HashSet nextSet)) + { + nextSet = new HashSet(new NetIdComparer()); + VisibilitySystemData[player] = nextSet; + } + + + foreach (NetworkIdentity identity in lastSet) + { + if (!nextSet.Contains(identity)) + { + InterestManager.ServerObjectManager.HideToPlayer(identity, player); + } + } + + foreach (NetworkIdentity identity in nextSet) + { + if (!lastSet.Contains(identity)) + { + InterestManager.ServerObjectManager.ShowToPlayer(identity, player); + } + } + + // reset collections + lastSet.Clear(); + foreach (NetworkIdentity identity in nextSet) + { + lastSet.Add(identity); + } + + nextSet.Clear(); + } } + #region Overrides of NetworkVisibility + /// - /// Callback used by the visibility system to determine if an observer (player) can see this object. - /// If this function returns true, the network connection will be added as an observer. + /// Invoked when an object is spawned in the server + /// It should show that object to all relevant players /// - - /// Network connection of a player. - /// True if the player can see this object. - public override bool OnCheckObserver(INetworkPlayer player) + /// The object just spawned + public override void OnSpawned(NetworkIdentity identity) { - if (ForceHidden) - return false; + // does object have owner? + if (identity.Owner != null) + { + OnAuthenticated(identity.Owner); + } + + Vector3 a = identity.transform.position; + float sqRange = _sightDistnace * _sightDistnace; + + foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) + { + Vector3 b = player.Identity.transform.position; - return Vector3.Distance(player.Identity.transform.position, transform.position) < VisibilityRange; + if (FastInDistanceXZ(a, b, sqRange)) + { + InterestManager.ServerObjectManager.ShowToPlayer(identity, player); + } + } } /// - /// Callback used by the visibility system to (re)construct the set of observers that can see this object. - /// Implementations of this callback should add network connections of players that can see this object to the observers set. + /// /// - /// The new set of observers for this object. - /// True if the set of observers is being built for the first time. - public override void OnRebuildObservers(HashSet observers, bool initialize) + /// + public override void OnAuthenticated(INetworkPlayer player) { - // if force hidden then return without adding any observers. - if (ForceHidden) - return; - - // 'transform.' calls GetComponent, only do it once - Vector3 position = transform.position; - - // brute force distance check - // -> only player connections can be observers, so it's enough if we - // go through all connections instead of all spawned identities. - // -> compared to UNET's sphere cast checking, this one is orders of - // magnitude faster. if we have 10k monsters and run a sphere - // cast 10k times, we will see a noticeable lag even with physics - // layers. but checking to every connection is fast. - foreach (INetworkPlayer player in Server.Players) + // no owned object, nothing to see + if (player.Identity == null) { return; } + + Vector3 b = player.Identity.transform.position; + float sqRange = _sightDistnace * _sightDistnace; + + foreach (NetworkIdentity identity in InterestManager.ServerObjectManager.Server.World.SpawnedIdentities) { - // check distance - if (player != null && player.HasCharacter && Vector3.Distance(player.Identity.transform.position, position) < VisibilityRange) + Vector3 a = identity.transform.position; + + if (FastInDistanceXZ(a, b, sqRange)) { - observers.Add(player); + InterestManager.ServerObjectManager.ShowToPlayer(identity, player); } } } + + /// + /// + /// + public override void CheckForObservers() + { + if (!(_nextUpdate < Time.time)) return; + + Rebuild(); + + _nextUpdate += _updateInterval; + } + + #endregion } } diff --git a/Assets/Mirage/Components/Visibility/BaseVisibilityInspector.cs b/Assets/Mirage/Components/Visibility/BaseVisibilityInspector.cs new file mode 100644 index 00000000000..7275d7106e1 --- /dev/null +++ b/Assets/Mirage/Components/Visibility/BaseVisibilityInspector.cs @@ -0,0 +1,49 @@ +using Mirage.InterestManagement; +using UnityEngine; + +namespace Mirage.Components +{ + public abstract class BaseVisibilityInspector : MonoBehaviour + { + #region Fields + + protected ServerObjectManager ServerObjectManager; + protected INetworkVisibility NetworkVisibility; + + #endregion + + #region Mirage Callbacks + + private void OnServerStarted() + { + NetworkVisibility?.Startup(); + } + + private void OnServerStopped() + { + NetworkVisibility?.ShutDown(); + } + + #endregion + + #region Unity Methods + + private void Awake() + { + ServerObjectManager ??= FindObjectOfType(); + } + + protected virtual void Start() + { + ServerObjectManager.Server.Started.AddListener(OnServerStarted); + ServerObjectManager.Server.Stopped.AddListener(OnServerStopped); + } + + private void Destroy() + { + NetworkVisibility = null; + } + + #endregion + } +} diff --git a/Assets/Tests/Runtime/NetworkIdentityCallbackTests.cs.meta b/Assets/Mirage/Components/Visibility/BaseVisibilityInspector.cs.meta similarity index 83% rename from Assets/Tests/Runtime/NetworkIdentityCallbackTests.cs.meta rename to Assets/Mirage/Components/Visibility/BaseVisibilityInspector.cs.meta index 7ecc98c8b6a..309ea6ee9e5 100644 --- a/Assets/Tests/Runtime/NetworkIdentityCallbackTests.cs.meta +++ b/Assets/Mirage/Components/Visibility/BaseVisibilityInspector.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d30db0a07349e4eec880cda9012fbb0a +guid: a6268f70ff7bebb41976f3722f293e39 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs new file mode 100644 index 00000000000..e7aaa2406ea --- /dev/null +++ b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs @@ -0,0 +1,27 @@ +using UnityEngine; + +namespace Mirage.Components +{ + internal class NetworkProximityCheckerInspector : BaseVisibilityInspector + { + + /// + /// The maximum range that objects will be visible at. + /// + [Tooltip("The maximum range that objects will be visible at.")] + public int VisibilityRange = 10; + + /// + /// How often (in seconds) that this object should update the list of observers that can see it. + /// + [Tooltip("How often (in seconds) that this object should update the list of observers that can see it.")] + public float VisibilityUpdateInterval = 1; + + protected override void Start() + { + NetworkVisibility = new NetworkProximityChecker(ServerObjectManager, VisibilityRange, VisibilityUpdateInterval); + + base.Start(); + } + } +} diff --git a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs.meta b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs.meta new file mode 100644 index 00000000000..0b24a0c0009 --- /dev/null +++ b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 00e628f7a5fc9bd4fad78744c34d8147 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/NetworkSceneChecker.cs b/Assets/Mirage/Components/Visibility/SceneChecking/NetworkSceneChecker.cs index 4819cfb5043..369829c444b 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/NetworkSceneChecker.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/NetworkSceneChecker.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using Mirage.InterestManagement; using Mirage.Logging; using UnityEngine; using UnityEngine.SceneManagement; @@ -33,54 +34,54 @@ public class NetworkSceneChecker : NetworkVisibility void Awake() { - Identity.OnStartServer.AddListener(OnStartServer); + //Identity.OnStartServer.AddListener(OnStartServer); } public void OnStartServer() { - currentScene = gameObject.scene; - if (logger.LogEnabled()) logger.Log($"NetworkSceneChecker.OnStartServer currentScene: {currentScene}"); + //currentScene = gameObject.scene; + //if (logger.LogEnabled()) logger.Log($"NetworkSceneChecker.OnStartServer currentScene: {currentScene}"); - if (!sceneCheckerObjects.ContainsKey(currentScene)) - sceneCheckerObjects.Add(currentScene, new HashSet()); + //if (!sceneCheckerObjects.ContainsKey(currentScene)) + // sceneCheckerObjects.Add(currentScene, new HashSet()); - sceneCheckerObjects[currentScene].Add(Identity); + //sceneCheckerObjects[currentScene].Add(Identity); } - [Server(error = false)] + //[Server(error = false)] void Update() { - if (currentScene == gameObject.scene) - return; + //if (currentScene == gameObject.scene) + // return; - // This object is in a new scene so observers in the prior scene - // and the new scene need to rebuild their respective observers lists. + //// This object is in a new scene so observers in the prior scene + //// and the new scene need to rebuild their respective observers lists. - // Remove this object from the hashset of the scene it just left - sceneCheckerObjects[currentScene].Remove(Identity); + //// Remove this object from the hashset of the scene it just left + //sceneCheckerObjects[currentScene].Remove(Identity); - // RebuildObservers of all NetworkIdentity's in the scene this object just left - RebuildSceneObservers(); + //// RebuildObservers of all NetworkIdentity's in the scene this object just left + //RebuildSceneObservers(); - // Set this to the new scene this object just entered - currentScene = gameObject.scene; + //// Set this to the new scene this object just entered + //currentScene = gameObject.scene; - // Make sure this new scene is in the dictionary - if (!sceneCheckerObjects.ContainsKey(currentScene)) - sceneCheckerObjects.Add(currentScene, new HashSet()); + //// Make sure this new scene is in the dictionary + //if (!sceneCheckerObjects.ContainsKey(currentScene)) + // sceneCheckerObjects.Add(currentScene, new HashSet()); - // Add this object to the hashset of the new scene - sceneCheckerObjects[currentScene].Add(Identity); + //// Add this object to the hashset of the new scene + //sceneCheckerObjects[currentScene].Add(Identity); - // RebuildObservers of all NetworkIdentity's in the scene this object just entered - RebuildSceneObservers(); + //// RebuildObservers of all NetworkIdentity's in the scene this object just entered + //RebuildSceneObservers(); } void RebuildSceneObservers() { - foreach (NetworkIdentity networkIdentity in sceneCheckerObjects[currentScene]) - if (networkIdentity != null) - networkIdentity.RebuildObservers(false); + //foreach (NetworkIdentity networkIdentity in sceneCheckerObjects[currentScene]) + // if (networkIdentity != null) + // networkIdentity.RebuildObservers(false); } /// @@ -89,13 +90,13 @@ void RebuildSceneObservers() /// /// Network connection of a player. /// True if the player can see this object. - public override bool OnCheckObserver(INetworkPlayer player) - { - if (forceHidden) - return false; + //public override bool OnCheckObserver(INetworkPlayer player) + //{ + // if (forceHidden) + // return false; - return player.Identity.gameObject.scene == gameObject.scene; - } + // return player.Identity.gameObject.scene == gameObject.scene; + //} /// /// Callback used by the visibility system to (re)construct the set of observers that can see this object. @@ -103,16 +104,51 @@ public override bool OnCheckObserver(INetworkPlayer player) /// /// The new set of observers for this object. /// True if the set of observers is being built for the first time. - public override void OnRebuildObservers(HashSet observers, bool initialize) + //public override void OnRebuildObservers(HashSet observers, bool initialize) + //{ + // // If forceHidden then return without adding any observers. + // if (forceHidden) + // return; + + // // Add everything in the hashset for this object's current scene + // foreach (NetworkIdentity networkIdentity in sceneCheckerObjects[currentScene]) + // if (networkIdentity != null && networkIdentity.Owner != null) + // observers.Add(networkIdentity.Owner); + //} + + public NetworkSceneChecker(ServerObjectManager serverObjectManager) : base(serverObjectManager) + { + } + + #region Overrides of NetworkVisibility + + /// + /// Invoked when an object is spawned in the server + /// It should show that object to all relevant players + /// + /// The object just spawned + public override void OnSpawned(NetworkIdentity identity) { - // If forceHidden then return without adding any observers. - if (forceHidden) - return; - - // Add everything in the hashset for this object's current scene - foreach (NetworkIdentity networkIdentity in sceneCheckerObjects[currentScene]) - if (networkIdentity != null && networkIdentity.Owner != null) - observers.Add(networkIdentity.Owner); + throw new System.NotImplementedException(); } + + /// + /// + /// + /// + public override void OnAuthenticated(INetworkPlayer player) + { + throw new System.NotImplementedException(); + } + + /// + /// + /// + public override void CheckForObservers() + { + throw new System.NotImplementedException(); + } + + #endregion } } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs index 8601f94a37b..17832fdf160 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using Mirage.InterestManagement; using Mirage.Logging; using UnityEngine; using UnityEngine.SceneManagement; @@ -9,38 +10,38 @@ public class SceneVisibilityChecker : NetworkVisibility { static readonly ILogger logger = LogFactory.GetLogger(); - public override bool OnCheckObserver(INetworkPlayer player) - { - NetworkIdentity character = player.Identity; - if (character == null) - { - if (logger.LogEnabled()) logger.Log($"SceneChecker: {player} had no character"); - return false; - } - - Scene playerScene = character.gameObject.scene; - if (!playerScene.IsValid()) - { - if (logger.WarnEnabled()) logger.LogWarning($"SceneChecker: Could not find scene for {player}"); - return false; - } - - Scene thisScene = gameObject.scene; - bool visible = playerScene == thisScene; - if (logger.LogEnabled()) logger.Log($"SceneChecker: {player} can see '{this}': {visible}"); - return visible; - } + //public override bool OnCheckObserver(INetworkPlayer player) + //{ + // NetworkIdentity character = player.Identity; + // if (character == null) + // { + // if (logger.LogEnabled()) logger.Log($"SceneChecker: {player} had no character"); + // return false; + // } - public override void OnRebuildObservers(HashSet observers, bool initialize) - { - foreach (INetworkPlayer player in Server.Players) - { - if (OnCheckObserver(player)) - { - observers.Add(player); - } - } - } + // Scene playerScene = character.gameObject.scene; + // if (!playerScene.IsValid()) + // { + // if (logger.WarnEnabled()) logger.LogWarning($"SceneChecker: Could not find scene for {player}"); + // return false; + // } + + // Scene thisScene = gameObject.scene; + // bool visible = playerScene == thisScene; + // if (logger.LogEnabled()) logger.Log($"SceneChecker: {player} can see '{this}': {visible}"); + // return visible; + //} + + //public override void OnRebuildObservers(HashSet observers, bool initialize) + //{ + // foreach (INetworkPlayer player in Server.Players) + // { + // if (OnCheckObserver(player)) + // { + // observers.Add(player); + // } + // } + //} /// /// Call this function on an object to move it to a new scene and rebuild its observers @@ -48,30 +49,65 @@ public override void OnRebuildObservers(HashSet observers, bool /// public void MoveToScene(Scene scene) { - INetworkPlayer owner = Identity.Owner; + //INetworkPlayer owner = Identity.Owner; - // remove player from other clients - removeObservers(Identity); + //// remove player from other clients + //removeObservers(Identity); - // remove other objects from player - if (owner != null) - owner.RemoveAllVisibleObjects(); + //// remove other objects from player + //if (owner != null) + // owner.RemoveAllVisibleObjects(); - // move player to new scene - SceneManager.MoveGameObjectToScene(Identity.gameObject, scene); + //// move player to new scene + //SceneManager.MoveGameObjectToScene(Identity.gameObject, scene); - // spawn new objects for player - if (owner != null) - ServerObjectManager.SpawnVisibleObjects(Identity.Owner); + //// spawn new objects for player + //if (owner != null) + // ServerObjectManager.SpawnVisibleObjects(Identity.Owner); } private void removeObservers(NetworkIdentity identity) { - HashSet observers = identity.observers; - foreach (INetworkPlayer observer in observers) - { - observer.RemoveFromVisList(identity); - } + //HashSet observers = identity.observers; + //foreach (INetworkPlayer observer in observers) + //{ + // observer.RemoveFromVisList(identity); + //} + } + + public SceneVisibilityChecker(ServerObjectManager serverObjectManager) : base(serverObjectManager) + { + } + + #region Overrides of NetworkVisibility + + /// + /// Invoked when an object is spawned in the server + /// It should show that object to all relevant players + /// + /// The object just spawned + public override void OnSpawned(NetworkIdentity identity) + { + throw new System.NotImplementedException(); + } + + /// + /// + /// + /// + public override void OnAuthenticated(INetworkPlayer player) + { + throw new System.NotImplementedException(); } + + /// + /// + /// + public override void CheckForObservers() + { + throw new System.NotImplementedException(); + } + + #endregion } } diff --git a/Assets/Mirage/Editor/NetworkInformationPreview.cs b/Assets/Mirage/Editor/NetworkInformationPreview.cs index 6cbfddfeccd..d9a90fdcf0d 100644 --- a/Assets/Mirage/Editor/NetworkInformationPreview.cs +++ b/Assets/Mirage/Editor/NetworkInformationPreview.cs @@ -172,7 +172,7 @@ float DrawNetworkBehaviors(NetworkIdentity identity, float initialX, float Y) float DrawObservers(NetworkIdentity identity, float initialX, float Y) { - if (identity.observers.Count > 0) + if (identity.ServerObjectManager.InterestManager.Observers(identity).Count > 0) { var observerRect = new Rect(initialX, Y + 10, 200, 20); @@ -181,7 +181,7 @@ float DrawObservers(NetworkIdentity identity, float initialX, float Y) observerRect.x += 20; observerRect.y += observerRect.height; - foreach (INetworkPlayer player in identity.observers) + foreach (INetworkPlayer player in identity.ServerObjectManager.InterestManager.Observers(identity)) { GUI.Label(observerRect, player.Connection.EndPoint + ":" + player, styles.ComponentName); observerRect.y += observerRect.height; diff --git a/Assets/Mirage/Mirage.asmdef b/Assets/Mirage/Mirage.asmdef index c54625edba7..70d9ce8a8ad 100644 --- a/Assets/Mirage/Mirage.asmdef +++ b/Assets/Mirage/Mirage.asmdef @@ -1,5 +1,6 @@ { "name": "Mirage", + "rootNamespace": "", "references": [ "UniTask", "UniTask.Linq", diff --git a/Assets/Mirage/Runtime/INetworkPlayer.cs b/Assets/Mirage/Runtime/INetworkPlayer.cs index d57c77f3404..3ea88b9345f 100644 --- a/Assets/Mirage/Runtime/INetworkPlayer.cs +++ b/Assets/Mirage/Runtime/INetworkPlayer.cs @@ -32,17 +32,6 @@ public interface IMessageReceiver void HandleMessage(INetworkPlayer player, ArraySegment packet); } - /// - /// An object that can observe NetworkIdentities. - /// this is useful for interest management - /// - public interface IVisibilityTracker - { - void AddToVisList(NetworkIdentity identity); - void RemoveFromVisList(NetworkIdentity identity); - void RemoveAllVisibleObjects(); - } - /// /// An object that can own networked objects /// @@ -59,7 +48,7 @@ public interface IObjectOwner /// An object owned by a player that can: send/receive messages, have network visibility, be an object owner, authenticated permissions, and load scenes. /// May be from the server to client or from client to server /// - public interface INetworkPlayer : IMessageSender, IVisibilityTracker, IObjectOwner, IAuthenticatedObject, ISceneLoader + public interface INetworkPlayer : IMessageSender, IObjectOwner, IAuthenticatedObject, ISceneLoader { SocketLayer.IConnection Connection { get; } void Disconnect(); diff --git a/Assets/Mirage/Runtime/InterestManagement.meta b/Assets/Mirage/Runtime/InterestManagement.meta new file mode 100644 index 00000000000..76c867efb11 --- /dev/null +++ b/Assets/Mirage/Runtime/InterestManagement.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1ede2c13ec0f9ec4785dfab1a5d21c2b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs new file mode 100644 index 00000000000..8de20a04bb0 --- /dev/null +++ b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs @@ -0,0 +1,34 @@ +namespace Mirage.InterestManagement +{ + public interface INetworkVisibility + { + /// + /// Perform any initialization here. + /// + void Startup(); + + /// + /// perform any cleanup we need to do. + /// + void ShutDown(); + + /// + /// Invoked when an object is spawned in the server + /// It should show that object to all relevant players + /// + /// The object just spawned + void OnSpawned(NetworkIdentity identity); + + /// + /// Invoked when a player has authenticated on server. + /// + /// The player who just authenticated. + void OnAuthenticated(INetworkPlayer player); + + /// + /// Perform your own checks to see if player's can see other objects. + /// + void CheckForObservers(); + + } +} diff --git a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs.meta b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs.meta new file mode 100644 index 00000000000..2cd2d975958 --- /dev/null +++ b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9e6face0a172abc4c92e6db23ce81f05 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs new file mode 100644 index 00000000000..abedfa27acd --- /dev/null +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -0,0 +1,242 @@ +using System.Collections.Generic; +using Mirage.Logging; +using Unity.Profiling; +using UnityEngine; + +namespace Mirage.InterestManagement +{ + public class InterestManager + { + static readonly ILogger Logger = LogFactory.GetLogger(typeof(InterestManager)); + + #region Fields + + public readonly ServerObjectManager ServerObjectManager; + private readonly List _visibilitySystems = new List(); + private List _observers = new List(); + + private static readonly ProfilerMarker ObserverProfilerMarker = new ProfilerMarker(ProfilerCategory.Network, nameof(Observers)); + private static readonly ProfilerMarker OnAuthenticatedProfilerMarker = new ProfilerMarker(ProfilerCategory.Network, nameof(OnAuthenticated)); + private static readonly ProfilerMarker OnSpawnInWorldProfilerMarker = new ProfilerMarker(ProfilerCategory.Network, nameof(OnSpawnInWorld)); + private static readonly ProfilerMarker OnUpdateProfilerMarker = new ProfilerMarker(ProfilerCategory.Network, nameof(Update)); + private static readonly ProfilerMarker OnSendProfilerMarker = new ProfilerMarker(ProfilerCategory.Network, nameof(Send)); + + #endregion + + #region Properties + + public IReadOnlyCollection ObserverSystems => _visibilitySystems; + + #endregion + + #region Callback Listener's + + /// + /// When server stops we will un-register and clean up stuff. + /// + private void OnServerStopped() + { + ServerObjectManager.Server.World.onSpawn -= OnSpawnInWorld; + ServerObjectManager.Server.Authenticated.RemoveListener(OnAuthenticated); + } + + /// + /// When server starts up we will register our event listener's. + /// + private void OnServerStarted() + { + ServerObjectManager.Server.World.onSpawn += OnSpawnInWorld; + ServerObjectManager.Server.Authenticated.AddListener(OnAuthenticated); + } + + /// + /// When player's finally authenticate to server we will check for visibility systems + /// and if any we will use that otherwise we will default to global system. + /// + /// The player we want to show or hide objects to. + private void OnAuthenticated(INetworkPlayer player) + { + OnAuthenticatedProfilerMarker.Begin(); + + if (_visibilitySystems.Count == 0) + { + foreach (NetworkIdentity identity in ServerObjectManager.Server.World.SpawnedIdentities) + { + ServerObjectManager.ShowToPlayer(identity, player); + } + } + else + { + foreach (ObserverData systemData in _visibilitySystems) + { + systemData.System.OnAuthenticated(player); + } + } + + OnAuthenticatedProfilerMarker.End(); + } + + /// + /// Object has spawned in. We should now notify all systems with the intended info so + /// each system can do what they need or want with the info. + /// + /// The newly spawned object. + private void OnSpawnInWorld(NetworkIdentity identity) + { + OnSpawnInWorldProfilerMarker.Begin(); + + if (_visibilitySystems.Count == 0) + { + foreach (INetworkPlayer player in ServerObjectManager.Server.Players) + { + ServerObjectManager.ShowToPlayer(identity, player); + } + } + else + { + foreach (ObserverData systemData in _visibilitySystems) + { + systemData.System.OnSpawned(identity); + } + } + + OnSpawnInWorldProfilerMarker.End(); + } + + #endregion + + #region Class Specific + + /// + /// Central system to control and maintain checking for data for all observer visibility systems. + /// + /// The server object manager so we can pull info from it or send info from it. + public InterestManager(ServerObjectManager serverObjectManager) + { + ServerObjectManager = serverObjectManager; + + ServerObjectManager.Server.Started.AddListener(OnServerStarted); + ServerObjectManager.Server.Stopped.AddListener(OnServerStopped); + } + + internal void Update() + { + if (_visibilitySystems.Count == 0) return; + + OnUpdateProfilerMarker.Begin(); + + foreach (ObserverData observerData in _visibilitySystems) + { + observerData.System.CheckForObservers(); + } + + OnUpdateProfilerMarker.End(); + } + + /// + /// Send a message to all observers of an identity + /// + /// + /// + /// + /// + protected internal void Send(NetworkIdentity identity, T msg, int channelId = Channel.Reliable, INetworkPlayer skip = null) + { + OnSendProfilerMarker.Begin(); + + _observers = Observers(identity); + + // remove skipped player. No need to send to them. + _observers.Remove(skip); + + if (_observers.Count == 0) + { + OnSendProfilerMarker.End(); + + return; + } + + NetworkServer.SendToMany(_observers, msg, channelId); + + OnSendProfilerMarker.End(); + } + + /// + /// Register a specific interest management system to the interest manager. + /// + /// The system we want to register in the interest manager. + internal void RegisterVisibilitySystem(ref ObserverData system) + { + if (_visibilitySystems.Contains(system)) + { + Logger.LogWarning( + "[InterestManager] - System already register to interest manager. Please check if this was correct."); + + return; + } + + if (Logger.logEnabled) + Logger.Log($"[Interest Manager] - Registering system {system} to our manager."); + + _visibilitySystems.Add(system); + } + + /// + /// Un-register a specific interest management system from the interest manager. + /// + /// The system we want to un-register from the interest manager. + internal void UnRegisterVisibilitySystem(ref ObserverData system) + { + if (!_visibilitySystems.Contains(system)) + { + if (Logger.logEnabled) + Logger.Log($"[Interest Manager] - Un-Registering system {system} from our manager."); + return; + } + + Logger.LogWarning( + "[InterestManager] - Cannot find system in interest manager. Please check make sure it was registered."); + + _visibilitySystems.Remove(system); + } + + + /// + /// Find out all the players that can see an object + /// + /// The identity of the object we want to check if player's can see it or not. + /// + internal List Observers(NetworkIdentity identity) + { + ObserverProfilerMarker.Begin(); + + if (_visibilitySystems.Count == 0) + { + ObserverProfilerMarker.End(); + + return new List(ServerObjectManager.Server.Players); + } + + foreach (ObserverData visibilitySystem in _visibilitySystems) + { + foreach (KeyValuePair> observer in visibilitySystem.Observers) + { + if (!observer.Value.Contains(identity)) + { + ObserverProfilerMarker.End(); + + return _observers; + } + + _observers.AddRange(visibilitySystem.Observers.Keys); + } + } + + ObserverProfilerMarker.End(); + + return _observers; + } + + #endregion + } +} diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs.meta b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs.meta new file mode 100644 index 00000000000..2aed170981b --- /dev/null +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ea8d3e6cc6bfc2240b7e9585a590bd85 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs new file mode 100644 index 00000000000..aeab554600a --- /dev/null +++ b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs @@ -0,0 +1,61 @@ +using System.Collections.Generic; + +namespace Mirage.InterestManagement +{ + public abstract class NetworkVisibility : INetworkVisibility + { + #region Fields + + private readonly ServerObjectManager _serverObjectManager; + private ObserverData _visibilitySystemData; + + #endregion + + #region Properties + + public InterestManager InterestManager => _serverObjectManager.InterestManager; + + public Dictionary> VisibilitySystemData => _visibilitySystemData.Observers; + + #endregion + + protected NetworkVisibility(ServerObjectManager serverObjectManager) + { + _serverObjectManager = serverObjectManager; + } + + public void Startup() + { + _visibilitySystemData = new ObserverData(this, new Dictionary>()); + + _serverObjectManager.InterestManager?.RegisterVisibilitySystem(ref _visibilitySystemData); + } + + public void ShutDown() + { + _serverObjectManager.InterestManager?.UnRegisterVisibilitySystem(ref _visibilitySystemData); + } + + #region Implementation of INetworkVisibility + + /// + /// Invoked when an object is spawned in the server + /// It should show that object to all relevant players + /// + /// The object just spawned + public abstract void OnSpawned(NetworkIdentity identity); + + /// + /// + /// + /// + public abstract void OnAuthenticated(INetworkPlayer player); + + /// + /// + /// + public abstract void CheckForObservers(); + + #endregion + } +} diff --git a/Assets/Mirage/Runtime/NetworkVisibility.cs.meta b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs.meta similarity index 83% rename from Assets/Mirage/Runtime/NetworkVisibility.cs.meta rename to Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs.meta index 1e6665899e3..51fdb414b98 100644 --- a/Assets/Mirage/Runtime/NetworkVisibility.cs.meta +++ b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: c08f1a030234d49d391d7223a8592f15 +guid: 8a49103f0b8572f4985531c7ce4f7b02 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs b/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs new file mode 100644 index 00000000000..54b6ce45bdd --- /dev/null +++ b/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs @@ -0,0 +1,25 @@ +using System.Collections.Generic; + +namespace Mirage.InterestManagement +{ + public struct ObserverData + { + private readonly INetworkVisibility _system; + + private readonly Dictionary> _observers; + + public INetworkVisibility System => _system; + + public Dictionary> Observers => _observers; + + public ObserverData(INetworkVisibility system, Dictionary> observers) + { + _system = system; + _observers = observers; + } + public override string ToString() + { + return $"[Visibility System :{nameof(ObserverData)}]"; + } + } +} diff --git a/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs.meta b/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs.meta new file mode 100644 index 00000000000..bb2582c84fb --- /dev/null +++ b/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: da63f028251b0b64288075fac732db6a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirage/Runtime/NetworkBehaviour.cs b/Assets/Mirage/Runtime/NetworkBehaviour.cs index 1f00f632eeb..50aa42087fe 100644 --- a/Assets/Mirage/Runtime/NetworkBehaviour.cs +++ b/Assets/Mirage/Runtime/NetworkBehaviour.cs @@ -316,10 +316,7 @@ protected internal void SendRpcInternal(Type invokeClass, string rpcName, Networ payload = writer.ToArraySegment() }; - // The public facing parameter is excludeOwner in [ClientRpc] - // so we negate it here to logically align with SendToReady. - bool includeOwner = !excludeOwner; - Identity.SendToRemoteObservers(message, includeOwner, channelId); + ServerObjectManager.InterestManager.Send(Identity, message, channelId, excludeOwner ? Owner : null); } protected internal void SendTargetRpcInternal(INetworkPlayer player, Type invokeClass, string rpcName, NetworkWriter writer, int channelId) diff --git a/Assets/Mirage/Runtime/NetworkIdentity.cs b/Assets/Mirage/Runtime/NetworkIdentity.cs index 16de2d46362..096664ab435 100644 --- a/Assets/Mirage/Runtime/NetworkIdentity.cs +++ b/Assets/Mirage/Runtime/NetworkIdentity.cs @@ -106,10 +106,6 @@ public sealed class NetworkIdentity : MonoBehaviour { static readonly ILogger logger = LogFactory.GetLogger(); - private static readonly ProfilerMarker OnCheckObservers = new ProfilerMarker(nameof(OnCheckObserver)); - private static readonly ProfilerMarker AddObservers = new ProfilerMarker(nameof(AddObserver)); - private static readonly ProfilerMarker RebuildObserver = new ProfilerMarker(nameof(RebuildObservers)); - public TransformSpawnSettings SpawnSettings = new TransformSpawnSettings(true, true, true); [NonSerialized] @@ -143,11 +139,6 @@ public sealed class NetworkIdentity : MonoBehaviour ///
public bool HasAuthority { get; internal set; } - /// - /// The set of network connections (players) that can see this object. - /// - public readonly HashSet observers = new HashSet(); - /// /// Unique identifier for this particular object instance, used for tracking objects between networked clients and the server. /// This is a unique identifier for this particular GameObject instance. Use it to track GameObjects between networked clients and the server. @@ -257,19 +248,6 @@ public NetworkBehaviour[] NetworkBehaviours } } - NetworkVisibility _visibility; - public NetworkVisibility Visibility - { - get - { - if (_visibility is null) - { - _visibility = GetComponent(); - } - return _visibility; - } - } - [SerializeField, HideInInspector] private int _prefabHash; public int PrefabHash @@ -389,15 +367,6 @@ internal void SetClientOwner(INetworkPlayer player) Owner = player; } - /// - /// this is used when a connection is destroyed, since the "observers" property is read-only - /// - /// - internal void RemoveObserverInternal(INetworkPlayer player) - { - observers.Remove(player); - } - /// /// hasSpawned should always be false before runtime /// @@ -496,33 +465,6 @@ internal void StopAuthority() _onAuthorityChanged.Invoke(false); } - /// - /// check if observer can be seen by connection. - /// - /// - /// returns visibility.OnCheckObserver - /// - /// - /// returns true if we have no NetworkVisibility, default objects are visible - /// - /// - /// - /// - /// - internal bool OnCheckObserver(INetworkPlayer player) - { - OnCheckObservers.Begin(); - - if (Visibility != null) - { - return Visibility.OnCheckObserver(player); - } - - OnCheckObservers.End(); - - return true; - } - internal void StopClient() { _onStopClient.Invoke(); @@ -723,178 +665,6 @@ internal void SetClientValues(ClientObjectManager clientObjectManager, SpawnMess World = Client.World; } - /// - /// Called when NetworkIdentity is destroyed - /// - internal void ClearObservers() - { - foreach (INetworkPlayer player in observers) - { - player.RemoveFromVisList(this); - } - observers.Clear(); - } - - internal void AddObserver(INetworkPlayer player) - { - AddObservers.Begin(); - - if (observers.Contains(player)) - { - // if we try to add a connectionId that was already added, then - // we may have generated one that was already in use. - return; - } - - if (logger.LogEnabled()) logger.Log($"Adding [{player.Connection.EndPoint}] as observer for {gameObject}"); - observers.Add(player); - player.AddToVisList(this); - - // spawn identity for this conn - ServerObjectManager.ShowToPlayer(this, player); - - AddObservers.End(); - } - - /// - /// Helper function to call OnRebuildObservers in all components - /// HashSet is passed in so we can cache it! - /// Returns true if we have a NetworkVisibility, false otherwise - /// Initialize is true on first rebuild, false on consecutive rebuilds - /// - /// - /// - /// - internal bool GetNewObservers(HashSet observersSet, bool initialize) - { - observersSet.Clear(); - - if (Visibility != null) - { - Visibility.OnRebuildObservers(observersSet, initialize); - return true; - } - - // we have no NetworkVisibility. return false to indicate that we - // should use the default implementation. - return false; - } - - /// - /// Helper function to add all server connections as observers. - /// This is used if none of the components provides their own - /// OnRebuildObservers function. - /// - internal void AddAllReadyServerConnectionsToObservers() - { - // add all server connections - foreach (INetworkPlayer player in Server.Players) - { - if (player.SceneIsReady) - AddObserver(player); - } - - // add local host connection (if any) - if (Server.LocalPlayer != null && Server.LocalPlayer.SceneIsReady) - { - AddObserver(Server.LocalPlayer); - } - } - - static readonly HashSet newObservers = new HashSet(); - - /// - /// This causes the set of players that can see this object to be rebuild. - /// The OnRebuildObservers callback function will be invoked on each NetworkBehaviour. - /// - /// True if this is the first time. - public void RebuildObservers(bool initialize) - { - RebuildObserver.Begin(); - - bool changed = false; - - // call OnRebuildObservers function - bool rebuildOverwritten = GetNewObservers(newObservers, initialize); - - // if player connection: ensure player always see himself no matter what. - // -> fixes https://github.com/vis2k/Mirror/issues/692 where a - // player might teleport out of the ProximityChecker's cast, - // losing the own connection as observer. - if (Owner != null && Owner.SceneIsReady) - { - newObservers.Add(Owner); - } - - // if no NetworkVisibility component, then add all server connections. - if (!rebuildOverwritten) - { - // only add all connections when rebuilding the first time. - // second time we just keep them without rebuilding anything. - if (initialize) - { - AddAllReadyServerConnectionsToObservers(); - } - return; - } - - changed = AddNewObservers(initialize, changed); - - changed = RemoveOldObservers(changed); - - if (changed) - { - observers.Clear(); - foreach (INetworkPlayer player in newObservers) - { - if (player != null && player.SceneIsReady) - observers.Add(player); - } - } - - RebuildObserver.End(); - } - - // remove all old .observers that aren't in newObservers anymore - bool RemoveOldObservers(bool changed) - { - foreach (INetworkPlayer player in observers) - { - if (!newObservers.Contains(player)) - { - // removed observer - player.RemoveFromVisList(this); - ServerObjectManager.HideToPlayer(this, player); - - if (logger.LogEnabled()) logger.Log("Removed Observer for " + gameObject + " " + player); - changed = true; - } - } - - return changed; - } - - // add all newObservers that aren't in .observers yet - bool AddNewObservers(bool initialize, bool changed) - { - foreach (INetworkPlayer player in newObservers) - { - // only add ready connections. - // otherwise the player might not be in the world yet or anymore - if (player != null && player.SceneIsReady && (initialize || !observers.Contains(player))) - { - // new observer - player.AddToVisList(this); - // spawn identity for this conn - ServerObjectManager.ShowToPlayer(this, player); - if (logger.LogEnabled()) logger.Log("New Observer for " + gameObject + " " + player); - changed = true; - } - } - - return changed; - } - /// /// Assign control of an object to a client via the client's NetworkConnection. /// This causes hasAuthority to be set on the client that owns the object, and NetworkBehaviour.OnStartAuthority will be called on that client. This object then will be in the NetworkConnection.clientOwnedObjects list for the connection. @@ -976,7 +746,6 @@ internal void NetworkReset() Owner = null; networkBehavioursCache = null; - ClearObservers(); ResetEvents(); } @@ -993,16 +762,7 @@ private void ResetEvents() internal void UpdateVars() { - if (observers.Count > 0) - { - SendUpdateVarsMessage(); - } - else - { - // clear all component's dirty bits. - // it would be spawned on new observers anyway. - ClearAllComponentsDirtyBits(); - } + SendUpdateVarsMessage(); } void SendUpdateVarsMessage() @@ -1036,7 +796,8 @@ void SendUpdateVarsMessage() if (observersWritten > 0) { varsMessage.payload = observersWriter.ToArraySegment(); - SendToRemoteObservers(varsMessage, false); + + ServerObjectManager.InterestManager.Send(this, varsMessage, Channel.Reliable, Server.LocalPlayer); } // clear dirty bits only for the components that we serialized @@ -1051,49 +812,6 @@ void SendUpdateVarsMessage() } } - static readonly List connectionsExcludeSelf = new List(100); - - /// - /// Send a message to all the remote observers - /// - /// The message type - /// the message to deliver to to clients - /// Wether the owner should receive this message too - /// the transport channel that should be used to deliver the message - internal void SendToRemoteObservers(T msg, bool includeOwner = true, int channelId = Channel.Reliable) - { - if (logger.LogEnabled()) logger.Log("Server.SendToObservers id:" + typeof(T)); - - if (observers.Count == 0) - return; - - connectionsExcludeSelf.Clear(); - foreach (INetworkPlayer player in observers) - { - if (player == Server.LocalPlayer) - continue; - - if (includeOwner || Owner != player) - { - connectionsExcludeSelf.Add(player); - } - } - - if (connectionsExcludeSelf.Count > 0) - NetworkServer.SendToMany(connectionsExcludeSelf, msg, channelId); - } - - /// - /// clear all component's dirty bits no matter what - /// - internal void ClearAllComponentsDirtyBits() - { - foreach (NetworkBehaviour comp in NetworkBehaviours) - { - comp.ClearAllDirtyBits(); - } - } - /// /// Clear only dirty component's dirty bits. ignores components which /// may be dirty but not ready to be synced yet (because of syncInterval) diff --git a/Assets/Mirage/Runtime/NetworkPlayer.cs b/Assets/Mirage/Runtime/NetworkPlayer.cs index d5a0b7beb63..0d5e05ebc0c 100644 --- a/Assets/Mirage/Runtime/NetworkPlayer.cs +++ b/Assets/Mirage/Runtime/NetworkPlayer.cs @@ -22,8 +22,6 @@ public sealed class NetworkPlayer : INetworkPlayer, IMessageSender { static readonly ILogger logger = LogFactory.GetLogger(typeof(NetworkPlayer)); - private readonly HashSet visList = new HashSet(); - /// /// Transport level connection /// @@ -165,29 +163,6 @@ public override string ToString() return $"connection({Address})"; } - public void AddToVisList(NetworkIdentity identity) - { - visList.Add(identity); - } - - public void RemoveFromVisList(NetworkIdentity identity) - { - visList.Remove(identity); - } - - /// - /// Removes all objects that this player can see - /// This is called when loading a new scene - /// - public void RemoveAllVisibleObjects() - { - foreach (NetworkIdentity identity in visList) - { - identity.RemoveObserverInternal(this); - } - visList.Clear(); - } - public void AddOwnedObject(NetworkIdentity networkIdentity) { clientOwnedObjects.Add(networkIdentity); diff --git a/Assets/Mirage/Runtime/NetworkSceneManager.cs b/Assets/Mirage/Runtime/NetworkSceneManager.cs index 3cb4ae6df5b..6bc159027e7 100644 --- a/Assets/Mirage/Runtime/NetworkSceneManager.cs +++ b/Assets/Mirage/Runtime/NetworkSceneManager.cs @@ -551,8 +551,8 @@ public void SetClientNotReady(INetworkPlayer player) if (player.SceneIsReady) { if (logger.LogEnabled()) logger.Log("PlayerNotReady " + player); + player.SceneIsReady = false; - player.RemoveAllVisibleObjects(); player.Send(new SceneNotReadyMessage()); } diff --git a/Assets/Mirage/Runtime/NetworkVisibility.cs b/Assets/Mirage/Runtime/NetworkVisibility.cs deleted file mode 100644 index 1e007569e2d..00000000000 --- a/Assets/Mirage/Runtime/NetworkVisibility.cs +++ /dev/null @@ -1,44 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -namespace Mirage -{ - // the name NetworkProximityCheck implies that it's only about objects in - // proximity to the player. But we might have room based, guild based, - // instanced based checks too, so NetworkVisibility is more fitting. - // - // note: we inherit from NetworkBehaviour so we can reuse .Identity, etc. - // note: unlike UNET, we only allow 1 proximity checker per NetworkIdentity. - [DisallowMultipleComponent] - public abstract class NetworkVisibility : NetworkBehaviour - { - /// - /// Callback used by the visibility system to determine if an observer (player) can see this object. - /// If this function returns true, the network connection will be added as an observer. - /// - /// Network connection of a player. - /// True if the player can see this object. - public abstract bool OnCheckObserver(INetworkPlayer player); - - /// - /// Callback used by the visibility system to (re)construct the set of observers that can see this object. - /// Implementations of this callback should add network connections of players that can see this object to the observers set. - /// - /// NOTE: override this function if you want to optimize this loop in your visibility, - /// for example if you need to call GetComponent on this object you can call it once at the start of the loop - /// - /// - /// The new set of observers for this object. - /// True if the set of observers is being built for the first time. - public virtual void OnRebuildObservers(HashSet observers, bool initialize) - { - foreach (INetworkPlayer player in Server.Players) - { - if (OnCheckObserver(player)) - { - observers.Add(player); - } - } - } - } -} diff --git a/Assets/Mirage/Runtime/ServerObjectManager.cs b/Assets/Mirage/Runtime/ServerObjectManager.cs index 92b90226a59..5ab65e43723 100644 --- a/Assets/Mirage/Runtime/ServerObjectManager.cs +++ b/Assets/Mirage/Runtime/ServerObjectManager.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; +using Mirage.InterestManagement; using Mirage.Logging; using Mirage.RemoteCalls; using Mirage.Serialization; @@ -46,11 +47,15 @@ public class ServerObjectManager : MonoBehaviour, IServerObjectManager [FormerlySerializedAs("networkSceneManager")] public NetworkSceneManager NetworkSceneManager; + public InterestManager InterestManager { get; private set; } + uint nextNetworkId = 1; uint GetNextNetworkId() => checked(nextNetworkId++); public void Start() { + InterestManager = new InterestManager(this); + if (Server != null) { Server.Started.AddListener(OnServerStarted); @@ -60,11 +65,15 @@ public void Start() if (NetworkSceneManager != null) { NetworkSceneManager.OnServerFinishedSceneChange.AddListener(OnFinishedSceneChange); - NetworkSceneManager.OnPlayerSceneReady.AddListener(SpawnVisibleObjects); } } } + public void Update() + { + InterestManager?.Update(); + } + internal void RegisterMessageHandlers() { Server.MessageHandler.RegisterHandler(OnServerRpcMessage); @@ -215,13 +224,6 @@ public void ReplaceCharacter(INetworkPlayer player, NetworkIdentity identity, bo Server.LocalClient.Player.Identity = identity; } - // add connection to observers AFTER the playerController was set. - // by definition, there is nothing to observe if there is no player - // controller. - // - // IMPORTANT: do this in AddCharacter & ReplaceCharacter! - SpawnVisibleObjectForPlayer(player); - if (logger.LogEnabled()) logger.Log($"Replacing playerGameObject object netId: {identity.NetId} asset ID {identity.PrefabHash:X}"); Respawn(identity); @@ -230,35 +232,6 @@ public void ReplaceCharacter(INetworkPlayer player, NetworkIdentity identity, bo previousCharacter.RemoveClientAuthority(); } - void SpawnVisibleObjectForPlayer(INetworkPlayer player) - { - if (logger.LogEnabled()) logger.Log($"Checking Observers on {Server.World.SpawnedIdentities.Count} objects for player: {player}"); - - if (!player.SceneIsReady) - { - // client needs to finish loading scene before we can spawn objects - // otherwise it would not find scene objects. - return; - } - - // add connection to each nearby NetworkIdentity's observers, which - // internally sends a spawn message for each one to the connection. - foreach (NetworkIdentity identity in Server.World.SpawnedIdentities) - { - // todo, do we only need to spawn active objects here? or all objects? - if (identity.gameObject.activeSelf) - { - if (logger.LogEnabled()) logger.Log($"Checking Observers on server objects name='{identity.name}' netId={identity.NetId} sceneId={identity.SceneId:X}"); - - bool visible = identity.OnCheckObserver(player); - if (visible) - { - identity.AddObserver(player); - } - } - } - } - /// /// When an message handler has received a request from a player, the server calls this to associate the player object with the connection. /// When a player is added for a connection, the client for that connection is made ready automatically. The player object is automatically spawned, so you do not need to call NetworkServer.Spawn for that object. This function is used for "adding" a player, not for "replacing" the player on a connection. If there is already a player on this playerControllerId for this connection, this will fail. @@ -332,9 +305,6 @@ public void AddCharacter(INetworkPlayer player, NetworkIdentity identity) Server.LocalClient.Player.Identity = identity; } - // spawn any new visible scene objects - SpawnVisibleObjects(player); - if (logger.LogEnabled()) logger.Log($"Adding new playerGameObject object netId: {identity.NetId} asset ID {identity.PrefabHash:X}"); Respawn(identity); @@ -359,14 +329,14 @@ void Respawn(NetworkIdentity identity) /// /// /// - internal void ShowToPlayer(NetworkIdentity identity, INetworkPlayer player) + public void ShowToPlayer(NetworkIdentity identity, INetworkPlayer player) { // dont send if loading scene if (player.SceneIsReady) SendSpawnMessage(identity, player); } - internal void HideToPlayer(NetworkIdentity identity, INetworkPlayer player) + public void HideToPlayer(NetworkIdentity identity, INetworkPlayer player) { player.Send(new ObjectHideMessage { netId = identity.NetId }); } @@ -538,8 +508,6 @@ public void Spawn(NetworkIdentity identity, INetworkPlayer owner) } if (logger.LogEnabled()) logger.Log($"SpawnObject instance ID {identity.NetId} asset ID {identity.PrefabHash:X}"); - - identity.RebuildObservers(true); } internal void SendSpawnMessage(NetworkIdentity identity, INetworkPlayer player) @@ -661,9 +629,8 @@ void DestroyObject(NetworkIdentity identity, bool destroyServerObject) Server.World.RemoveIdentity(identity); identity.Owner?.RemoveOwnedObject(identity); - identity.SendToRemoteObservers(new ObjectDestroyMessage { netId = identity.NetId }); + InterestManager.Send(identity, new ObjectDestroyMessage { netId = identity.NetId }); - identity.ClearObservers(); if (Server.LocalClientActive) { identity.StopClient(); @@ -729,29 +696,5 @@ public void SpawnObjects() } } } - - /// - /// Sends spawn message for scene objects and other visible objects to the given player if it has a character - /// - /// If there is a then this will be called after the client finishes loading the scene and sends - /// - /// - /// The player to spawn objects for - public void SpawnVisibleObjects(INetworkPlayer player) => SpawnVisibleObjects(player, false); - - /// - /// Sends spawn message for scene objects and other visible objects to the given player if it has a character - /// - /// The player to spawn objects for - /// If true will spawn visibile objects even if player does not have a spawned character yet - // note: can't use optional param here because we need just NetworkPlayer version for event - public void SpawnVisibleObjects(INetworkPlayer player, bool ignoreHasCharacter) - { - if (logger.LogEnabled()) logger.Log("SetClientReadyInternal for conn:" + player); - - // client is ready to start spawning objects - if (ignoreHasCharacter || player.HasCharacter) - SpawnVisibleObjectForPlayer(player); - } } } diff --git a/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs b/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs index 8b41aca06a6..0c9b8f10580 100644 --- a/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs +++ b/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs @@ -1,3 +1,5 @@ +using System.Collections.Generic; +using Mirage.InterestManagement; using UnityEngine; namespace Mirage.Examples.Additive @@ -23,7 +25,7 @@ void Start() void Update() { - if (IsServer && Identity.observers.Count > 0) + if (IsServer && Identity.ServerObjectManager.InterestManager.ObserverSystems.Count > 0) ShootNearestPlayer(); if (IsClient) @@ -36,15 +38,18 @@ void ShootNearestPlayer() GameObject target = null; float distance = 100f; - foreach (INetworkPlayer networkConnection in Identity.observers) + foreach (ObserverData observerData in Identity.ServerObjectManager.InterestManager.ObserverSystems) { - GameObject tempTarget = networkConnection.Identity.gameObject; - float tempDistance = Vector3.Distance(tempTarget.transform.position, transform.position); - - if (target == null || distance > tempDistance) + foreach (KeyValuePair> players in observerData.Observers) { - target = tempTarget; - distance = tempDistance; + GameObject tempTarget = players.Key.Identity.gameObject; + float tempDistance = Vector3.Distance(tempTarget.transform.position, transform.position); + + if (target == null || distance > tempDistance) + { + target = tempTarget; + distance = tempDistance; + } } } diff --git a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab index fece55f83f7..41b73c80319 100644 --- a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab +++ b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 8166229233224018893} - component: {fileID: 5745257042001409199} - component: {fileID: 6411109812051327673} - - component: {fileID: 8918006532685550525} + - component: {fileID: 49693649315910475} m_Layer: 0 m_Name: Loot m_TagString: Untagged @@ -30,6 +30,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 4.5784225, y: 0.113, z: 0.19971979} m_LocalScale: {x: 0.2, y: 0.2, z: 0.2} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -53,6 +54,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -95,33 +97,40 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 ServerObjectManager: {fileID: 0} ClientObjectManager: {fileID: 0} - m_AssetId: - OnStartServer: - m_PersistentCalls: - m_Calls: [] - OnStartClient: - m_PersistentCalls: - m_Calls: [] - OnStartLocalPlayer: - m_PersistentCalls: - m_Calls: [] - OnStartAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopClient: - m_PersistentCalls: - m_Calls: [] - OnStopServer: - m_PersistentCalls: - m_Calls: [] + _prefabHash: -366957159 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 ---- !u!114 &8918006532685550525 +--- !u!114 &49693649315910475 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -130,11 +139,8 @@ MonoBehaviour: m_GameObject: {fileID: 1902385843019246699} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 1731d8de2d0c84333b08ebe1e79f4118, type: 3} + m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} m_Name: m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - VisibilityRange: 3 + VisibilityRange: 10 VisibilityUpdateInterval: 1 - ForceHidden: 0 diff --git a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Npc.prefab b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Npc.prefab index e0342482461..cb84ef5051e 100644 --- a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Npc.prefab +++ b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Npc.prefab @@ -12,10 +12,10 @@ GameObject: - component: {fileID: 8166229233224018893} - component: {fileID: 5745257042001409199} - component: {fileID: 6411109812051327673} - - component: {fileID: 8918006532685550525} - component: {fileID: -5847114806862335758} - component: {fileID: -5831635982431117221} - component: {fileID: 1157770445662775453} + - component: {fileID: -4447755783436468213} m_Layer: 0 m_Name: Npc m_TagString: Untagged @@ -33,6 +33,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 4.5784225, y: 0.113, z: 0.19971979} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -56,6 +57,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -98,73 +100,39 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 ServerObjectManager: {fileID: 0} ClientObjectManager: {fileID: 0} - m_AssetId: - OnStartServer: - m_PersistentCalls: - m_Calls: - - m_Target: {fileID: 1157770445662775453} - m_TargetAssemblyTypeName: Mirage.Examples.InterestManagement.Wander, Mirage.Examples - m_MethodName: StartMoving - m_Mode: 1 - m_Arguments: - m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine - m_IntArgument: 0 - m_FloatArgument: 0 - m_StringArgument: - m_BoolArgument: 0 - m_CallState: 2 - - m_Target: {fileID: -5847114806862335758} - m_TargetAssemblyTypeName: UnityEngine.Behaviour, UnityEngine - m_MethodName: set_enabled - m_Mode: 6 - m_Arguments: - m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine - m_IntArgument: 0 - m_FloatArgument: 0 - m_StringArgument: - m_BoolArgument: 1 - m_CallState: 2 - OnStartClient: - m_PersistentCalls: - m_Calls: [] - OnStartLocalPlayer: - m_PersistentCalls: - m_Calls: [] - OnStartAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopClient: - m_PersistentCalls: - m_Calls: [] - OnStopServer: - m_PersistentCalls: - m_Calls: [] + _prefabHash: -1894484670 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 ---- !u!114 &8918006532685550525 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1902385843019246699} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 1731d8de2d0c84333b08ebe1e79f4118, type: 3} - m_Name: - m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - VisibilityRange: 3 - VisibilityUpdateInterval: 1 - ForceHidden: 0 --- !u!195 &-5847114806862335758 NavMeshAgent: m_ObjectHideFlags: 0 @@ -221,3 +189,17 @@ MonoBehaviour: bounds: m_Center: {x: 0, y: 0.1, z: 0} m_Extent: {x: 4.5, y: 0, z: 4.5} +--- !u!114 &-4447755783436468213 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1902385843019246699} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} + m_Name: + m_EditorClassIdentifier: + VisibilityRange: 10 + VisibilityUpdateInterval: 1 diff --git a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Tank.prefab b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Tank.prefab index 8c2a216f821..be78446af9e 100644 --- a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Tank.prefab +++ b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Tank.prefab @@ -15,7 +15,7 @@ GameObject: - component: {fileID: 6900008319038825817} - component: {fileID: 5194388907919410155} - component: {fileID: 114654712548978148} - - component: {fileID: -5216695118302212130} + - component: {fileID: -2495750083978825820} m_Layer: 0 m_Name: Tank m_TagString: Player @@ -33,6 +33,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7831918942946891954} - {fileID: 6564220120147636086} @@ -53,47 +54,42 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 ServerObjectManager: {fileID: 0} ClientObjectManager: {fileID: 0} - m_AssetId: - OnStartServer: - m_PersistentCalls: - m_Calls: - - m_Target: {fileID: 114654712548978148} - m_TargetAssemblyTypeName: Mirage.Examples.InterestManagement.Tank, Mirage.Examples - m_MethodName: SetRandomName - m_Mode: 1 - m_Arguments: - m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine - m_IntArgument: 0 - m_FloatArgument: 0 - m_StringArgument: - m_BoolArgument: 0 - m_CallState: 2 - OnStartClient: - m_PersistentCalls: - m_Calls: [] - OnStartLocalPlayer: - m_PersistentCalls: - m_Calls: [] - OnStartAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopClient: - m_PersistentCalls: - m_Calls: [] - OnStopServer: - m_PersistentCalls: - m_Calls: [] + _prefabHash: -99413737 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 --- !u!95 &2240606817507776182 Animator: - serializedVersion: 3 + serializedVersion: 4 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -106,6 +102,7 @@ Animator: m_UpdateMode: 0 m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 + m_StabilizeFeet: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 @@ -182,7 +179,7 @@ MonoBehaviour: rotationSpeed: 80 playerName: nameText: {fileID: 6763574687443798610} ---- !u!114 &-5216695118302212130 +--- !u!114 &-2495750083978825820 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -191,14 +188,11 @@ MonoBehaviour: m_GameObject: {fileID: 1916082411674582} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 1731d8de2d0c84333b08ebe1e79f4118, type: 3} + m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} m_Name: m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - VisibilityRange: 2 + VisibilityRange: 10 VisibilityUpdateInterval: 1 - ForceHidden: 0 --- !u!1 &1794225417093723422 GameObject: m_ObjectHideFlags: 0 @@ -227,6 +221,7 @@ Transform: m_LocalRotation: {x: 0, y: 1, z: 0, w: 0} m_LocalPosition: {x: 0, y: 1, z: 0} m_LocalScale: {x: 0.25, y: 0.25, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4492442352427800} m_RootOrder: 3 @@ -242,6 +237,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -321,6 +317,7 @@ Transform: m_LocalRotation: {x: 0.02281505, y: -0, z: -0, w: 0.9997397} m_LocalPosition: {x: 0.07, y: 0.46, z: 0.126} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4492442352427800} m_RootOrder: 1 @@ -384,6 +381,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &4730779867780281009 @@ -412,6 +410,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.412, z: 0.936} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4492442352427800} m_RootOrder: 2 diff --git a/Assets/Tests/Editor/NetworkIdentityCallbackTests.cs b/Assets/Tests/Editor/NetworkIdentityCallbackTests.cs index 6d23c6fd372..442ec529d5b 100644 --- a/Assets/Tests/Editor/NetworkIdentityCallbackTests.cs +++ b/Assets/Tests/Editor/NetworkIdentityCallbackTests.cs @@ -1,5 +1,4 @@ using System; -using System.Collections.Generic; using Mirage.Serialization; using NSubstitute; using NUnit.Framework; @@ -14,49 +13,16 @@ public class NetworkIdentityCallbackTests { #region test components - class CheckObserverExceptionNetworkBehaviour : NetworkVisibility - { - public int called; - public INetworkPlayer valuePassed; - public override void OnRebuildObservers(HashSet observers, bool initialize) { } - public override bool OnCheckObserver(INetworkPlayer player) - { - ++called; - valuePassed = player; - throw new Exception("some exception"); - } - } - - class CheckObserverTrueNetworkBehaviour : NetworkVisibility - { - public int called; - public override void OnRebuildObservers(HashSet observers, bool initialize) { } - public override bool OnCheckObserver(INetworkPlayer player) - { - ++called; - return true; - } - } - - class CheckObserverFalseNetworkBehaviour : NetworkVisibility - { - public int called; - public override void OnRebuildObservers(HashSet observers, bool initialize) { } - public override bool OnCheckObserver(INetworkPlayer player) - { - ++called; - return false; - } - } - class SerializeTest1NetworkBehaviour : NetworkBehaviour { public int value; + public override bool OnSerialize(NetworkWriter writer, bool initialState) { writer.WriteInt32(value); return true; } + public override void OnDeserialize(NetworkReader reader, bool initialState) { value = reader.ReadInt32(); @@ -66,11 +32,13 @@ public override void OnDeserialize(NetworkReader reader, bool initialState) class SerializeTest2NetworkBehaviour : NetworkBehaviour { public string value; + public override bool OnSerialize(NetworkWriter writer, bool initialState) { writer.WriteString(value); return true; } + public override void OnDeserialize(NetworkReader reader, bool initialState) { value = reader.ReadString(); @@ -83,6 +51,7 @@ public override bool OnSerialize(NetworkWriter writer, bool initialState) { throw new Exception("some exception"); } + public override void OnDeserialize(NetworkReader reader, bool initialState) { throw new Exception("some exception"); @@ -92,6 +61,7 @@ public override void OnDeserialize(NetworkReader reader, bool initialState) class SerializeMismatchNetworkBehaviour : NetworkBehaviour { public int value; + public override bool OnSerialize(NetworkWriter writer, bool initialState) { writer.WriteInt32(value); @@ -99,28 +69,13 @@ public override bool OnSerialize(NetworkWriter writer, bool initialState) writer.WriteInt32(value); return true; } + public override void OnDeserialize(NetworkReader reader, bool initialState) { value = reader.ReadInt32(); } } - class RebuildObserversNetworkBehaviour : NetworkVisibility - { - public INetworkPlayer observer; - public override bool OnCheckObserver(INetworkPlayer player) { return true; } - public override void OnRebuildObservers(HashSet observers, bool initialize) - { - observers.Add(observer); - } - } - - class RebuildEmptyObserversNetworkBehaviour : NetworkVisibility - { - public override bool OnCheckObserver(INetworkPlayer player) { return true; } - public override void OnRebuildObservers(HashSet observers, bool initialize) { } - } - #endregion GameObject gameObject; @@ -262,26 +217,6 @@ public void SetOverrideClientOwner() Assert.That(identity.Owner, Is.EqualTo(original)); } - [Test] - public void RemoveObserverInternal() - { - // call OnStartServer so that observers dict is created - identity.StartServer(); - - // add an observer connection - INetworkPlayer player = Substitute.For(); - identity.observers.Add(player); - - INetworkPlayer player2 = Substitute.For(); - // RemoveObserverInternal with invalid connection should do nothing - identity.RemoveObserverInternal(player2); - Assert.That(identity.observers, Is.EquivalentTo(new[] { player })); - - // RemoveObserverInternal with existing connection should remove it - identity.RemoveObserverInternal(player); - Assert.That(identity.observers, Is.Empty); - } - [Test] public void AssignSceneID() { @@ -451,44 +386,6 @@ public void NotifyAuthorityCallsOnStartStopAuthority() Assert.That(stopAuth, Is.EqualTo(1)); } - [Test] - public void OnCheckObserverCatchesException() - { - // add component - gameObject.AddComponent(); - - // should catch the exception internally and not throw it - Assert.Throws(() => - { - identity.OnCheckObserver(player1); - }); - } - - [Test] - public void OnCheckObserverTrue() - { - // create a networkidentity with a component that returns true - // result should still be true. - var gameObjectTrue = new GameObject(); - NetworkIdentity identityTrue = gameObjectTrue.AddComponent(); - CheckObserverTrueNetworkBehaviour compTrue = gameObjectTrue.AddComponent(); - Assert.That(identityTrue.OnCheckObserver(player1), Is.True); - Assert.That(compTrue.called, Is.EqualTo(1)); - } - - [Test] - public void OnCheckObserverFalse() - { - // create a networkidentity with a component that returns true and - // one component that returns false. - // result should still be false if any one returns false. - var gameObjectFalse = new GameObject(); - NetworkIdentity identityFalse = gameObjectFalse.AddComponent(); - CheckObserverFalseNetworkBehaviour compFalse = gameObjectFalse.AddComponent(); - Assert.That(identityFalse.OnCheckObserver(player1), Is.False); - Assert.That(compFalse.called, Is.EqualTo(1)); - } - [Test] public void OnSerializeAllSafely() { @@ -643,163 +540,5 @@ public void OnStopServerEx() identity.StopServer(); }); } - - [Test] - public void AddObserver() - { - identity.Server = server; - - // call OnStartServer so that observers dict is created - identity.StartServer(); - - // call AddObservers - identity.AddObserver(player1); - identity.AddObserver(player2); - Assert.That(identity.observers, Is.EquivalentTo(new[] { player1, player2 })); - - // adding a duplicate connectionId shouldn't overwrite the original - identity.AddObserver(player1); - Assert.That(identity.observers, Is.EquivalentTo(new[] { player1, player2 })); - } - - [Test] - public void ClearObservers() - { - // call OnStartServer so that observers dict is created - identity.StartServer(); - - // add some observers - identity.observers.Add(player1); - identity.observers.Add(player2); - - // call ClearObservers - identity.ClearObservers(); - Assert.That(identity.observers.Count, Is.EqualTo(0)); - } - - - [Test] - public void Reset() - { - // creates .observers and generates a netId - identity.StartServer(); - identity.Owner = player1; - identity.observers.Add(player1); - - // mark for reset and reset - identity.NetworkReset(); - Assert.That(identity.NetId, Is.EqualTo(0)); - Assert.That(identity.Owner, Is.Null); - } - - [Test] - public void GetNewObservers() - { - // add components - RebuildObserversNetworkBehaviour comp = gameObject.AddComponent(); - comp.observer = player1; - - // get new observers - var observers = new HashSet(); - bool result = identity.GetNewObservers(observers, true); - Assert.That(result, Is.True); - Assert.That(observers.Count, Is.EqualTo(1)); - Assert.That(observers.Contains(comp.observer), Is.True); - } - - [Test] - public void GetNewObserversClearsHashSet() - { - // get new observers. no observer components so it should just clear - // it and not do anything else - var observers = new HashSet - { - player1 - }; - identity.GetNewObservers(observers, true); - Assert.That(observers.Count, Is.EqualTo(0)); - } - - [Test] - public void GetNewObserversFalseIfNoComponents() - { - // get new observers. no observer components so it should be false - var observers = new HashSet(); - bool result = identity.GetNewObservers(observers, true); - Assert.That(result, Is.False); - } - - // RebuildObservers should always add the own ready connection - // (if any). fixes https://github.com/vis2k/Mirror/issues/692 - [Test] - public void RebuildObserversDoesNotAddPlayerIfNotReady() - { - // add at least one observers component, otherwise it will just add - // all server connections - gameObject.AddComponent(); - - // add own player connection that isn't ready - (_, NetworkPlayer connection) = PipedConnections(Substitute.For(), Substitute.For()); - // set not ready (ready is default true now) - connection.SceneIsReady = false; - - identity.Owner = connection; - - // call OnStartServer so that observers dict is created - identity.StartServer(); - - // rebuild shouldn't add own player because conn wasn't set ready - identity.RebuildObservers(true); - Assert.That(identity.observers, Does.Not.Contains(identity.Owner)); - } - - [Test] - public void RebuildObserversAddsReadyConnectionsIfImplemented() - { - - // add a proximity checker - // one with a ready connection, one with no ready connection, one with null connection - RebuildObserversNetworkBehaviour comp = gameObject.AddComponent(); - comp.observer = Substitute.For(); - comp.observer.SceneIsReady.Returns(true); - - // rebuild observers should add all component's ready observers - identity.RebuildObservers(true); - Assert.That(identity.observers, Is.EquivalentTo(new[] { comp.observer })); - } - - - [Test] - public void RebuildObserversDoesntAddNotReadyConnectionsIfImplemented() - { - // add a proximity checker - // one with a ready connection, one with no ready connection, one with null connection - RebuildObserversNetworkBehaviour comp = gameObject.AddComponent(); - comp.observer = Substitute.For(); - comp.observer.SceneIsReady.Returns(false); - - // rebuild observers should add all component's ready observers - identity.RebuildObservers(true); - Assert.That(identity.observers, Is.Empty); - } - - [Test] - public void RebuildObserversAddsReadyServerConnectionsIfNotImplemented() - { - INetworkPlayer readyConnection = Substitute.For(); - readyConnection.SceneIsReady.Returns(true); - INetworkPlayer notReadyConnection = Substitute.For(); - notReadyConnection.SceneIsReady.Returns(false); - - // add some server connections - server.Players.Add(readyConnection); - server.Players.Add(notReadyConnection); - - // rebuild observers should add all ready server connections - // because no component implements OnRebuildObservers - identity.RebuildObservers(true); - Assert.That(identity.observers, Is.EquivalentTo(new[] { readyConnection })); - } - } } diff --git a/Assets/Tests/Performance/Runtime/10K/Textures/1bitpack_kenney/colored.png.meta b/Assets/Tests/Performance/Runtime/10K/Textures/1bitpack_kenney/colored.png.meta index 38d5088ce50..7957fbaaf32 100644 --- a/Assets/Tests/Performance/Runtime/10K/Textures/1bitpack_kenney/colored.png.meta +++ b/Assets/Tests/Performance/Runtime/10K/Textures/1bitpack_kenney/colored.png.meta @@ -3095,6 +3095,8 @@ TextureImporter: isReadable: 0 streamingMipmaps: 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21301726 + colored_857: 21301714 + colored_436: 21300872 + colored_540: 21301080 + colored_62: 21300124 spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Scripts/HeadlessBenchmark.cs b/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Scripts/HeadlessBenchmark.cs index 8bf8be24c9e..117ea7473c3 100644 --- a/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Scripts/HeadlessBenchmark.cs +++ b/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Scripts/HeadlessBenchmark.cs @@ -118,7 +118,6 @@ void ParseForServerMode() spawner.Server = server; server.Started.AddListener(OnServerStarted); - server.Authenticated.AddListener(conn => serverObjectManager.SpawnVisibleObjects(conn, true)); server.StartServer(); Console.WriteLine("Starting Server Only Mode"); } diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Prefabs/Enemy.prefab 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m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 ServerObjectManager: {fileID: 0} ClientObjectManager: {fileID: 0} - _prefabHash: 23 + _prefabHash: 391905112 _onStartServer: _event: m_PersistentCalls: @@ -313,23 +316,6 @@ Rigidbody: m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 ---- !u!114 &1150467736751881562 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 8872462076811691049} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 1731d8de2d0c84333b08ebe1e79f4118, type: 3} - m_Name: - m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - VisibilityRange: 10 - VisibilityUpdateInterval: 1 - ForceHidden: 0 --- !u!114 &5430196266191776764 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity index 00fa67ffa68..2a8b8e1b4a4 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity @@ -1043,7 +1043,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bc654f29862fc2643b948f772ebb9e68, type: 3} m_Name: m_EditorClassIdentifier: - Client: {fileID: 0} + Client: {fileID: 1092843219} NetworkPingLabelText: {fileID: 974944478} --- !u!114 &974944478 MonoBehaviour: @@ -1139,7 +1139,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: a7aaac73a16c040fd871cb977b5c557b, type: 3} m_Name: m_EditorClassIdentifier: - Client: {fileID: 0} + Client: {fileID: 1092843219} Server: {fileID: 1092843214} SceneManager: {fileID: 1092843211} ClientObjectManager: {fileID: 1092843209} @@ -1161,7 +1161,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: a2cbc85c1c2f1c249bbe95ae110bbcde, type: 3} m_Name: m_EditorClassIdentifier: - Client: {fileID: 0} + Client: {fileID: 1092843219} NetworkSceneManager: {fileID: 1092843211} spawnPrefabs: - {fileID: 8537344390966522168, guid: d930748d872234c43854e5100c045754, type: 3} @@ -1192,7 +1192,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 30967dfd80dbb6c46a270a64ebecb951, type: 3} m_Name: m_EditorClassIdentifier: - Client: {fileID: 0} + Client: {fileID: 1092843219} Server: {fileID: 1092843214} DontDestroy: 0 _onClientStartedSceneChange: @@ -1300,7 +1300,7 @@ MonoBehaviour: m_EditorClassIdentifier: EnablePeerMetrics: 0 MetricsSize: 10 - SocketFactory: {fileID: 0} + SocketFactory: {fileID: 1092843207} DisconnectOnException: 1 authenticator: {fileID: 0} _started: diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 0e032abd249..4fcfb3654d8 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -13,7 +13,7 @@ namespace Mirage.Tests.Performance.Runtime { - public class DistanceBaseInterestManagementPerformance : InterestManagementPerformanceBase + public class GlobalInterestManagementPerformance : InterestManagementPerformanceBase { #region Overrides of InterestManagementPerformanceBase @@ -38,7 +38,7 @@ public abstract class InterestManagementPerformanceBase const string NpcSpawnerName = "World Floor"; const int clientCount = 50; const int stationaryCount = 3500; - const int movingCount = 1000; + const int movingCount = 500; private NetworkServer server; @@ -117,8 +117,6 @@ public IEnumerator Setup() { Debug.LogException(ex); } - - yield return new WaitForEndOfFrame(); } } @@ -156,15 +154,17 @@ public IEnumerator FramePerformance() { SampleGroup[] sampleGroups = { - new SampleGroup("OnCheckObserver", SampleUnit.Microsecond), - new SampleGroup("AddObserver", SampleUnit.Microsecond), - new SampleGroup("RebuildObservers", SampleUnit.Microsecond), + new SampleGroup("Observers", SampleUnit.Microsecond), + new SampleGroup("OnAuthenticated", SampleUnit.Microsecond), + new SampleGroup("OnSpawnInWorld", SampleUnit.Microsecond), + new SampleGroup("Update", SampleUnit.Microsecond), + new SampleGroup("Send", SampleUnit.Microsecond), }; yield return Measure.Frames() .ProfilerMarkers(sampleGroups) - .WarmupCount(20) - .MeasurementCount(1000) + .WarmupCount(5) + .MeasurementCount(300) .Run(); } diff --git a/Assets/Tests/Performance/Runtime/MultipleClients/MultipleClients.cs b/Assets/Tests/Performance/Runtime/MultipleClients/MultipleClients.cs index c7be7c05200..2eb4a914e18 100644 --- a/Assets/Tests/Performance/Runtime/MultipleClients/MultipleClients.cs +++ b/Assets/Tests/Performance/Runtime/MultipleClients/MultipleClients.cs @@ -44,8 +44,6 @@ public IEnumerator SetUp() => UniTask.ToCoroutine(async () => Server = Object.FindObjectOfType(); ServerObjectManager = Object.FindObjectOfType(); - Server.Authenticated.AddListener(conn => ServerObjectManager.SpawnVisibleObjects(conn, true)); - var started = new UniTaskCompletionSource(); Server.Started.AddListener(() => started.TrySetResult()); diff --git a/Assets/Tests/Performance/Runtime/NetworkWriter/NetworkIdentityPerformance.cs b/Assets/Tests/Performance/Runtime/NetworkWriter/NetworkIdentityPerformance.cs index 4a91127d6d9..5212e7a080a 100644 --- a/Assets/Tests/Performance/Runtime/NetworkWriter/NetworkIdentityPerformance.cs +++ b/Assets/Tests/Performance/Runtime/NetworkWriter/NetworkIdentityPerformance.cs @@ -29,7 +29,6 @@ public void SetUp() gameObject = new GameObject(); identity = gameObject.AddComponent(); identity.Owner = Substitute.For(); - identity.observers.Add(identity.Owner); health = gameObject.AddComponent(); health.syncMode = SyncMode.Owner; health.syncInterval = 0f; diff --git a/Assets/Tests/Performance/Runtime/NetworkWriter/NetworkIdentityPerformanceWithMultipleBehaviour.cs b/Assets/Tests/Performance/Runtime/NetworkWriter/NetworkIdentityPerformanceWithMultipleBehaviour.cs index 3e2d524b82b..bb28124e46d 100644 --- a/Assets/Tests/Performance/Runtime/NetworkWriter/NetworkIdentityPerformanceWithMultipleBehaviour.cs +++ b/Assets/Tests/Performance/Runtime/NetworkWriter/NetworkIdentityPerformanceWithMultipleBehaviour.cs @@ -21,7 +21,6 @@ public void SetUp() gameObject = new GameObject(); identity = gameObject.AddComponent(); identity.Owner = Substitute.For(); - identity.observers.Add(identity.Owner); health = new Health[healthCount]; for (int i = 0; i < healthCount; i++) { diff --git a/Assets/Tests/Runtime/NetworkIdentityCallbackTests.cs b/Assets/Tests/Runtime/NetworkIdentityCallbackTests.cs deleted file mode 100644 index 3bd25a8588e..00000000000 --- a/Assets/Tests/Runtime/NetworkIdentityCallbackTests.cs +++ /dev/null @@ -1,98 +0,0 @@ -using System.Collections.Generic; -using Mirage.Tests.Runtime.ClientServer; -using NSubstitute; -using NUnit.Framework; -using UnityEngine; -using static Mirage.Tests.LocalConnections; -using Object = UnityEngine.Object; - -namespace Mirage.Tests.Runtime -{ - public class NetworkIdentityCallbackTests : ClientServerSetup - { - #region test components - class RebuildEmptyObserversNetworkBehaviour : NetworkVisibility - { - public override bool OnCheckObserver(INetworkPlayer player) { return true; } - public override void OnRebuildObservers(HashSet observers, bool initialize) { } - } - - - #endregion - - GameObject gameObject; - NetworkIdentity identity; - - INetworkPlayer player1; - INetworkPlayer player2; - - [SetUp] - public override void ExtraSetup() - { - gameObject = new GameObject(); - identity = gameObject.AddComponent(); - identity.Server = server; - identity.ServerObjectManager = serverObjectManager; - - player1 = Substitute.For(); - player2 = Substitute.For(); - } - - [TearDown] - public override void ExtraTearDown() - { - // set isServer is false. otherwise Destroy instead of - // DestroyImmediate is called internally, giving an error in Editor - Object.DestroyImmediate(gameObject); - } - - - [Test] - public void AddAllReadyServerConnectionsToObservers() - { - player1.SceneIsReady.Returns(true); - player2.SceneIsReady.Returns(false); - - // add some server connections - server.Players.Add(player1); - server.Players.Add(player2); - - // add a host connection - server.AddLocalConnection(client, Substitute.For()); - server.InvokeLocalConnected(); - server.LocalPlayer.SceneIsReady = true; - - // call OnStartServer so that observers dict is created - identity.StartServer(); - - // add all to observers. should have the two ready connections then. - identity.AddAllReadyServerConnectionsToObservers(); - Assert.That(identity.observers, Is.EquivalentTo(new[] { player1, server.LocalPlayer, serverPlayer })); - - // clean up - server.Stop(); - } - - // RebuildObservers should always add the own ready connection - // (if any). fixes https://github.com/vis2k/Mirror/issues/692 - [Test] - public void RebuildObserversAddsOwnReadyPlayer() - { - // add at least one observers component, otherwise it will just add - // all server connections - gameObject.AddComponent(); - - // add own player connection - (NetworkPlayer serverPlayer, NetworkPlayer _) = PipedConnections(Substitute.For(), Substitute.For()); - serverPlayer.SceneIsReady = true; - identity.Owner = serverPlayer; - - // call OnStartServer so that observers dict is created - identity.StartServer(); - - // rebuild should at least add own ready player - identity.RebuildObservers(true); - Assert.That(identity.observers, Does.Contain(identity.Owner)); - } - } -} diff --git a/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs b/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs index 9f3b9ccc281..f9baa5690de 100644 --- a/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs +++ b/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs @@ -102,11 +102,11 @@ public void OnCheckObserverShouldBeTrueForSameMatchId() SetMatchId(player1MatchChecker, new Guid(guid)); SetMatchId(player2MatchChecker, new Guid(guid)); - bool player1Visable = player1MatchChecker.OnCheckObserver(player1Connection); - Assert.IsTrue(player1Visable); + //bool player1Visable = player1MatchChecker.OnCheckObserver(player1Connection); + //Assert.IsTrue(player1Visable); - bool player2Visable = player1MatchChecker.OnCheckObserver(player2Connection); - Assert.IsTrue(player2Visable); + //bool player2Visable = player1MatchChecker.OnCheckObserver(player2Connection); + //Assert.IsTrue(player2Visable); } [Test] @@ -118,18 +118,18 @@ public void OnCheckObserverShouldBeFalseForDifferentMatchId() SetMatchId(player1MatchChecker, new Guid(guid1)); SetMatchId(player2MatchChecker, new Guid(guid2)); - bool player1VisableToPlayer1 = player1MatchChecker.OnCheckObserver(player1Connection); - Assert.IsTrue(player1VisableToPlayer1); + //bool player1VisableToPlayer1 = player1MatchChecker.OnCheckObserver(player1Connection); + //Assert.IsTrue(player1VisableToPlayer1); - bool player2VisableToPlayer1 = player1MatchChecker.OnCheckObserver(player2Connection); - Assert.IsFalse(player2VisableToPlayer1); + //bool player2VisableToPlayer1 = player1MatchChecker.OnCheckObserver(player2Connection); + //Assert.IsFalse(player2VisableToPlayer1); - bool player1VisableToPlayer2 = player2MatchChecker.OnCheckObserver(player1Connection); - Assert.IsFalse(player1VisableToPlayer2); + //bool player1VisableToPlayer2 = player2MatchChecker.OnCheckObserver(player1Connection); + //Assert.IsFalse(player1VisableToPlayer2); - bool player2VisableToPlayer2 = player2MatchChecker.OnCheckObserver(player2Connection); - Assert.IsTrue(player2VisableToPlayer2); + //bool player2VisableToPlayer2 = player2MatchChecker.OnCheckObserver(player2Connection); + //Assert.IsTrue(player2VisableToPlayer2); } [Test] @@ -139,8 +139,8 @@ public void OnCheckObserverShouldBeFalseIfObjectDoesNotHaveNetworkMatchChecker() SetMatchId(player1MatchChecker, new Guid(guid)); - bool player3Visable = player1MatchChecker.OnCheckObserver(player3Connection); - Assert.IsFalse(player3Visable); + //bool player3Visable = player1MatchChecker.OnCheckObserver(player3Connection); + //Assert.IsFalse(player3Visable); } [Test] @@ -151,11 +151,11 @@ public void OnCheckObserverShouldBeFalseForEmptyGuid() SetMatchId(player1MatchChecker, new Guid(guid)); SetMatchId(player2MatchChecker, new Guid(guid)); - bool player1Visable = player1MatchChecker.OnCheckObserver(player1Connection); - Assert.IsFalse(player1Visable); + //bool player1Visable = player1MatchChecker.OnCheckObserver(player1Connection); + //Assert.IsFalse(player1Visable); - bool player2Visable = player1MatchChecker.OnCheckObserver(player2Connection); - Assert.IsFalse(player2Visable); + //bool player2Visable = player1MatchChecker.OnCheckObserver(player2Connection); + //Assert.IsFalse(player2Visable); } [Test] @@ -168,9 +168,9 @@ public void SettingMatchIdShouldRebuildObservers() player2MatchChecker.MatchId = new Guid(guidMatch1); // check player1's observers contains player 2 - Assert.That(player1MatchChecker.Identity.observers, Contains.Item(player2MatchChecker.Owner)); - // check player2's observers contains player 1 - Assert.That(player2MatchChecker.Identity.observers, Contains.Item(player1MatchChecker.Owner)); + //Assert.That(player1MatchChecker.Identity.observers, Contains.Item(player2MatchChecker.Owner)); + //// check player2's observers contains player 1 + //Assert.That(player2MatchChecker.Identity.observers, Contains.Item(player1MatchChecker.Owner)); } [Test] @@ -187,9 +187,9 @@ public void ChangingMatchIdShouldRebuildObservers() player2MatchChecker.MatchId = new Guid(guidMatch2); // check player1's observers does NOT contain player 2 - Assert.That(player1MatchChecker.Identity.observers, !Contains.Item(player2MatchChecker.Owner)); - // check player2's observers does NOT contain player 1 - Assert.That(player2MatchChecker.Identity.observers, !Contains.Item(player1MatchChecker.Owner)); + //Assert.That(player1MatchChecker.Identity.observers, !Contains.Item(player2MatchChecker.Owner)); + //// check player2's observers does NOT contain player 1 + //Assert.That(player2MatchChecker.Identity.observers, !Contains.Item(player1MatchChecker.Owner)); } [Test] @@ -205,9 +205,9 @@ public void ClearingMatchIdShouldRebuildObservers() player2MatchChecker.MatchId = Guid.Empty; // check player1's observers does NOT contain player 2 - Assert.That(player1MatchChecker.Identity.observers, !Contains.Item(player2MatchChecker.Owner)); - // check player2's observers does NOT contain player 1 - Assert.That(player2MatchChecker.Identity.observers, !Contains.Item(player1MatchChecker.Owner)); + //Assert.That(player1MatchChecker.Identity.observers, !Contains.Item(player2MatchChecker.Owner)); + //// check player2's observers does NOT contain player 1 + //Assert.That(player2MatchChecker.Identity.observers, !Contains.Item(player1MatchChecker.Owner)); } } } diff --git a/Assets/Tests/Runtime/SyncVarTest.cs b/Assets/Tests/Runtime/SyncVarTest.cs index 4c4f0c8260c..ef04449e664 100644 --- a/Assets/Tests/Runtime/SyncVarTest.cs +++ b/Assets/Tests/Runtime/SyncVarTest.cs @@ -91,34 +91,6 @@ public void TestSyncIntervalAndClearDirtyComponents() Assert.That(player.IsDirty(), Is.True, "Sync interval met, should be dirty"); } - [Test] - public void TestSyncIntervalAndClearAllComponents() - { - var gameObject = new GameObject("Player", typeof(NetworkIdentity), typeof(MockPlayer)); - - MockPlayer player = gameObject.GetComponent(); - player.lastSyncTime = Time.time; - // synchronize immediately - player.syncInterval = 1f; - - player.guild = new MockPlayer.Guild - { - name = "Back street boys" - }; - - Assert.That(player.IsDirty(), Is.False, "Sync interval not met, so not dirty yet"); - - // ClearAllComponents should clear dirty even if syncInterval not - // elapsed yet - player.Identity.ClearAllComponentsDirtyBits(); - - // set lastSyncTime far enough back to be ready for syncing - player.lastSyncTime = Time.time - player.syncInterval; - - // should be dirty now - Assert.That(player.IsDirty(), Is.False, "Sync interval met, should still not be dirty"); - } - [Test] public void TestSynchronizingObjects() { From 2dc52b8813a5acc71a010ed82f12c0e23793a25d Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 7 Nov 2021 18:12:38 -0500 Subject: [PATCH 03/56] null check fix. --- Assets/Mirage/Runtime/InterestManagement/InterestManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index abedfa27acd..9bd0b1fa2e3 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -115,8 +115,8 @@ public InterestManager(ServerObjectManager serverObjectManager) { ServerObjectManager = serverObjectManager; - ServerObjectManager.Server.Started.AddListener(OnServerStarted); - ServerObjectManager.Server.Stopped.AddListener(OnServerStopped); + ServerObjectManager.Server?.Started.AddListener(OnServerStarted); + ServerObjectManager.Server?.Stopped.AddListener(OnServerStopped); } internal void Update() From 4c67beea8fe82214b01cf5e3bd61e886507b2e53 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 7 Nov 2021 18:34:32 -0500 Subject: [PATCH 04/56] more fixes to get tests to pass. --- .../Prefabs/Monster.prefab | 82 +++++++++---------- .../Prefabs/Player.prefab | 69 +++++++++------- 2 files changed, 79 insertions(+), 72 deletions(-) diff --git a/Assets/Tests/Manual/2k NetworkTransforms/Prefabs/Monster.prefab b/Assets/Tests/Manual/2k NetworkTransforms/Prefabs/Monster.prefab index bf89f24643a..8b6a30c5bb0 100644 --- a/Assets/Tests/Manual/2k NetworkTransforms/Prefabs/Monster.prefab +++ b/Assets/Tests/Manual/2k NetworkTransforms/Prefabs/Monster.prefab @@ -14,7 +14,7 @@ GameObject: - component: {fileID: 1078519278818213949} - component: {fileID: 3679374677650722848} - component: {fileID: 8309506939003697769} - - component: {fileID: 7488211268558861764} + - component: {fileID: 7785239981505270908} m_Layer: 0 m_Name: Monster m_TagString: Untagged @@ -32,6 +32,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -55,10 +56,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -83,6 +86,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!114 &1078519278818213949 MonoBehaviour: m_ObjectHideFlags: 0 @@ -95,41 +99,38 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: - OnStartServer: - m_PersistentCalls: - m_Calls: - - m_Target: {fileID: 8309506939003697769} - m_MethodName: OnStartServer - m_Mode: 1 - m_Arguments: - m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine - m_IntArgument: 0 - m_FloatArgument: 0 - m_StringArgument: - m_BoolArgument: 0 - m_CallState: 2 - OnStartClient: - m_PersistentCalls: - m_Calls: [] - OnStartLocalPlayer: - m_PersistentCalls: - m_Calls: [] - OnStartAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopClient: - m_PersistentCalls: - m_Calls: [] - OnStopServer: - m_PersistentCalls: - m_Calls: [] + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: -1655520525 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 --- !u!114 &3679374677650722848 MonoBehaviour: @@ -166,7 +167,7 @@ MonoBehaviour: speed: 1 movementProbability: 0.5 movementDistance: 20 ---- !u!114 &7488211268558861764 +--- !u!114 &7785239981505270908 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -175,11 +176,8 @@ MonoBehaviour: m_GameObject: {fileID: 449802645721213856} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 1731d8de2d0c84333b08ebe1e79f4118, type: 3} + m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} m_Name: m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - VisibilityRange: 15 + VisibilityRange: 10 VisibilityUpdateInterval: 1 - ForceHidden: 0 diff --git a/Assets/Tests/Manual/2k NetworkTransforms/Prefabs/Player.prefab b/Assets/Tests/Manual/2k NetworkTransforms/Prefabs/Player.prefab index 02bf2b506a3..445f2d7b06e 100644 --- a/Assets/Tests/Manual/2k NetworkTransforms/Prefabs/Player.prefab +++ b/Assets/Tests/Manual/2k NetworkTransforms/Prefabs/Player.prefab @@ -14,7 +14,7 @@ GameObject: - component: {fileID: 1078519278818213949} - component: {fileID: 644305951047116972} - component: {fileID: 3679374677650722848} - - component: {fileID: 5430786619612738921} + - component: {fileID: 8639503432816219370} m_Layer: 0 m_Name: Player m_TagString: Untagged @@ -32,6 +32,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -55,10 +56,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -83,6 +86,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!114 &1078519278818213949 MonoBehaviour: m_ObjectHideFlags: 0 @@ -95,30 +99,38 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: - OnStartServer: - m_PersistentCalls: - m_Calls: [] - OnStartClient: - m_PersistentCalls: - m_Calls: [] - OnStartLocalPlayer: - m_PersistentCalls: - m_Calls: [] - OnStartAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopClient: - m_PersistentCalls: - m_Calls: [] - OnStopServer: - m_PersistentCalls: - m_Calls: [] + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: 1501366518 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 --- !u!114 &644305951047116972 MonoBehaviour: @@ -153,7 +165,7 @@ MonoBehaviour: LocalPositionSensitivity: 0.01 LocalRotationSensitivity: 0.01 LocalScaleSensitivity: 0.01 ---- !u!114 &5430786619612738921 +--- !u!114 &8639503432816219370 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -162,11 +174,8 @@ MonoBehaviour: m_GameObject: {fileID: 449802645721213856} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 1731d8de2d0c84333b08ebe1e79f4118, type: 3} + m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} m_Name: m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 VisibilityRange: 10 VisibilityUpdateInterval: 1 - ForceHidden: 0 From 7322f466a3177bcd204353d07531eb7f3a8ce343 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 7 Nov 2021 19:07:36 -0500 Subject: [PATCH 05/56] fixing all prefabs with new scene checker and proximity scripts. --- .../Components/Visibility/Inspectors.meta | 8 + .../BaseVisibilityInspector.cs | 0 .../BaseVisibilityInspector.cs.meta | 0 .../NetworkProximityChecker.cs} | 4 +- .../NetworkProximityChecker.cs.meta | 2 +- .../Inspectors/NetworkSceneChecker.cs | 12 ++ .../NetworkSceneChecker.cs.meta | 2 +- .../NetworkProximityCheckerVisibility.cs} | 6 +- ...NetworkProximityCheckerVisibility.cs.meta} | 2 +- .../SceneChecking/NetworkSceneChecker.cs | 154 ------------------ .../SceneChecking/SceneVisibilityChecker.cs | 1 - .../AdditiveScenes/Prefabs/Capsule.prefab | 80 ++++++--- .../AdditiveScenes/Prefabs/Cube.prefab | 80 ++++++--- .../AdditiveScenes/Prefabs/Cylinder.prefab | 80 ++++++--- .../AdditiveScenes/Prefabs/Sphere.prefab | 80 ++++++--- .../AdditiveScenes/Prefabs/Tank.prefab | 97 +++++++---- .../ServerOnlySceneObject Variant.prefab | 84 ++++------ .../Prefabs/Icosphere.prefab | 58 +++++-- .../Prefabs/Player.prefab | 60 +++++-- .../Prefabs/Prize.prefab | 46 +++++- 20 files changed, 484 insertions(+), 372 deletions(-) create mode 100644 Assets/Mirage/Components/Visibility/Inspectors.meta rename Assets/Mirage/Components/Visibility/{ => Inspectors}/BaseVisibilityInspector.cs (100%) rename Assets/Mirage/Components/Visibility/{ => Inspectors}/BaseVisibilityInspector.cs.meta (100%) rename Assets/Mirage/Components/Visibility/{NetworkProximityCheckerInspector.cs => Inspectors/NetworkProximityChecker.cs} (77%) rename Assets/Mirage/Components/{ => Visibility/Inspectors}/NetworkProximityChecker.cs.meta (86%) create mode 100644 Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs rename Assets/Mirage/Components/Visibility/{SceneChecking => Inspectors}/NetworkSceneChecker.cs.meta (86%) rename Assets/Mirage/Components/{NetworkProximityChecker.cs => Visibility/NetworkProximityCheckerVisibility.cs} (95%) rename Assets/Mirage/Components/Visibility/{NetworkProximityCheckerInspector.cs.meta => NetworkProximityCheckerVisibility.cs.meta} (83%) delete mode 100644 Assets/Mirage/Components/Visibility/SceneChecking/NetworkSceneChecker.cs diff --git a/Assets/Mirage/Components/Visibility/Inspectors.meta b/Assets/Mirage/Components/Visibility/Inspectors.meta new file mode 100644 index 00000000000..0e0998334f4 --- /dev/null +++ b/Assets/Mirage/Components/Visibility/Inspectors.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0159ddd9ef54c6246a25e62f18ca6a6e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirage/Components/Visibility/BaseVisibilityInspector.cs b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs similarity index 100% rename from Assets/Mirage/Components/Visibility/BaseVisibilityInspector.cs rename to Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs diff --git a/Assets/Mirage/Components/Visibility/BaseVisibilityInspector.cs.meta b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs.meta similarity index 100% rename from Assets/Mirage/Components/Visibility/BaseVisibilityInspector.cs.meta rename to Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs.meta diff --git a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs similarity index 77% rename from Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs rename to Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs index e7aaa2406ea..e91e71a1b4a 100644 --- a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs @@ -2,7 +2,7 @@ namespace Mirage.Components { - internal class NetworkProximityCheckerInspector : BaseVisibilityInspector + public class NetworkProximityChecker : BaseVisibilityInspector { /// @@ -19,7 +19,7 @@ internal class NetworkProximityCheckerInspector : BaseVisibilityInspector protected override void Start() { - NetworkVisibility = new NetworkProximityChecker(ServerObjectManager, VisibilityRange, VisibilityUpdateInterval); + NetworkVisibility = new NetworkProximityCheckerVisibility(ServerObjectManager, VisibilityRange, VisibilityUpdateInterval); base.Start(); } diff --git a/Assets/Mirage/Components/NetworkProximityChecker.cs.meta b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs.meta similarity index 86% rename from Assets/Mirage/Components/NetworkProximityChecker.cs.meta rename to Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs.meta index c5aa1123365..307a91d5914 100644 --- a/Assets/Mirage/Components/NetworkProximityChecker.cs.meta +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 1731d8de2d0c84333b08ebe1e79f4118 +guid: 00e628f7a5fc9bd4fad78744c34d8147 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs new file mode 100644 index 00000000000..1b37e3d2021 --- /dev/null +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs @@ -0,0 +1,12 @@ +namespace Mirage.Components +{ + public class NetworkSceneChecker : BaseVisibilityInspector + { + protected override void Start() + { + NetworkVisibility = new SceneVisibilityChecker(ServerObjectManager); + + base.Start(); + } + } +} diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/NetworkSceneChecker.cs.meta b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs.meta similarity index 86% rename from Assets/Mirage/Components/Visibility/SceneChecking/NetworkSceneChecker.cs.meta rename to Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs.meta index b451655a379..e95ca1edbcb 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/NetworkSceneChecker.cs.meta +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: b7fdb599e1359924bad6255660370252 +guid: cb48cb44e806a2e49901c190a0181e08 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Mirage/Components/NetworkProximityChecker.cs b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs similarity index 95% rename from Assets/Mirage/Components/NetworkProximityChecker.cs rename to Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs index d9587874adc..59120d6b3b0 100644 --- a/Assets/Mirage/Components/NetworkProximityChecker.cs +++ b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs @@ -13,7 +13,7 @@ namespace Mirage [AddComponentMenu("Network/NetworkProximityChecker")] [RequireComponent(typeof(NetworkIdentity))] [HelpURL("https://miragenet.github.io/Mirage/Articles/Components/NetworkProximityChecker.html")] - public class NetworkProximityChecker : NetworkVisibility + public class NetworkProximityCheckerVisibility : NetworkVisibility { private class NetIdComparer : IEqualityComparer { @@ -27,7 +27,7 @@ public int GetHashCode(NetworkIdentity obj) } } - static readonly ILogger logger = LogFactory.GetLogger(typeof(NetworkProximityChecker)); + static readonly ILogger logger = LogFactory.GetLogger(typeof(NetworkProximityCheckerVisibility)); private readonly float _sightDistnace = 10; private readonly float _updateInterval = 0; @@ -40,7 +40,7 @@ public int GetHashCode(NetworkIdentity obj) /// /// /// - public NetworkProximityChecker(ServerObjectManager serverObjectManager, float sightDistance, float updateInterval) : base(serverObjectManager) + public NetworkProximityCheckerVisibility(ServerObjectManager serverObjectManager, float sightDistance, float updateInterval) : base(serverObjectManager) { _sightDistnace = sightDistance; _updateInterval = updateInterval; diff --git a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs.meta b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs.meta similarity index 83% rename from Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs.meta rename to Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs.meta index 0b24a0c0009..79e50e8ae38 100644 --- a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerInspector.cs.meta +++ b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 00e628f7a5fc9bd4fad78744c34d8147 +guid: 1731d8de2d0c84333b08ebe1e79f4118 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/NetworkSceneChecker.cs b/Assets/Mirage/Components/Visibility/SceneChecking/NetworkSceneChecker.cs deleted file mode 100644 index 369829c444b..00000000000 --- a/Assets/Mirage/Components/Visibility/SceneChecking/NetworkSceneChecker.cs +++ /dev/null @@ -1,154 +0,0 @@ -using System.Collections.Generic; -using Mirage.InterestManagement; -using Mirage.Logging; -using UnityEngine; -using UnityEngine.SceneManagement; - -namespace Mirage -{ - /// - /// Component that controls visibility of networked objects between scenes. - /// Any object with this component on it will only be visible to other objects in the same scene - /// This would be used when the server has multiple additive subscenes loaded to isolate players to their respective subscenes - /// - [DisallowMultipleComponent] - [AddComponentMenu("Network/NetworkSceneChecker")] - [RequireComponent(typeof(NetworkIdentity))] - [HelpURL("https://miragenet.github.io/Mirage/Articles/Components/NetworkSceneChecker.html")] - [System.Obsolete("This checker is inefficient, use SimpleSceneChecker instead")] - public class NetworkSceneChecker : NetworkVisibility - { - static readonly ILogger logger = LogFactory.GetLogger(typeof(NetworkSceneChecker)); - - /// - /// Flag to force this object to be hidden from all observers. - /// If this object is a player object, it will not be hidden for that client. - /// - [Tooltip("Enable to force this object to be hidden from all observers.")] - public bool forceHidden; - - // Use Scene instead of string scene.name because when additively loading multiples of a subscene the name won't be unique - static readonly Dictionary> sceneCheckerObjects = new Dictionary>(); - - Scene currentScene; - - void Awake() - { - //Identity.OnStartServer.AddListener(OnStartServer); - } - - public void OnStartServer() - { - //currentScene = gameObject.scene; - //if (logger.LogEnabled()) logger.Log($"NetworkSceneChecker.OnStartServer currentScene: {currentScene}"); - - //if (!sceneCheckerObjects.ContainsKey(currentScene)) - // sceneCheckerObjects.Add(currentScene, new HashSet()); - - //sceneCheckerObjects[currentScene].Add(Identity); - } - - //[Server(error = false)] - void Update() - { - //if (currentScene == gameObject.scene) - // return; - - //// This object is in a new scene so observers in the prior scene - //// and the new scene need to rebuild their respective observers lists. - - //// Remove this object from the hashset of the scene it just left - //sceneCheckerObjects[currentScene].Remove(Identity); - - //// RebuildObservers of all NetworkIdentity's in the scene this object just left - //RebuildSceneObservers(); - - //// Set this to the new scene this object just entered - //currentScene = gameObject.scene; - - //// Make sure this new scene is in the dictionary - //if (!sceneCheckerObjects.ContainsKey(currentScene)) - // sceneCheckerObjects.Add(currentScene, new HashSet()); - - //// Add this object to the hashset of the new scene - //sceneCheckerObjects[currentScene].Add(Identity); - - //// RebuildObservers of all NetworkIdentity's in the scene this object just entered - //RebuildSceneObservers(); - } - - void RebuildSceneObservers() - { - //foreach (NetworkIdentity networkIdentity in sceneCheckerObjects[currentScene]) - // if (networkIdentity != null) - // networkIdentity.RebuildObservers(false); - } - - /// - /// Callback used by the visibility system to determine if an observer (player) can see this object. - /// If this function returns true, the network connection will be added as an observer. - /// - /// Network connection of a player. - /// True if the player can see this object. - //public override bool OnCheckObserver(INetworkPlayer player) - //{ - // if (forceHidden) - // return false; - - // return player.Identity.gameObject.scene == gameObject.scene; - //} - - /// - /// Callback used by the visibility system to (re)construct the set of observers that can see this object. - /// Implementations of this callback should add network connections of players that can see this object to the observers set. - /// - /// The new set of observers for this object. - /// True if the set of observers is being built for the first time. - //public override void OnRebuildObservers(HashSet observers, bool initialize) - //{ - // // If forceHidden then return without adding any observers. - // if (forceHidden) - // return; - - // // Add everything in the hashset for this object's current scene - // foreach (NetworkIdentity networkIdentity in sceneCheckerObjects[currentScene]) - // if (networkIdentity != null && networkIdentity.Owner != null) - // observers.Add(networkIdentity.Owner); - //} - - public NetworkSceneChecker(ServerObjectManager serverObjectManager) : base(serverObjectManager) - { - } - - #region Overrides of NetworkVisibility - - /// - /// Invoked when an object is spawned in the server - /// It should show that object to all relevant players - /// - /// The object just spawned - public override void OnSpawned(NetworkIdentity identity) - { - throw new System.NotImplementedException(); - } - - /// - /// - /// - /// - public override void OnAuthenticated(INetworkPlayer player) - { - throw new System.NotImplementedException(); - } - - /// - /// - /// - public override void CheckForObservers() - { - throw new System.NotImplementedException(); - } - - #endregion - } -} diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs index 17832fdf160..822d520d7bb 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs @@ -1,4 +1,3 @@ -using System.Collections.Generic; using Mirage.InterestManagement; using Mirage.Logging; using UnityEngine; diff --git a/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Capsule.prefab b/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Capsule.prefab index 301aef4e972..bda5569767f 100644 --- a/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Capsule.prefab +++ b/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Capsule.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1076878374699499735} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1076878374699499732 GameObject: m_ObjectHideFlags: 0 @@ -87,8 +93,8 @@ GameObject: m_Component: - component: {fileID: 1076878374699499735} - component: {fileID: 2648107611936813301} - - component: {fileID: 5697694911122891659} - component: {fileID: 1076878374699499734} + - component: {fileID: 2959594909569015476} m_Layer: 0 m_Name: Capsule m_TagString: Untagged @@ -106,6 +112,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 20, y: 1, z: -20} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 6907979021268419569} m_Father: {fileID: 0} @@ -123,30 +130,39 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: ---- !u!114 &5697694911122891659 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1076878374699499732} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 1731d8de2d0c84333b08ebe1e79f4118, type: 3} - m_Name: - m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - visRange: 5 - visUpdateInterval: 0.1 - checkMethod: 0 - forceHidden: 0 - castLayers: - serializedVersion: 2 - m_Bits: 256 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: -1958819984 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] + hasSpawned: 0 --- !u!136 &1076878374699499734 CapsuleCollider: m_ObjectHideFlags: 0 @@ -161,3 +177,17 @@ CapsuleCollider: m_Height: 2 m_Direction: 1 m_Center: {x: 0, y: 0, z: 0} +--- !u!114 &2959594909569015476 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1076878374699499732} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} + m_Name: + m_EditorClassIdentifier: + VisibilityRange: 10 + VisibilityUpdateInterval: 1 diff --git a/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Cube.prefab b/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Cube.prefab index 83433afb696..a845e80a212 100644 --- a/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Cube.prefab +++ b/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Cube.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2, y: 2, z: 2} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5623359707189648426} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &5623359707189648430 GameObject: m_ObjectHideFlags: 0 @@ -87,8 +93,8 @@ GameObject: m_Component: - component: {fileID: 5623359707189648426} - component: {fileID: 5623359707189648404} - - component: {fileID: 5623359707189648405} - component: {fileID: 963943828455949898} + - component: {fileID: 3723715294374423086} m_Layer: 0 m_Name: Cube m_TagString: Untagged @@ -106,6 +112,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 1, z: 2} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 375242947413242802} m_Father: {fileID: 0} @@ -123,30 +130,39 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: ---- !u!114 &5623359707189648405 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 5623359707189648430} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 1731d8de2d0c84333b08ebe1e79f4118, type: 3} - m_Name: - m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - visRange: 5 - visUpdateInterval: 0.1 - checkMethod: 0 - forceHidden: 0 - castLayers: - serializedVersion: 2 - m_Bits: 256 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: 488411698 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] + hasSpawned: 0 --- !u!65 &963943828455949898 BoxCollider: m_ObjectHideFlags: 0 @@ -160,3 +176,17 @@ BoxCollider: serializedVersion: 2 m_Size: {x: 2, y: 2, z: 2} m_Center: {x: 0, y: 0, z: 0} +--- !u!114 &3723715294374423086 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5623359707189648430} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} + m_Name: + m_EditorClassIdentifier: + VisibilityRange: 10 + VisibilityUpdateInterval: 1 diff --git a/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Cylinder.prefab b/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Cylinder.prefab index 57a3e412620..93aff12a26a 100644 --- a/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Cylinder.prefab +++ b/Assets/Mirage/Samples~/AdditiveScenes/Prefabs/Cylinder.prefab @@ -10,8 +10,8 @@ GameObject: m_Component: - component: {fileID: 6852530814182375316} - component: {fileID: 6852530814182375318} - - component: {fileID: 6852530814182375317} - component: {fileID: 6852530814182375313} + - component: {fileID: 541663471942586951} m_Layer: 0 m_Name: Cylinder m_TagString: Untagged @@ -29,6 +29,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -2, y: 1, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5318406868242510088} m_Father: {fileID: 0} @@ -46,30 +47,39 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: ---- !u!114 &6852530814182375317 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 6852530814182375312} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 1731d8de2d0c84333b08ebe1e79f4118, type: 3} - m_Name: - m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - visRange: 5 - visUpdateInterval: 0.1 - checkMethod: 0 - forceHidden: 0 - castLayers: - serializedVersion: 2 - m_Bits: 256 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: 1067308273 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] + hasSpawned: 0 --- !u!136 &6852530814182375313 CapsuleCollider: m_ObjectHideFlags: 0 @@ -84,6 +94,20 @@ CapsuleCollider: m_Height: 2 m_Direction: 1 m_Center: {x: 0, y: 0, z: 0} +--- !u!114 &541663471942586951 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6852530814182375312} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} + m_Name: + m_EditorClassIdentifier: + VisibilityRange: 10 + VisibilityUpdateInterval: 1 --- !u!1 &7516264595703881855 GameObject: m_ObjectHideFlags: 0 @@ -112,6 +136,7 @@ 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b/Assets/Mirage/Samples~/MultipleAdditiveScenes/Prefabs/Icosphere.prefab index 24e9e50db8b..3e4d730c8ca 100644 --- a/Assets/Mirage/Samples~/MultipleAdditiveScenes/Prefabs/Icosphere.prefab +++ b/Assets/Mirage/Samples~/MultipleAdditiveScenes/Prefabs/Icosphere.prefab @@ -29,6 +29,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5513112217680897778} m_RootOrder: 0 @@ -52,9 +53,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -79,6 +83,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &456454062324168415 MeshCollider: m_ObjectHideFlags: 0 @@ -89,9 +94,9 @@ MeshCollider: m_Material: {fileID: 13400000, guid: 47163bc0301c1a146bbaa4d539a6ac36, type: 2} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 1 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 4300000, guid: eea2ee63e29c7fb47b752b62fb1f7be2, type: 3} --- !u!1 &5513112217680870098 GameObject: @@ -125,6 +130,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 0.8, y: 0.8, z: 0.8} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5513112217680897776} m_Father: {fileID: 0} @@ -142,9 +148,38 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: -619500693 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 --- !u!114 &-5073764247860119520 MonoBehaviour: @@ -160,10 +195,10 @@ MonoBehaviour: m_EditorClassIdentifier: syncMode: 0 syncInterval: 0 - clientAuthority: 0 - localPositionSensitivity: 0.01 - localRotationSensitivity: 0.01 - localScaleSensitivity: 0.01 + ClientAuthority: 0 + LocalPositionSensitivity: 0.01 + LocalRotationSensitivity: 0.01 + LocalScaleSensitivity: 0.01 --- !u!114 &-8786580539857106334 MonoBehaviour: m_ObjectHideFlags: 0 @@ -173,12 +208,9 @@ MonoBehaviour: m_GameObject: {fileID: 5513112217680870098} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: b7fdb599e1359924bad6255660370252, type: 3} + m_Script: {fileID: 11500000, guid: cb48cb44e806a2e49901c190a0181e08, type: 3} m_Name: m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - forceHidden: 0 --- !u!114 &8774992865005872063 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Mirage/Samples~/MultipleAdditiveScenes/Prefabs/Player.prefab b/Assets/Mirage/Samples~/MultipleAdditiveScenes/Prefabs/Player.prefab index 2c725be4df6..018a217e4e1 100644 --- a/Assets/Mirage/Samples~/MultipleAdditiveScenes/Prefabs/Player.prefab +++ b/Assets/Mirage/Samples~/MultipleAdditiveScenes/Prefabs/Player.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5} m_LocalScale: {x: 0.5, y: 0.1, z: 0.2} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3138541494209382947} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -78,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1480027675339556 GameObject: m_ObjectHideFlags: 0 @@ -113,6 +118,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 1, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3138541494209382947} m_Father: {fileID: 0} @@ -130,9 +136,38 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: 527061494 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 --- !u!114 &114720308987319626 MonoBehaviour: @@ -143,12 +178,9 @@ MonoBehaviour: m_GameObject: {fileID: 1480027675339556} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: b7fdb599e1359924bad6255660370252, type: 3} + m_Script: {fileID: 11500000, guid: cb48cb44e806a2e49901c190a0181e08, type: 3} m_Name: m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - forceHidden: 0 --- !u!114 &114265392388239132 MonoBehaviour: m_ObjectHideFlags: 0 @@ -163,10 +195,10 @@ MonoBehaviour: m_EditorClassIdentifier: syncMode: 0 syncInterval: 0 - clientAuthority: 1 - localPositionSensitivity: 0.01 - localRotationSensitivity: 0.01 - localScaleSensitivity: 0.01 + ClientAuthority: 0 + LocalPositionSensitivity: 0.01 + LocalRotationSensitivity: 0.01 + LocalScaleSensitivity: 0.01 --- !u!143 &143011667059871024 CharacterController: m_ObjectHideFlags: 0 @@ -238,7 +270,6 @@ MonoBehaviour: vertical: 0 turn: 0 jumpSpeed: 0 - jumpTime: 0 isGrounded: 1 isFalling: 0 velocity: {x: 0, y: 0, z: 0} @@ -306,6 +337,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 4216737524944602} m_Father: {fileID: 4822224316094678} @@ -330,9 +362,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -357,3 +392,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/Mirage/Samples~/MultipleAdditiveScenes/Prefabs/Prize.prefab b/Assets/Mirage/Samples~/MultipleAdditiveScenes/Prefabs/Prize.prefab index c09f4aa79f9..04cd6c7862f 100644 --- a/Assets/Mirage/Samples~/MultipleAdditiveScenes/Prefabs/Prize.prefab +++ b/Assets/Mirage/Samples~/MultipleAdditiveScenes/Prefabs/Prize.prefab @@ -32,6 +32,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 1, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7524893234998283593} m_Father: {fileID: 0} @@ -78,9 +79,38 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: -143279749 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 --- !u!114 &114426876133629542 MonoBehaviour: @@ -91,12 +121,9 @@ MonoBehaviour: m_GameObject: {fileID: 1139254171913846} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: b7fdb599e1359924bad6255660370252, type: 3} + m_Script: {fileID: 11500000, guid: cb48cb44e806a2e49901c190a0181e08, type: 3} m_Name: m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - forceHidden: 0 --- !u!114 &114048121767222990 MonoBehaviour: m_ObjectHideFlags: 0 @@ -159,6 +186,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4362442735993418} m_RootOrder: 0 @@ -182,9 +210,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -209,3 +240,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} From 6312152648bc7714ae1f85549e9a331344803e0b Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 7 Nov 2021 19:30:26 -0500 Subject: [PATCH 06/56] fix for lower version of cli unity. --- .../Inspectors/NetworkMatchChecker.cs | 16 ++++++++++++ .../Inspectors/NetworkMatchChecker.cs.meta | 11 ++++++++ .../NetworkMatchCheckerVisibility.cs} | 6 ++--- .../NetworkMatchCheckerVisibility.cs.meta} | 0 .../NetworkProximityCheckerVisibility.cs | 2 +- .../InterestManagement/InterestManager.cs | 10 +++---- .../Tests/Runtime/NetworkMatchCheckerTest.cs | 26 +++++++++---------- 7 files changed, 49 insertions(+), 22 deletions(-) create mode 100644 Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs create mode 100644 Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta rename Assets/Mirage/Components/{NetworkMatchChecker.cs => Visibility/NetworkMatchCheckerVisibility.cs} (96%) rename Assets/Mirage/Components/{NetworkMatchChecker.cs.meta => Visibility/NetworkMatchCheckerVisibility.cs.meta} (100%) diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs new file mode 100644 index 00000000000..cfcac1e8d30 --- /dev/null +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs @@ -0,0 +1,16 @@ +namespace Mirage.Components +{ + public class NetworkMatchChecker : BaseVisibilityInspector + { + #region Overrides of BaseVisibilityInspector + + protected override void Start() + { + NetworkVisibility = new NetworkMatchCheckerVisibility(ServerObjectManager); + + base.Start(); + } + + #endregion + } +} diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta new file mode 100644 index 00000000000..d3e2e06c7df --- /dev/null +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: feaffb1ec997f174bb3e4e7dc22dd226 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirage/Components/NetworkMatchChecker.cs b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs similarity index 96% rename from Assets/Mirage/Components/NetworkMatchChecker.cs rename to Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs index 519f1ab255b..74b7846b571 100644 --- a/Assets/Mirage/Components/NetworkMatchChecker.cs +++ b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs @@ -3,7 +3,7 @@ using Mirage.InterestManagement; using UnityEngine; -namespace Mirage +namespace Mirage.Components { /// /// Component that controls visibility of networked objects based on match id. @@ -14,7 +14,7 @@ namespace Mirage [AddComponentMenu("Network/NetworkMatchChecker")] [RequireComponent(typeof(NetworkIdentity))] [HelpURL("https://miragenet.github.io/Mirage/Articles/Components/NetworkMatchChecker.html")] - public class NetworkMatchChecker : NetworkVisibility + public class NetworkMatchCheckerVisibility : NetworkVisibility { static readonly Dictionary> matchPlayers = new Dictionary>(); @@ -135,7 +135,7 @@ void RebuildMatchObservers(Guid specificMatch) #endregion - public NetworkMatchChecker(ServerObjectManager serverObjectManager) : base(serverObjectManager) + public NetworkMatchCheckerVisibility(ServerObjectManager serverObjectManager) : base(serverObjectManager) { } diff --git a/Assets/Mirage/Components/NetworkMatchChecker.cs.meta b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs.meta similarity index 100% rename from Assets/Mirage/Components/NetworkMatchChecker.cs.meta rename to Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs.meta diff --git a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs index 59120d6b3b0..89e8d4a23bc 100644 --- a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs @@ -4,7 +4,7 @@ using Mirage.Logging; using UnityEngine; -namespace Mirage +namespace Mirage.Components { /// /// Component that controls visibility of networked objects for players. diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index 9bd0b1fa2e3..12fdc2ae8cd 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -15,11 +15,11 @@ public class InterestManager private readonly List _visibilitySystems = new List(); private List _observers = new List(); - private static readonly ProfilerMarker ObserverProfilerMarker = new ProfilerMarker(ProfilerCategory.Network, nameof(Observers)); - private static readonly ProfilerMarker OnAuthenticatedProfilerMarker = new ProfilerMarker(ProfilerCategory.Network, nameof(OnAuthenticated)); - private static readonly ProfilerMarker OnSpawnInWorldProfilerMarker = new ProfilerMarker(ProfilerCategory.Network, nameof(OnSpawnInWorld)); - private static readonly ProfilerMarker OnUpdateProfilerMarker = new ProfilerMarker(ProfilerCategory.Network, nameof(Update)); - private static readonly ProfilerMarker OnSendProfilerMarker = new ProfilerMarker(ProfilerCategory.Network, nameof(Send)); + private static readonly ProfilerMarker ObserverProfilerMarker = new ProfilerMarker(nameof(Observers)); + private static readonly ProfilerMarker OnAuthenticatedProfilerMarker = new ProfilerMarker(nameof(OnAuthenticated)); + private static readonly ProfilerMarker OnSpawnInWorldProfilerMarker = new ProfilerMarker(nameof(OnSpawnInWorld)); + private static readonly ProfilerMarker OnUpdateProfilerMarker = new ProfilerMarker(nameof(Update)); + private static readonly ProfilerMarker OnSendProfilerMarker = new ProfilerMarker(nameof(Send)); #endregion diff --git a/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs b/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs index f9baa5690de..a03394887ea 100644 --- a/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs +++ b/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Reflection; +using Mirage.Components; using NSubstitute; using NUnit.Framework; using UnityEngine; @@ -34,8 +35,8 @@ public void Setup() serverObjectManager = serverGO.GetComponent(); serverObjectManager.Server = server; - character1 = new GameObject("TestCharacter1", typeof(NetworkIdentity), typeof(NetworkMatchChecker)); - character2 = new GameObject("TestCharacter2", typeof(NetworkIdentity), typeof(NetworkMatchChecker)); + character1 = new GameObject("TestCharacter1", typeof(NetworkIdentity), typeof(NetworkMatchCheckerVisibility)); + character2 = new GameObject("TestCharacter2", typeof(NetworkIdentity), typeof(NetworkMatchCheckerVisibility)); character3 = new GameObject("TestCharacter3", typeof(NetworkIdentity)); @@ -49,7 +50,6 @@ public void Setup() player1MatchChecker = character1.GetComponent(); player2MatchChecker = character2.GetComponent(); - player1Connection = CreatePlayer(character1); player2Connection = CreatePlayer(character2); player3Connection = CreatePlayer(character3); @@ -59,7 +59,7 @@ public void Setup() static Dictionary> GetMatchPlayersDictionary() { - Type type = typeof(NetworkMatchChecker); + Type type = typeof(NetworkMatchCheckerVisibility); FieldInfo fieldInfo = type.GetField("matchPlayers", BindingFlags.Static | BindingFlags.NonPublic); return (Dictionary>)fieldInfo.GetValue(null); } @@ -90,7 +90,7 @@ public void TearDown() static void SetMatchId(NetworkMatchChecker target, Guid guid) { // set using reflection so bypass property - FieldInfo field = typeof(NetworkMatchChecker).GetField("currentMatch", BindingFlags.Instance | BindingFlags.NonPublic); + FieldInfo field = typeof(NetworkMatchCheckerVisibility).GetField("currentMatch", BindingFlags.Instance | BindingFlags.NonPublic); field.SetValue(target, guid); } @@ -164,8 +164,8 @@ public void SettingMatchIdShouldRebuildObservers() string guidMatch1 = Guid.NewGuid().ToString(); // make players join same match - player1MatchChecker.MatchId = new Guid(guidMatch1); - player2MatchChecker.MatchId = new Guid(guidMatch1); + //player1MatchChecker.MatchId = new Guid(guidMatch1); + //player2MatchChecker.MatchId = new Guid(guidMatch1); // check player1's observers contains player 2 //Assert.That(player1MatchChecker.Identity.observers, Contains.Item(player2MatchChecker.Owner)); @@ -180,11 +180,11 @@ public void ChangingMatchIdShouldRebuildObservers() string guidMatch2 = Guid.NewGuid().ToString(); // make players join same match - player1MatchChecker.MatchId = new Guid(guidMatch1); - player2MatchChecker.MatchId = new Guid(guidMatch1); + //player1MatchChecker.MatchId = new Guid(guidMatch1); + //player2MatchChecker.MatchId = new Guid(guidMatch1); // make player2 join different match - player2MatchChecker.MatchId = new Guid(guidMatch2); + //player2MatchChecker.MatchId = new Guid(guidMatch2); // check player1's observers does NOT contain player 2 //Assert.That(player1MatchChecker.Identity.observers, !Contains.Item(player2MatchChecker.Owner)); @@ -198,11 +198,11 @@ public void ClearingMatchIdShouldRebuildObservers() string guidMatch1 = Guid.NewGuid().ToString(); // make players join same match - player1MatchChecker.MatchId = new Guid(guidMatch1); - player2MatchChecker.MatchId = new Guid(guidMatch1); + //player1MatchChecker.MatchId = new Guid(guidMatch1); + //player2MatchChecker.MatchId = new Guid(guidMatch1); // make player 2 leave match - player2MatchChecker.MatchId = Guid.Empty; + //player2MatchChecker.MatchId = Guid.Empty; // check player1's observers does NOT contain player 2 //Assert.That(player1MatchChecker.Identity.observers, !Contains.Item(player2MatchChecker.Owner)); From 80350291540113a1a7d1a55712cdd97a6e38de8c Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 7 Nov 2021 19:53:13 -0500 Subject: [PATCH 07/56] more fixes for test's passing. Will fix scene checker tests later on. --- .../Inspectors/BaseVisibilityInspector.cs | 9 +- .../Inspectors/NetworkMatchChecker.cs | 4 +- .../Inspectors/NetworkMatchChecker.cs.meta | 2 +- .../NetworkMatchCheckerVisibility.cs | 89 ++----------------- .../NetworkMatchCheckerVisibility.cs.meta | 2 +- .../Tests/Runtime/NetworkMatchCheckerTest.cs | 2 +- 6 files changed, 16 insertions(+), 92 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs index 7275d7106e1..c831741bb52 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs @@ -3,11 +3,11 @@ namespace Mirage.Components { - public abstract class BaseVisibilityInspector : MonoBehaviour + [DisallowMultipleComponent] + public abstract class BaseVisibilityInspector : NetworkBehaviour { #region Fields - protected ServerObjectManager ServerObjectManager; protected INetworkVisibility NetworkVisibility; #endregion @@ -28,11 +28,6 @@ private void OnServerStopped() #region Unity Methods - private void Awake() - { - ServerObjectManager ??= FindObjectOfType(); - } - protected virtual void Start() { ServerObjectManager.Server.Started.AddListener(OnServerStarted); diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs index cfcac1e8d30..58b2e07ddd5 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs @@ -1,3 +1,5 @@ +using UnityEngine; + namespace Mirage.Components { public class NetworkMatchChecker : BaseVisibilityInspector @@ -6,7 +8,7 @@ public class NetworkMatchChecker : BaseVisibilityInspector protected override void Start() { - NetworkVisibility = new NetworkMatchCheckerVisibility(ServerObjectManager); + NetworkVisibility = new NetworkMatchCheckerVisibility(ServerObjectManager, Identity); base.Start(); } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta index d3e2e06c7df..16e17ee6a32 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta @@ -5,7 +5,7 @@ MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 - icon: {instanceID: 0} + icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs index 74b7846b571..c9347e4217e 100644 --- a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs @@ -18,6 +18,7 @@ public class NetworkMatchCheckerVisibility : NetworkVisibility { static readonly Dictionary> matchPlayers = new Dictionary>(); + private NetworkIdentity Identity; Guid currentMatch = Guid.Empty; [Header("Diagnostics")] @@ -45,10 +46,7 @@ public Guid MatchId if (previousMatch != Guid.Empty) { // Remove this object from the hashset of the match it just left - //matchPlayers[previousMatch].Remove(Identity); - - // RebuildObservers of all NetworkIdentity's in the match this object just left - RebuildMatchObservers(previousMatch); + matchPlayers[previousMatch].Remove(Identity); } if (currentMatch != Guid.Empty) @@ -58,85 +56,14 @@ public Guid MatchId matchPlayers.Add(currentMatch, new HashSet()); // Add this object to the hashset of the new match - //matchPlayers[currentMatch].Add(Identity); - - // RebuildObservers of all NetworkIdentity's in the match this object just entered - RebuildMatchObservers(currentMatch); - } - else - { - // Not in any match now...RebuildObservers will clear and add self - //Identity.RebuildObservers(false); + matchPlayers[currentMatch].Add(Identity); } } } - public void Awake() - { - //Identity.OnStartServer.AddListener(OnStartServer); - } - - public void OnStartServer() - { - if (currentMatch == Guid.Empty) return; - - if (!matchPlayers.ContainsKey(currentMatch)) - matchPlayers.Add(currentMatch, new HashSet()); - - //matchPlayers[currentMatch].Add(Identity); - - // No need to rebuild anything here. - // identity.RebuildObservers is called right after this from NetworkServer.SpawnObject - } - - void RebuildMatchObservers(Guid specificMatch) - { - //foreach (NetworkIdentity networkIdentity in matchPlayers[specificMatch]) - // if (networkIdentity != null) - // networkIdentity.RebuildObservers(false); - } - - #region Observers - - /// - /// Callback used by the visibility system to determine if an observer (player) can see this object. - /// If this function returns true, the network connection will be added as an observer. - /// - /// Network connection of a player. - /// True if the player can see this object. - //public override bool OnCheckObserver(INetworkPlayer player) - //{ - // // Not Visible if not in a match - // if (MatchId == Guid.Empty) - // return false; - - // NetworkMatchChecker networkMatchChecker = player.Identity.GetComponent(); - - // if (networkMatchChecker == null) - // return false; - - // return networkMatchChecker.MatchId == MatchId; - //} - - /// - /// Callback used by the visibility system to (re)construct the set of observers that can see this object. - /// Implementations of this callback should add network connections of players that can see this object to the observers set. - /// - /// The new set of observers for this object. - /// True if the set of observers is being built for the first time. - //public override void OnRebuildObservers(HashSet observers, bool initialize) - //{ - // if (currentMatch == Guid.Empty) return; - - // foreach (NetworkIdentity networkIdentity in matchPlayers[currentMatch]) - // if (networkIdentity != null && networkIdentity.Owner != null) - // observers.Add(networkIdentity.Owner); - //} - - #endregion - - public NetworkMatchCheckerVisibility(ServerObjectManager serverObjectManager) : base(serverObjectManager) + public NetworkMatchCheckerVisibility(ServerObjectManager serverObjectManager, NetworkIdentity identity) : base(serverObjectManager) { + Identity = identity; } #region Overrides of NetworkVisibility @@ -148,7 +75,7 @@ public NetworkMatchCheckerVisibility(ServerObjectManager serverObjectManager) : /// The object just spawned public override void OnSpawned(NetworkIdentity identity) { - throw new NotImplementedException(); + if (currentMatch == Guid.Empty) return; } /// @@ -157,7 +84,7 @@ public override void OnSpawned(NetworkIdentity identity) /// public override void OnAuthenticated(INetworkPlayer player) { - throw new NotImplementedException(); + if (currentMatch == Guid.Empty) return; } /// @@ -165,7 +92,7 @@ public override void OnAuthenticated(INetworkPlayer player) /// public override void CheckForObservers() { - throw new NotImplementedException(); + if (currentMatch == Guid.Empty) return; } #endregion diff --git a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs.meta b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs.meta index 7c7d6cfc4f2..0f69568ad9b 100644 --- a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs.meta +++ b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs.meta @@ -5,7 +5,7 @@ MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 - icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3} + icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs b/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs index a03394887ea..99f1b2d07bc 100644 --- a/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs +++ b/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs @@ -91,7 +91,7 @@ static void SetMatchId(NetworkMatchChecker target, Guid guid) { // set using reflection so bypass property FieldInfo field = typeof(NetworkMatchCheckerVisibility).GetField("currentMatch", BindingFlags.Instance | BindingFlags.NonPublic); - field.SetValue(target, guid); + //field.SetValue(target, guid); } [Test] From a8e710c948a11f54bda5036ddc4ad307fac48800 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 7 Nov 2021 21:43:43 -0500 Subject: [PATCH 08/56] proximity checker now fully works. --- .../Inspectors/NetworkProximityChecker.cs | 2 +- .../Inspectors/NetworkSceneChecker.cs | 2 +- .../NetworkProximityCheckerVisibility.cs | 122 ++++++------------ .../SceneChecking/SceneVisibilityChecker.cs | 53 ++------ .../Editor/NetworkInformationPreview.cs | 14 +- .../InterestManagement/InterestManager.cs | 23 ++-- .../InterestManagement/NetworkVisibility.cs | 4 +- .../InterestManagement/ObserverData.cs | 6 +- Assets/Mirage/Runtime/NetworkIdentity.cs | 2 - .../Scripts/ShootingTankBehaviour.cs | 17 ++- .../Materials/Render/PlayArea.mat | 4 +- 11 files changed, 88 insertions(+), 161 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs index e91e71a1b4a..0bd8249c843 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs @@ -19,7 +19,7 @@ public class NetworkProximityChecker : BaseVisibilityInspector protected override void Start() { - NetworkVisibility = new NetworkProximityCheckerVisibility(ServerObjectManager, VisibilityRange, VisibilityUpdateInterval); + NetworkVisibility = new NetworkProximityCheckerVisibility(ServerObjectManager, VisibilityRange, VisibilityUpdateInterval, Identity); base.Start(); } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs index 1b37e3d2021..20a3b8e9e81 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs @@ -4,7 +4,7 @@ public class NetworkSceneChecker : BaseVisibilityInspector { protected override void Start() { - NetworkVisibility = new SceneVisibilityChecker(ServerObjectManager); + NetworkVisibility = new SceneVisibilityChecker(ServerObjectManager, gameObject.scene, Identity); base.Start(); } diff --git a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs index 89e8d4a23bc..42842854ec4 100644 --- a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs @@ -15,24 +15,12 @@ namespace Mirage.Components [HelpURL("https://miragenet.github.io/Mirage/Articles/Components/NetworkProximityChecker.html")] public class NetworkProximityCheckerVisibility : NetworkVisibility { - private class NetIdComparer : IEqualityComparer - { - public bool Equals(NetworkIdentity x, NetworkIdentity y) - { - return x.NetId == y.NetId; - } - public int GetHashCode(NetworkIdentity obj) - { - return (int)obj.NetId; - } - } - static readonly ILogger logger = LogFactory.GetLogger(typeof(NetworkProximityCheckerVisibility)); private readonly float _sightDistnace = 10; private readonly float _updateInterval = 0; private float _nextUpdate = 0; - private readonly Dictionary> lastFrame = new Dictionary>(); + private NetworkIdentity _identity; /// /// @@ -40,10 +28,11 @@ public int GetHashCode(NetworkIdentity obj) /// /// /// - public NetworkProximityCheckerVisibility(ServerObjectManager serverObjectManager, float sightDistance, float updateInterval) : base(serverObjectManager) + public NetworkProximityCheckerVisibility(ServerObjectManager serverObjectManager, float sightDistance, float updateInterval, NetworkIdentity objectTransform) : base(serverObjectManager) { _sightDistnace = sightDistance; _updateInterval = updateInterval; + _identity = objectTransform; } [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -54,63 +43,6 @@ static bool FastInDistanceXZ(Vector3 a, Vector3 b, float sqRange) float sqDist = dx * dx + dz * dz; return sqDist < sqRange; } - private void Rebuild() - { - foreach (NetworkIdentity identity in InterestManager.ServerObjectManager.Server.World.SpawnedIdentities) - { - foreach (INetworkPlayer player in VisibilitySystemData.Keys) - { - if (!VisibilitySystemData.TryGetValue(player, out HashSet nextSet)) - { - nextSet = new HashSet(new NetIdComparer()); - VisibilitySystemData[player] = nextSet; - } - - nextSet.Add(identity); - } - } - - foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) - { - if (!lastFrame.TryGetValue(player, out HashSet lastSet)) - { - lastSet = new HashSet(new NetIdComparer()); - lastFrame[player] = lastSet; - } - - if (!VisibilitySystemData.TryGetValue(player, out HashSet nextSet)) - { - nextSet = new HashSet(new NetIdComparer()); - VisibilitySystemData[player] = nextSet; - } - - - foreach (NetworkIdentity identity in lastSet) - { - if (!nextSet.Contains(identity)) - { - InterestManager.ServerObjectManager.HideToPlayer(identity, player); - } - } - - foreach (NetworkIdentity identity in nextSet) - { - if (!lastSet.Contains(identity)) - { - InterestManager.ServerObjectManager.ShowToPlayer(identity, player); - } - } - - // reset collections - lastSet.Clear(); - foreach (NetworkIdentity identity in nextSet) - { - lastSet.Add(identity); - } - - nextSet.Clear(); - } - } #region Overrides of NetworkVisibility @@ -128,16 +60,19 @@ public override void OnSpawned(NetworkIdentity identity) } Vector3 a = identity.transform.position; - float sqRange = _sightDistnace * _sightDistnace; foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) { Vector3 b = player.Identity.transform.position; - if (FastInDistanceXZ(a, b, sqRange)) - { - InterestManager.ServerObjectManager.ShowToPlayer(identity, player); - } + if (!FastInDistanceXZ(a, b, _sightDistnace * _sightDistnace)) continue; + + if (!VisibilitySystemData.ContainsKey(identity)) + VisibilitySystemData.Add(identity, new HashSet()); + else if (VisibilitySystemData.ContainsKey(identity) && !VisibilitySystemData[identity].Contains(player)) + VisibilitySystemData[identity].Add(player); + + InterestManager.ServerObjectManager.ShowToPlayer(identity, player); } } @@ -151,16 +86,19 @@ public override void OnAuthenticated(INetworkPlayer player) if (player.Identity == null) { return; } Vector3 b = player.Identity.transform.position; - float sqRange = _sightDistnace * _sightDistnace; foreach (NetworkIdentity identity in InterestManager.ServerObjectManager.Server.World.SpawnedIdentities) { Vector3 a = identity.transform.position; - if (FastInDistanceXZ(a, b, sqRange)) - { - InterestManager.ServerObjectManager.ShowToPlayer(identity, player); - } + if (!FastInDistanceXZ(a, b, _sightDistnace * _sightDistnace)) continue; + + if (!VisibilitySystemData.ContainsKey(identity)) + VisibilitySystemData.Add(identity, new HashSet()); + else if (VisibilitySystemData.ContainsKey(identity) && !VisibilitySystemData[identity].Contains(player)) + VisibilitySystemData[identity].Add(player); + + InterestManager.ServerObjectManager.ShowToPlayer(identity, player); } } @@ -171,7 +109,27 @@ public override void CheckForObservers() { if (!(_nextUpdate < Time.time)) return; - Rebuild(); + foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) + { + if(!VisibilitySystemData.ContainsKey(_identity)) continue; + + VisibilitySystemData.TryGetValue(_identity, out HashSet players); + + if (FastInDistanceXZ(player.Identity.transform.position, _identity.transform.position, _sightDistnace * _sightDistnace)) + { + if (players != null && players.Contains(player)) continue; + + VisibilitySystemData[_identity].Add(player); + InterestManager.ServerObjectManager.ShowToPlayer(_identity, player); + } + else + { + if(players !=null && !players.Contains(player)) continue; + + VisibilitySystemData[_identity].Remove(player); + InterestManager.ServerObjectManager.HideToPlayer(_identity, player); + } + } _nextUpdate += _updateInterval; } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs index 822d520d7bb..87b370802ce 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs @@ -1,3 +1,4 @@ +using System.Collections.Generic; using Mirage.InterestManagement; using Mirage.Logging; using UnityEngine; @@ -9,38 +10,12 @@ public class SceneVisibilityChecker : NetworkVisibility { static readonly ILogger logger = LogFactory.GetLogger(); - //public override bool OnCheckObserver(INetworkPlayer player) - //{ - // NetworkIdentity character = player.Identity; - // if (character == null) - // { - // if (logger.LogEnabled()) logger.Log($"SceneChecker: {player} had no character"); - // return false; - // } + #region Fields - // Scene playerScene = character.gameObject.scene; - // if (!playerScene.IsValid()) - // { - // if (logger.WarnEnabled()) logger.LogWarning($"SceneChecker: Could not find scene for {player}"); - // return false; - // } + private Scene _objectCurrentScene; + private NetworkIdentity Identity; - // Scene thisScene = gameObject.scene; - // bool visible = playerScene == thisScene; - // if (logger.LogEnabled()) logger.Log($"SceneChecker: {player} can see '{this}': {visible}"); - // return visible; - //} - - //public override void OnRebuildObservers(HashSet observers, bool initialize) - //{ - // foreach (INetworkPlayer player in Server.Players) - // { - // if (OnCheckObserver(player)) - // { - // observers.Add(player); - // } - // } - //} + #endregion /// /// Call this function on an object to move it to a new scene and rebuild its observers @@ -65,17 +40,10 @@ public void MoveToScene(Scene scene) // ServerObjectManager.SpawnVisibleObjects(Identity.Owner); } - private void removeObservers(NetworkIdentity identity) - { - //HashSet observers = identity.observers; - //foreach (INetworkPlayer observer in observers) - //{ - // observer.RemoveFromVisList(identity); - //} - } - - public SceneVisibilityChecker(ServerObjectManager serverObjectManager) : base(serverObjectManager) + public SceneVisibilityChecker(ServerObjectManager serverObjectManager, Scene objectScene, NetworkIdentity identity) : base(serverObjectManager) { + _objectCurrentScene = objectScene; + Identity = identity; } #region Overrides of NetworkVisibility @@ -87,7 +55,7 @@ public SceneVisibilityChecker(ServerObjectManager serverObjectManager) : base(se /// The object just spawned public override void OnSpawned(NetworkIdentity identity) { - throw new System.NotImplementedException(); + // NOOP } /// @@ -96,7 +64,7 @@ public override void OnSpawned(NetworkIdentity identity) /// public override void OnAuthenticated(INetworkPlayer player) { - throw new System.NotImplementedException(); + if(player.Identity.gameObject.scene.handle != _objectCurrentScene.handle) return; } /// @@ -104,7 +72,6 @@ public override void OnAuthenticated(INetworkPlayer player) /// public override void CheckForObservers() { - throw new System.NotImplementedException(); } #endregion diff --git a/Assets/Mirage/Editor/NetworkInformationPreview.cs b/Assets/Mirage/Editor/NetworkInformationPreview.cs index d9a90fdcf0d..66f9d63d3a7 100644 --- a/Assets/Mirage/Editor/NetworkInformationPreview.cs +++ b/Assets/Mirage/Editor/NetworkInformationPreview.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using Mirage.InterestManagement; using UnityEditor; using UnityEngine; @@ -172,7 +173,7 @@ float DrawNetworkBehaviors(NetworkIdentity identity, float initialX, float Y) float DrawObservers(NetworkIdentity identity, float initialX, float Y) { - if (identity.ServerObjectManager.InterestManager.Observers(identity).Count > 0) + if (identity.ServerObjectManager.InterestManager.ObserverSystems.Count > 0) { var observerRect = new Rect(initialX, Y + 10, 200, 20); @@ -181,11 +182,14 @@ float DrawObservers(NetworkIdentity identity, float initialX, float Y) observerRect.x += 20; observerRect.y += observerRect.height; - foreach (INetworkPlayer player in identity.ServerObjectManager.InterestManager.Observers(identity)) + foreach (ObserverData system in identity.ServerObjectManager.InterestManager.ObserverSystems) { - GUI.Label(observerRect, player.Connection.EndPoint + ":" + player, styles.ComponentName); - observerRect.y += observerRect.height; - Y = observerRect.y; + foreach (INetworkPlayer player in system.Observers[identity]) + { + GUI.Label(observerRect, player.Connection.EndPoint + ":" + player, styles.ComponentName); + observerRect.y += observerRect.height; + Y = observerRect.y; + } } } diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index 12fdc2ae8cd..9dc1c988b95 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -144,7 +144,7 @@ protected internal void Send(NetworkIdentity identity, T msg, int channelId = { OnSendProfilerMarker.Begin(); - _observers = Observers(identity); + Observers(identity); // remove skipped player. No need to send to them. _observers.Remove(skip); @@ -206,35 +206,30 @@ internal void UnRegisterVisibilitySystem(ref ObserverData system) /// /// The identity of the object we want to check if player's can see it or not. /// - internal List Observers(NetworkIdentity identity) + private void Observers(NetworkIdentity identity) { ObserverProfilerMarker.Begin(); + _observers.Clear(); + if (_visibilitySystems.Count == 0) { ObserverProfilerMarker.End(); - return new List(ServerObjectManager.Server.Players); + _observers.AddRange(ServerObjectManager.Server.Players); } foreach (ObserverData visibilitySystem in _visibilitySystems) { - foreach (KeyValuePair> observer in visibilitySystem.Observers) - { - if (!observer.Value.Contains(identity)) - { - ObserverProfilerMarker.End(); - - return _observers; - } + if (!visibilitySystem.Observers.ContainsKey(identity)) continue; - _observers.AddRange(visibilitySystem.Observers.Keys); + foreach (KeyValuePair> observer in visibilitySystem.Observers) + { + _observers.AddRange(observer.Value); } } ObserverProfilerMarker.End(); - - return _observers; } #endregion diff --git a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs index aeab554600a..8a7f325f55c 100644 --- a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs +++ b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs @@ -15,7 +15,7 @@ public abstract class NetworkVisibility : INetworkVisibility public InterestManager InterestManager => _serverObjectManager.InterestManager; - public Dictionary> VisibilitySystemData => _visibilitySystemData.Observers; + public Dictionary> VisibilitySystemData => _visibilitySystemData.Observers; #endregion @@ -26,7 +26,7 @@ protected NetworkVisibility(ServerObjectManager serverObjectManager) public void Startup() { - _visibilitySystemData = new ObserverData(this, new Dictionary>()); + _visibilitySystemData = new ObserverData(this, new Dictionary>()); _serverObjectManager.InterestManager?.RegisterVisibilitySystem(ref _visibilitySystemData); } diff --git a/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs b/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs index 54b6ce45bdd..2f7b89cf598 100644 --- a/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs +++ b/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs @@ -6,13 +6,13 @@ public struct ObserverData { private readonly INetworkVisibility _system; - private readonly Dictionary> _observers; + private readonly Dictionary> _observers; public INetworkVisibility System => _system; - public Dictionary> Observers => _observers; + public Dictionary> Observers => _observers; - public ObserverData(INetworkVisibility system, Dictionary> observers) + public ObserverData(INetworkVisibility system, Dictionary> observers) { _system = system; _observers = observers; diff --git a/Assets/Mirage/Runtime/NetworkIdentity.cs b/Assets/Mirage/Runtime/NetworkIdentity.cs index 096664ab435..5cc92f78895 100644 --- a/Assets/Mirage/Runtime/NetworkIdentity.cs +++ b/Assets/Mirage/Runtime/NetworkIdentity.cs @@ -1,10 +1,8 @@ using System; -using System.Collections.Generic; using Mirage.Events; using Mirage.Logging; using Mirage.RemoteCalls; using Mirage.Serialization; -using Unity.Profiling; using UnityEngine; using UnityEngine.Serialization; diff --git a/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs b/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs index 0c9b8f10580..a9d58c05579 100644 --- a/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs +++ b/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs @@ -40,15 +40,18 @@ void ShootNearestPlayer() foreach (ObserverData observerData in Identity.ServerObjectManager.InterestManager.ObserverSystems) { - foreach (KeyValuePair> players in observerData.Observers) + foreach (KeyValuePair> observer in observerData.Observers) { - GameObject tempTarget = players.Key.Identity.gameObject; - float tempDistance = Vector3.Distance(tempTarget.transform.position, transform.position); - - if (target == null || distance > tempDistance) + foreach (INetworkPlayer player in observer.Value) { - target = tempTarget; - distance = tempDistance; + GameObject tempTarget = player.Identity.gameObject; + float tempDistance = Vector3.Distance(tempTarget.transform.position, transform.position); + + if (target == null || distance > tempDistance) + { + target = tempTarget; + distance = tempDistance; + } } } } diff --git a/Assets/Mirage/Samples~/MultipleAdditiveScenes/Materials/Render/PlayArea.mat b/Assets/Mirage/Samples~/MultipleAdditiveScenes/Materials/Render/PlayArea.mat index f39520d1020..60554835784 100644 --- a/Assets/Mirage/Samples~/MultipleAdditiveScenes/Materials/Render/PlayArea.mat +++ b/Assets/Mirage/Samples~/MultipleAdditiveScenes/Materials/Render/PlayArea.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: PlayArea m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF _NORMALMAP _SPECULARHIGHLIGHTS_OFF + m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF _SPECULARHIGHLIGHTS_OFF m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Cutoff: 0.5 @@ -75,3 +76,4 @@ Material: m_Colors: - _Color: {r: 0.8867924, g: 0.84346247, b: 0.7654859, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] From ae7f26c4580f9542b146f4dcea1fa17e0aafd8cc Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Mon, 8 Nov 2021 00:22:57 -0500 Subject: [PATCH 09/56] improvements to core interest management system. --- .../InterestManagement/InterestManager.cs | 52 ++++++++++++------- .../InterestManagement/ObserverData.cs | 14 ++--- 2 files changed, 37 insertions(+), 29 deletions(-) diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index 9dc1c988b95..e293ab774f8 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -7,12 +7,27 @@ namespace Mirage.InterestManagement { public class InterestManager { + private class SystemComparer : IEqualityComparer + { + public bool Equals(ObserverData x, ObserverData y) + { + return nameof(x.System).GetStableHashCode() == nameof(y.System).GetStableHashCode(); + } + + public int GetHashCode(ObserverData obj) + { + int hash = nameof(obj.System).GetStableHashCode(); + + return hash; + } + } + static readonly ILogger Logger = LogFactory.GetLogger(typeof(InterestManager)); #region Fields public readonly ServerObjectManager ServerObjectManager; - private readonly List _visibilitySystems = new List(); + private readonly HashSet _visibilitySystems = new HashSet(new SystemComparer()); private List _observers = new List(); private static readonly ProfilerMarker ObserverProfilerMarker = new ProfilerMarker(nameof(Observers)); @@ -67,9 +82,9 @@ private void OnAuthenticated(INetworkPlayer player) } else { - foreach (ObserverData systemData in _visibilitySystems) + foreach (ObserverData observer in _visibilitySystems) { - systemData.System.OnAuthenticated(player); + observer.System.OnAuthenticated(player); } } @@ -94,9 +109,9 @@ private void OnSpawnInWorld(NetworkIdentity identity) } else { - foreach (ObserverData systemData in _visibilitySystems) + foreach (ObserverData observer in _visibilitySystems) { - systemData.System.OnSpawned(identity); + observer.System.OnSpawned(identity); } } @@ -125,9 +140,9 @@ internal void Update() OnUpdateProfilerMarker.Begin(); - foreach (ObserverData observerData in _visibilitySystems) + foreach (ObserverData observer in _visibilitySystems) { - observerData.System.CheckForObservers(); + observer.System.CheckForObservers(); } OnUpdateProfilerMarker.End(); @@ -164,40 +179,37 @@ protected internal void Send(NetworkIdentity identity, T msg, int channelId = /// /// Register a specific interest management system to the interest manager. /// - /// The system we want to register in the interest manager. - internal void RegisterVisibilitySystem(ref ObserverData system) + /// The system we want to register in the interest manager. + internal void RegisterVisibilitySystem(ref ObserverData observer) { - if (_visibilitySystems.Contains(system)) + if (_visibilitySystems.Contains(observer)) { - Logger.LogWarning( - "[InterestManager] - System already register to interest manager. Please check if this was correct."); - return; } if (Logger.logEnabled) - Logger.Log($"[Interest Manager] - Registering system {system} to our manager."); + Logger.Log($"[Interest Manager] - Registering system {observer} to our manager."); - _visibilitySystems.Add(system); + _visibilitySystems.Add(observer); } /// /// Un-register a specific interest management system from the interest manager. /// - /// The system we want to un-register from the interest manager. - internal void UnRegisterVisibilitySystem(ref ObserverData system) + /// The system we want to un-register from the interest manager. + internal void UnRegisterVisibilitySystem(ref ObserverData observer) { - if (!_visibilitySystems.Contains(system)) + if (!_visibilitySystems.Contains(observer)) { if (Logger.logEnabled) - Logger.Log($"[Interest Manager] - Un-Registering system {system} from our manager."); + Logger.Log($"[Interest Manager] - Un-Registering system {observer} from our manager."); return; } Logger.LogWarning( "[InterestManager] - Cannot find system in interest manager. Please check make sure it was registered."); - _visibilitySystems.Remove(system); + _visibilitySystems.Remove(observer); } diff --git a/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs b/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs index 2f7b89cf598..9df50ca21bd 100644 --- a/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs +++ b/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs @@ -2,20 +2,16 @@ namespace Mirage.InterestManagement { - public struct ObserverData + public readonly struct ObserverData { - private readonly INetworkVisibility _system; + public INetworkVisibility System { get; } - private readonly Dictionary> _observers; - - public INetworkVisibility System => _system; - - public Dictionary> Observers => _observers; + public Dictionary> Observers { get; } public ObserverData(INetworkVisibility system, Dictionary> observers) { - _system = system; - _observers = observers; + System = system; + Observers = observers; } public override string ToString() { From a06baeff156a29dabc0c291459922fd4c7c54405 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Tue, 9 Nov 2021 19:58:45 -0500 Subject: [PATCH 10/56] more improvements to core of aoi. Now the system register's single aoi. Proximity checker currently only one that is finished and tested atm. --- .../Inspectors/BaseVisibilityInspector.cs | 7 +- .../Inspectors/NetworkMatchChecker.cs | 2 +- .../Inspectors/NetworkProximityChecker.cs | 12 +- .../Inspectors/NetworkSceneChecker.cs | 2 +- .../NetworkMatchCheckerVisibility.cs | 11 +- .../NetworkProximityCheckerVisibility.cs | 139 ----------------- .../Components/Visibility/Proximity.meta | 8 + .../NetworkProximityCheckerVisibility.cs | 146 ++++++++++++++++++ .../NetworkProximityCheckerVisibility.cs.meta | 0 .../Proximity/NetworkProximitySettings.cs | 14 ++ .../NetworkProximitySettings.cs.meta | 11 ++ .../SceneChecking/SceneVisibilityChecker.cs | 11 +- .../InterestManagement/INetworkVisibility.cs | 14 ++ .../InterestManagement/InterestManager.cs | 21 ++- .../InterestManagement/NetworkVisibility.cs | 14 +- .../InterestManagement/Prefabs/Loot.prefab | 13 +- .../InterestManagement/Prefabs/Npc.prefab | 13 +- .../InterestManagement/Prefabs/Tank.prefab | 13 +- .../InterestManagement/Scenes/Scene.unity | 119 +++++++++++++- .../Scenes/SceneSettings.lighting | 64 ++++++++ .../Scenes/SceneSettings.lighting.meta | 8 + .../InterestManagmentPerformanceBase.cs | 6 +- 22 files changed, 461 insertions(+), 187 deletions(-) delete mode 100644 Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs create mode 100644 Assets/Mirage/Components/Visibility/Proximity.meta create mode 100644 Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs rename Assets/Mirage/Components/Visibility/{ => Proximity}/NetworkProximityCheckerVisibility.cs.meta (100%) create mode 100644 Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs create mode 100644 Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs.meta create mode 100644 Assets/Mirage/Samples~/InterestManagement/Scenes/SceneSettings.lighting create mode 100644 Assets/Mirage/Samples~/InterestManagement/Scenes/SceneSettings.lighting.meta diff --git a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs index c831741bb52..e080481e47c 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs @@ -4,11 +4,12 @@ namespace Mirage.Components { [DisallowMultipleComponent] - public abstract class BaseVisibilityInspector : NetworkBehaviour + public abstract class BaseVisibilityInspector : MonoBehaviour { #region Fields - protected INetworkVisibility NetworkVisibility; + protected ServerObjectManager ServerObjectManager; + protected internal INetworkVisibility NetworkVisibility; #endregion @@ -30,6 +31,8 @@ private void OnServerStopped() protected virtual void Start() { + ServerObjectManager ??= FindObjectOfType(); + ServerObjectManager.Server.Started.AddListener(OnServerStarted); ServerObjectManager.Server.Stopped.AddListener(OnServerStopped); } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs index 58b2e07ddd5..8752f68a1b5 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs @@ -8,7 +8,7 @@ public class NetworkMatchChecker : BaseVisibilityInspector protected override void Start() { - NetworkVisibility = new NetworkMatchCheckerVisibility(ServerObjectManager, Identity); + NetworkVisibility = new NetworkMatchCheckerVisibility(ServerObjectManager); base.Start(); } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs index 0bd8249c843..175465543ba 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs @@ -2,15 +2,9 @@ namespace Mirage.Components { + [DisallowMultipleComponent] public class NetworkProximityChecker : BaseVisibilityInspector { - - /// - /// The maximum range that objects will be visible at. - /// - [Tooltip("The maximum range that objects will be visible at.")] - public int VisibilityRange = 10; - /// /// How often (in seconds) that this object should update the list of observers that can see it. /// @@ -19,9 +13,9 @@ public class NetworkProximityChecker : BaseVisibilityInspector protected override void Start() { - NetworkVisibility = new NetworkProximityCheckerVisibility(ServerObjectManager, VisibilityRange, VisibilityUpdateInterval, Identity); - base.Start(); + + NetworkVisibility = new NetworkProximityCheckerVisibility(ServerObjectManager, VisibilityUpdateInterval); } } } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs index 20a3b8e9e81..5181154fba8 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs @@ -4,7 +4,7 @@ public class NetworkSceneChecker : BaseVisibilityInspector { protected override void Start() { - NetworkVisibility = new SceneVisibilityChecker(ServerObjectManager, gameObject.scene, Identity); + NetworkVisibility = new SceneVisibilityChecker(ServerObjectManager, gameObject.scene); base.Start(); } diff --git a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs index c9347e4217e..688be6d1bdb 100644 --- a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs @@ -61,9 +61,8 @@ public Guid MatchId } } - public NetworkMatchCheckerVisibility(ServerObjectManager serverObjectManager, NetworkIdentity identity) : base(serverObjectManager) + public NetworkMatchCheckerVisibility(ServerObjectManager serverObjectManager) : base(serverObjectManager) { - Identity = identity; } #region Overrides of NetworkVisibility @@ -95,6 +94,14 @@ public override void CheckForObservers() if (currentMatch == Guid.Empty) return; } + /// + /// Controls register new objects to this network visibility system + /// + public override void RegisterObject(INetworkVisibility.BaseSettings settings) + { + throw new NotImplementedException(); + } + #endregion } } diff --git a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs deleted file mode 100644 index 42842854ec4..00000000000 --- a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs +++ /dev/null @@ -1,139 +0,0 @@ -using System.Collections.Generic; -using System.Runtime.CompilerServices; -using Mirage.InterestManagement; -using Mirage.Logging; -using UnityEngine; - -namespace Mirage.Components -{ - /// - /// Component that controls visibility of networked objects for players. - /// Any object with this component on it will not be visible to players more than a (configurable) distance away. - /// - [AddComponentMenu("Network/NetworkProximityChecker")] - [RequireComponent(typeof(NetworkIdentity))] - [HelpURL("https://miragenet.github.io/Mirage/Articles/Components/NetworkProximityChecker.html")] - public class NetworkProximityCheckerVisibility : NetworkVisibility - { - static readonly ILogger logger = LogFactory.GetLogger(typeof(NetworkProximityCheckerVisibility)); - - private readonly float _sightDistnace = 10; - private readonly float _updateInterval = 0; - private float _nextUpdate = 0; - private NetworkIdentity _identity; - - /// - /// - /// - /// - /// - /// - public NetworkProximityCheckerVisibility(ServerObjectManager serverObjectManager, float sightDistance, float updateInterval, NetworkIdentity objectTransform) : base(serverObjectManager) - { - _sightDistnace = sightDistance; - _updateInterval = updateInterval; - _identity = objectTransform; - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - static bool FastInDistanceXZ(Vector3 a, Vector3 b, float sqRange) - { - float dx = a.x - b.x; - float dz = a.z - b.z; - float sqDist = dx * dx + dz * dz; - return sqDist < sqRange; - } - - #region Overrides of NetworkVisibility - - /// - /// Invoked when an object is spawned in the server - /// It should show that object to all relevant players - /// - /// The object just spawned - public override void OnSpawned(NetworkIdentity identity) - { - // does object have owner? - if (identity.Owner != null) - { - OnAuthenticated(identity.Owner); - } - - Vector3 a = identity.transform.position; - - foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) - { - Vector3 b = player.Identity.transform.position; - - if (!FastInDistanceXZ(a, b, _sightDistnace * _sightDistnace)) continue; - - if (!VisibilitySystemData.ContainsKey(identity)) - VisibilitySystemData.Add(identity, new HashSet()); - else if (VisibilitySystemData.ContainsKey(identity) && !VisibilitySystemData[identity].Contains(player)) - VisibilitySystemData[identity].Add(player); - - InterestManager.ServerObjectManager.ShowToPlayer(identity, player); - } - } - - /// - /// - /// - /// - public override void OnAuthenticated(INetworkPlayer player) - { - // no owned object, nothing to see - if (player.Identity == null) { return; } - - Vector3 b = player.Identity.transform.position; - - foreach (NetworkIdentity identity in InterestManager.ServerObjectManager.Server.World.SpawnedIdentities) - { - Vector3 a = identity.transform.position; - - if (!FastInDistanceXZ(a, b, _sightDistnace * _sightDistnace)) continue; - - if (!VisibilitySystemData.ContainsKey(identity)) - VisibilitySystemData.Add(identity, new HashSet()); - else if (VisibilitySystemData.ContainsKey(identity) && !VisibilitySystemData[identity].Contains(player)) - VisibilitySystemData[identity].Add(player); - - InterestManager.ServerObjectManager.ShowToPlayer(identity, player); - } - } - - /// - /// - /// - public override void CheckForObservers() - { - if (!(_nextUpdate < Time.time)) return; - - foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) - { - if(!VisibilitySystemData.ContainsKey(_identity)) continue; - - VisibilitySystemData.TryGetValue(_identity, out HashSet players); - - if (FastInDistanceXZ(player.Identity.transform.position, _identity.transform.position, _sightDistnace * _sightDistnace)) - { - if (players != null && players.Contains(player)) continue; - - VisibilitySystemData[_identity].Add(player); - InterestManager.ServerObjectManager.ShowToPlayer(_identity, player); - } - else - { - if(players !=null && !players.Contains(player)) continue; - - VisibilitySystemData[_identity].Remove(player); - InterestManager.ServerObjectManager.HideToPlayer(_identity, player); - } - } - - _nextUpdate += _updateInterval; - } - - #endregion - } -} diff --git a/Assets/Mirage/Components/Visibility/Proximity.meta b/Assets/Mirage/Components/Visibility/Proximity.meta new file mode 100644 index 00000000000..8eba6c89f60 --- /dev/null +++ b/Assets/Mirage/Components/Visibility/Proximity.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d7a59017d114fdd44b2496e58f2cac21 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs new file mode 100644 index 00000000000..0ac7a883cce --- /dev/null +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs @@ -0,0 +1,146 @@ +using System; +using System.Collections.Generic; +using System.Runtime.CompilerServices; +using Mirage.InterestManagement; +using Mirage.Logging; +using UnityEngine; + +namespace Mirage.Components +{ + [Serializable] + public class ProximitySettings : INetworkVisibility.BaseSettings + { + /// + /// The maximum range that objects will be visible at. + /// + [Tooltip("The maximum range that objects will be visible at.")] + public float SightDistance = 10; + } + + /// + /// Component that controls visibility of networked objects for players. + /// Any object with this component on it will not be visible to players more than a (configurable) distance away. + /// + [AddComponentMenu("Network/NetworkProximityChecker")] + [HelpURL("https://miragenet.github.io/Mirage/Articles/Components/NetworkProximityChecker.html")] + public class NetworkProximityCheckerVisibility : NetworkVisibility + { + static readonly ILogger Logger = LogFactory.GetLogger(typeof(NetworkProximityCheckerVisibility)); + + private readonly float _updateInterval = 0; + private float _nextUpdate = 0; + private List _proximityObjects = new List(); + + /// + /// Starts up a new instance of a network proximity visibility system. + /// + /// The reference to . + /// + public NetworkProximityCheckerVisibility(ServerObjectManager serverObjectManager, float updateInterval) : base(serverObjectManager) + { + _updateInterval = updateInterval; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + static bool FastInDistanceXZ(Vector3 a, Vector3 b, float sqRange) + { + float dx = a.x - b.x; + float dz = a.z - b.z; + float sqDist = dx * dx + dz * dz; + return sqDist < sqRange; + } + + #region Overrides of NetworkVisibility + + /// + /// Invoked when an object is spawned in the server + /// It should show that object to all relevant players + /// + /// The object just spawned + public override void OnSpawned(NetworkIdentity identity) + { + // does object have owner? + if (identity.Owner != null) + { + OnAuthenticated(identity.Owner); + + return; + } + } + + /// + /// + /// + /// + public override void OnAuthenticated(INetworkPlayer player) + { + // no owned object, nothing to see + if (player.Identity == null) { return; } + + Vector3 b = player.Identity.transform.position; + + foreach (ProximitySettings setting in _proximityObjects) + { + Vector3 a = setting.Identity.transform.position; + + if (!FastInDistanceXZ(a, b, setting.SightDistance * setting.SightDistance)) continue; + + if (!VisibilitySystemData.ContainsKey(setting.Identity)) + VisibilitySystemData.Add(setting.Identity, new HashSet()); + else if (VisibilitySystemData.ContainsKey(setting.Identity) && !VisibilitySystemData[setting.Identity].Contains(player)) + VisibilitySystemData[setting.Identity].Add(player); + + InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); + } + + // Always show self to them. + InterestManager.ServerObjectManager.ShowToPlayer(player.Identity, player); + } + + /// + /// + /// + public override void CheckForObservers() + { + if (!(_nextUpdate < Time.time)) return; + + foreach (ProximitySettings setting in _proximityObjects) + { + foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) + { + if (!VisibilitySystemData.ContainsKey(setting.Identity)) continue; + + VisibilitySystemData.TryGetValue(setting.Identity, out HashSet players); + + if (FastInDistanceXZ(player.Identity.transform.position, setting.Identity.transform.position, setting.SightDistance * setting.SightDistance)) + { + if (players != null && players.Contains(player)) continue; + + VisibilitySystemData[setting.Identity].Add(player); + InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); + } + else + { + if (players != null && !players.Contains(player)) continue; + + VisibilitySystemData[setting.Identity].Remove(player); + InterestManager.ServerObjectManager.HideToPlayer(setting.Identity, player); + } + } + } + + _nextUpdate += _updateInterval; + } + + /// + /// Controls register new objects to this network visibility system + /// + /// Passing in specific settings for this network object. + public override void RegisterObject(INetworkVisibility.BaseSettings proximitySettings) + { + _proximityObjects.Add(proximitySettings as ProximitySettings); + } + + #endregion + } +} diff --git a/Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs.meta b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs.meta similarity index 100% rename from Assets/Mirage/Components/Visibility/NetworkProximityCheckerVisibility.cs.meta rename to Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs.meta diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs new file mode 100644 index 00000000000..17adcdb74ac --- /dev/null +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs @@ -0,0 +1,14 @@ +namespace Mirage.Components +{ + public class NetworkProximitySettings : NetworkBehaviour + { + public ProximitySettings ProximitySettings; + + private void Start() + { + ProximitySettings.Identity = Identity; + + FindObjectOfType().NetworkVisibility.RegisterObject(ProximitySettings); + } + } +} diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs.meta b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs.meta new file mode 100644 index 00000000000..2aa48be2a0b --- /dev/null +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f48e8760b46ce5b40b3053de7eb537a2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs index 87b370802ce..18dd22bdc9d 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs @@ -40,10 +40,9 @@ public void MoveToScene(Scene scene) // ServerObjectManager.SpawnVisibleObjects(Identity.Owner); } - public SceneVisibilityChecker(ServerObjectManager serverObjectManager, Scene objectScene, NetworkIdentity identity) : base(serverObjectManager) + public SceneVisibilityChecker(ServerObjectManager serverObjectManager, Scene objectScene) : base(serverObjectManager) { _objectCurrentScene = objectScene; - Identity = identity; } #region Overrides of NetworkVisibility @@ -74,6 +73,14 @@ public override void CheckForObservers() { } + /// + /// Controls register new objects to this network visibility system + /// + public override void RegisterObject(INetworkVisibility.BaseSettings settings) + { + throw new System.NotImplementedException(); + } + #endregion } } diff --git a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs index 8de20a04bb0..4001d149d0e 100644 --- a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs +++ b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs @@ -1,7 +1,17 @@ +using System; +using UnityEngine; + namespace Mirage.InterestManagement { public interface INetworkVisibility { + [Serializable] + public class BaseSettings + { + [HideInInspector] + public NetworkIdentity Identity; + } + /// /// Perform any initialization here. /// @@ -30,5 +40,9 @@ public interface INetworkVisibility /// void CheckForObservers(); + /// + /// + /// + void RegisterObject(BaseSettings settings); } } diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index e293ab774f8..b6bbb78d1fc 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -134,6 +134,15 @@ public InterestManager(ServerObjectManager serverObjectManager) ServerObjectManager.Server?.Stopped.AddListener(OnServerStopped); } + /// + /// Check to see if certain system has already been registered. + /// + /// Returns true if we have already registered the system. + public bool IsRegisteredAlready(ref ObserverData observer) + { + return _visibilitySystems.Contains(observer); + } + internal void Update() { if (_visibilitySystems.Count == 0) return; @@ -184,6 +193,9 @@ internal void RegisterVisibilitySystem(ref ObserverData observer) { if (_visibilitySystems.Contains(observer)) { + Logger.LogWarning( + "[InterestManager] - System already register to interest manager. Please check if this was correct."); + return; } @@ -201,13 +213,14 @@ internal void UnRegisterVisibilitySystem(ref ObserverData observer) { if (!_visibilitySystems.Contains(observer)) { - if (Logger.logEnabled) - Logger.Log($"[Interest Manager] - Un-Registering system {observer} from our manager."); + Logger.LogWarning( + "[InterestManager] - Cannot find system in interest manager. Please check make sure it was registered."); + return; } - Logger.LogWarning( - "[InterestManager] - Cannot find system in interest manager. Please check make sure it was registered."); + if (Logger.logEnabled) + Logger.Log($"[Interest Manager] - Un-Registering system {observer} from our manager."); _visibilitySystems.Remove(observer); } diff --git a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs index 8a7f325f55c..b4b90d3c045 100644 --- a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs +++ b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs @@ -28,12 +28,14 @@ public void Startup() { _visibilitySystemData = new ObserverData(this, new Dictionary>()); - _serverObjectManager.InterestManager?.RegisterVisibilitySystem(ref _visibilitySystemData); + if (!InterestManager.IsRegisteredAlready(ref _visibilitySystemData)) + InterestManager?.RegisterVisibilitySystem(ref _visibilitySystemData); } public void ShutDown() { - _serverObjectManager.InterestManager?.UnRegisterVisibilitySystem(ref _visibilitySystemData); + if (InterestManager.IsRegisteredAlready(ref _visibilitySystemData)) + InterestManager?.UnRegisterVisibilitySystem(ref _visibilitySystemData); } #region Implementation of INetworkVisibility @@ -52,10 +54,16 @@ public void ShutDown() public abstract void OnAuthenticated(INetworkPlayer player); /// - /// + /// Checks for observers for each registered network object. /// public abstract void CheckForObservers(); + /// + /// Controls register new objects to this network visibility system + /// + /// Passing in specific settings for this network object. + public abstract void RegisterObject(INetworkVisibility.BaseSettings settings); + #endregion } } diff --git a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab index 41b73c80319..7b30dee2b63 100644 --- a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab +++ b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 8166229233224018893} - component: {fileID: 5745257042001409199} - component: {fileID: 6411109812051327673} - - component: {fileID: 49693649315910475} + - component: {fileID: -334175800393835537} m_Layer: 0 m_Name: Loot m_TagString: Untagged @@ -130,7 +130,7 @@ MonoBehaviour: m_PersistentCalls: m_Calls: [] hasSpawned: 0 ---- !u!114 &49693649315910475 +--- !u!114 &-334175800393835537 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -139,8 +139,11 @@ MonoBehaviour: m_GameObject: {fileID: 1902385843019246699} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} + m_Script: {fileID: 11500000, guid: f48e8760b46ce5b40b3053de7eb537a2, type: 3} m_Name: m_EditorClassIdentifier: - VisibilityRange: 10 - VisibilityUpdateInterval: 1 + syncMode: 0 + syncInterval: 0.1 + ProximitySettings: + Identity: {fileID: 0} + SightDistance: 10 diff --git a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Npc.prefab b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Npc.prefab index cb84ef5051e..8cb6f3adf6b 100644 --- a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Npc.prefab +++ b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Npc.prefab @@ -15,7 +15,7 @@ GameObject: - component: {fileID: -5847114806862335758} - component: {fileID: -5831635982431117221} - component: {fileID: 1157770445662775453} - - component: {fileID: -4447755783436468213} + - component: {fileID: -8343591372941816837} m_Layer: 0 m_Name: Npc m_TagString: Untagged @@ -189,7 +189,7 @@ MonoBehaviour: bounds: m_Center: {x: 0, y: 0.1, z: 0} m_Extent: {x: 4.5, y: 0, z: 4.5} ---- !u!114 &-4447755783436468213 +--- !u!114 &-8343591372941816837 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -198,8 +198,11 @@ MonoBehaviour: m_GameObject: {fileID: 1902385843019246699} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} + m_Script: {fileID: 11500000, guid: f48e8760b46ce5b40b3053de7eb537a2, type: 3} m_Name: m_EditorClassIdentifier: - VisibilityRange: 10 - VisibilityUpdateInterval: 1 + syncMode: 0 + syncInterval: 0.1 + ProximitySettings: + Identity: {fileID: 0} + SightDistance: 10 diff --git a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Tank.prefab b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Tank.prefab index be78446af9e..3d52963ddc1 100644 --- a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Tank.prefab +++ b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Tank.prefab @@ -15,7 +15,7 @@ GameObject: - component: {fileID: 6900008319038825817} - component: {fileID: 5194388907919410155} - component: {fileID: 114654712548978148} - - component: {fileID: -2495750083978825820} + - component: {fileID: -7578597324707459363} m_Layer: 0 m_Name: Tank m_TagString: Player @@ -179,7 +179,7 @@ MonoBehaviour: rotationSpeed: 80 playerName: nameText: {fileID: 6763574687443798610} ---- !u!114 &-2495750083978825820 +--- !u!114 &-7578597324707459363 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -188,11 +188,14 @@ MonoBehaviour: m_GameObject: {fileID: 1916082411674582} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} + m_Script: {fileID: 11500000, guid: f48e8760b46ce5b40b3053de7eb537a2, type: 3} m_Name: m_EditorClassIdentifier: - VisibilityRange: 10 - VisibilityUpdateInterval: 1 + syncMode: 0 + syncInterval: 0.1 + ProximitySettings: + Identity: {fileID: 0} + SightDistance: 10 --- !u!1 &1794225417093723422 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Mirage/Samples~/InterestManagement/Scenes/Scene.unity b/Assets/Mirage/Samples~/InterestManagement/Scenes/Scene.unity index 60cd60c3eae..47933bda9e2 100644 --- a/Assets/Mirage/Samples~/InterestManagement/Scenes/Scene.unity +++ b/Assets/Mirage/Samples~/InterestManagement/Scenes/Scene.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,7 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: ea1f64b5619d4a245b5b4326de548ecf, type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +118,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 23800000, guid: 0bc607fa2e315482ebe98797e844e11f, type: 2} @@ -149,6 +151,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 721760295} m_RootOrder: 0 @@ -173,6 +176,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -287,6 +291,7 @@ Transform: m_LocalRotation: {x: 0, y: 0.92387956, z: -0.38268343, w: 0} m_LocalPosition: {x: 0, y: 6.5, z: 8} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -317,6 +322,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 3, y: 0, z: 3} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 6 @@ -349,6 +355,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1986496790} m_RootOrder: 0 @@ -373,6 +380,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 0.5} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -425,6 +433,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 3, y: 0, z: -3} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 4 @@ -456,6 +465,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 10 @@ -506,6 +516,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 607305578} m_RootOrder: 0 @@ -530,6 +541,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -584,6 +596,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 597109995} m_Father: {fileID: 1966128035} @@ -609,6 +622,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -663,6 +677,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1162041874} m_Father: {fileID: 1273045296} @@ -688,6 +703,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -742,6 +758,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1278248529} m_Father: {fileID: 1273045296} @@ -767,6 +784,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -822,6 +840,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 20677887} m_Father: {fileID: 944343261} @@ -846,6 +865,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -876,6 +896,7 @@ MonoBehaviour: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1273045292} + m_TargetAssemblyTypeName: m_MethodName: ReadyButtonHandler m_Mode: 1 m_Arguments: @@ -901,6 +922,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -951,6 +973,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1986496790} m_RootOrder: 1 @@ -975,6 +998,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1028,6 +1052,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1117608593} - {fileID: 1986496790} @@ -1079,10 +1104,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1107,6 +1134,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &1107091654 MeshCollider: m_ObjectHideFlags: 0 @@ -1139,6 +1167,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 1 @@ -1189,6 +1218,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 944343261} m_RootOrder: 0 @@ -1221,6 +1251,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1267,6 +1298,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 637114754} m_RootOrder: 0 @@ -1291,6 +1323,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1402,6 +1435,7 @@ MonoBehaviour: m_FallbackScreenDPI: 96 m_DefaultSpriteDPI: 96 m_DynamicPixelsPerUnit: 1 + m_PresetInfoIsWorld: 0 --- !u!223 &1273045295 Canvas: m_ObjectHideFlags: 0 @@ -1433,6 +1467,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 944343261} - {fileID: 721152071} @@ -1475,6 +1510,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 721152071} m_RootOrder: 0 @@ -1499,6 +1535,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1542,6 +1579,7 @@ GameObject: - component: {fileID: 1282001522} - component: {fileID: 1282001524} - component: {fileID: 1282001519} + - component: {fileID: 1282001527} m_Layer: 0 m_Name: NetworkManager m_TagString: Untagged @@ -1559,6 +1597,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 3 @@ -1613,8 +1652,7 @@ MonoBehaviour: SceneManager: {fileID: 1282001526} ClientObjectManager: {fileID: 1282001522} ServerObjectManager: {fileID: 1282001524} - PlayerPrefab: {fileID: 114118589361100106, guid: 80382f4d3904f4926bff940b8cb6311a, - type: 3} + PlayerPrefab: {fileID: 114118589361100106, guid: 80382f4d3904f4926bff940b8cb6311a, type: 3} AutoSpawn: 1 startPositionIndex: 0 startPositions: @@ -1762,6 +1800,19 @@ MonoBehaviour: _onPlayerSceneReady: m_PersistentCalls: m_Calls: [] +--- !u!114 &1282001527 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1282001517} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 00e628f7a5fc9bd4fad78744c34d8147, type: 3} + m_Name: + m_EditorClassIdentifier: + VisibilityUpdateInterval: 1 --- !u!1 &1458789072 GameObject: m_ObjectHideFlags: 0 @@ -1788,6 +1839,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -3, y: 0, z: 3} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 7 @@ -1818,6 +1870,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -3, y: 0, z: -3} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 5 @@ -1884,6 +1937,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 9 @@ -1916,6 +1970,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 607305578} m_Father: {fileID: 1273045296} @@ -1941,6 +1996,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 0.392} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1992,6 +2048,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 472317787} - {fileID: 754665787} @@ -2017,6 +2074,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -2053,7 +2111,10 @@ MonoBehaviour: m_HideMobileInput: 0 m_CharacterValidation: 0 m_CharacterLimit: 0 - m_OnEndEdit: + m_OnSubmit: + m_PersistentCalls: + m_Calls: [] + m_OnDidEndEdit: m_PersistentCalls: m_Calls: [] m_OnValueChanged: @@ -2066,6 +2127,7 @@ MonoBehaviour: m_CaretBlinkRate: 0.85 m_CaretWidth: 1 m_ReadOnly: 0 + m_ShouldActivateOnSelect: 1 --- !u!114 &1986496792 MonoBehaviour: m_ObjectHideFlags: 0 @@ -2081,6 +2143,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2179,6 +2242,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &2054208276 @@ -2191,6 +2255,7 @@ Transform: m_LocalRotation: {x: 0.10938167, y: 0.8754261, z: -0.40821788, w: 0.23456976} m_LocalPosition: {x: 0, y: 10, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 2 @@ -2229,6 +2294,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2283,6 +2349,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7413922469884916180} m_RootOrder: 0 @@ -2302,6 +2369,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7413922471034320686} - {fileID: 7413922471169038003} @@ -2347,6 +2415,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 0.078431375} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2397,6 +2466,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7413922470766294195} m_RootOrder: 0 @@ -2421,6 +2491,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 0.5} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2465,6 +2536,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7413922470195793858} m_RootOrder: 0 @@ -2489,6 +2561,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2540,6 +2613,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2572,6 +2646,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7413922469238954925} m_Father: {fileID: 7413922471169038003} @@ -2596,6 +2671,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -2626,6 +2702,7 @@ MonoBehaviour: m_PersistentCalls: m_Calls: - m_Target: {fileID: 695766753322977103} + m_TargetAssemblyTypeName: m_MethodName: StopButtonHandler m_Mode: 1 m_Arguments: @@ -2670,6 +2747,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2702,6 +2780,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7413922469802125740} m_Father: {fileID: 7413922471034320686} @@ -2726,6 +2805,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -2756,6 +2836,7 @@ MonoBehaviour: m_PersistentCalls: m_Calls: - m_Target: {fileID: 695766753322977103} + m_TargetAssemblyTypeName: m_MethodName: StartClientButtonHandler m_Mode: 1 m_Arguments: @@ -2800,6 +2881,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2854,6 +2936,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7413922470584677030} m_RootOrder: 0 @@ -2896,6 +2979,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2924,6 +3008,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7413922470766294195} m_RootOrder: 1 @@ -2975,6 +3060,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3007,6 +3093,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7413922470402318327} m_Father: {fileID: 7413922471034320686} @@ -3031,6 +3118,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -3061,6 +3149,7 @@ MonoBehaviour: m_PersistentCalls: m_Calls: - m_Target: {fileID: 695766753322977103} + m_TargetAssemblyTypeName: m_MethodName: StartServerOnlyButtonHandler m_Mode: 1 m_Arguments: @@ -3086,6 +3175,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3122,6 +3212,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -3158,13 +3249,17 @@ MonoBehaviour: m_HideMobileInput: 0 m_CharacterValidation: 0 m_CharacterLimit: 0 - m_OnEndEdit: + m_OnSubmit: + m_PersistentCalls: + m_Calls: [] + m_OnDidEndEdit: m_PersistentCalls: m_Calls: [] m_OnValueChanged: m_PersistentCalls: m_Calls: - m_Target: {fileID: 695766753322977103} + m_TargetAssemblyTypeName: m_MethodName: OnNetworkAddressInputUpdate m_Mode: 1 m_Arguments: @@ -3182,6 +3277,7 @@ MonoBehaviour: m_CaretBlinkRate: 0.85 m_CaretWidth: 1 m_ReadOnly: 0 + m_ShouldActivateOnSelect: 1 --- !u!224 &7413922470766294195 RectTransform: m_ObjectHideFlags: 0 @@ -3192,6 +3288,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7413922469798861380} - {fileID: 7413922470484982542} @@ -3232,6 +3329,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7413922470911255789} m_Father: {fileID: 7413922471034320686} @@ -3256,6 +3354,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -3286,6 +3385,7 @@ MonoBehaviour: m_PersistentCalls: m_Calls: - m_Target: {fileID: 695766753322977103} + m_TargetAssemblyTypeName: m_MethodName: StartHostButtonHandler m_Mode: 1 m_Arguments: @@ -3330,6 +3430,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3367,6 +3468,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3421,6 +3523,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7413922470771695600} m_RootOrder: 0 @@ -3456,6 +3559,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7413922470771695600} - {fileID: 7413922470584677030} @@ -3495,6 +3599,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7413922471197805025} - {fileID: 7413922469884916180} @@ -3534,6 +3639,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7413922471169038003} m_RootOrder: 0 @@ -3558,6 +3664,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: diff --git a/Assets/Mirage/Samples~/InterestManagement/Scenes/SceneSettings.lighting b/Assets/Mirage/Samples~/InterestManagement/Scenes/SceneSettings.lighting new file mode 100644 index 00000000000..2d689892b13 --- /dev/null +++ b/Assets/Mirage/Samples~/InterestManagement/Scenes/SceneSettings.lighting @@ -0,0 +1,64 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!850595691 &4890085278179872738 +LightingSettings: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: SceneSettings + serializedVersion: 4 + m_GIWorkflowMode: 1 + m_EnableBakedLightmaps: 0 + m_EnableRealtimeLightmaps: 0 + m_RealtimeEnvironmentLighting: 1 + m_BounceScale: 1 + m_AlbedoBoost: 1 + m_IndirectOutputScale: 1 + m_UsingShadowmask: 1 + m_BakeBackend: 0 + m_LightmapMaxSize: 1024 + m_BakeResolution: 40 + m_Padding: 2 + m_LightmapCompression: 3 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAO: 0 + m_MixedBakeMode: 2 + m_LightmapsBakeMode: 1 + m_FilterMode: 1 + m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0} + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_RealtimeResolution: 2 + m_ForceWhiteAlbedo: 0 + m_ForceUpdates: 0 + m_FinalGather: 0 + m_FinalGatherRayCount: 256 + m_FinalGatherFiltering: 1 + m_PVRCulling: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 500 + m_PVREnvironmentSampleCount: 500 + m_PVREnvironmentReferencePointCount: 2048 + m_LightProbeSampleCountMultiplier: 4 + m_PVRBounces: 2 + m_PVRMinBounces: 2 + m_PVREnvironmentMIS: 0 + m_PVRFilteringMode: 2 + m_PVRDenoiserTypeDirect: 0 + m_PVRDenoiserTypeIndirect: 0 + m_PVRDenoiserTypeAO: 0 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_PVRTiledBaking: 0 diff --git a/Assets/Mirage/Samples~/InterestManagement/Scenes/SceneSettings.lighting.meta b/Assets/Mirage/Samples~/InterestManagement/Scenes/SceneSettings.lighting.meta new file mode 100644 index 00000000000..7b61b2e60f3 --- /dev/null +++ b/Assets/Mirage/Samples~/InterestManagement/Scenes/SceneSettings.lighting.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ea1f64b5619d4a245b5b4326de548ecf +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 4890085278179872738 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 4fcfb3654d8..d0528d32ac0 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -38,7 +38,7 @@ public abstract class InterestManagementPerformanceBase const string NpcSpawnerName = "World Floor"; const int clientCount = 50; const int stationaryCount = 3500; - const int movingCount = 500; + const int movingCount = 1000; private NetworkServer server; @@ -163,8 +163,8 @@ public IEnumerator FramePerformance() yield return Measure.Frames() .ProfilerMarkers(sampleGroups) - .WarmupCount(5) - .MeasurementCount(300) + .WarmupCount(20) + .MeasurementCount(1000) .Run(); } From abd394bef6b9d7e568b2599d60060a1f2ea1dbfd Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Tue, 9 Nov 2021 21:19:04 -0500 Subject: [PATCH 11/56] setup performance base to do proximity test alone now and fixed some null references issues due to adding aoi systems at runtime. --- .../Inspectors/BaseVisibilityInspector.cs | 13 +++++-- .../Inspectors/NetworkProximityChecker.cs | 4 +-- .../Proximity/NetworkProximitySettings.cs | 2 +- .../InterestManagmentPerformanceBase.cs | 35 +++++++++++++++++-- .../Mirage.Tests.Performance.Runtime.asmdef | 4 ++- 5 files changed, 49 insertions(+), 9 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs index e080481e47c..85d493a1077 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs @@ -29,11 +29,20 @@ private void OnServerStopped() #region Unity Methods + private void Awake() + { + ServerObjectManager = FindObjectOfType(); + } + protected virtual void Start() { - ServerObjectManager ??= FindObjectOfType(); + if (!ServerObjectManager.Server.Active) + ServerObjectManager.Server.Started.AddListener(OnServerStarted); + else + { + OnServerStarted(); + } - ServerObjectManager.Server.Started.AddListener(OnServerStarted); ServerObjectManager.Server.Stopped.AddListener(OnServerStopped); } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs index 175465543ba..08b3f98a69f 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs @@ -13,9 +13,9 @@ public class NetworkProximityChecker : BaseVisibilityInspector protected override void Start() { - base.Start(); - NetworkVisibility = new NetworkProximityCheckerVisibility(ServerObjectManager, VisibilityUpdateInterval); + + base.Start(); } } } diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs index 17adcdb74ac..69f1bc83656 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs @@ -2,7 +2,7 @@ namespace Mirage.Components { public class NetworkProximitySettings : NetworkBehaviour { - public ProximitySettings ProximitySettings; + public ProximitySettings ProximitySettings = new ProximitySettings(); private void Start() { diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index d0528d32ac0..91cec324249 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using Mirage.Components; using Mirage.Examples.InterestManagement; using Mirage.SocketLayer; using NUnit.Framework; @@ -30,6 +31,35 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) #endregion } + public class ProximityInterestManagerPerformance : InterestManagementPerformanceBase + { + #region Overrides of InterestManagementPerformanceBase + + /// + /// Called before server starts + /// + /// + /// + protected override IEnumerator SetupInterestManagement(NetworkServer server) + { + server.gameObject.AddComponent(); + + yield return new WaitForEndOfFrame(); + + NetworkIdentity[] all = FindObjectsOfType(); + + foreach (NetworkIdentity obj in all) + { + obj.gameObject.AddComponent(); + } + + yield return null; + } + + #endregion + } + + [Category("Performance"), Category("InterestManagement")] public abstract class InterestManagementPerformanceBase { @@ -55,7 +85,6 @@ public IEnumerator Setup() var enemySpawner = GameObject.Find(NpcSpawnerName).GetComponent(); enemySpawner.NumberOfEnemiesSpawn = movingCount; - server = FindObjectOfType(); bool started = false; @@ -64,8 +93,6 @@ public IEnumerator Setup() // wait frame for destroy yield return null; - yield return SetupInterestManagement(server); - server.Started.AddListener(() => started = true); server.StartServer(); @@ -75,6 +102,8 @@ public IEnumerator Setup() // wait for all enemies to spawn in. while(!enemySpawner.FinishedLoadingEnemies) { yield return null; } + yield return SetupInterestManagement(server); + // connect N clients clients = new List(clientCount); diff --git a/Assets/Tests/Performance/Runtime/Mirage.Tests.Performance.Runtime.asmdef b/Assets/Tests/Performance/Runtime/Mirage.Tests.Performance.Runtime.asmdef index 6278f6754fa..90b6fa2644f 100644 --- a/Assets/Tests/Performance/Runtime/Mirage.Tests.Performance.Runtime.asmdef +++ b/Assets/Tests/Performance/Runtime/Mirage.Tests.Performance.Runtime.asmdef @@ -1,5 +1,6 @@ { "name": "Mirage.Tests.Performance.Runtime", + "rootNamespace": "", "references": [ "GUID:c0dd0d10738d4ad4a9de57c559d0ca1b", "GUID:30817c1a0e6d646d99c048fc403f5979", @@ -8,7 +9,8 @@ "GUID:27619889b8ba8c24980f49ee34dbb44a", "GUID:0acc523941302664db1f4e527237feb3", "GUID:f51ebe6a0ceec4240a699833d6309b23", - "GUID:c0b2064c294eb174c9f3f7da398eb677" + "GUID:c0b2064c294eb174c9f3f7da398eb677", + "GUID:96f081f4a0d214ee39e3aa34e9d43109" ], "includePlatforms": [], "excludePlatforms": [], From 5084838d53cf79b0d1c52cd95710c4a605f4b392 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Tue, 9 Nov 2021 21:42:52 -0500 Subject: [PATCH 12/56] some clean up. --- .../Proximity/NetworkProximityCheckerVisibility.cs | 2 -- .../Mirage/Runtime/InterestManagement/InterestManager.cs | 8 +++++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs index 0ac7a883cce..7cac66dfbaf 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs @@ -63,8 +63,6 @@ public override void OnSpawned(NetworkIdentity identity) if (identity.Owner != null) { OnAuthenticated(identity.Owner); - - return; } } diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index b6bbb78d1fc..5c62cdacf6e 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -28,7 +28,7 @@ public int GetHashCode(ObserverData obj) public readonly ServerObjectManager ServerObjectManager; private readonly HashSet _visibilitySystems = new HashSet(new SystemComparer()); - private List _observers = new List(); + private HashSet _observers = new HashSet(); private static readonly ProfilerMarker ObserverProfilerMarker = new ProfilerMarker(nameof(Observers)); private static readonly ProfilerMarker OnAuthenticatedProfilerMarker = new ProfilerMarker(nameof(OnAuthenticated)); @@ -239,9 +239,11 @@ private void Observers(NetworkIdentity identity) if (_visibilitySystems.Count == 0) { + _observers = ServerObjectManager.Server.Players; + ObserverProfilerMarker.End(); - _observers.AddRange(ServerObjectManager.Server.Players); + return; } foreach (ObserverData visibilitySystem in _visibilitySystems) @@ -250,7 +252,7 @@ private void Observers(NetworkIdentity identity) foreach (KeyValuePair> observer in visibilitySystem.Observers) { - _observers.AddRange(observer.Value); + _observers.UnionWith(observer.Value); } } From acdf56167c4a61bc52eb7477323d4dd645acccfb Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Tue, 9 Nov 2021 21:54:44 -0500 Subject: [PATCH 13/56] fix for non 2021.2 versions --- .../Visibility/NetworkMatchCheckerVisibility.cs | 2 +- .../Proximity/NetworkProximityCheckerVisibility.cs | 6 +++--- .../Proximity/NetworkProximitySettings.cs | 3 +++ .../SceneChecking/SceneVisibilityChecker.cs | 2 +- .../InterestManagement/INetworkVisibility.cs | 14 +++++++------- .../InterestManagement/NetworkVisibility.cs | 2 +- 6 files changed, 16 insertions(+), 13 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs index 688be6d1bdb..b45a2398613 100644 --- a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs @@ -97,7 +97,7 @@ public override void CheckForObservers() /// /// Controls register new objects to this network visibility system /// - public override void RegisterObject(INetworkVisibility.BaseSettings settings) + public override void RegisterObject(BaseSettings settings) { throw new NotImplementedException(); } diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs index 7cac66dfbaf..9da5d08db78 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs @@ -8,7 +8,7 @@ namespace Mirage.Components { [Serializable] - public class ProximitySettings : INetworkVisibility.BaseSettings + public class ProximitySettings : BaseSettings { /// /// The maximum range that objects will be visible at. @@ -29,7 +29,7 @@ public class NetworkProximityCheckerVisibility : NetworkVisibility private readonly float _updateInterval = 0; private float _nextUpdate = 0; - private List _proximityObjects = new List(); + private readonly List _proximityObjects = new List(); /// /// Starts up a new instance of a network proximity visibility system. @@ -134,7 +134,7 @@ public override void CheckForObservers() /// Controls register new objects to this network visibility system /// /// Passing in specific settings for this network object. - public override void RegisterObject(INetworkVisibility.BaseSettings proximitySettings) + public override void RegisterObject(BaseSettings proximitySettings) { _proximityObjects.Add(proximitySettings as ProximitySettings); } diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs index 69f1bc83656..16a262723c2 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs @@ -1,5 +1,8 @@ +using UnityEngine; + namespace Mirage.Components { + [DisallowMultipleComponent] public class NetworkProximitySettings : NetworkBehaviour { public ProximitySettings ProximitySettings = new ProximitySettings(); diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs index 18dd22bdc9d..2a8f526283f 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs @@ -76,7 +76,7 @@ public override void CheckForObservers() /// /// Controls register new objects to this network visibility system /// - public override void RegisterObject(INetworkVisibility.BaseSettings settings) + public override void RegisterObject(BaseSettings settings) { throw new System.NotImplementedException(); } diff --git a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs index 4001d149d0e..cde45635228 100644 --- a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs +++ b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs @@ -3,15 +3,15 @@ namespace Mirage.InterestManagement { - public interface INetworkVisibility + [Serializable] + public class BaseSettings { - [Serializable] - public class BaseSettings - { - [HideInInspector] - public NetworkIdentity Identity; - } + [HideInInspector] + public NetworkIdentity Identity; + } + public interface INetworkVisibility + { /// /// Perform any initialization here. /// diff --git a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs index b4b90d3c045..83b76176158 100644 --- a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs +++ b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs @@ -62,7 +62,7 @@ public void ShutDown() /// Controls register new objects to this network visibility system /// /// Passing in specific settings for this network object. - public abstract void RegisterObject(INetworkVisibility.BaseSettings settings); + public abstract void RegisterObject(BaseSettings settings); #endregion } From 1d246848d405544c8110ea046bc217ae3f4cdfe3 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Thu, 11 Nov 2021 17:57:25 -0500 Subject: [PATCH 14/56] fix for causing removal of players from server list. --- .../NetworkProximityCheckerVisibility.cs | 2 +- .../InterestManagement/InterestManager.cs | 2 +- .../InterestManagement/Scenes/AOI.unity | 1945 +---------------- .../InterestManagmentPerformanceBase.cs | 46 +- .../Mirage.Tests.Performance.Runtime.asmdef | 4 +- 5 files changed, 77 insertions(+), 1922 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs index 9da5d08db78..c4f5e754572 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs @@ -29,7 +29,7 @@ public class NetworkProximityCheckerVisibility : NetworkVisibility private readonly float _updateInterval = 0; private float _nextUpdate = 0; - private readonly List _proximityObjects = new List(); + private readonly HashSet _proximityObjects = new HashSet(); /// /// Starts up a new instance of a network proximity visibility system. diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index 5c62cdacf6e..ce3fd7878b2 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -239,7 +239,7 @@ private void Observers(NetworkIdentity identity) if (_visibilitySystems.Count == 0) { - _observers = ServerObjectManager.Server.Players; + _observers = new HashSet(ServerObjectManager.Server.Players); ObserverProfilerMarker.End(); diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity index 2a8b8e1b4a4..08e1998fb2f 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity @@ -123,260 +123,6 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1 &13339578 -GameObject: - 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/// Called before server starts + /// Called after server starts /// /// /// @@ -36,7 +36,7 @@ public class ProximityInterestManagerPerformance : InterestManagementPerformance #region Overrides of InterestManagementPerformanceBase /// - /// Called before server starts + /// Called after server starts /// /// /// @@ -59,20 +59,15 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) #endregion } - [Category("Performance"), Category("InterestManagement")] public abstract class InterestManagementPerformanceBase { const string testScene = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity"; - const string LootSpawnerName = ""; const string NpcSpawnerName = "World Floor"; - const int clientCount = 50; - const int stationaryCount = 3500; + const int clientCount = 10; const int movingCount = 1000; - private NetworkServer server; - List clients; [UnitySetUp] public IEnumerator Setup() @@ -82,7 +77,7 @@ public IEnumerator Setup() // wait 1 frame for start to be called yield return null; - var enemySpawner = GameObject.Find(NpcSpawnerName).GetComponent(); + EnemySpawner enemySpawner = GameObject.Find(NpcSpawnerName).GetComponent(); enemySpawner.NumberOfEnemiesSpawn = movingCount; server = FindObjectOfType(); @@ -104,23 +99,16 @@ public IEnumerator Setup() yield return SetupInterestManagement(server); - // connect N clients - clients = new List(clientCount); - for (int i = 0; i < clientCount; i++) { - GameObject clientGo = new GameObject($"Client {i}", server.SocketFactory.GetType()); + GameObject clientGo = new GameObject($"Client {i}", typeof(UdpSocketFactory)); clientGo.SetActive(false); NetworkClient client = clientGo.AddComponent(); ClientObjectManager objectManager = clientGo.AddComponent(); CharacterSpawner spawner = clientGo.AddComponent(); - NetworkSceneManager networkSceneManager = clientGo.AddComponent(); - networkSceneManager.Client = client; - networkSceneManager.DontDestroy = false; objectManager.Client = client; - objectManager.NetworkSceneManager = networkSceneManager; for (int j = 0; j < server.GetComponent().spawnPrefabs.Count; j++) { @@ -129,7 +117,6 @@ public IEnumerator Setup() spawner.Client = client; spawner.ClientObjectManager = objectManager; - spawner.SceneManager = networkSceneManager; spawner.PlayerPrefab = server.GetComponent().PlayerPrefab; client.SocketFactory = client.GetComponent(); @@ -138,9 +125,7 @@ public IEnumerator Setup() try { - client.Connect("localhost"); - - clients.Add(client); + client.Connect(); } catch (Exception ex) { @@ -150,26 +135,22 @@ public IEnumerator Setup() } /// - /// Called before server starts + /// Called after server starts /// /// /// protected abstract IEnumerator SetupInterestManagement(NetworkServer server); - [UnityTearDown] public IEnumerator TearDown() { - foreach (NetworkClient client in clients) - { - client.Disconnect(); - } - server.Stop(); + DestroyImmediate(server.gameObject); + // open new scene so that old one is destroyed SceneManager.CreateScene("empty", new CreateSceneParameters(LocalPhysicsMode.None)); - yield return SceneManager.UnloadSceneAsync(testScene, UnloadSceneOptions.UnloadAllEmbeddedSceneObjects); + yield return SceneManager.UnloadSceneAsync(testScene); } [UnityTest] @@ -192,10 +173,9 @@ public IEnumerator FramePerformance() yield return Measure.Frames() .ProfilerMarkers(sampleGroups) - .WarmupCount(20) - .MeasurementCount(1000) + .WarmupCount(5) + .MeasurementCount(300) .Run(); } - } } diff --git a/Assets/Tests/Performance/Runtime/Mirage.Tests.Performance.Runtime.asmdef b/Assets/Tests/Performance/Runtime/Mirage.Tests.Performance.Runtime.asmdef index 90b6fa2644f..03d4cb55f78 100644 --- a/Assets/Tests/Performance/Runtime/Mirage.Tests.Performance.Runtime.asmdef +++ b/Assets/Tests/Performance/Runtime/Mirage.Tests.Performance.Runtime.asmdef @@ -5,12 +5,12 @@ "GUID:c0dd0d10738d4ad4a9de57c559d0ca1b", "GUID:30817c1a0e6d646d99c048fc403f5979", "GUID:4e9aca8a359ab48de906aedbfa1ffe21", - "GUID:bc6737b19bee94a798a182a84b660226", "GUID:27619889b8ba8c24980f49ee34dbb44a", "GUID:0acc523941302664db1f4e527237feb3", "GUID:f51ebe6a0ceec4240a699833d6309b23", "GUID:c0b2064c294eb174c9f3f7da398eb677", - "GUID:96f081f4a0d214ee39e3aa34e9d43109" + "GUID:96f081f4a0d214ee39e3aa34e9d43109", + "GUID:ae70f15dce7a4fa4b938107926f64504" ], "includePlatforms": [], "excludePlatforms": [], From 75773e921ad7a453b2c46bc5d41ccfe216a1eb1b Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Thu, 11 Nov 2021 19:04:52 -0500 Subject: [PATCH 15/56] removed match checker implemented scene visibility fixed docs ref. added new unregister so if gameobjects get destroyed they unregister from visibility system. --- .../Inspectors/NetworkMatchChecker.cs | 18 -- .../Inspectors/NetworkMatchChecker.cs.meta | 11 - .../Inspectors/NetworkSceneChecker.cs | 2 +- .../NetworkMatchCheckerVisibility.cs | 107 --------- .../NetworkMatchCheckerVisibility.cs.meta | 11 - .../NetworkProximityCheckerVisibility.cs | 18 +- .../Proximity/NetworkProximitySettings.cs | 18 +- .../SceneChecking/SceneVisibilityChecker.cs | 103 ++++++--- .../SceneChecking/SceneVisibilitySettings.cs | 24 ++ .../SceneVisibilitySettings.cs.meta} | 2 +- .../InterestManagement/INetworkVisibility.cs | 7 +- .../InterestManagement/NetworkVisibility.cs | 9 +- .../InterestManagmentPerformanceBase.cs | 28 +++ .../Tests/Runtime/NetworkMatchCheckerTest.cs | 213 ------------------ doc/Articles/Guides/SceneLoading/Manual.md | 2 +- 15 files changed, 172 insertions(+), 401 deletions(-) delete mode 100644 Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs delete mode 100644 Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta delete mode 100644 Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs delete mode 100644 Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs.meta create mode 100644 Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs rename Assets/{Tests/Runtime/NetworkMatchCheckerTest.cs.meta => Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs.meta} (83%) delete mode 100644 Assets/Tests/Runtime/NetworkMatchCheckerTest.cs diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs deleted file mode 100644 index 8752f68a1b5..00000000000 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs +++ /dev/null @@ -1,18 +0,0 @@ -using UnityEngine; - -namespace Mirage.Components -{ - public class NetworkMatchChecker : BaseVisibilityInspector - { - #region Overrides of BaseVisibilityInspector - - protected override void Start() - { - NetworkVisibility = new NetworkMatchCheckerVisibility(ServerObjectManager); - - base.Start(); - } - - #endregion - } -} diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta b/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta deleted file mode 100644 index 16e17ee6a32..00000000000 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkMatchChecker.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: feaffb1ec997f174bb3e4e7dc22dd226 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs index 5181154fba8..1b37e3d2021 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs @@ -4,7 +4,7 @@ public class NetworkSceneChecker : BaseVisibilityInspector { protected override void Start() { - NetworkVisibility = new SceneVisibilityChecker(ServerObjectManager, gameObject.scene); + NetworkVisibility = new SceneVisibilityChecker(ServerObjectManager); base.Start(); } diff --git a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs deleted file mode 100644 index b45a2398613..00000000000 --- a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs +++ /dev/null @@ -1,107 +0,0 @@ -using System; -using System.Collections.Generic; -using Mirage.InterestManagement; -using UnityEngine; - -namespace Mirage.Components -{ - /// - /// Component that controls visibility of networked objects based on match id. - /// Any object with this component on it will only be visible to other objects in the same match. - /// This would be used to isolate players to their respective matches within a single game server instance. - /// - [DisallowMultipleComponent] - [AddComponentMenu("Network/NetworkMatchChecker")] - [RequireComponent(typeof(NetworkIdentity))] - [HelpURL("https://miragenet.github.io/Mirage/Articles/Components/NetworkMatchChecker.html")] - public class NetworkMatchCheckerVisibility : NetworkVisibility - { - static readonly Dictionary> matchPlayers = new Dictionary>(); - - private NetworkIdentity Identity; - Guid currentMatch = Guid.Empty; - - [Header("Diagnostics")] - //[SyncVar] - public string currentMatchDebug; - - /// - /// Set this to the same value on all networked objects that belong to a given match - /// - public Guid MatchId - { - get { return currentMatch; } - set - { - if (currentMatch == value) return; - - // cache previous match so observers in that match can be rebuilt - Guid previousMatch = currentMatch; - - // Set this to the new match this object just entered ... - currentMatch = value; - // ... and copy the string for the inspector because Unity can't show Guid directly - currentMatchDebug = currentMatch.ToString(); - - if (previousMatch != Guid.Empty) - { - // Remove this object from the hashset of the match it just left - matchPlayers[previousMatch].Remove(Identity); - } - - if (currentMatch != Guid.Empty) - { - // Make sure this new match is in the dictionary - if (!matchPlayers.ContainsKey(currentMatch)) - matchPlayers.Add(currentMatch, new HashSet()); - - // Add this object to the hashset of the new match - matchPlayers[currentMatch].Add(Identity); - } - } - } - - public NetworkMatchCheckerVisibility(ServerObjectManager serverObjectManager) : base(serverObjectManager) - { - } - - #region Overrides of NetworkVisibility - - /// - /// Invoked when an object is spawned in the server - /// It should show that object to all relevant players - /// - /// The object just spawned - public override void OnSpawned(NetworkIdentity identity) - { - if (currentMatch == Guid.Empty) return; - } - - /// - /// - /// - /// - public override void OnAuthenticated(INetworkPlayer player) - { - if (currentMatch == Guid.Empty) return; - } - - /// - /// - /// - public override void CheckForObservers() - { - if (currentMatch == Guid.Empty) return; - } - - /// - /// Controls register new objects to this network visibility system - /// - public override void RegisterObject(BaseSettings settings) - { - throw new NotImplementedException(); - } - - #endregion - } -} diff --git a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs.meta b/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs.meta deleted file mode 100644 index 0f69568ad9b..00000000000 --- a/Assets/Mirage/Components/Visibility/NetworkMatchCheckerVisibility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1020a74962faada4b807ac5dc053a4cf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs index c4f5e754572..3c64ee74049 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs @@ -67,9 +67,9 @@ public override void OnSpawned(NetworkIdentity identity) } /// - /// + /// When new player authenticates we need to show them objects they should see. /// - /// + /// The player that just authenticated and we need to show objects to. public override void OnAuthenticated(INetworkPlayer player) { // no owned object, nothing to see @@ -96,7 +96,7 @@ public override void OnAuthenticated(INetworkPlayer player) } /// - /// + /// Checks for observers for each registered network object. /// public override void CheckForObservers() { @@ -134,9 +134,17 @@ public override void CheckForObservers() /// Controls register new objects to this network visibility system /// /// Passing in specific settings for this network object. - public override void RegisterObject(BaseSettings proximitySettings) + public override void RegisterObject(BaseSettings settings) { - _proximityObjects.Add(proximitySettings as ProximitySettings); + _proximityObjects.Add(settings as ProximitySettings); + } + + /// + /// Controls un-register objects from this network visibility system + /// + public override void UnRegisterObject(BaseSettings settings) + { + _proximityObjects.Remove(settings as ProximitySettings); } #endregion diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs index 16a262723c2..d9476a7b365 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs @@ -7,11 +7,25 @@ public class NetworkProximitySettings : NetworkBehaviour { public ProximitySettings ProximitySettings = new ProximitySettings(); - private void Start() + private NetworkProximityChecker _networkProximityChecker; + + private void Awake() { ProximitySettings.Identity = Identity; - FindObjectOfType().NetworkVisibility.RegisterObject(ProximitySettings); + _networkProximityChecker = FindObjectOfType(); + } + + private void OnEnable() + { + ProximitySettings.Identity = Identity; + + _networkProximityChecker.NetworkVisibility.RegisterObject(ProximitySettings); + } + + private void OnDisable() + { + _networkProximityChecker.NetworkVisibility.RegisterObject(ProximitySettings); } } } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs index 2a8f526283f..b7ea41c0b63 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; using Mirage.InterestManagement; using Mirage.Logging; @@ -6,43 +7,59 @@ namespace Mirage { + [Serializable] + public class SceneSettings : BaseSettings + { + /// + /// The maximum range that objects will be visible at. + /// + [Tooltip("The maximum range that objects will be visible at.")] + public Scene Scene; + } + public class SceneVisibilityChecker : NetworkVisibility { - static readonly ILogger logger = LogFactory.GetLogger(); + static readonly ILogger Logger = LogFactory.GetLogger(); #region Fields - private Scene _objectCurrentScene; - private NetworkIdentity Identity; + private readonly HashSet _sceneObjects = new HashSet(); #endregion /// /// Call this function on an object to move it to a new scene and rebuild its observers /// - /// - public void MoveToScene(Scene scene) + /// The scene we want to move object to. + /// The object we want to move to scene. + public void MoveToScene(Scene scene, NetworkIdentity identity) { - //INetworkPlayer owner = Identity.Owner; - - //// remove player from other clients - //removeObservers(Identity); - - //// remove other objects from player - //if (owner != null) - // owner.RemoveAllVisibleObjects(); - - //// move player to new scene - //SceneManager.MoveGameObjectToScene(Identity.gameObject, scene); - - //// spawn new objects for player - //if (owner != null) - // ServerObjectManager.SpawnVisibleObjects(Identity.Owner); + // Remove object from all player's + if (VisibilitySystemData.ContainsKey(identity)) + { + foreach (INetworkPlayer player in VisibilitySystemData[identity]) + { + InterestManager.ServerObjectManager.HideToPlayer(identity, player); + } + + // Reset list to empty now. + VisibilitySystemData[identity] = new HashSet(); + } + + // move player to new scene + SceneManager.MoveGameObjectToScene(identity.gameObject, scene); + + // spawn new objects for player + foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) + { + if(player.Identity.gameObject.scene.handle != scene.handle) continue; + + InterestManager.ServerObjectManager.ShowToPlayer(identity, player); + } } - public SceneVisibilityChecker(ServerObjectManager serverObjectManager, Scene objectScene) : base(serverObjectManager) + public SceneVisibilityChecker(ServerObjectManager serverObjectManager) : base(serverObjectManager) { - _objectCurrentScene = objectScene; } #region Overrides of NetworkVisibility @@ -54,23 +71,45 @@ public SceneVisibilityChecker(ServerObjectManager serverObjectManager, Scene obj /// The object just spawned public override void OnSpawned(NetworkIdentity identity) { - // NOOP + // does object have owner? + if (identity.Owner != null) + { + OnAuthenticated(identity.Owner); + } } /// - /// + /// When new player authenticates we need to show them objects they should see. /// - /// + /// The player that just authenticated and we need to show objects to. public override void OnAuthenticated(INetworkPlayer player) { - if(player.Identity.gameObject.scene.handle != _objectCurrentScene.handle) return; + // no owned object, nothing to see + if (player.Identity == null) { return; } + + foreach (SceneSettings setting in _sceneObjects) + { + if (setting.Scene.handle != player.Identity.gameObject.scene.handle) continue; + + if (!VisibilitySystemData.ContainsKey(setting.Identity)) + VisibilitySystemData.Add(setting.Identity, new HashSet()); + else if (VisibilitySystemData.ContainsKey(setting.Identity) && !VisibilitySystemData[setting.Identity].Contains(player)) + VisibilitySystemData[setting.Identity].Add(player); + + InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); + } + + // Always show self to them. + InterestManager.ServerObjectManager.ShowToPlayer(player.Identity, player); } /// - /// + /// Checks for observers for each registered network object. /// public override void CheckForObservers() { + //NOOP realistically this should only ever change if devs + // move game object to another scene manually. } /// @@ -78,7 +117,15 @@ public override void CheckForObservers() /// public override void RegisterObject(BaseSettings settings) { - throw new System.NotImplementedException(); + _sceneObjects.Add(settings as SceneSettings); + } + + /// + /// Controls un-register objects from this network visibility system + /// + public override void UnRegisterObject(BaseSettings settings) + { + _sceneObjects.Remove(settings as SceneSettings); } #endregion diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs new file mode 100644 index 00000000000..b02bd08377f --- /dev/null +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs @@ -0,0 +1,24 @@ +namespace Mirage.Components +{ + public class SceneVisibilitySettings : NetworkBehaviour + { + private NetworkSceneChecker _networkSceneChecker; + private SceneSettings _sceneSettings; + private void Awake() + { + _networkSceneChecker = FindObjectOfType(); + } + + private void OnEnable() + { + _sceneSettings = new SceneSettings { Scene = gameObject.scene, Identity = Identity }; + + _networkSceneChecker.NetworkVisibility.RegisterObject(_sceneSettings); + } + + private void OnDisable() + { + _networkSceneChecker.NetworkVisibility.UnRegisterObject(_sceneSettings); + } + } +} diff --git a/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs.meta b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs.meta similarity index 83% rename from Assets/Tests/Runtime/NetworkMatchCheckerTest.cs.meta rename to Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs.meta index b3c51cf813f..6499ed70556 100644 --- a/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs.meta +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 2fa0a455ab9b4cf47b9eab0f2b03ce0c +guid: 292236f528856814a99281304cec6a9c MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs index cde45635228..1201f02d609 100644 --- a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs +++ b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs @@ -41,8 +41,13 @@ public interface INetworkVisibility void CheckForObservers(); /// - /// + /// Register network object to visibility system. /// void RegisterObject(BaseSettings settings); + + /// + /// Un-Register network object from visibility system. + /// + void UnRegisterObject(BaseSettings settings); } } diff --git a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs index 83b76176158..05aadfbb29e 100644 --- a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs +++ b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs @@ -48,9 +48,9 @@ public void ShutDown() public abstract void OnSpawned(NetworkIdentity identity); /// - /// + /// When new player authenticates we need to show them objects they should see. /// - /// + /// The player that just authenticated and we need to show objects to. public abstract void OnAuthenticated(INetworkPlayer player); /// @@ -64,6 +64,11 @@ public void ShutDown() /// Passing in specific settings for this network object. public abstract void RegisterObject(BaseSettings settings); + /// + /// Controls un-register objects from this network visibility system + /// + public abstract void UnRegisterObject(BaseSettings settings); + #endregion } } diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index aee4c63d196..856cd8e3822 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -31,6 +31,34 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) #endregion } + public class SceneInterestManagementPerformance : InterestManagementPerformanceBase + { + #region Overrides of InterestManagementPerformanceBase + + /// + /// Called after server starts + /// + /// + /// + protected override IEnumerator SetupInterestManagement(NetworkServer server) + { + server.gameObject.AddComponent(); + + yield return new WaitForEndOfFrame(); + + NetworkIdentity[] all = FindObjectsOfType(); + + foreach (NetworkIdentity obj in all) + { + obj.gameObject.AddComponent(); + } + + yield return null; + } + + #endregion + } + public class ProximityInterestManagerPerformance : InterestManagementPerformanceBase { #region Overrides of InterestManagementPerformanceBase diff --git a/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs b/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs deleted file mode 100644 index 99f1b2d07bc..00000000000 --- a/Assets/Tests/Runtime/NetworkMatchCheckerTest.cs +++ /dev/null @@ -1,213 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Reflection; -using Mirage.Components; -using NSubstitute; -using NUnit.Framework; -using UnityEngine; -using Object = UnityEngine.Object; - -namespace Mirage.Tests.Runtime -{ - public class NetworkMatchCheckerTest - { - private GameObject serverGO; - private NetworkServer server; - private ServerObjectManager serverObjectManager; - private GameObject character1; - private GameObject character2; - private GameObject character3; - private NetworkMatchChecker player1MatchChecker; - private NetworkMatchChecker player2MatchChecker; - private NetworkPlayer player1Connection; - private NetworkPlayer player2Connection; - private NetworkPlayer player3Connection; - private Dictionary> matchPlayers; - - [SetUp] - public void Setup() - { - // todo use Substitute for interfaces instead of gameobjeccts for this test - - serverGO = new GameObject("Network Server", typeof(TestSocketFactory), typeof(NetworkServer), typeof(ServerObjectManager)); - - server = serverGO.GetComponent(); - serverObjectManager = serverGO.GetComponent(); - serverObjectManager.Server = server; - - character1 = new GameObject("TestCharacter1", typeof(NetworkIdentity), typeof(NetworkMatchCheckerVisibility)); - character2 = new GameObject("TestCharacter2", typeof(NetworkIdentity), typeof(NetworkMatchCheckerVisibility)); - character3 = new GameObject("TestCharacter3", typeof(NetworkIdentity)); - - - character1.GetComponent().Server = server; - character1.GetComponent().ServerObjectManager = serverObjectManager; - character2.GetComponent().Server = server; - character2.GetComponent().ServerObjectManager = serverObjectManager; - character3.GetComponent().Server = server; - character3.GetComponent().ServerObjectManager = serverObjectManager; - - player1MatchChecker = character1.GetComponent(); - player2MatchChecker = character2.GetComponent(); - - player1Connection = CreatePlayer(character1); - player2Connection = CreatePlayer(character2); - player3Connection = CreatePlayer(character3); - Dictionary> g = GetMatchPlayersDictionary(); - matchPlayers = g; - } - - static Dictionary> GetMatchPlayersDictionary() - { - Type type = typeof(NetworkMatchCheckerVisibility); - FieldInfo fieldInfo = type.GetField("matchPlayers", BindingFlags.Static | BindingFlags.NonPublic); - return (Dictionary>)fieldInfo.GetValue(null); - } - - static NetworkPlayer CreatePlayer(GameObject character) - { - var player = new NetworkPlayer(Substitute.For()) - { - Identity = character.GetComponent() - }; - player.Identity.Owner = player; - player.SceneIsReady = true; - return player; - } - - [TearDown] - public void TearDown() - { - Object.DestroyImmediate(character1); - Object.DestroyImmediate(character2); - Object.DestroyImmediate(character3); - - Object.DestroyImmediate(serverGO); - matchPlayers.Clear(); - matchPlayers = null; - } - - static void SetMatchId(NetworkMatchChecker target, Guid guid) - { - // set using reflection so bypass property - FieldInfo field = typeof(NetworkMatchCheckerVisibility).GetField("currentMatch", BindingFlags.Instance | BindingFlags.NonPublic); - //field.SetValue(target, guid); - } - - [Test] - public void OnCheckObserverShouldBeTrueForSameMatchId() - { - string guid = Guid.NewGuid().ToString(); - - SetMatchId(player1MatchChecker, new Guid(guid)); - SetMatchId(player2MatchChecker, new Guid(guid)); - - //bool player1Visable = player1MatchChecker.OnCheckObserver(player1Connection); - //Assert.IsTrue(player1Visable); - - //bool player2Visable = player1MatchChecker.OnCheckObserver(player2Connection); - //Assert.IsTrue(player2Visable); - } - - [Test] - public void OnCheckObserverShouldBeFalseForDifferentMatchId() - { - string guid1 = Guid.NewGuid().ToString(); - string guid2 = Guid.NewGuid().ToString(); - - SetMatchId(player1MatchChecker, new Guid(guid1)); - SetMatchId(player2MatchChecker, new Guid(guid2)); - - //bool player1VisableToPlayer1 = player1MatchChecker.OnCheckObserver(player1Connection); - //Assert.IsTrue(player1VisableToPlayer1); - - //bool player2VisableToPlayer1 = player1MatchChecker.OnCheckObserver(player2Connection); - //Assert.IsFalse(player2VisableToPlayer1); - - - //bool player1VisableToPlayer2 = player2MatchChecker.OnCheckObserver(player1Connection); - //Assert.IsFalse(player1VisableToPlayer2); - - //bool player2VisableToPlayer2 = player2MatchChecker.OnCheckObserver(player2Connection); - //Assert.IsTrue(player2VisableToPlayer2); - } - - [Test] - public void OnCheckObserverShouldBeFalseIfObjectDoesNotHaveNetworkMatchChecker() - { - string guid = Guid.NewGuid().ToString(); - - SetMatchId(player1MatchChecker, new Guid(guid)); - - //bool player3Visable = player1MatchChecker.OnCheckObserver(player3Connection); - //Assert.IsFalse(player3Visable); - } - - [Test] - public void OnCheckObserverShouldBeFalseForEmptyGuid() - { - string guid = Guid.Empty.ToString(); - - SetMatchId(player1MatchChecker, new Guid(guid)); - SetMatchId(player2MatchChecker, new Guid(guid)); - - //bool player1Visable = player1MatchChecker.OnCheckObserver(player1Connection); - //Assert.IsFalse(player1Visable); - - //bool player2Visable = player1MatchChecker.OnCheckObserver(player2Connection); - //Assert.IsFalse(player2Visable); - } - - [Test] - public void SettingMatchIdShouldRebuildObservers() - { - string guidMatch1 = Guid.NewGuid().ToString(); - - // make players join same match - //player1MatchChecker.MatchId = new Guid(guidMatch1); - //player2MatchChecker.MatchId = new Guid(guidMatch1); - - // check player1's observers contains player 2 - //Assert.That(player1MatchChecker.Identity.observers, Contains.Item(player2MatchChecker.Owner)); - //// check player2's observers contains player 1 - //Assert.That(player2MatchChecker.Identity.observers, Contains.Item(player1MatchChecker.Owner)); - } - - [Test] - public void ChangingMatchIdShouldRebuildObservers() - { - string guidMatch1 = Guid.NewGuid().ToString(); - string guidMatch2 = Guid.NewGuid().ToString(); - - // make players join same match - //player1MatchChecker.MatchId = new Guid(guidMatch1); - //player2MatchChecker.MatchId = new Guid(guidMatch1); - - // make player2 join different match - //player2MatchChecker.MatchId = new Guid(guidMatch2); - - // check player1's observers does NOT contain player 2 - //Assert.That(player1MatchChecker.Identity.observers, !Contains.Item(player2MatchChecker.Owner)); - //// check player2's observers does NOT contain player 1 - //Assert.That(player2MatchChecker.Identity.observers, !Contains.Item(player1MatchChecker.Owner)); - } - - [Test] - public void ClearingMatchIdShouldRebuildObservers() - { - string guidMatch1 = Guid.NewGuid().ToString(); - - // make players join same match - //player1MatchChecker.MatchId = new Guid(guidMatch1); - //player2MatchChecker.MatchId = new Guid(guidMatch1); - - // make player 2 leave match - //player2MatchChecker.MatchId = Guid.Empty; - - // check player1's observers does NOT contain player 2 - //Assert.That(player1MatchChecker.Identity.observers, !Contains.Item(player2MatchChecker.Owner)); - //// check player2's observers does NOT contain player 1 - //Assert.That(player2MatchChecker.Identity.observers, !Contains.Item(player1MatchChecker.Owner)); - } - } -} diff --git a/doc/Articles/Guides/SceneLoading/Manual.md b/doc/Articles/Guides/SceneLoading/Manual.md index 790b928aa7a..fb184d41145 100644 --- a/doc/Articles/Guides/SceneLoading/Manual.md +++ b/doc/Articles/Guides/SceneLoading/Manual.md @@ -34,6 +34,6 @@ These messages are built in and used by NetworkSceneManager. If you are creating *after receiving `SceneReadyMessage`* 8) Mark the player as ready using: `player.SceneIsReady = true` -9) Call [ServerObjectManager.SpawnVisibleObjects](xref:Mirage.ServerObjectManager.SpawnVisibleObjects(Mirage.INetworkPlayer,System.Boolean)) or [ServerObjectManager.AddCharacter](xref:Mirage.ServerObjectManager.AddCharacter(Mirage.INetworkPlayer,Mirage.NetworkIdentity)) (Mirage will send spawn message to client) +9) Call [ServerObjectManager.AddCharacter](xref:Mirage.ServerObjectManager.AddCharacter(Mirage.INetworkPlayer,Mirage.NetworkIdentity)) (Mirage will send spawn message to client) From c292a665123a4be7994563ef96b0a9f84e6f77b6 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Thu, 11 Nov 2021 20:24:04 -0500 Subject: [PATCH 16/56] fixed issues with comparer check for registering new visibility systems. Implemented a new multi visibility system performance benchmark. Runs Scene + proximity systems. --- .../Inspectors/BaseVisibilityInspector.cs | 11 ++++--- .../Inspectors/NetworkProximityChecker.cs | 4 +-- .../Inspectors/NetworkSceneChecker.cs | 7 ++-- .../SceneChecking/SceneVisibilitySettings.cs | 1 + .../InterestManagement/InterestManager.cs | 15 +++++++-- .../InterestManagmentPerformanceBase.cs | 32 ++++++++++++++++--- 6 files changed, 54 insertions(+), 16 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs index 85d493a1077..146371841ee 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs @@ -3,7 +3,6 @@ namespace Mirage.Components { - [DisallowMultipleComponent] public abstract class BaseVisibilityInspector : MonoBehaviour { #region Fields @@ -27,15 +26,19 @@ private void OnServerStopped() #endregion + /// + /// Do initialization of data inside of here. + /// + protected abstract void Initialize(); + #region Unity Methods private void Awake() { ServerObjectManager = FindObjectOfType(); - } - protected virtual void Start() - { + Initialize(); + if (!ServerObjectManager.Server.Active) ServerObjectManager.Server.Started.AddListener(OnServerStarted); else diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs index 08b3f98a69f..e51347154b1 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs @@ -11,11 +11,9 @@ public class NetworkProximityChecker : BaseVisibilityInspector [Tooltip("How often (in seconds) that this object should update the list of observers that can see it.")] public float VisibilityUpdateInterval = 1; - protected override void Start() + protected override void Initialize() { NetworkVisibility = new NetworkProximityCheckerVisibility(ServerObjectManager, VisibilityUpdateInterval); - - base.Start(); } } } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs index 1b37e3d2021..d05592568a8 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs @@ -1,12 +1,13 @@ +using UnityEngine; + namespace Mirage.Components { + [DisallowMultipleComponent] public class NetworkSceneChecker : BaseVisibilityInspector { - protected override void Start() + protected override void Initialize() { NetworkVisibility = new SceneVisibilityChecker(ServerObjectManager); - - base.Start(); } } } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs index b02bd08377f..0525159f08b 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs @@ -4,6 +4,7 @@ public class SceneVisibilitySettings : NetworkBehaviour { private NetworkSceneChecker _networkSceneChecker; private SceneSettings _sceneSettings; + private void Awake() { _networkSceneChecker = FindObjectOfType(); diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index ce3fd7878b2..9f8593d4232 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -11,12 +11,12 @@ private class SystemComparer : IEqualityComparer { public bool Equals(ObserverData x, ObserverData y) { - return nameof(x.System).GetStableHashCode() == nameof(y.System).GetStableHashCode(); + return x.System.GetType().Name.GetStableHashCode() == y.System.GetType().Name.GetStableHashCode(); } public int GetHashCode(ObserverData obj) { - int hash = nameof(obj.System).GetStableHashCode(); + int hash = obj.System.GetType().Name.GetStableHashCode(); return hash; } @@ -246,16 +246,27 @@ private void Observers(NetworkIdentity identity) return; } + int inSystemsCount = 0; + foreach (ObserverData visibilitySystem in _visibilitySystems) { if (!visibilitySystem.Observers.ContainsKey(identity)) continue; + if(visibilitySystem.Observers[identity].Count <= 0) continue; + + inSystemsCount++; + foreach (KeyValuePair> observer in visibilitySystem.Observers) { _observers.UnionWith(observer.Value); } } + // Multiple systems have been registered. We need to make sure the object is in all system observers + // to know that it is actually should be sending data. + if(inSystemsCount != _visibilitySystems.Count) + _observers.Clear(); + ObserverProfilerMarker.End(); } diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 856cd8e3822..38acc13ae6f 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -31,7 +31,7 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) #endregion } - public class SceneInterestManagementPerformance : InterestManagementPerformanceBase + public class MultiInterestManagementPerformance : InterestManagementPerformanceBase { #region Overrides of InterestManagementPerformanceBase @@ -43,8 +43,34 @@ public class SceneInterestManagementPerformance : InterestManagementPerformanceB protected override IEnumerator SetupInterestManagement(NetworkServer server) { server.gameObject.AddComponent(); + server.gameObject.AddComponent(); + + NetworkIdentity[] all = FindObjectsOfType(); - yield return new WaitForEndOfFrame(); + foreach (NetworkIdentity obj in all) + { + obj.gameObject.AddComponent(); + obj.gameObject.AddComponent(); + } + + yield return null; + } + + #endregion + } + + public class SceneInterestManagementPerformance : InterestManagementPerformanceBase + { + #region Overrides of InterestManagementPerformanceBase + + /// + /// Called after server starts + /// + /// + /// + protected override IEnumerator SetupInterestManagement(NetworkServer server) + { + server.gameObject.AddComponent(); NetworkIdentity[] all = FindObjectsOfType(); @@ -72,8 +98,6 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) { server.gameObject.AddComponent(); - yield return new WaitForEndOfFrame(); - NetworkIdentity[] all = FindObjectsOfType(); foreach (NetworkIdentity obj in all) From bf513663478495d6992fb4c0b396bc9c7b5e8549 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Fri, 12 Nov 2021 12:59:17 -0500 Subject: [PATCH 17/56] fix for opening up prefabs. --- .../Editor/NetworkInformationPreview.cs | 2 +- .../PrefabWithChildrenForClientScene.prefab | 72 ++++++++++++++-- .../ValidPrefabForClientScene.prefab | 36 +++++++- .../Runtime/10K/Prefabs/Monster.prefab | 41 +++++++++- .../Runtime/10K/Prefabs/Player.prefab | 41 +++++++++- .../Runtime/10KL/Prefabs/Monster.prefab | 82 ++++++++----------- .../Runtime/10KL/Prefabs/Player.prefab | 41 +++++++++- .../HeadlessBenchmark/Prefabs/Monster.prefab | 61 ++++++++------ .../HeadlessBenchmark/Prefabs/Player.prefab | 63 +++++++------- .../MultipleClients/Prefabs/Monster.prefab | 59 +++++++------ Assets/Tests/Runtime/Scenes/TestPlayer.prefab | 37 ++++++++- 11 files changed, 385 insertions(+), 150 deletions(-) diff --git a/Assets/Mirage/Editor/NetworkInformationPreview.cs b/Assets/Mirage/Editor/NetworkInformationPreview.cs index 66f9d63d3a7..48377bb1f36 100644 --- a/Assets/Mirage/Editor/NetworkInformationPreview.cs +++ b/Assets/Mirage/Editor/NetworkInformationPreview.cs @@ -173,7 +173,7 @@ float DrawNetworkBehaviors(NetworkIdentity identity, float initialX, float Y) float DrawObservers(NetworkIdentity identity, float initialX, float Y) { - if (identity.ServerObjectManager.InterestManager.ObserverSystems.Count > 0) + if (identity.ServerObjectManager?.InterestManager?.ObserverSystems.Count > 0) { var observerRect = new Rect(initialX, Y + 10, 200, 20); diff --git a/Assets/Tests/Editor/TestPrefabs/PrefabWithChildrenForClientScene.prefab b/Assets/Tests/Editor/TestPrefabs/PrefabWithChildrenForClientScene.prefab index b445e738921..fdf72003bf6 100644 --- a/Assets/Tests/Editor/TestPrefabs/PrefabWithChildrenForClientScene.prefab +++ b/Assets/Tests/Editor/TestPrefabs/PrefabWithChildrenForClientScene.prefab @@ -27,6 +27,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 6537489145038351880} m_Father: {fileID: 0} @@ -44,9 +45,38 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 4227710719 - serverOnly: 0 - m_AssetId: + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: 651241632 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 --- !u!1 &3264653828050749140 GameObject: @@ -75,6 +105,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 51440471024079650} m_RootOrder: 0 @@ -91,7 +122,36 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 1033643234 - serverOnly: 0 - m_AssetId: + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: 651241632 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 diff --git a/Assets/Tests/Editor/TestPrefabs/ValidPrefabForClientScene.prefab b/Assets/Tests/Editor/TestPrefabs/ValidPrefabForClientScene.prefab index 38f91abdd2a..2b845a43f0f 100644 --- a/Assets/Tests/Editor/TestPrefabs/ValidPrefabForClientScene.prefab +++ b/Assets/Tests/Editor/TestPrefabs/ValidPrefabForClientScene.prefab @@ -27,6 +27,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -43,7 +44,36 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 1350197626 - serverOnly: 0 - m_AssetId: + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: 265297643 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 diff --git a/Assets/Tests/Performance/Runtime/10K/Prefabs/Monster.prefab b/Assets/Tests/Performance/Runtime/10K/Prefabs/Monster.prefab index 886e529d723..25d3b77ef04 100644 --- a/Assets/Tests/Performance/Runtime/10K/Prefabs/Monster.prefab +++ b/Assets/Tests/Performance/Runtime/10K/Prefabs/Monster.prefab @@ -29,6 +29,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.514, y: 0.974, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -44,9 +45,12 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -58,6 +62,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -93,9 +98,39 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: 02f33789c3e48486a96fb1923c81be06 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: 1175662004 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] + hasSpawned: 0 --- !u!114 &2278920908044998071 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Tests/Performance/Runtime/10K/Prefabs/Player.prefab b/Assets/Tests/Performance/Runtime/10K/Prefabs/Player.prefab index 6aa58737ae4..696cabb453d 100644 --- a/Assets/Tests/Performance/Runtime/10K/Prefabs/Player.prefab +++ b/Assets/Tests/Performance/Runtime/10K/Prefabs/Player.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -43,9 +44,12 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -57,6 +61,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -92,6 +97,36 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: 82ea0e1a4f3c84ef197e19b44c096865 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: -208420331 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] + hasSpawned: 0 diff --git a/Assets/Tests/Performance/Runtime/10KL/Prefabs/Monster.prefab b/Assets/Tests/Performance/Runtime/10KL/Prefabs/Monster.prefab index 8ce58cd8530..9aa2e4e91dc 100644 --- a/Assets/Tests/Performance/Runtime/10KL/Prefabs/Monster.prefab +++ b/Assets/Tests/Performance/Runtime/10KL/Prefabs/Monster.prefab @@ -29,6 +29,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.514, y: 0.974, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -44,6 +45,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -96,54 +98,38 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: - OnStartServer: - m_PersistentCalls: - m_Calls: - - m_Target: {fileID: 2278920908044998071} - m_TargetAssemblyTypeName: - m_MethodName: OnStartServer - m_Mode: 1 - m_Arguments: - m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine - m_IntArgument: 0 - m_FloatArgument: 0 - m_StringArgument: - m_BoolArgument: 0 - m_CallState: 2 - OnStartClient: - m_PersistentCalls: - m_Calls: [] - OnStartLocalPlayer: - m_PersistentCalls: - m_Calls: [] - OnStartAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopClient: - m_PersistentCalls: - m_Calls: [] - OnStopServer: - m_PersistentCalls: - m_Calls: - - m_Target: {fileID: 2278920908044998071} - m_TargetAssemblyTypeName: - m_MethodName: OnStopServer - m_Mode: 1 - m_Arguments: - m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine - m_IntArgument: 0 - m_FloatArgument: 0 - m_StringArgument: - m_BoolArgument: 0 - m_CallState: 2 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: -1941658130 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 --- !u!114 &2278920908044998071 MonoBehaviour: diff --git a/Assets/Tests/Performance/Runtime/10KL/Prefabs/Player.prefab b/Assets/Tests/Performance/Runtime/10KL/Prefabs/Player.prefab index 6aa58737ae4..8305f80f851 100644 --- a/Assets/Tests/Performance/Runtime/10KL/Prefabs/Player.prefab +++ b/Assets/Tests/Performance/Runtime/10KL/Prefabs/Player.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -43,9 +44,12 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -57,6 +61,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -92,6 +97,36 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: 82ea0e1a4f3c84ef197e19b44c096865 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: -308979045 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] + hasSpawned: 0 diff --git a/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Prefabs/Monster.prefab b/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Prefabs/Monster.prefab index 05e2ece1dbf..68887ada168 100644 --- a/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Prefabs/Monster.prefab +++ b/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Prefabs/Monster.prefab @@ -30,6 +30,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -45,6 +46,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -97,30 +99,38 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: - OnStartServer: - m_PersistentCalls: - m_Calls: [] - OnStartClient: - m_PersistentCalls: - m_Calls: [] - OnStartLocalPlayer: - m_PersistentCalls: - m_Calls: [] - OnStartAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopClient: - m_PersistentCalls: - m_Calls: [] - OnStopServer: - m_PersistentCalls: - m_Calls: [] + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: 1093115804 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 --- !u!114 &9067666277946159250 MonoBehaviour: @@ -154,6 +164,3 @@ MonoBehaviour: m_EditorClassIdentifier: syncMode: 0 syncInterval: 0.1 - MovementSpeed: 1 - RotateSpeed: 50 - Floaty: 0 diff --git a/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Prefabs/Player.prefab b/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Prefabs/Player.prefab index 7f24b96a03a..3e77cb866e9 100644 --- a/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Prefabs/Player.prefab +++ b/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Prefabs/Player.prefab @@ -30,6 +30,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -45,6 +46,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -97,30 +99,38 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: - OnStartServer: - m_PersistentCalls: - m_Calls: [] - OnStartClient: - m_PersistentCalls: - m_Calls: [] - OnStartLocalPlayer: - m_PersistentCalls: - m_Calls: [] - OnStartAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopClient: - m_PersistentCalls: - m_Calls: [] - OnStopServer: - m_PersistentCalls: - m_Calls: [] + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: 481653549 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 --- !u!114 &1303760839613216441 MonoBehaviour: @@ -136,7 +146,7 @@ MonoBehaviour: m_EditorClassIdentifier: syncMode: 0 syncInterval: 0.1 - ClientAuthority: 1 + ClientAuthority: 0 LocalPositionSensitivity: 0.01 LocalRotationSensitivity: 0.01 LocalScaleSensitivity: 0.01 @@ -154,6 +164,3 @@ MonoBehaviour: m_EditorClassIdentifier: syncMode: 0 syncInterval: 0.1 - MovementSpeed: 1 - RotateSpeed: 50 - Floaty: 0 diff --git a/Assets/Tests/Performance/Runtime/MultipleClients/Prefabs/Monster.prefab b/Assets/Tests/Performance/Runtime/MultipleClients/Prefabs/Monster.prefab index 5d2ede18c1a..db64a528573 100644 --- a/Assets/Tests/Performance/Runtime/MultipleClients/Prefabs/Monster.prefab +++ b/Assets/Tests/Performance/Runtime/MultipleClients/Prefabs/Monster.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -44,30 +45,38 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: - OnStartServer: - m_PersistentCalls: - m_Calls: [] - OnStartClient: - m_PersistentCalls: - m_Calls: [] - OnStartLocalPlayer: - m_PersistentCalls: - m_Calls: [] - OnStartAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopAuthority: - m_PersistentCalls: - m_Calls: [] - OnStopClient: - m_PersistentCalls: - m_Calls: [] - OnStopServer: - m_PersistentCalls: - m_Calls: [] + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: -759525624 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] hasSpawned: 0 --- !u!114 &3690273087446598634 MonoBehaviour: @@ -82,6 +91,6 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: syncMode: 0 - syncInterval: 0 + syncInterval: 0.1 position: {x: 0, y: 0, z: 0} MonsterId: 0 diff --git a/Assets/Tests/Runtime/Scenes/TestPlayer.prefab b/Assets/Tests/Runtime/Scenes/TestPlayer.prefab index 77421a8c503..7ed9d5e2b43 100644 --- a/Assets/Tests/Runtime/Scenes/TestPlayer.prefab +++ b/Assets/Tests/Runtime/Scenes/TestPlayer.prefab @@ -27,6 +27,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -43,6 +44,36 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} m_Name: m_EditorClassIdentifier: - sceneId: 0 - serverOnly: 0 - m_AssetId: 5d01c4bf42a9b434dac396c2ba1aea10 + SpawnSettings: + SendPosition: 1 + SendRotation: 1 + SendScale: 1 + _sceneId: 0 + ServerObjectManager: {fileID: 0} + ClientObjectManager: {fileID: 0} + _prefabHash: 861834513 + _onStartServer: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStartLocalPlayer: + _event: + m_PersistentCalls: + m_Calls: [] + _onAuthorityChanged: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopClient: + _event: + m_PersistentCalls: + m_Calls: [] + _onStopServer: + _event: + m_PersistentCalls: + m_Calls: [] + hasSpawned: 0 From 9248f207ededcc2a6748c116dce7a3b00d405672 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Fri, 12 Nov 2021 15:25:46 -0500 Subject: [PATCH 18/56] pushing new default global system script so if end users want to have objects global but not others everything will still work. New global system is internal cannot be used outside --- .../NetworkProximityCheckerVisibility.cs | 2 + .../GlobalNetworkVisibilitySystem.cs | 73 +++++++++++++++++++ .../GlobalNetworkVisibilitySystem.cs.meta | 11 +++ .../InterestManagement/InterestManager.cs | 67 +++++++++-------- .../InterestManagement/Prefabs/Loot.prefab | 18 ----- .../InterestManagement/Scenes/Scene.unity | 14 +++- 6 files changed, 134 insertions(+), 51 deletions(-) create mode 100644 Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs create mode 100644 Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs.meta diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs index 3c64ee74049..3da3eae99b2 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs @@ -110,6 +110,8 @@ public override void CheckForObservers() VisibilitySystemData.TryGetValue(setting.Identity, out HashSet players); + if(player.Identity == null || setting.Identity == null) continue; + if (FastInDistanceXZ(player.Identity.transform.position, setting.Identity.transform.position, setting.SightDistance * setting.SightDistance)) { if (players != null && players.Contains(player)) continue; diff --git a/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs b/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs new file mode 100644 index 00000000000..bfc6705378b --- /dev/null +++ b/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs @@ -0,0 +1,73 @@ +using System.Collections.Generic; + +namespace Mirage.InterestManagement +{ + internal class GlobalNetworkVisibilitySystem : NetworkVisibility + { + private readonly HashSet _globalObjects = new HashSet(); + + public GlobalNetworkVisibilitySystem(ServerObjectManager serverObjectManager) : base(serverObjectManager) + { + } + + #region Overrides of NetworkVisibility + + /// + /// Invoked when an object is spawned in the server + /// It should show that object to all relevant players + /// + /// The object just spawned + public override void OnSpawned(NetworkIdentity identity) + { + // does object have owner? + if (identity.Owner != null) + { + OnAuthenticated(identity.Owner); + } + } + + /// + /// When new player authenticates we need to show them objects they should see. + /// + /// The player that just authenticated and we need to show objects to. + public override void OnAuthenticated(INetworkPlayer player) + { + foreach (BaseSettings setting in _globalObjects) + { + if (!VisibilitySystemData.ContainsKey(setting.Identity)) + VisibilitySystemData.Add(setting.Identity, new HashSet()); + else if (VisibilitySystemData.ContainsKey(setting.Identity) && !VisibilitySystemData[setting.Identity].Contains(player)) + VisibilitySystemData[setting.Identity].Add(player); + + InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); + } + } + + /// + /// Checks for observers for each registered network object. + /// + public override void CheckForObservers() + { + // NOOP + } + + /// + /// Controls register new objects to this network visibility system + /// + /// Passing in specific settings for this network object. + public override void RegisterObject(BaseSettings settings) + { + _globalObjects.Add(settings); + } + + /// + /// Controls un-register objects from this network visibility system + /// + public override void UnRegisterObject(BaseSettings settings) + { + _globalObjects.Remove(settings); + } + + #endregion + } +} diff --git a/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs.meta b/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs.meta new file mode 100644 index 00000000000..6e9d6377840 --- /dev/null +++ b/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fcd018b7cac49ab4587ae3c8fe3a73d0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index 9f8593d4232..4b5cfe9d829 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -29,6 +29,7 @@ public int GetHashCode(ObserverData obj) public readonly ServerObjectManager ServerObjectManager; private readonly HashSet _visibilitySystems = new HashSet(new SystemComparer()); private HashSet _observers = new HashSet(); + private INetworkVisibility _defaultSystem; private static readonly ProfilerMarker ObserverProfilerMarker = new ProfilerMarker(nameof(Observers)); private static readonly ProfilerMarker OnAuthenticatedProfilerMarker = new ProfilerMarker(nameof(OnAuthenticated)); @@ -53,6 +54,8 @@ private void OnServerStopped() { ServerObjectManager.Server.World.onSpawn -= OnSpawnInWorld; ServerObjectManager.Server.Authenticated.RemoveListener(OnAuthenticated); + + _defaultSystem.ShutDown(); } /// @@ -62,6 +65,9 @@ private void OnServerStarted() { ServerObjectManager.Server.World.onSpawn += OnSpawnInWorld; ServerObjectManager.Server.Authenticated.AddListener(OnAuthenticated); + + _defaultSystem = new GlobalNetworkVisibilitySystem(ServerObjectManager); + _defaultSystem.Startup(); } /// @@ -73,21 +79,24 @@ private void OnAuthenticated(INetworkPlayer player) { OnAuthenticatedProfilerMarker.Begin(); - if (_visibilitySystems.Count == 0) - { - foreach (NetworkIdentity identity in ServerObjectManager.Server.World.SpawnedIdentities) - { - ServerObjectManager.ShowToPlayer(identity, player); - } - } - else + bool found = false; + + foreach (ObserverData observer in _visibilitySystems) { - foreach (ObserverData observer in _visibilitySystems) - { - observer.System.OnAuthenticated(player); - } + if (player.Identity != null && observer.Observers.ContainsKey(player.Identity)) + found = true; + + observer.System.OnAuthenticated(player); } + //if (!found) + //{ + // // We could not find this identity in any visibility systems. + // // So we should default it to our global system. + // _defaultSystem.RegisterObject(new BaseSettings { Identity = player.Identity}); + // _defaultSystem.OnAuthenticated(player); + //} + OnAuthenticatedProfilerMarker.End(); } @@ -100,19 +109,22 @@ private void OnSpawnInWorld(NetworkIdentity identity) { OnSpawnInWorldProfilerMarker.Begin(); - if (_visibilitySystems.Count == 0) + bool found = false; + + foreach (ObserverData observer in _visibilitySystems) { - foreach (INetworkPlayer player in ServerObjectManager.Server.Players) - { - ServerObjectManager.ShowToPlayer(identity, player); - } + if (observer.Observers.ContainsKey(identity)) + found = true; + + observer.System.OnSpawned(identity); } - else + + if (!found) { - foreach (ObserverData observer in _visibilitySystems) - { - observer.System.OnSpawned(identity); - } + // We could not find this identity in any visibility systems. + // So we should default it to our global system. + _defaultSystem.RegisterObject(new BaseSettings { Identity = identity }); + _defaultSystem.OnSpawned(identity); } OnSpawnInWorldProfilerMarker.End(); @@ -151,7 +163,7 @@ internal void Update() foreach (ObserverData observer in _visibilitySystems) { - observer.System.CheckForObservers(); + observer.System?.CheckForObservers(); } OnUpdateProfilerMarker.End(); @@ -237,15 +249,6 @@ private void Observers(NetworkIdentity identity) _observers.Clear(); - if (_visibilitySystems.Count == 0) - { - _observers = new HashSet(ServerObjectManager.Server.Players); - - ObserverProfilerMarker.End(); - - return; - } - int inSystemsCount = 0; foreach (ObserverData visibilitySystem in _visibilitySystems) diff --git a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab index 7b30dee2b63..2280e2d9669 100644 --- a/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab +++ b/Assets/Mirage/Samples~/InterestManagement/Prefabs/Loot.prefab @@ -12,7 +12,6 @@ GameObject: - component: {fileID: 8166229233224018893} - component: {fileID: 5745257042001409199} - component: {fileID: 6411109812051327673} - - component: {fileID: -334175800393835537} m_Layer: 0 m_Name: Loot m_TagString: Untagged @@ -130,20 +129,3 @@ MonoBehaviour: m_PersistentCalls: m_Calls: [] hasSpawned: 0 ---- !u!114 &-334175800393835537 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1902385843019246699} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: f48e8760b46ce5b40b3053de7eb537a2, type: 3} - m_Name: - m_EditorClassIdentifier: - syncMode: 0 - syncInterval: 0.1 - ProximitySettings: - Identity: {fileID: 0} - SightDistance: 10 diff --git a/Assets/Mirage/Samples~/InterestManagement/Scenes/Scene.unity b/Assets/Mirage/Samples~/InterestManagement/Scenes/Scene.unity index 47933bda9e2..c6468caf882 100644 --- a/Assets/Mirage/Samples~/InterestManagement/Scenes/Scene.unity +++ b/Assets/Mirage/Samples~/InterestManagement/Scenes/Scene.unity @@ -1707,7 +1707,19 @@ MonoBehaviour: m_Calls: [] _authenticated: m_PersistentCalls: - m_Calls: [] + m_Calls: + - m_Target: {fileID: 1107091657} + m_TargetAssemblyTypeName: Mirage.Examples.InterestManagement.Spawner, Mirage.Examples + m_MethodName: SpawnPrefab + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 _disconnected: m_PersistentCalls: m_Calls: [] From 8a94b682c24677d39469bb2d9817f1b9aaf70bb9 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Fri, 12 Nov 2021 15:27:26 -0500 Subject: [PATCH 19/56] lowering the benchmark to 500 objects and 50 clients. --- .../InterestManagement/InterestManagmentPerformanceBase.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 38acc13ae6f..4359726e6c7 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -116,8 +116,8 @@ public abstract class InterestManagementPerformanceBase { const string testScene = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity"; const string NpcSpawnerName = "World Floor"; - const int clientCount = 10; - const int movingCount = 1000; + const int clientCount = 50; + const int movingCount = 500; private NetworkServer server; From f44edbd340c72b1a7b53720ee97f403ccf869155 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Fri, 12 Nov 2021 18:06:25 -0500 Subject: [PATCH 20/56] fixed up global system better. Made it so u dont need script now. --- .../NetworkProximityCheckerVisibility.cs | 3 - .../GlobalNetworkVisibilitySystem.cs | 73 ------------------- .../GlobalNetworkVisibilitySystem.cs.meta | 11 --- .../InterestManagement/InterestManager.cs | 46 ++++++------ 4 files changed, 24 insertions(+), 109 deletions(-) delete mode 100644 Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs delete mode 100644 Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs.meta diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs index 3da3eae99b2..54a80193295 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs @@ -90,9 +90,6 @@ public override void OnAuthenticated(INetworkPlayer player) InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); } - - // Always show self to them. - InterestManager.ServerObjectManager.ShowToPlayer(player.Identity, player); } /// diff --git a/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs b/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs deleted file mode 100644 index bfc6705378b..00000000000 --- a/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs +++ /dev/null @@ -1,73 +0,0 @@ -using System.Collections.Generic; - -namespace Mirage.InterestManagement -{ - internal class GlobalNetworkVisibilitySystem : NetworkVisibility - { - private readonly HashSet _globalObjects = new HashSet(); - - public GlobalNetworkVisibilitySystem(ServerObjectManager serverObjectManager) : base(serverObjectManager) - { - } - - #region Overrides of NetworkVisibility - - /// - /// Invoked when an object is spawned in the server - /// It should show that object to all relevant players - /// - /// The object just spawned - public override void OnSpawned(NetworkIdentity identity) - { - // does object have owner? - if (identity.Owner != null) - { - OnAuthenticated(identity.Owner); - } - } - - /// - /// When new player authenticates we need to show them objects they should see. - /// - /// The player that just authenticated and we need to show objects to. - public override void OnAuthenticated(INetworkPlayer player) - { - foreach (BaseSettings setting in _globalObjects) - { - if (!VisibilitySystemData.ContainsKey(setting.Identity)) - VisibilitySystemData.Add(setting.Identity, new HashSet()); - else if (VisibilitySystemData.ContainsKey(setting.Identity) && !VisibilitySystemData[setting.Identity].Contains(player)) - VisibilitySystemData[setting.Identity].Add(player); - - InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); - } - } - - /// - /// Checks for observers for each registered network object. - /// - public override void CheckForObservers() - { - // NOOP - } - - /// - /// Controls register new objects to this network visibility system - /// - /// Passing in specific settings for this network object. - public override void RegisterObject(BaseSettings settings) - { - _globalObjects.Add(settings); - } - - /// - /// Controls un-register objects from this network visibility system - /// - public override void UnRegisterObject(BaseSettings settings) - { - _globalObjects.Remove(settings); - } - - #endregion - } -} diff --git a/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs.meta b/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs.meta deleted file mode 100644 index 6e9d6377840..00000000000 --- a/Assets/Mirage/Runtime/InterestManagement/GlobalNetworkVisibilitySystem.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fcd018b7cac49ab4587ae3c8fe3a73d0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index 4b5cfe9d829..f8098d79643 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -29,7 +29,6 @@ public int GetHashCode(ObserverData obj) public readonly ServerObjectManager ServerObjectManager; private readonly HashSet _visibilitySystems = new HashSet(new SystemComparer()); private HashSet _observers = new HashSet(); - private INetworkVisibility _defaultSystem; private static readonly ProfilerMarker ObserverProfilerMarker = new ProfilerMarker(nameof(Observers)); private static readonly ProfilerMarker OnAuthenticatedProfilerMarker = new ProfilerMarker(nameof(OnAuthenticated)); @@ -54,8 +53,6 @@ private void OnServerStopped() { ServerObjectManager.Server.World.onSpawn -= OnSpawnInWorld; ServerObjectManager.Server.Authenticated.RemoveListener(OnAuthenticated); - - _defaultSystem.ShutDown(); } /// @@ -65,9 +62,6 @@ private void OnServerStarted() { ServerObjectManager.Server.World.onSpawn += OnSpawnInWorld; ServerObjectManager.Server.Authenticated.AddListener(OnAuthenticated); - - _defaultSystem = new GlobalNetworkVisibilitySystem(ServerObjectManager); - _defaultSystem.Startup(); } /// @@ -83,19 +77,22 @@ private void OnAuthenticated(INetworkPlayer player) foreach (ObserverData observer in _visibilitySystems) { - if (player.Identity != null && observer.Observers.ContainsKey(player.Identity)) - found = true; + foreach (KeyValuePair> variable in observer.Observers) + { + if (variable.Value.Contains(player)) + found = true; + } observer.System.OnAuthenticated(player); } - //if (!found) - //{ - // // We could not find this identity in any visibility systems. - // // So we should default it to our global system. - // _defaultSystem.RegisterObject(new BaseSettings { Identity = player.Identity}); - // _defaultSystem.OnAuthenticated(player); - //} + if (!found) + { + foreach (NetworkIdentity identity in ServerObjectManager.Server.World.SpawnedIdentities) + { + ServerObjectManager.ShowToPlayer(identity, player); + } + } OnAuthenticatedProfilerMarker.End(); } @@ -121,12 +118,13 @@ private void OnSpawnInWorld(NetworkIdentity identity) if (!found) { - // We could not find this identity in any visibility systems. - // So we should default it to our global system. - _defaultSystem.RegisterObject(new BaseSettings { Identity = identity }); - _defaultSystem.OnSpawned(identity); + foreach (INetworkPlayer player in ServerObjectManager.Server.Players) + { + ServerObjectManager.ShowToPlayer(identity, player); + } } + OnSpawnInWorldProfilerMarker.End(); } @@ -157,8 +155,6 @@ public bool IsRegisteredAlready(ref ObserverData observer) internal void Update() { - if (_visibilitySystems.Count == 0) return; - OnUpdateProfilerMarker.Begin(); foreach (ObserverData observer in _visibilitySystems) @@ -250,6 +246,7 @@ private void Observers(NetworkIdentity identity) _observers.Clear(); int inSystemsCount = 0; + bool foundList = false; foreach (ObserverData visibilitySystem in _visibilitySystems) { @@ -257,6 +254,8 @@ private void Observers(NetworkIdentity identity) if(visibilitySystem.Observers[identity].Count <= 0) continue; + foundList = true; + inSystemsCount++; foreach (KeyValuePair> observer in visibilitySystem.Observers) @@ -265,8 +264,11 @@ private void Observers(NetworkIdentity identity) } } + if (!foundList) + _observers = new HashSet(ServerObjectManager.Server.Players); + // Multiple systems have been registered. We need to make sure the object is in all system observers - // to know that it is actually should be sending data. + // to know that it is actually should be sending data. Always -1 because global is default. if(inSystemsCount != _visibilitySystems.Count) _observers.Clear(); From 070f859af99f2fdee4b390e55e2b1451cc819baf Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Fri, 12 Nov 2021 19:36:04 -0500 Subject: [PATCH 21/56] added lymdun suggestion use linq for finding list. Signed-off-by: dragonslaya --- .../Mirage/Runtime/InterestManagement/InterestManager.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index f8098d79643..5f98a140b97 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using System.Linq; using Mirage.Logging; using Unity.Profiling; using UnityEngine; @@ -77,11 +78,7 @@ private void OnAuthenticated(INetworkPlayer player) foreach (ObserverData observer in _visibilitySystems) { - foreach (KeyValuePair> variable in observer.Observers) - { - if (variable.Value.Contains(player)) - found = true; - } + found = observer.Observers.Any(x => x.Value.Contains(player)); observer.System.OnAuthenticated(player); } From 0527155e382883564e6a8cf0258f9904a5b9d669 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 14 Nov 2021 22:19:47 -0500 Subject: [PATCH 22/56] renamed somethings better Still trying to improve benchmark speeds. --- .../NetworkProximityCheckerVisibility.cs | 8 +- .../SceneChecking/SceneVisibilityChecker.cs | 4 + .../Editor/NetworkInformationPreview.cs | 2 +- .../InterestManagement/InterestManager.cs | 105 ++++++----- .../InterestManagement/NetworkVisibility.cs | 4 +- ...bserverData.cs => VisibilitySystemData.cs} | 6 +- ...a.cs.meta => VisibilitySystemData.cs.meta} | 0 .../Runtime/NetworkIdentityIdGenerator.cs | 3 - .../Scripts/EnemySpawner.cs | 7 +- .../InterestManagmentPerformanceBase.cs | 178 ++++++++++-------- 10 files changed, 178 insertions(+), 139 deletions(-) rename Assets/Mirage/Runtime/InterestManagement/{ObserverData.cs => VisibilitySystemData.cs} (61%) rename Assets/Mirage/Runtime/InterestManagement/{ObserverData.cs.meta => VisibilitySystemData.cs.meta} (100%) diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs index 54a80193295..6151078724e 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs @@ -101,10 +101,10 @@ public override void CheckForObservers() foreach (ProximitySettings setting in _proximityObjects) { + if (!VisibilitySystemData.ContainsKey(setting.Identity)) continue; + foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) { - if (!VisibilitySystemData.ContainsKey(setting.Identity)) continue; - VisibilitySystemData.TryGetValue(setting.Identity, out HashSet players); if(player.Identity == null || setting.Identity == null) continue; @@ -136,6 +136,8 @@ public override void CheckForObservers() public override void RegisterObject(BaseSettings settings) { _proximityObjects.Add(settings as ProximitySettings); + + VisibilitySystemData.Add(settings.Identity, new HashSet()); } /// @@ -144,6 +146,8 @@ public override void RegisterObject(BaseSettings settings) public override void UnRegisterObject(BaseSettings settings) { _proximityObjects.Remove(settings as ProximitySettings); + + VisibilitySystemData.Remove(settings.Identity); } #endregion diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs index b7ea41c0b63..085bb387132 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs @@ -118,6 +118,8 @@ public override void CheckForObservers() public override void RegisterObject(BaseSettings settings) { _sceneObjects.Add(settings as SceneSettings); + + VisibilitySystemData.Add(settings.Identity, new HashSet()); } /// @@ -126,6 +128,8 @@ public override void RegisterObject(BaseSettings settings) public override void UnRegisterObject(BaseSettings settings) { _sceneObjects.Remove(settings as SceneSettings); + + VisibilitySystemData.Remove(settings.Identity); } #endregion diff --git a/Assets/Mirage/Editor/NetworkInformationPreview.cs b/Assets/Mirage/Editor/NetworkInformationPreview.cs index 48377bb1f36..e15d63b17a4 100644 --- a/Assets/Mirage/Editor/NetworkInformationPreview.cs +++ b/Assets/Mirage/Editor/NetworkInformationPreview.cs @@ -182,7 +182,7 @@ float DrawObservers(NetworkIdentity identity, float initialX, float Y) observerRect.x += 20; observerRect.y += observerRect.height; - foreach (ObserverData system in identity.ServerObjectManager.InterestManager.ObserverSystems) + foreach (VisibilitySystemData system in identity.ServerObjectManager.InterestManager.ObserverSystems) { foreach (INetworkPlayer player in system.Observers[identity]) { diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index 5f98a140b97..1520ee21aa1 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -8,14 +8,14 @@ namespace Mirage.InterestManagement { public class InterestManager { - private class SystemComparer : IEqualityComparer + private class SystemComparer : IEqualityComparer { - public bool Equals(ObserverData x, ObserverData y) + public bool Equals(VisibilitySystemData x, VisibilitySystemData y) { return x.System.GetType().Name.GetStableHashCode() == y.System.GetType().Name.GetStableHashCode(); } - public int GetHashCode(ObserverData obj) + public int GetHashCode(VisibilitySystemData obj) { int hash = obj.System.GetType().Name.GetStableHashCode(); @@ -28,7 +28,7 @@ public int GetHashCode(ObserverData obj) #region Fields public readonly ServerObjectManager ServerObjectManager; - private readonly HashSet _visibilitySystems = new HashSet(new SystemComparer()); + private readonly HashSet _visibilitySystems = new HashSet(new SystemComparer()); private HashSet _observers = new HashSet(); private static readonly ProfilerMarker ObserverProfilerMarker = new ProfilerMarker(nameof(Observers)); @@ -41,7 +41,7 @@ public int GetHashCode(ObserverData obj) #region Properties - public IReadOnlyCollection ObserverSystems => _visibilitySystems; + public IReadOnlyCollection ObserverSystems => _visibilitySystems; #endregion @@ -54,6 +54,9 @@ private void OnServerStopped() { ServerObjectManager.Server.World.onSpawn -= OnSpawnInWorld; ServerObjectManager.Server.Authenticated.RemoveListener(OnAuthenticated); + + _visibilitySystems.Clear(); + _observers.Clear(); } /// @@ -76,11 +79,11 @@ private void OnAuthenticated(INetworkPlayer player) bool found = false; - foreach (ObserverData observer in _visibilitySystems) + foreach (VisibilitySystemData systemData in _visibilitySystems) { - found = observer.Observers.Any(x => x.Value.Contains(player)); + found = systemData.Observers.Any(x => x.Value.Contains(player)); - observer.System.OnAuthenticated(player); + systemData.System.OnAuthenticated(player); } if (!found) @@ -105,12 +108,12 @@ private void OnSpawnInWorld(NetworkIdentity identity) bool found = false; - foreach (ObserverData observer in _visibilitySystems) + foreach (VisibilitySystemData systemData in _visibilitySystems) { - if (observer.Observers.ContainsKey(identity)) + if (systemData.Observers.ContainsKey(identity)) found = true; - observer.System.OnSpawned(identity); + systemData.System.OnSpawned(identity); } if (!found) @@ -121,7 +124,6 @@ private void OnSpawnInWorld(NetworkIdentity identity) } } - OnSpawnInWorldProfilerMarker.End(); } @@ -145,7 +147,7 @@ public InterestManager(ServerObjectManager serverObjectManager) /// Check to see if certain system has already been registered. /// /// Returns true if we have already registered the system. - public bool IsRegisteredAlready(ref ObserverData observer) + public bool IsRegisteredAlready(ref VisibilitySystemData observer) { return _visibilitySystems.Contains(observer); } @@ -154,9 +156,9 @@ internal void Update() { OnUpdateProfilerMarker.Begin(); - foreach (ObserverData observer in _visibilitySystems) + foreach (VisibilitySystemData systemData in _visibilitySystems) { - observer.System?.CheckForObservers(); + systemData.System?.CheckForObservers(); } OnUpdateProfilerMarker.End(); @@ -193,10 +195,10 @@ protected internal void Send(NetworkIdentity identity, T msg, int channelId = /// /// Register a specific interest management system to the interest manager. /// - /// The system we want to register in the interest manager. - internal void RegisterVisibilitySystem(ref ObserverData observer) + /// The system we want to register in the interest manager. + internal void RegisterVisibilitySystem(ref VisibilitySystemData systemData) { - if (_visibilitySystems.Contains(observer)) + if (_visibilitySystems.Contains(systemData)) { Logger.LogWarning( "[InterestManager] - System already register to interest manager. Please check if this was correct."); @@ -205,18 +207,18 @@ internal void RegisterVisibilitySystem(ref ObserverData observer) } if (Logger.logEnabled) - Logger.Log($"[Interest Manager] - Registering system {observer} to our manager."); + Logger.Log($"[Interest Manager] - Registering system {systemData} to our manager."); - _visibilitySystems.Add(observer); + _visibilitySystems.Add(systemData); } /// /// Un-register a specific interest management system from the interest manager. /// - /// The system we want to un-register from the interest manager. - internal void UnRegisterVisibilitySystem(ref ObserverData observer) + /// The system we want to un-register from the interest manager. + internal void UnRegisterVisibilitySystem(ref VisibilitySystemData systemData) { - if (!_visibilitySystems.Contains(observer)) + if (!_visibilitySystems.Contains(systemData)) { Logger.LogWarning( "[InterestManager] - Cannot find system in interest manager. Please check make sure it was registered."); @@ -225,9 +227,9 @@ internal void UnRegisterVisibilitySystem(ref ObserverData observer) } if (Logger.logEnabled) - Logger.Log($"[Interest Manager] - Un-Registering system {observer} from our manager."); + Logger.Log($"[Interest Manager] - Un-Registering system {systemData} from our manager."); - _visibilitySystems.Remove(observer); + _visibilitySystems.Remove(systemData); } @@ -242,33 +244,38 @@ private void Observers(NetworkIdentity identity) _observers.Clear(); - int inSystemsCount = 0; - bool foundList = false; - - foreach (ObserverData visibilitySystem in _visibilitySystems) + switch (_visibilitySystems.Count == 0) { - if (!visibilitySystem.Observers.ContainsKey(identity)) continue; - - if(visibilitySystem.Observers[identity].Count <= 0) continue; - - foundList = true; - - inSystemsCount++; - - foreach (KeyValuePair> observer in visibilitySystem.Observers) - { - _observers.UnionWith(observer.Value); - } + case true: + _observers = new HashSet(ServerObjectManager.Server.Players); + break; + default: + int inSystemsCount = 0; + + foreach (VisibilitySystemData visibilitySystem in _visibilitySystems) + { + if(!visibilitySystem.Observers.ContainsKey(identity)) continue; + + inSystemsCount++; + + _observers.UnionWith(visibilitySystem.Observers[identity]); + } + + if (inSystemsCount <= 0) + { + _observers = new HashSet(ServerObjectManager.Server.Players); + } + else + { + // Multiple systems have been registered. We need to make sure the object is in all system observers + // to know that it is actually should be sending data. Always -1 because global is default. + if (inSystemsCount != _visibilitySystems.Count) + _observers.Clear(); + } + + break; } - if (!foundList) - _observers = new HashSet(ServerObjectManager.Server.Players); - - // Multiple systems have been registered. We need to make sure the object is in all system observers - // to know that it is actually should be sending data. Always -1 because global is default. - if(inSystemsCount != _visibilitySystems.Count) - _observers.Clear(); - ObserverProfilerMarker.End(); } diff --git a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs index 05aadfbb29e..3dab85f5bca 100644 --- a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs +++ b/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs @@ -7,7 +7,7 @@ public abstract class NetworkVisibility : INetworkVisibility #region Fields private readonly ServerObjectManager _serverObjectManager; - private ObserverData _visibilitySystemData; + private VisibilitySystemData _visibilitySystemData; #endregion @@ -26,7 +26,7 @@ protected NetworkVisibility(ServerObjectManager serverObjectManager) public void Startup() { - _visibilitySystemData = new ObserverData(this, new Dictionary>()); + _visibilitySystemData = new VisibilitySystemData(this, new Dictionary>()); if (!InterestManager.IsRegisteredAlready(ref _visibilitySystemData)) InterestManager?.RegisterVisibilitySystem(ref _visibilitySystemData); diff --git a/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs similarity index 61% rename from Assets/Mirage/Runtime/InterestManagement/ObserverData.cs rename to Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs index 9df50ca21bd..0461456aee0 100644 --- a/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs @@ -2,20 +2,20 @@ namespace Mirage.InterestManagement { - public readonly struct ObserverData + public readonly struct VisibilitySystemData { public INetworkVisibility System { get; } public Dictionary> Observers { get; } - public ObserverData(INetworkVisibility system, Dictionary> observers) + public VisibilitySystemData(INetworkVisibility system, Dictionary> observers) { System = system; Observers = observers; } public override string ToString() { - return $"[Visibility System :{nameof(ObserverData)}]"; + return $"[Visibility System :{nameof(System)}]"; } } } diff --git a/Assets/Mirage/Runtime/InterestManagement/ObserverData.cs.meta b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs.meta similarity index 100% rename from Assets/Mirage/Runtime/InterestManagement/ObserverData.cs.meta rename to Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs.meta diff --git a/Assets/Mirage/Runtime/NetworkIdentityIdGenerator.cs b/Assets/Mirage/Runtime/NetworkIdentityIdGenerator.cs index 65ff9300012..aebe89c3ab1 100644 --- a/Assets/Mirage/Runtime/NetworkIdentityIdGenerator.cs +++ b/Assets/Mirage/Runtime/NetworkIdentityIdGenerator.cs @@ -4,9 +4,6 @@ using System.Security.Cryptography; using UnityEngine; using Mirage.Logging; - - - using UnityEditor; #if UNITY_2021_2_OR_NEWER diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/EnemySpawner.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/EnemySpawner.cs index ac18b444a1f..81a5964cef7 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/EnemySpawner.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/EnemySpawner.cs @@ -8,7 +8,6 @@ public class EnemySpawner : MonoBehaviour { [SerializeField] private NetworkIdentity _enemyPrefab; public int NumberOfEnemiesSpawn = 100; - public bool FinishedLoadingEnemies; [SerializeField] private ServerObjectManager _serverObject; [SerializeField] private Transform _plane; @@ -31,6 +30,8 @@ private void OnStartServer() private IEnumerator SpawnEnemies() { + yield return new WaitForEndOfFrame(); + var spawned = 0; for (int i = 0; i < NumberOfEnemiesSpawn; i++) @@ -44,15 +45,13 @@ private IEnumerator SpawnEnemies() spawned++; - if(spawned == 100) + if (spawned == 100) { yield return new WaitForEndOfFrame(); spawned = 0; } } - - FinishedLoadingEnemies = true; } } } diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 4359726e6c7..0c3c6d18ed9 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -1,11 +1,12 @@ -using System; using System.Collections; +using System.Linq; +using Cysharp.Threading.Tasks; using Mirage.Components; using Mirage.Examples.InterestManagement; using Mirage.SocketLayer; -using Mirage.Sockets.Udp; using NUnit.Framework; using Unity.PerformanceTesting; +using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement; @@ -25,9 +26,19 @@ public class GlobalInterestManagementPerformance : InterestManagementPerformance /// protected override IEnumerator SetupInterestManagement(NetworkServer server) { + //NOOP yield return null; } + /// + /// Called after each player connects. + /// + /// + protected override void OnSpawned(NetworkIdentity networkIdentity) + { + //NOOP + } + #endregion } @@ -45,17 +56,19 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) server.gameObject.AddComponent(); server.gameObject.AddComponent(); - NetworkIdentity[] all = FindObjectsOfType(); - - foreach (NetworkIdentity obj in all) - { - obj.gameObject.AddComponent(); - obj.gameObject.AddComponent(); - } - yield return null; } + /// + /// Called after each player connects. + /// + /// + protected override void OnSpawned(NetworkIdentity networkIdentity) + { + networkIdentity.gameObject.AddComponent(); + networkIdentity.gameObject.AddComponent(); + } + #endregion } @@ -72,16 +85,18 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) { server.gameObject.AddComponent(); - NetworkIdentity[] all = FindObjectsOfType(); - - foreach (NetworkIdentity obj in all) - { - obj.gameObject.AddComponent(); - } - yield return null; } + /// + /// Called after each player connects. + /// + /// + protected override void OnSpawned(NetworkIdentity networkIdentity) + { + networkIdentity.gameObject.AddComponent(); + } + #endregion } @@ -98,16 +113,18 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) { server.gameObject.AddComponent(); - NetworkIdentity[] all = FindObjectsOfType(); - - foreach (NetworkIdentity obj in all) - { - obj.gameObject.AddComponent(); - } - yield return null; } + /// + /// Called after each player connects. + /// + /// + protected override void OnSpawned(NetworkIdentity networkIdentity) + { + networkIdentity.gameObject.AddComponent(); + } + #endregion } @@ -115,75 +132,78 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) public abstract class InterestManagementPerformanceBase { const string testScene = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity"; + const string MonsterPath = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Prefabs/Enemy.prefab"; + const string PlayerPath = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Prefabs/Player.prefab"; const string NpcSpawnerName = "World Floor"; - const int clientCount = 50; - const int movingCount = 500; + const int ClientCount = 50; + const int MonsterCount = 500; + const int Warmup = 5; + const int MeasureCount = 300; - private NetworkServer server; + private NetworkServer Server; + private NetworkIdentity PlayerPrefab; + private NetworkIdentity MonsterPrefab; [UnitySetUp] - public IEnumerator Setup() + public IEnumerator Setup() => UniTask.ToCoroutine(async () => { - yield return EditorSceneManager.LoadSceneAsyncInPlayMode(testScene, new LoadSceneParameters(LoadSceneMode.Single)); + // load scene + await EditorSceneManager.LoadSceneAsyncInPlayMode(testScene, new LoadSceneParameters(LoadSceneMode.Single)); - // wait 1 frame for start to be called - yield return null; + MonsterPrefab = AssetDatabase.LoadAssetAtPath(MonsterPath); + PlayerPrefab = AssetDatabase.LoadAssetAtPath(PlayerPath); EnemySpawner enemySpawner = GameObject.Find(NpcSpawnerName).GetComponent(); - enemySpawner.NumberOfEnemiesSpawn = movingCount; + enemySpawner.NumberOfEnemiesSpawn = MonsterCount; - server = FindObjectOfType(); + // load host + Server = FindObjectOfType(); + Server.MaxConnections = ClientCount; - bool started = false; - server.MaxConnections = clientCount; + var started = new UniTaskCompletionSource(); + Server.Started.AddListener(() => started.TrySetResult()); - // wait frame for destroy - yield return null; - - server.Started.AddListener(() => started = true); - server.StartServer(); + // wait 1 frame before Starting server to give time for Unity to call "Start" + await UniTask.Yield(); + Server.StartServer(); - // wait for start - while (!started) { yield return null; } + Server.World.onSpawn += OnSpawned; - // wait for all enemies to spawn in. - while(!enemySpawner.FinishedLoadingEnemies) { yield return null; } + await started.Task; - yield return SetupInterestManagement(server); + await SetupInterestManagement(Server); - for (int i = 0; i < clientCount; i++) - { - GameObject clientGo = new GameObject($"Client {i}", typeof(UdpSocketFactory)); - clientGo.SetActive(false); + // connect from a bunch of clients + for (int i = 0; i < ClientCount; i++) + await StartClient(i, Server.GetComponent()); - NetworkClient client = clientGo.AddComponent(); - ClientObjectManager objectManager = clientGo.AddComponent(); - CharacterSpawner spawner = clientGo.AddComponent(); + while (FindObjectsOfType().Count() < MonsterCount * (ClientCount + 1)) + await UniTask.Delay(10); + }); - objectManager.Client = client; + private IEnumerator StartClient(int i, SocketFactory socketFactory) + { + var clientGo = new GameObject($"Client {i}", typeof(NetworkClient), typeof(ClientObjectManager)); + clientGo.SetActive(false); + NetworkClient client = clientGo.GetComponent(); + ClientObjectManager objectManager = clientGo.GetComponent(); + objectManager.Client = client; + objectManager.Start(); - for (int j = 0; j < server.GetComponent().spawnPrefabs.Count; j++) - { - objectManager.RegisterPrefab(server.GetComponent().spawnPrefabs[j]); - } + client.SocketFactory = socketFactory; - spawner.Client = client; - spawner.ClientObjectManager = objectManager; - spawner.PlayerPrefab = server.GetComponent().PlayerPrefab; + CharacterSpawner spawner = clientGo.AddComponent(); + spawner.Client = client; + spawner.ClientObjectManager = objectManager; + spawner.PlayerPrefab = PlayerPrefab; - client.SocketFactory = client.GetComponent(); + objectManager.RegisterPrefab(MonsterPrefab); + objectManager.RegisterPrefab(PlayerPrefab); - clientGo.SetActive(true); + clientGo.SetActive(true); + client.Connect("localhost"); - try - { - client.Connect(); - } - catch (Exception ex) - { - Debug.LogException(ex); - } - } + yield return null; } /// @@ -193,16 +213,24 @@ public IEnumerator Setup() /// protected abstract IEnumerator SetupInterestManagement(NetworkServer server); + /// + /// Called after each player connects. + /// + /// + protected abstract void OnSpawned(NetworkIdentity networkIdentity); + [UnityTearDown] public IEnumerator TearDown() { - server.Stop(); + Server.Stop(); - DestroyImmediate(server.gameObject); + yield return null; // open new scene so that old one is destroyed SceneManager.CreateScene("empty", new CreateSceneParameters(LocalPhysicsMode.None)); yield return SceneManager.UnloadSceneAsync(testScene); + + DestroyImmediate(Server.gameObject); } [UnityTest] @@ -225,8 +253,8 @@ public IEnumerator FramePerformance() yield return Measure.Frames() .ProfilerMarkers(sampleGroups) - .WarmupCount(5) - .MeasurementCount(300) + .WarmupCount(Warmup) + .MeasurementCount(MeasureCount) .Run(); } } From 9d57d5d29eeeb6feecba60662be8eeb5632fcb74 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 14 Nov 2021 22:55:10 -0500 Subject: [PATCH 23/56] fixing check --- .../Visibility/Proximity/NetworkProximityCheckerVisibility.cs | 3 ++- .../Visibility/SceneChecking/SceneVisibilityChecker.cs | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs index 6151078724e..02486b6c1f1 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs @@ -137,7 +137,8 @@ public override void RegisterObject(BaseSettings settings) { _proximityObjects.Add(settings as ProximitySettings); - VisibilitySystemData.Add(settings.Identity, new HashSet()); + if (!VisibilitySystemData.ContainsKey(settings.Identity)) + VisibilitySystemData.Add(settings.Identity, new HashSet()); } /// diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs index 085bb387132..5c5dfadd455 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs @@ -119,7 +119,8 @@ public override void RegisterObject(BaseSettings settings) { _sceneObjects.Add(settings as SceneSettings); - VisibilitySystemData.Add(settings.Identity, new HashSet()); + if (!VisibilitySystemData.ContainsKey(settings.Identity)) + VisibilitySystemData.Add(settings.Identity, new HashSet()); } /// From f817b6f2a757310ed8439db5d4aabc5d2edae699 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 14 Nov 2021 23:24:20 -0500 Subject: [PATCH 24/56] placed ignore setting for now on tests. --- .../InterestManagement/InterestManagmentPerformanceBase.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 0c3c6d18ed9..5a8308c1296 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -15,6 +15,7 @@ namespace Mirage.Tests.Performance.Runtime { + [Ignore("UnFinished")] public class GlobalInterestManagementPerformance : InterestManagementPerformanceBase { #region Overrides of InterestManagementPerformanceBase @@ -42,6 +43,7 @@ protected override void OnSpawned(NetworkIdentity networkIdentity) #endregion } + [Ignore("UnFinished")] public class MultiInterestManagementPerformance : InterestManagementPerformanceBase { #region Overrides of InterestManagementPerformanceBase @@ -72,6 +74,7 @@ protected override void OnSpawned(NetworkIdentity networkIdentity) #endregion } + [Ignore("UnFinished")] public class SceneInterestManagementPerformance : InterestManagementPerformanceBase { #region Overrides of InterestManagementPerformanceBase @@ -100,6 +103,7 @@ protected override void OnSpawned(NetworkIdentity networkIdentity) #endregion } + [Ignore("UnFinished")] public class ProximityInterestManagerPerformance : InterestManagementPerformanceBase { #region Overrides of InterestManagementPerformanceBase From 1450d7f414143f05fdb85a02c74ac5b9347226d6 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 14 Nov 2021 23:44:12 -0500 Subject: [PATCH 25/56] fix example. --- .../Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs b/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs index a9d58c05579..2f1dc045ae1 100644 --- a/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs +++ b/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs @@ -38,7 +38,7 @@ void ShootNearestPlayer() GameObject target = null; float distance = 100f; - foreach (ObserverData observerData in Identity.ServerObjectManager.InterestManager.ObserverSystems) + foreach (VisibilitySystemData observerData in Identity.ServerObjectManager.InterestManager.ObserverSystems) { foreach (KeyValuePair> observer in observerData.Observers) { From dba2e1dc2409f21c3e196e429e6443b8e31ab5dd Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Mon, 15 Nov 2021 00:13:17 -0500 Subject: [PATCH 26/56] new script to do performance testing for global system only. --- .../InterestManagement/Scenes/AOI.unity | 18 ++++- .../Scripts/MultiClients.cs | 69 +++++++++++++++++++ .../Scripts/MultiClients.cs.meta | 11 +++ 3 files changed, 96 insertions(+), 2 deletions(-) create mode 100644 Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/MultiClients.cs create mode 100644 Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/MultiClients.cs.meta diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity index 08e1998fb2f..ede64342702 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity @@ -235,8 +235,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: _enemyPrefab: {fileID: 8537344390966522168, guid: d930748d872234c43854e5100c045754, type: 3} - NumberOfEnemiesSpawn: 100 - FinishedLoadingEnemies: 0 + NumberOfEnemiesSpawn: 500 _serverObject: {fileID: 1092843210} _plane: {fileID: 114156689} --- !u!1 &291811936 @@ -432,6 +431,7 @@ GameObject: - component: {fileID: 1092843208} - component: {fileID: 1092843207} - component: {fileID: 1092843216} + - component: {fileID: 1092843217} m_Layer: 0 m_Name: NetworkManager m_TagString: Untagged @@ -597,3 +597,17 @@ MonoBehaviour: _onPlayerSceneReady: m_PersistentCalls: m_Calls: [] +--- !u!114 &1092843217 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1092843205} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 285e45564b1b327499413348fc828d68, type: 3} + m_Name: + m_EditorClassIdentifier: + ClientCount: 50 + _plane: {fileID: 114156689} diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/MultiClients.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/MultiClients.cs new file mode 100644 index 00000000000..8a0dc9e77ba --- /dev/null +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/MultiClients.cs @@ -0,0 +1,69 @@ +using System.Collections; +using Mirage; +using Mirage.SocketLayer; +using UnityEditor; +using UnityEngine; + +public class MultiClients : MonoBehaviour +{ + public int ClientCount = 50; + private NetworkServer _server; + + const string MonsterPath = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Prefabs/Enemy.prefab"; + const string PlayerPath = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Prefabs/Player.prefab"; + private NetworkIdentity PlayerPrefab; + private NetworkIdentity MonsterPrefab; + [SerializeField] private Transform _plane; + private float _planeX, _planeZ; + + private void Awake() + { + MonsterPrefab = AssetDatabase.LoadAssetAtPath(MonsterPath); + PlayerPrefab = AssetDatabase.LoadAssetAtPath(PlayerPath); + + Mesh mesh = _plane.GetComponent().mesh; + + _planeX = (mesh.bounds.size.x / 2) * _plane.localScale.x; + _planeZ = (mesh.bounds.size.z / 2) * _plane.localScale.z; + + _server = FindObjectOfType(); + _server.Started.AddListener(OnServerStarted); + _server.MaxConnections = ClientCount + 1; + _server.StartServer(); + } + + private void OnServerStarted() + { + // connect from a bunch of clients + for (int i = 0; i < ClientCount; i++) + StartClient(i, _server.GetComponent()); + } + + private void StartClient(int i, SocketFactory socketFactory) + { + float xRand = Random.Range(-_planeX, _planeX); + float zRand = Random.Range(-_planeZ, _planeZ); + + var clientGo = new GameObject($"Client {i}", typeof(NetworkClient), typeof(ClientObjectManager)); + + clientGo.transform.position = new Vector3(xRand, 1, zRand); + clientGo.SetActive(false); + NetworkClient client = clientGo.GetComponent(); + ClientObjectManager objectManager = clientGo.GetComponent(); + objectManager.Client = client; + objectManager.Start(); + + client.SocketFactory = socketFactory; + + CharacterSpawner spawner = clientGo.AddComponent(); + spawner.Client = client; + spawner.ClientObjectManager = objectManager; + spawner.PlayerPrefab = PlayerPrefab; + + objectManager.RegisterPrefab(MonsterPrefab); + objectManager.RegisterPrefab(PlayerPrefab); + + clientGo.SetActive(true); + client.Connect("localhost"); + } +} diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/MultiClients.cs.meta b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/MultiClients.cs.meta new file mode 100644 index 00000000000..190d24cede3 --- /dev/null +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/MultiClients.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 285e45564b1b327499413348fc828d68 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From f17a202c4d05707fb1858cb1587e79d183a12de7 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 16:40:20 +0000 Subject: [PATCH 27/56] improving test: - adding explicit (so it can be run manually) - create new scene for each client, with no physics - adding netid to obj names - adding setup/clean prefabs (so they are changed before they are used by enemy spawner, world.Spawned might be too late to add) --- .../Scripts/EnemySpawner.cs | 8 +- .../InterestManagmentPerformanceBase.cs | 195 ++++++++++++------ 2 files changed, 132 insertions(+), 71 deletions(-) diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/EnemySpawner.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/EnemySpawner.cs index 81a5964cef7..d015338c694 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/EnemySpawner.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scripts/EnemySpawner.cs @@ -8,6 +8,7 @@ public class EnemySpawner : MonoBehaviour { [SerializeField] private NetworkIdentity _enemyPrefab; public int NumberOfEnemiesSpawn = 100; + public bool FinishedLoadingEnemies; [SerializeField] private ServerObjectManager _serverObject; [SerializeField] private Transform _plane; @@ -30,9 +31,7 @@ private void OnStartServer() private IEnumerator SpawnEnemies() { - yield return new WaitForEndOfFrame(); - - var spawned = 0; + int spawned = 0; for (int i = 0; i < NumberOfEnemiesSpawn; i++) { @@ -45,6 +44,7 @@ private IEnumerator SpawnEnemies() spawned++; + // spawn max of 100 per frame if (spawned == 100) { yield return new WaitForEndOfFrame(); @@ -52,6 +52,8 @@ private IEnumerator SpawnEnemies() spawned = 0; } } + + FinishedLoadingEnemies = true; } } } diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 5a8308c1296..1b51dbe7949 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -1,6 +1,5 @@ +using System; using System.Collections; -using System.Linq; -using Cysharp.Threading.Tasks; using Mirage.Components; using Mirage.Examples.InterestManagement; using Mirage.SocketLayer; @@ -15,7 +14,6 @@ namespace Mirage.Tests.Performance.Runtime { - [Ignore("UnFinished")] public class GlobalInterestManagementPerformance : InterestManagementPerformanceBase { #region Overrides of InterestManagementPerformanceBase @@ -31,11 +29,11 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) yield return null; } - /// - /// Called after each player connects. - /// - /// - protected override void OnSpawned(NetworkIdentity networkIdentity) + protected override void SetupPrefab(NetworkIdentity prefab) + { + //NOOP + } + protected override void CleanPrefab(NetworkIdentity prefab) { //NOOP } @@ -43,7 +41,6 @@ protected override void OnSpawned(NetworkIdentity networkIdentity) #endregion } - [Ignore("UnFinished")] public class MultiInterestManagementPerformance : InterestManagementPerformanceBase { #region Overrides of InterestManagementPerformanceBase @@ -61,20 +58,20 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) yield return null; } - /// - /// Called after each player connects. - /// - /// - protected override void OnSpawned(NetworkIdentity networkIdentity) + protected override void SetupPrefab(NetworkIdentity prefab) + { + prefab.gameObject.AddComponent(); + prefab.gameObject.AddComponent(); + } + protected override void CleanPrefab(NetworkIdentity prefab) { - networkIdentity.gameObject.AddComponent(); - networkIdentity.gameObject.AddComponent(); + DestroyImmediate(prefab.gameObject.GetComponent()); + DestroyImmediate(prefab.gameObject.GetComponent()); } #endregion } - [Ignore("UnFinished")] public class SceneInterestManagementPerformance : InterestManagementPerformanceBase { #region Overrides of InterestManagementPerformanceBase @@ -91,19 +88,19 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) yield return null; } - /// - /// Called after each player connects. - /// - /// - protected override void OnSpawned(NetworkIdentity networkIdentity) + + protected override void SetupPrefab(NetworkIdentity prefab) + { + prefab.gameObject.AddComponent(); + } + protected override void CleanPrefab(NetworkIdentity prefab) { - networkIdentity.gameObject.AddComponent(); + DestroyImmediate(prefab.gameObject.GetComponent()); } #endregion } - [Ignore("UnFinished")] public class ProximityInterestManagerPerformance : InterestManagementPerformanceBase { #region Overrides of InterestManagementPerformanceBase @@ -120,13 +117,13 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) yield return null; } - /// - /// Called after each player connects. - /// - /// - protected override void OnSpawned(NetworkIdentity networkIdentity) + protected override void SetupPrefab(NetworkIdentity prefab) + { + prefab.gameObject.AddComponent(); + } + protected override void CleanPrefab(NetworkIdentity prefab) { - networkIdentity.gameObject.AddComponent(); + DestroyImmediate(prefab.gameObject.GetComponent()); } #endregion @@ -138,6 +135,7 @@ public abstract class InterestManagementPerformanceBase const string testScene = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity"; const string MonsterPath = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Prefabs/Enemy.prefab"; const string PlayerPath = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Prefabs/Player.prefab"; + const string NpcSpawnerName = "World Floor"; const int ClientCount = 50; const int MonsterCount = 500; @@ -148,14 +146,35 @@ public abstract class InterestManagementPerformanceBase private NetworkIdentity PlayerPrefab; private NetworkIdentity MonsterPrefab; + + /// + /// Called after server starts + /// + protected abstract IEnumerator SetupInterestManagement(NetworkServer server); + + /// + /// Setsup prefab before it is used to spawn + /// + /// + protected abstract void SetupPrefab(NetworkIdentity prefab); + /// + /// Cleans up prefab so it doesn't effect next test + /// + /// + protected abstract void CleanPrefab(NetworkIdentity prefab); + + + [UnitySetUp] - public IEnumerator Setup() => UniTask.ToCoroutine(async () => + public IEnumerator Setup() { // load scene - await EditorSceneManager.LoadSceneAsyncInPlayMode(testScene, new LoadSceneParameters(LoadSceneMode.Single)); + yield return EditorSceneManager.LoadSceneAsyncInPlayMode(testScene, new LoadSceneParameters(LoadSceneMode.Single)); MonsterPrefab = AssetDatabase.LoadAssetAtPath(MonsterPath); PlayerPrefab = AssetDatabase.LoadAssetAtPath(PlayerPath); + SetupPrefab(MonsterPrefab); + SetupPrefab(PlayerPrefab); EnemySpawner enemySpawner = GameObject.Find(NpcSpawnerName).GetComponent(); enemySpawner.NumberOfEnemiesSpawn = MonsterCount; @@ -164,37 +183,50 @@ public IEnumerator Setup() => UniTask.ToCoroutine(async () => Server = FindObjectOfType(); Server.MaxConnections = ClientCount; - var started = new UniTaskCompletionSource(); - Server.Started.AddListener(() => started.TrySetResult()); - // wait 1 frame before Starting server to give time for Unity to call "Start" - await UniTask.Yield(); + yield return null; + Server.StartServer(); - Server.World.onSpawn += OnSpawned; + // set names for existing (we have to call this just incase any are spawned inside Server.Started event + foreach (NetworkIdentity ni in Server.World.SpawnedIdentities) SetIdentityName(ni); + // set names for new + Server.World.onSpawn += SetIdentityName; - await started.Task; + // wait for all enemies to spawn in. + while (!enemySpawner.FinishedLoadingEnemies) { yield return null; } - await SetupInterestManagement(Server); + yield return SetupInterestManagement(Server); // connect from a bunch of clients for (int i = 0; i < ClientCount; i++) - await StartClient(i, Server.GetComponent()); + yield return StartClient(i, Server.GetComponent()); - while (FindObjectsOfType().Count() < MonsterCount * (ClientCount + 1)) - await UniTask.Delay(10); - }); + // wait 10 frames for all clients to full setup + for (int i = 0; i < 10; i++) + { + yield return null; + } + } + + private void SetIdentityName(NetworkIdentity ni) + { + ni.name += $" [netId:{ni.NetId}]"; + } private IEnumerator StartClient(int i, SocketFactory socketFactory) { - var clientGo = new GameObject($"Client {i}", typeof(NetworkClient), typeof(ClientObjectManager)); + Scene scene = SceneManager.CreateScene($"Client {i}", new CreateSceneParameters { localPhysicsMode = LocalPhysicsMode.Physics3D }); + var clientGo = new GameObject($"Client {i}"); + // disable object so awake isn't called on new components till we enable it clientGo.SetActive(false); - NetworkClient client = clientGo.GetComponent(); - ClientObjectManager objectManager = clientGo.GetComponent(); - objectManager.Client = client; - objectManager.Start(); + SceneManager.MoveGameObjectToScene(clientGo, scene); + + NetworkClient client = clientGo.AddComponent(); + client.SocketFactory = clientGo.AddComponent(socketFactory.GetType()) as SocketFactory; - client.SocketFactory = socketFactory; + ClientObjectManager objectManager = clientGo.AddComponent(); + objectManager.Client = client; CharacterSpawner spawner = clientGo.AddComponent(); spawner.Client = client; @@ -204,45 +236,69 @@ private IEnumerator StartClient(int i, SocketFactory socketFactory) objectManager.RegisterPrefab(MonsterPrefab); objectManager.RegisterPrefab(PlayerPrefab); + // enable so awake is called clientGo.SetActive(true); - client.Connect("localhost"); - + // yield so start is called yield return null; + client.Connect("localhost"); + client.World.onSpawn += (ni) => + { + SetIdentityName(ni); + // move any NI spawned in on client to the scene for that client + SceneManager.MoveGameObjectToScene(ni.gameObject, scene); + }; } - /// - /// Called after server starts - /// - /// - /// - protected abstract IEnumerator SetupInterestManagement(NetworkServer server); - - /// - /// Called after each player connects. - /// - /// - protected abstract void OnSpawned(NetworkIdentity networkIdentity); - [UnityTearDown] public IEnumerator TearDown() { + CleanPrefab(MonsterPrefab); + CleanPrefab(PlayerPrefab); + Server.Stop(); + // wait for all clients to stop + yield return null; yield return null; + // make sure server object is destroyed + DestroyImmediate(Server.gameObject); + + // get all scenes, Server+N*clients + var scenes = new Scene[SceneManager.sceneCount]; + for (int i = 0; i < scenes.Length; i++) + { + scenes[i] = SceneManager.GetSceneAt(i); + } + // open new scene so that old one is destroyed SceneManager.CreateScene("empty", new CreateSceneParameters(LocalPhysicsMode.None)); - yield return SceneManager.UnloadSceneAsync(testScene); - - DestroyImmediate(Server.gameObject); + for (int i = 0; i < scenes.Length; i++) + { + // unload all old scenes + yield return SceneManager.UnloadSceneAsync(scenes[i]); + } } + [Explicit] [UnityTest] public IEnumerator RunsWithoutErrors() { - yield return new WaitForSeconds(5); + float end = Time.time + 5; + var stopwatch = new System.Diagnostics.Stopwatch(); + stopwatch.Start(); + long lastFrame = stopwatch.ElapsedMilliseconds; + float lastFrameTime = Time.time; + while (Time.time < end) + { + yield return null; + UnityEngine.Debug.Log($"Frame, Time {(Time.time - lastFrameTime) * 1000:0}, SW:{stopwatch.ElapsedMilliseconds - lastFrame:0}"); + lastFrame = stopwatch.ElapsedMilliseconds; + lastFrameTime = Time.time; + } } + [Explicit] [UnityTest, Performance] public IEnumerator FramePerformance() { @@ -255,6 +311,9 @@ public IEnumerator FramePerformance() new SampleGroup("Send", SampleUnit.Microsecond), }; + // collect GC from setup before we start measuring + GC.Collect(); + yield return Measure.Frames() .ProfilerMarkers(sampleGroups) .WarmupCount(Warmup) From 534a064929d1cd13e0651338d6c46c71f08fae64 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 16:40:49 +0000 Subject: [PATCH 28/56] adding namespace to test --- .../InterestManagement/InterestManagmentPerformanceBase.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 1b51dbe7949..d2013c1000e 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -12,7 +12,7 @@ using UnityEngine.TestTools; using static UnityEngine.Object; -namespace Mirage.Tests.Performance.Runtime +namespace Mirage.Tests.Performance.Runtime.AOI { public class GlobalInterestManagementPerformance : InterestManagementPerformanceBase { From 8efd797d34d066e12d0f51c31c88e8392840d4f9 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 16:50:32 +0000 Subject: [PATCH 29/56] test: removing multiclient component --- .../InterestManagement/Scenes/AOI.unity | 89 ++----------------- 1 file changed, 9 insertions(+), 80 deletions(-) diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity index ede64342702..08cc1b7e139 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Scenes/AOI.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 11 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,7 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_LightingSettings: {fileID: 0} + m_UseShadowmask: 1 --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,8 +118,6 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 - maxJobWorkers: 0 - preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -168,12 +166,10 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -198,7 +194,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &114156688 MeshFilter: m_ObjectHideFlags: 0 @@ -217,7 +212,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 100, y: 1, z: 100} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 3 @@ -234,8 +228,10 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc79f98106edccc44b7708ea93c55f3b, type: 3} m_Name: m_EditorClassIdentifier: - _enemyPrefab: {fileID: 8537344390966522168, guid: d930748d872234c43854e5100c045754, type: 3} + _enemyPrefab: {fileID: 8537344390966522168, guid: d930748d872234c43854e5100c045754, + type: 3} NumberOfEnemiesSpawn: 500 + FinishedLoadingEnemies: 0 _serverObject: {fileID: 1092843210} _plane: {fileID: 114156689} --- !u!1 &291811936 @@ -314,7 +310,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 - m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &291811938 @@ -327,7 +322,6 @@ Transform: m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} m_LocalPosition: {x: 0, y: 3, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 1 @@ -411,7 +405,6 @@ Transform: m_LocalRotation: {x: 0.2164396, y: 0, z: 0, w: 0.97629607} m_LocalPosition: {x: 0, y: 10, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -427,11 +420,8 @@ GameObject: - component: {fileID: 1092843215} - component: {fileID: 1092843214} - component: {fileID: 1092843210} - - component: {fileID: 1092843209} - component: {fileID: 1092843208} - component: {fileID: 1092843207} - - component: {fileID: 1092843216} - - component: {fileID: 1092843217} m_Layer: 0 m_Name: NetworkManager m_TagString: Untagged @@ -470,30 +460,14 @@ MonoBehaviour: Client: {fileID: 0} Server: {fileID: 1092843214} SceneManager: {fileID: 0} - ClientObjectManager: {fileID: 1092843209} + ClientObjectManager: {fileID: 0} ServerObjectManager: {fileID: 1092843210} - PlayerPrefab: {fileID: 8537344390966522168, guid: 6d98d89ed1bf2b34eb8d98353073a70f, type: 3} + PlayerPrefab: {fileID: 8537344390966522168, guid: 6d98d89ed1bf2b34eb8d98353073a70f, + type: 3} AutoSpawn: 1 startPositionIndex: 0 startPositions: [] playerSpawnMethod: 0 ---- !u!114 &1092843209 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1092843205} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: a2cbc85c1c2f1c249bbe95ae110bbcde, type: 3} - m_Name: - m_EditorClassIdentifier: - Client: {fileID: 0} - NetworkSceneManager: {fileID: 0} - spawnPrefabs: - - {fileID: 8537344390966522168, guid: d930748d872234c43854e5100c045754, type: 3} - - {fileID: 8537344390966522168, guid: 6d98d89ed1bf2b34eb8d98353073a70f, type: 3} --- !u!114 &1092843210 MonoBehaviour: m_ObjectHideFlags: 0 @@ -562,52 +536,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 &1092843216 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1092843205} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 30967dfd80dbb6c46a270a64ebecb951, type: 3} - m_Name: - m_EditorClassIdentifier: - Client: {fileID: 0} - Server: {fileID: 1092843214} - DontDestroy: 1 - _onClientStartedSceneChange: - m_PersistentCalls: - m_Calls: [] - _onClientFinishedSceneChange: - m_PersistentCalls: - m_Calls: [] - _onServerStartedSceneChange: - m_PersistentCalls: - m_Calls: [] - _onServerFinishedSceneChange: - m_PersistentCalls: - m_Calls: [] - _onPlayerSceneReady: - m_PersistentCalls: - m_Calls: [] ---- !u!114 &1092843217 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1092843205} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 285e45564b1b327499413348fc828d68, type: 3} - m_Name: - m_EditorClassIdentifier: - ClientCount: 50 - _plane: {fileID: 114156689} From 256b4aa9b6eeeb12c1130d3dcbfeb157dac22319 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 16:50:48 +0000 Subject: [PATCH 30/56] lowering count to check it works --- .../InterestManagement/InterestManagmentPerformanceBase.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index d2013c1000e..868139ecc50 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -137,8 +137,8 @@ public abstract class InterestManagementPerformanceBase const string PlayerPath = "Assets/Tests/Performance/Runtime/InterestManagement/InterestManagement/Prefabs/Player.prefab"; const string NpcSpawnerName = "World Floor"; - const int ClientCount = 50; - const int MonsterCount = 500; + const int ClientCount = 2; + const int MonsterCount = 50; const int Warmup = 5; const int MeasureCount = 300; From 0a24a5a2c50afff467799adb310a607f006cdff5 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 16:50:57 +0000 Subject: [PATCH 31/56] moving set up before starting server --- .../InterestManagement/InterestManagmentPerformanceBase.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 868139ecc50..72dc7a1edb9 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -186,6 +186,8 @@ public IEnumerator Setup() // wait 1 frame before Starting server to give time for Unity to call "Start" yield return null; + yield return SetupInterestManagement(Server); + Server.StartServer(); // set names for existing (we have to call this just incase any are spawned inside Server.Started event @@ -196,7 +198,6 @@ public IEnumerator Setup() // wait for all enemies to spawn in. while (!enemySpawner.FinishedLoadingEnemies) { yield return null; } - yield return SetupInterestManagement(Server); // connect from a bunch of clients for (int i = 0; i < ClientCount; i++) From 06ac6916a991db4ac04d661a5abbd3f5b24b47fe Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 16:55:11 +0000 Subject: [PATCH 32/56] fix: using OnStartServer for RegisterObject registering in onenable is sometimes too early. It will also cause unspawned objects to be included in AOI, and maybe sent to clients Also adding todo --- .../Visibility/Proximity/NetworkProximitySettings.cs | 12 +++++++----- .../SceneChecking/SceneVisibilitySettings.cs | 10 +++++++--- 2 files changed, 14 insertions(+), 8 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs index d9476a7b365..b0b4d8ca317 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs @@ -11,19 +11,21 @@ public class NetworkProximitySettings : NetworkBehaviour private void Awake() { - ProximitySettings.Identity = Identity; - - _networkProximityChecker = FindObjectOfType(); + Identity.OnStartServer.AddListener(OnStartServer); + Identity.OnStopServer.AddListener(OnStopServer); } - private void OnEnable() + private void OnStartServer() { ProximitySettings.Identity = Identity; + // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers + // maybe Server.GetComponent() + _networkProximityChecker = FindObjectOfType(); _networkProximityChecker.NetworkVisibility.RegisterObject(ProximitySettings); } - private void OnDisable() + private void OnStopServer() { _networkProximityChecker.NetworkVisibility.RegisterObject(ProximitySettings); } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs index 0525159f08b..c9e66831d84 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs @@ -7,17 +7,21 @@ public class SceneVisibilitySettings : NetworkBehaviour private void Awake() { - _networkSceneChecker = FindObjectOfType(); + Identity.OnStartServer.AddListener(OnStartServer); + Identity.OnStopServer.AddListener(OnStopServer); } - private void OnEnable() + private void OnStartServer() { _sceneSettings = new SceneSettings { Scene = gameObject.scene, Identity = Identity }; + // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers + // maybe Server.GetComponent() + _networkSceneChecker = FindObjectOfType(); _networkSceneChecker.NetworkVisibility.RegisterObject(_sceneSettings); } - private void OnDisable() + private void OnStopServer() { _networkSceneChecker.NetworkVisibility.UnRegisterObject(_sceneSettings); } From 36e6e488c8478e600433af3485cc8bade0a09399 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 17:11:46 +0000 Subject: [PATCH 33/56] rename: NetworkVisibility - NetworkVisibility to VisibilitySystem - NetworkProximityCheckerVisibility to DistanceVisibilitySystem - SceneVisibilityChecker to SceneVisibilitySystem --- .../Inspectors/NetworkProximityChecker.cs | 2 +- .../Visibility/Inspectors/NetworkSceneChecker.cs | 2 +- ...erVisibility.cs => DistanceVisibilitySystem.cs} | 14 ++++---------- ...ty.cs.meta => DistanceVisibilitySystem.cs.meta} | 0 ...sibilityChecker.cs => SceneVisibilitySystem.cs} | 8 ++++---- ...ecker.cs.meta => SceneVisibilitySystem.cs.meta} | 0 .../{NetworkVisibility.cs => VisibilitySystem.cs} | 4 ++-- ...Visibility.cs.meta => VisibilitySystem.cs.meta} | 0 8 files changed, 12 insertions(+), 18 deletions(-) rename Assets/Mirage/Components/Visibility/Proximity/{NetworkProximityCheckerVisibility.cs => DistanceVisibilitySystem.cs} (88%) rename Assets/Mirage/Components/Visibility/Proximity/{NetworkProximityCheckerVisibility.cs.meta => DistanceVisibilitySystem.cs.meta} (100%) rename Assets/Mirage/Components/Visibility/SceneChecking/{SceneVisibilityChecker.cs => SceneVisibilitySystem.cs} (94%) rename Assets/Mirage/Components/Visibility/SceneChecking/{SceneVisibilityChecker.cs.meta => SceneVisibilitySystem.cs.meta} (100%) rename Assets/Mirage/Runtime/InterestManagement/{NetworkVisibility.cs => VisibilitySystem.cs} (94%) rename Assets/Mirage/Runtime/InterestManagement/{NetworkVisibility.cs.meta => VisibilitySystem.cs.meta} (100%) diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs index e51347154b1..f74c01a2c02 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs @@ -13,7 +13,7 @@ public class NetworkProximityChecker : BaseVisibilityInspector protected override void Initialize() { - NetworkVisibility = new NetworkProximityCheckerVisibility(ServerObjectManager, VisibilityUpdateInterval); + NetworkVisibility = new DistanceVisibilitySystem(ServerObjectManager, VisibilityUpdateInterval); } } } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs index d05592568a8..3193003a891 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs @@ -7,7 +7,7 @@ public class NetworkSceneChecker : BaseVisibilityInspector { protected override void Initialize() { - NetworkVisibility = new SceneVisibilityChecker(ServerObjectManager); + NetworkVisibility = new SceneVisibilitySystem(ServerObjectManager); } } } diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs similarity index 88% rename from Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs rename to Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs index 02486b6c1f1..b65ffb29e2d 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs @@ -17,15 +17,9 @@ public class ProximitySettings : BaseSettings public float SightDistance = 10; } - /// - /// Component that controls visibility of networked objects for players. - /// Any object with this component on it will not be visible to players more than a (configurable) distance away. - /// - [AddComponentMenu("Network/NetworkProximityChecker")] - [HelpURL("https://miragenet.github.io/Mirage/Articles/Components/NetworkProximityChecker.html")] - public class NetworkProximityCheckerVisibility : NetworkVisibility + public class DistanceVisibilitySystem : VisibilitySystem { - static readonly ILogger Logger = LogFactory.GetLogger(typeof(NetworkProximityCheckerVisibility)); + static readonly ILogger Logger = LogFactory.GetLogger(typeof(DistanceVisibilitySystem)); private readonly float _updateInterval = 0; private float _nextUpdate = 0; @@ -36,7 +30,7 @@ public class NetworkProximityCheckerVisibility : NetworkVisibility /// /// The reference to . /// - public NetworkProximityCheckerVisibility(ServerObjectManager serverObjectManager, float updateInterval) : base(serverObjectManager) + public DistanceVisibilitySystem(ServerObjectManager serverObjectManager, float updateInterval) : base(serverObjectManager) { _updateInterval = updateInterval; } @@ -107,7 +101,7 @@ public override void CheckForObservers() { VisibilitySystemData.TryGetValue(setting.Identity, out HashSet players); - if(player.Identity == null || setting.Identity == null) continue; + if (player.Identity == null || setting.Identity == null) continue; if (FastInDistanceXZ(player.Identity.transform.position, setting.Identity.transform.position, setting.SightDistance * setting.SightDistance)) { diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs.meta b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs.meta similarity index 100% rename from Assets/Mirage/Components/Visibility/Proximity/NetworkProximityCheckerVisibility.cs.meta rename to Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs.meta diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs similarity index 94% rename from Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs rename to Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs index 5c5dfadd455..9ab2184b110 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs @@ -17,9 +17,9 @@ public class SceneSettings : BaseSettings public Scene Scene; } - public class SceneVisibilityChecker : NetworkVisibility + public class SceneVisibilitySystem : VisibilitySystem { - static readonly ILogger Logger = LogFactory.GetLogger(); + static readonly ILogger Logger = LogFactory.GetLogger(); #region Fields @@ -52,13 +52,13 @@ public void MoveToScene(Scene scene, NetworkIdentity identity) // spawn new objects for player foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) { - if(player.Identity.gameObject.scene.handle != scene.handle) continue; + if (player.Identity.gameObject.scene.handle != scene.handle) continue; InterestManager.ServerObjectManager.ShowToPlayer(identity, player); } } - public SceneVisibilityChecker(ServerObjectManager serverObjectManager) : base(serverObjectManager) + public SceneVisibilitySystem(ServerObjectManager serverObjectManager) : base(serverObjectManager) { } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs.meta b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs.meta similarity index 100% rename from Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilityChecker.cs.meta rename to Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs.meta diff --git a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs similarity index 94% rename from Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs rename to Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs index 3dab85f5bca..2482b961b1a 100644 --- a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs @@ -2,7 +2,7 @@ namespace Mirage.InterestManagement { - public abstract class NetworkVisibility : INetworkVisibility + public abstract class VisibilitySystem : INetworkVisibility { #region Fields @@ -19,7 +19,7 @@ public abstract class NetworkVisibility : INetworkVisibility #endregion - protected NetworkVisibility(ServerObjectManager serverObjectManager) + protected VisibilitySystem(ServerObjectManager serverObjectManager) { _serverObjectManager = serverObjectManager; } diff --git a/Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs.meta b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs.meta similarity index 100% rename from Assets/Mirage/Runtime/InterestManagement/NetworkVisibility.cs.meta rename to Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs.meta From fcdae19f1fb153071912a776b9ed20d67b52dfdb Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 17:18:59 +0000 Subject: [PATCH 34/56] rename: renaming visibilitySystemData - _visibilitySystemData to _data - VisibilitySystemData Observers --- .../Proximity/DistanceVisibilitySystem.cs | 22 +++++++++---------- .../SceneChecking/SceneVisibilitySystem.cs | 20 ++++++++--------- .../InterestManagement/VisibilitySystem.cs | 14 ++++++------ 3 files changed, 28 insertions(+), 28 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs index b65ffb29e2d..6c212531788 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs @@ -77,10 +77,10 @@ public override void OnAuthenticated(INetworkPlayer player) if (!FastInDistanceXZ(a, b, setting.SightDistance * setting.SightDistance)) continue; - if (!VisibilitySystemData.ContainsKey(setting.Identity)) - VisibilitySystemData.Add(setting.Identity, new HashSet()); - else if (VisibilitySystemData.ContainsKey(setting.Identity) && !VisibilitySystemData[setting.Identity].Contains(player)) - VisibilitySystemData[setting.Identity].Add(player); + if (!Observers.ContainsKey(setting.Identity)) + Observers.Add(setting.Identity, new HashSet()); + else if (Observers.ContainsKey(setting.Identity) && !Observers[setting.Identity].Contains(player)) + Observers[setting.Identity].Add(player); InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); } @@ -95,11 +95,11 @@ public override void CheckForObservers() foreach (ProximitySettings setting in _proximityObjects) { - if (!VisibilitySystemData.ContainsKey(setting.Identity)) continue; + if (!Observers.ContainsKey(setting.Identity)) continue; foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) { - VisibilitySystemData.TryGetValue(setting.Identity, out HashSet players); + Observers.TryGetValue(setting.Identity, out HashSet players); if (player.Identity == null || setting.Identity == null) continue; @@ -107,14 +107,14 @@ public override void CheckForObservers() { if (players != null && players.Contains(player)) continue; - VisibilitySystemData[setting.Identity].Add(player); + Observers[setting.Identity].Add(player); InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); } else { if (players != null && !players.Contains(player)) continue; - VisibilitySystemData[setting.Identity].Remove(player); + Observers[setting.Identity].Remove(player); InterestManager.ServerObjectManager.HideToPlayer(setting.Identity, player); } } @@ -131,8 +131,8 @@ public override void RegisterObject(BaseSettings settings) { _proximityObjects.Add(settings as ProximitySettings); - if (!VisibilitySystemData.ContainsKey(settings.Identity)) - VisibilitySystemData.Add(settings.Identity, new HashSet()); + if (!Observers.ContainsKey(settings.Identity)) + Observers.Add(settings.Identity, new HashSet()); } /// @@ -142,7 +142,7 @@ public override void UnRegisterObject(BaseSettings settings) { _proximityObjects.Remove(settings as ProximitySettings); - VisibilitySystemData.Remove(settings.Identity); + Observers.Remove(settings.Identity); } #endregion diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs index 9ab2184b110..4df45793b6a 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs @@ -35,15 +35,15 @@ public class SceneVisibilitySystem : VisibilitySystem public void MoveToScene(Scene scene, NetworkIdentity identity) { // Remove object from all player's - if (VisibilitySystemData.ContainsKey(identity)) + if (Observers.ContainsKey(identity)) { - foreach (INetworkPlayer player in VisibilitySystemData[identity]) + foreach (INetworkPlayer player in Observers[identity]) { InterestManager.ServerObjectManager.HideToPlayer(identity, player); } // Reset list to empty now. - VisibilitySystemData[identity] = new HashSet(); + Observers[identity] = new HashSet(); } // move player to new scene @@ -91,10 +91,10 @@ public override void OnAuthenticated(INetworkPlayer player) { if (setting.Scene.handle != player.Identity.gameObject.scene.handle) continue; - if (!VisibilitySystemData.ContainsKey(setting.Identity)) - VisibilitySystemData.Add(setting.Identity, new HashSet()); - else if (VisibilitySystemData.ContainsKey(setting.Identity) && !VisibilitySystemData[setting.Identity].Contains(player)) - VisibilitySystemData[setting.Identity].Add(player); + if (!Observers.ContainsKey(setting.Identity)) + Observers.Add(setting.Identity, new HashSet()); + else if (Observers.ContainsKey(setting.Identity) && !Observers[setting.Identity].Contains(player)) + Observers[setting.Identity].Add(player); InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); } @@ -119,8 +119,8 @@ public override void RegisterObject(BaseSettings settings) { _sceneObjects.Add(settings as SceneSettings); - if (!VisibilitySystemData.ContainsKey(settings.Identity)) - VisibilitySystemData.Add(settings.Identity, new HashSet()); + if (!Observers.ContainsKey(settings.Identity)) + Observers.Add(settings.Identity, new HashSet()); } /// @@ -130,7 +130,7 @@ public override void UnRegisterObject(BaseSettings settings) { _sceneObjects.Remove(settings as SceneSettings); - VisibilitySystemData.Remove(settings.Identity); + Observers.Remove(settings.Identity); } #endregion diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs index 2482b961b1a..e06fd3cb8e8 100644 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs @@ -7,7 +7,7 @@ public abstract class VisibilitySystem : INetworkVisibility #region Fields private readonly ServerObjectManager _serverObjectManager; - private VisibilitySystemData _visibilitySystemData; + private VisibilitySystemData _data; #endregion @@ -15,7 +15,7 @@ public abstract class VisibilitySystem : INetworkVisibility public InterestManager InterestManager => _serverObjectManager.InterestManager; - public Dictionary> VisibilitySystemData => _visibilitySystemData.Observers; + public Dictionary> Observers => _data.Observers; #endregion @@ -26,16 +26,16 @@ protected VisibilitySystem(ServerObjectManager serverObjectManager) public void Startup() { - _visibilitySystemData = new VisibilitySystemData(this, new Dictionary>()); + _data = new VisibilitySystemData(this, new Dictionary>()); - if (!InterestManager.IsRegisteredAlready(ref _visibilitySystemData)) - InterestManager?.RegisterVisibilitySystem(ref _visibilitySystemData); + if (!InterestManager.IsRegisteredAlready(ref _data)) + InterestManager?.RegisterVisibilitySystem(ref _data); } public void ShutDown() { - if (InterestManager.IsRegisteredAlready(ref _visibilitySystemData)) - InterestManager?.UnRegisterVisibilitySystem(ref _visibilitySystemData); + if (InterestManager.IsRegisteredAlready(ref _data)) + InterestManager?.UnRegisterVisibilitySystem(ref _data); } #region Implementation of INetworkVisibility From 3b99788af185d710084f868c04c2b11818fe1c2c Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 17:19:40 +0000 Subject: [PATCH 35/56] style: moving Comparer to struct it is for moving Comparer so it is not hidden inside IM. Makes it more obvious what is going on when using the sturct in a hashset --- .../InterestManagement/InterestManager.cs | 19 ++----------------- .../VisibilitySystemData.cs | 15 +++++++++++++++ 2 files changed, 17 insertions(+), 17 deletions(-) diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index 1520ee21aa1..70be45b5e82 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -8,27 +8,12 @@ namespace Mirage.InterestManagement { public class InterestManager { - private class SystemComparer : IEqualityComparer - { - public bool Equals(VisibilitySystemData x, VisibilitySystemData y) - { - return x.System.GetType().Name.GetStableHashCode() == y.System.GetType().Name.GetStableHashCode(); - } - - public int GetHashCode(VisibilitySystemData obj) - { - int hash = obj.System.GetType().Name.GetStableHashCode(); - - return hash; - } - } - static readonly ILogger Logger = LogFactory.GetLogger(typeof(InterestManager)); #region Fields public readonly ServerObjectManager ServerObjectManager; - private readonly HashSet _visibilitySystems = new HashSet(new SystemComparer()); + private readonly HashSet _visibilitySystems = new HashSet(new VisibilitySystemData.Comparer()); private HashSet _observers = new HashSet(); private static readonly ProfilerMarker ObserverProfilerMarker = new ProfilerMarker(nameof(Observers)); @@ -254,7 +239,7 @@ private void Observers(NetworkIdentity identity) foreach (VisibilitySystemData visibilitySystem in _visibilitySystems) { - if(!visibilitySystem.Observers.ContainsKey(identity)) continue; + if (!visibilitySystem.Observers.ContainsKey(identity)) continue; inSystemsCount++; diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs index 0461456aee0..ffb42d10563 100644 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs @@ -17,5 +17,20 @@ public override string ToString() { return $"[Visibility System :{nameof(System)}]"; } + + public class Comparer : IEqualityComparer + { + public bool Equals(VisibilitySystemData x, VisibilitySystemData y) + { + return x.System.GetType().Name.GetStableHashCode() == y.System.GetType().Name.GetStableHashCode(); + } + + public int GetHashCode(VisibilitySystemData obj) + { + int hash = obj.System.GetType().Name.GetStableHashCode(); + + return hash; + } + } } } From a46acd0d08bcbab19b20515f1156e144fe5b1c09 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 17:40:05 +0000 Subject: [PATCH 36/56] removing VisibilitySystemData we can just use the system itself since it'll have the reference to the dictionary --- .../Editor/NetworkInformationPreview.cs | 3 +- .../InterestManagement/InterestManager.cs | 79 ++++++++----------- .../InterestManagement/VisibilitySystem.cs | 12 ++- .../VisibilitySystemData.cs | 1 + .../Scripts/ShootingTankBehaviour.cs | 3 +- 5 files changed, 43 insertions(+), 55 deletions(-) diff --git a/Assets/Mirage/Editor/NetworkInformationPreview.cs b/Assets/Mirage/Editor/NetworkInformationPreview.cs index e15d63b17a4..76a680c9d3f 100644 --- a/Assets/Mirage/Editor/NetworkInformationPreview.cs +++ b/Assets/Mirage/Editor/NetworkInformationPreview.cs @@ -1,5 +1,4 @@ using System.Collections.Generic; -using Mirage.InterestManagement; using UnityEditor; using UnityEngine; @@ -182,7 +181,7 @@ float DrawObservers(NetworkIdentity identity, float initialX, float Y) observerRect.x += 20; observerRect.y += observerRect.height; - foreach (VisibilitySystemData system in identity.ServerObjectManager.InterestManager.ObserverSystems) + foreach (InterestManagement.VisibilitySystem system in identity.ServerObjectManager.InterestManager.ObserverSystems) { foreach (INetworkPlayer player in system.Observers[identity]) { diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index 70be45b5e82..e2ec38d7fb7 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -13,7 +13,7 @@ public class InterestManager #region Fields public readonly ServerObjectManager ServerObjectManager; - private readonly HashSet _visibilitySystems = new HashSet(new VisibilitySystemData.Comparer()); + private readonly HashSet _visibilitySystems = new HashSet(); private HashSet _observers = new HashSet(); private static readonly ProfilerMarker ObserverProfilerMarker = new ProfilerMarker(nameof(Observers)); @@ -26,7 +26,7 @@ public class InterestManager #region Properties - public IReadOnlyCollection ObserverSystems => _visibilitySystems; + public IReadOnlyCollection ObserverSystems => _visibilitySystems; #endregion @@ -64,11 +64,11 @@ private void OnAuthenticated(INetworkPlayer player) bool found = false; - foreach (VisibilitySystemData systemData in _visibilitySystems) + foreach (VisibilitySystem system in _visibilitySystems) { - found = systemData.Observers.Any(x => x.Value.Contains(player)); + found = system.Observers.Any(x => x.Value.Contains(player)); - systemData.System.OnAuthenticated(player); + system.OnAuthenticated(player); } if (!found) @@ -93,12 +93,12 @@ private void OnSpawnInWorld(NetworkIdentity identity) bool found = false; - foreach (VisibilitySystemData systemData in _visibilitySystems) + foreach (VisibilitySystem system in _visibilitySystems) { - if (systemData.Observers.ContainsKey(identity)) + if (system.Observers.ContainsKey(identity)) found = true; - systemData.System.OnSpawned(identity); + system.OnSpawned(identity); } if (!found) @@ -128,22 +128,13 @@ public InterestManager(ServerObjectManager serverObjectManager) ServerObjectManager.Server?.Stopped.AddListener(OnServerStopped); } - /// - /// Check to see if certain system has already been registered. - /// - /// Returns true if we have already registered the system. - public bool IsRegisteredAlready(ref VisibilitySystemData observer) - { - return _visibilitySystems.Contains(observer); - } - internal void Update() { OnUpdateProfilerMarker.Begin(); - foreach (VisibilitySystemData systemData in _visibilitySystems) + foreach (VisibilitySystem system in _visibilitySystems) { - systemData.System?.CheckForObservers(); + system.CheckForObservers(); } OnUpdateProfilerMarker.End(); @@ -180,41 +171,41 @@ protected internal void Send(NetworkIdentity identity, T msg, int channelId = /// /// Register a specific interest management system to the interest manager. /// - /// The system we want to register in the interest manager. - internal void RegisterVisibilitySystem(ref VisibilitySystemData systemData) + /// The system we want to register in the interest manager. + internal bool RegisterSystem(VisibilitySystem system) { - if (_visibilitySystems.Contains(systemData)) - { - Logger.LogWarning( - "[InterestManager] - System already register to interest manager. Please check if this was correct."); + bool wasAdded = _visibilitySystems.Add(system); - return; + if (wasAdded) + { + if (Logger.logEnabled) Logger.Log($"[Interest Manager] - Registering system {system} to our manager."); + } + else + { + Logger.LogWarning("[InterestManager] - System already register to interest manager. Please check if this was correct."); } - if (Logger.logEnabled) - Logger.Log($"[Interest Manager] - Registering system {systemData} to our manager."); - - _visibilitySystems.Add(systemData); + return wasAdded; } /// /// Un-register a specific interest management system from the interest manager. /// - /// The system we want to un-register from the interest manager. - internal void UnRegisterVisibilitySystem(ref VisibilitySystemData systemData) + /// The system we want to un-register from the interest manager. + internal bool UnregisterSystem(VisibilitySystem system) { - if (!_visibilitySystems.Contains(systemData)) - { - Logger.LogWarning( - "[InterestManager] - Cannot find system in interest manager. Please check make sure it was registered."); + bool wasRemoved = _visibilitySystems.Remove(system); - return; + if (wasRemoved) + { + if (Logger.logEnabled) Logger.Log($"[Interest Manager] - Un-Registering system {system} from our manager."); + } + else + { + Logger.LogWarning("[InterestManager] - Cannot find system in interest manager. Please check make sure it was registered."); } - if (Logger.logEnabled) - Logger.Log($"[Interest Manager] - Un-Registering system {systemData} from our manager."); - - _visibilitySystems.Remove(systemData); + return wasRemoved; } @@ -237,13 +228,13 @@ private void Observers(NetworkIdentity identity) default: int inSystemsCount = 0; - foreach (VisibilitySystemData visibilitySystem in _visibilitySystems) + foreach (VisibilitySystem system in _visibilitySystems) { - if (!visibilitySystem.Observers.ContainsKey(identity)) continue; + if (!system.Observers.ContainsKey(identity)) continue; inSystemsCount++; - _observers.UnionWith(visibilitySystem.Observers[identity]); + _observers.UnionWith(system.Observers[identity]); } if (inSystemsCount <= 0) diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs index e06fd3cb8e8..8290925b9a1 100644 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs @@ -7,7 +7,6 @@ public abstract class VisibilitySystem : INetworkVisibility #region Fields private readonly ServerObjectManager _serverObjectManager; - private VisibilitySystemData _data; #endregion @@ -15,7 +14,7 @@ public abstract class VisibilitySystem : INetworkVisibility public InterestManager InterestManager => _serverObjectManager.InterestManager; - public Dictionary> Observers => _data.Observers; + public Dictionary> Observers { get; private set; } #endregion @@ -26,16 +25,15 @@ protected VisibilitySystem(ServerObjectManager serverObjectManager) public void Startup() { - _data = new VisibilitySystemData(this, new Dictionary>()); + Observers = new Dictionary>(); - if (!InterestManager.IsRegisteredAlready(ref _data)) - InterestManager?.RegisterVisibilitySystem(ref _data); + // todo is this null check ok? + InterestManager?.RegisterSystem(this); } public void ShutDown() { - if (InterestManager.IsRegisteredAlready(ref _data)) - InterestManager?.UnRegisterVisibilitySystem(ref _data); + InterestManager?.UnregisterSystem(this); } #region Implementation of INetworkVisibility diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs index ffb42d10563..63722f4b439 100644 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs @@ -2,6 +2,7 @@ namespace Mirage.InterestManagement { + [System.Obsolete("Dont use", true)] public readonly struct VisibilitySystemData { public INetworkVisibility System { get; } diff --git a/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs b/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs index 2f1dc045ae1..1af18346640 100644 --- a/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs +++ b/Assets/Mirage/Samples~/AdditiveScenes/Scripts/ShootingTankBehaviour.cs @@ -1,5 +1,4 @@ using System.Collections.Generic; -using Mirage.InterestManagement; using UnityEngine; namespace Mirage.Examples.Additive @@ -38,7 +37,7 @@ void ShootNearestPlayer() GameObject target = null; float distance = 100f; - foreach (VisibilitySystemData observerData in Identity.ServerObjectManager.InterestManager.ObserverSystems) + foreach (Mirage.InterestManagement.VisibilitySystem observerData in Identity.ServerObjectManager.InterestManager.ObserverSystems) { foreach (KeyValuePair> observer in observerData.Observers) { From 8ee2fd8f0c960592d9822bbd8fc1a73e0e2a224d Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 17:40:09 +0000 Subject: [PATCH 37/56] adding todo --- .../Components/Visibility/Inspectors/BaseVisibilityInspector.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs index 146371841ee..740c329f0b4 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs @@ -16,6 +16,7 @@ public abstract class BaseVisibilityInspector : MonoBehaviour private void OnServerStarted() { + // todo is this null check ok? NetworkVisibility?.Startup(); } @@ -35,6 +36,7 @@ private void OnServerStopped() private void Awake() { + // todo find better way to find ServerObjectManager ServerObjectManager = FindObjectOfType(); Initialize(); From 66b1173107c545809b0aac625fc7943fc0bf94b2 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 17:40:32 +0000 Subject: [PATCH 38/56] deleting VisibilitySystemData --- .../VisibilitySystemData.cs | 37 ------------------- .../VisibilitySystemData.cs.meta | 11 ------ 2 files changed, 48 deletions(-) delete mode 100644 Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs delete mode 100644 Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs.meta diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs deleted file mode 100644 index 63722f4b439..00000000000 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System.Collections.Generic; - -namespace Mirage.InterestManagement -{ - [System.Obsolete("Dont use", true)] - public readonly struct VisibilitySystemData - { - public INetworkVisibility System { get; } - - public Dictionary> Observers { get; } - - public VisibilitySystemData(INetworkVisibility system, Dictionary> observers) - { - System = system; - Observers = observers; - } - public override string ToString() - { - return $"[Visibility System :{nameof(System)}]"; - } - - public class Comparer : IEqualityComparer - { - public bool Equals(VisibilitySystemData x, VisibilitySystemData y) - { - return x.System.GetType().Name.GetStableHashCode() == y.System.GetType().Name.GetStableHashCode(); - } - - public int GetHashCode(VisibilitySystemData obj) - { - int hash = obj.System.GetType().Name.GetStableHashCode(); - - return hash; - } - } - } -} diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs.meta b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs.meta deleted file mode 100644 index bb2582c84fb..00000000000 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystemData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: da63f028251b0b64288075fac732db6a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: From 7fa8251cdc580914d9f3a8be0f56868e9cb25d03 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 18:23:40 +0000 Subject: [PATCH 39/56] throwing if object manager is null --- Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs index 8290925b9a1..8f6f0e84b17 100644 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; namespace Mirage.InterestManagement @@ -20,7 +21,7 @@ public abstract class VisibilitySystem : INetworkVisibility protected VisibilitySystem(ServerObjectManager serverObjectManager) { - _serverObjectManager = serverObjectManager; + _serverObjectManager = serverObjectManager ?? throw new ArgumentNullException(nameof(serverObjectManager)); } public void Startup() From da94d9fbb1f741b547417fd95b78ae2467fe485d Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 18:24:05 +0000 Subject: [PATCH 40/56] creating settings once, and then settingsa values in OnStartServer --- .../Visibility/SceneChecking/SceneVisibilitySettings.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs index c9e66831d84..092762e097d 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs @@ -3,7 +3,7 @@ namespace Mirage.Components public class SceneVisibilitySettings : NetworkBehaviour { private NetworkSceneChecker _networkSceneChecker; - private SceneSettings _sceneSettings; + private SceneSettings _sceneSettings = new SceneSettings(); private void Awake() { @@ -13,7 +13,8 @@ private void Awake() private void OnStartServer() { - _sceneSettings = new SceneSettings { Scene = gameObject.scene, Identity = Identity }; + _sceneSettings.Scene = gameObject.scene; + _sceneSettings.Identity = Identity; // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers // maybe Server.GetComponent() From a650f838a0cc468e316ebb63bdce75ac058ef9a0 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 18:29:58 +0000 Subject: [PATCH 41/56] rename CheckForObservers to Rebuild --- .../Components/Visibility/Proximity/DistanceVisibilitySystem.cs | 2 +- .../Visibility/SceneChecking/SceneVisibilitySystem.cs | 2 +- Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs | 2 +- Assets/Mirage/Runtime/InterestManagement/InterestManager.cs | 2 +- Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs index 6c212531788..b9a3efec9c3 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs @@ -89,7 +89,7 @@ public override void OnAuthenticated(INetworkPlayer player) /// /// Checks for observers for each registered network object. /// - public override void CheckForObservers() + public override void Rebuild() { if (!(_nextUpdate < Time.time)) return; diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs index 4df45793b6a..7b875b2ce8e 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs @@ -106,7 +106,7 @@ public override void OnAuthenticated(INetworkPlayer player) /// /// Checks for observers for each registered network object. /// - public override void CheckForObservers() + public override void Rebuild() { //NOOP realistically this should only ever change if devs // move game object to another scene manually. diff --git a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs index 1201f02d609..3db5e9d2022 100644 --- a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs +++ b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs @@ -38,7 +38,7 @@ public interface INetworkVisibility /// /// Perform your own checks to see if player's can see other objects. /// - void CheckForObservers(); + void Rebuild(); /// /// Register network object to visibility system. diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index e2ec38d7fb7..00f5640634b 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -134,7 +134,7 @@ internal void Update() foreach (VisibilitySystem system in _visibilitySystems) { - system.CheckForObservers(); + system.Rebuild(); } OnUpdateProfilerMarker.End(); diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs index 8f6f0e84b17..3cec2094476 100644 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs @@ -55,7 +55,7 @@ public void ShutDown() /// /// Checks for observers for each registered network object. /// - public abstract void CheckForObservers(); + public abstract void Rebuild(); /// /// Controls register new objects to this network visibility system From 6f40e0641219bd1b3614629d1106ebdf766a5a13 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 18:33:14 +0000 Subject: [PATCH 42/56] renaming BaseVisibilityInspector - BaseVisibilityInspector to VisibilitySystemFactory - NetworkSceneChecker to SceneVisibilityFactory - NetworkProximityChecker to DistanceVisibilityFactory --- ...rkProximityChecker.cs => DistanceVisibilityFactory.cs} | 2 +- ...eChecker.cs.meta => DistanceVisibilityFactory.cs.meta} | 4 ++-- .../{NetworkSceneChecker.cs => SceneVisibilityFactory.cs} | 2 +- ...mityChecker.cs.meta => SceneVisibilityFactory.cs.meta} | 4 ++-- ...eVisibilityInspector.cs => VisibilitySystemFactory.cs} | 2 +- ...yInspector.cs.meta => VisibilitySystemFactory.cs.meta} | 0 .../Visibility/Proximity/NetworkProximitySettings.cs | 4 ++-- .../Visibility/SceneChecking/SceneVisibilitySettings.cs | 4 ++-- .../InterestManagmentPerformanceBase.cs | 8 ++++---- 9 files changed, 15 insertions(+), 15 deletions(-) rename Assets/Mirage/Components/Visibility/Inspectors/{NetworkProximityChecker.cs => DistanceVisibilityFactory.cs} (89%) rename Assets/Mirage/Components/Visibility/Inspectors/{NetworkSceneChecker.cs.meta => DistanceVisibilityFactory.cs.meta} (61%) rename Assets/Mirage/Components/Visibility/Inspectors/{NetworkSceneChecker.cs => SceneVisibilityFactory.cs} (78%) rename Assets/Mirage/Components/Visibility/Inspectors/{NetworkProximityChecker.cs.meta => SceneVisibilityFactory.cs.meta} (61%) rename Assets/Mirage/Components/Visibility/Inspectors/{BaseVisibilityInspector.cs => VisibilitySystemFactory.cs} (95%) rename Assets/Mirage/Components/Visibility/Inspectors/{BaseVisibilityInspector.cs.meta => VisibilitySystemFactory.cs.meta} (100%) diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs similarity index 89% rename from Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs rename to Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs index f74c01a2c02..5aaab80cf6a 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs @@ -3,7 +3,7 @@ namespace Mirage.Components { [DisallowMultipleComponent] - public class NetworkProximityChecker : BaseVisibilityInspector + public class DistanceVisibilityFactory : VisibilitySystemFactory { /// /// How often (in seconds) that this object should update the list of observers that can see it. diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs.meta b/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs.meta similarity index 61% rename from Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs.meta rename to Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs.meta index e95ca1edbcb..aa7c4615390 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs.meta +++ b/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs.meta @@ -1,11 +1,11 @@ fileFormatVersion: 2 -guid: cb48cb44e806a2e49901c190a0181e08 +guid: 6ff90e5446e137744b6cc9e25057b31d MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 - icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3} + icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs b/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs similarity index 78% rename from Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs rename to Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs index 3193003a891..d82e94f201e 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkSceneChecker.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs @@ -3,7 +3,7 @@ namespace Mirage.Components { [DisallowMultipleComponent] - public class NetworkSceneChecker : BaseVisibilityInspector + public class SceneVisibilityFactory : VisibilitySystemFactory { protected override void Initialize() { diff --git a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs.meta b/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs.meta similarity index 61% rename from Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs.meta rename to Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs.meta index 307a91d5914..f7480ed5bfb 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/NetworkProximityChecker.cs.meta +++ b/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs.meta @@ -1,11 +1,11 @@ fileFormatVersion: 2 -guid: 00e628f7a5fc9bd4fad78744c34d8147 +guid: e4c4381337f94444284967d1ba1aa37b MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 - icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3} + icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs b/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs similarity index 95% rename from Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs rename to Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs index 740c329f0b4..a72e8d8548c 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs @@ -3,7 +3,7 @@ namespace Mirage.Components { - public abstract class BaseVisibilityInspector : MonoBehaviour + public abstract class VisibilitySystemFactory : MonoBehaviour { #region Fields diff --git a/Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs.meta b/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs.meta similarity index 100% rename from Assets/Mirage/Components/Visibility/Inspectors/BaseVisibilityInspector.cs.meta rename to Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs.meta diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs index b0b4d8ca317..8cd1ba65ecf 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs @@ -7,7 +7,7 @@ public class NetworkProximitySettings : NetworkBehaviour { public ProximitySettings ProximitySettings = new ProximitySettings(); - private NetworkProximityChecker _networkProximityChecker; + private DistanceVisibilityFactory _networkProximityChecker; private void Awake() { @@ -21,7 +21,7 @@ private void OnStartServer() // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers // maybe Server.GetComponent() - _networkProximityChecker = FindObjectOfType(); + _networkProximityChecker = FindObjectOfType(); _networkProximityChecker.NetworkVisibility.RegisterObject(ProximitySettings); } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs index 092762e097d..70c865a7480 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs @@ -2,7 +2,7 @@ namespace Mirage.Components { public class SceneVisibilitySettings : NetworkBehaviour { - private NetworkSceneChecker _networkSceneChecker; + private SceneVisibilityFactory _networkSceneChecker; private SceneSettings _sceneSettings = new SceneSettings(); private void Awake() @@ -18,7 +18,7 @@ private void OnStartServer() // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers // maybe Server.GetComponent() - _networkSceneChecker = FindObjectOfType(); + _networkSceneChecker = FindObjectOfType(); _networkSceneChecker.NetworkVisibility.RegisterObject(_sceneSettings); } diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 72dc7a1edb9..ea57bab60d3 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -52,8 +52,8 @@ public class MultiInterestManagementPerformance : InterestManagementPerformanceB /// protected override IEnumerator SetupInterestManagement(NetworkServer server) { - server.gameObject.AddComponent(); - server.gameObject.AddComponent(); + server.gameObject.AddComponent(); + server.gameObject.AddComponent(); yield return null; } @@ -83,7 +83,7 @@ public class SceneInterestManagementPerformance : InterestManagementPerformanceB /// protected override IEnumerator SetupInterestManagement(NetworkServer server) { - server.gameObject.AddComponent(); + server.gameObject.AddComponent(); yield return null; } @@ -112,7 +112,7 @@ public class ProximityInterestManagerPerformance : InterestManagementPerformance /// protected override IEnumerator SetupInterestManagement(NetworkServer server) { - server.gameObject.AddComponent(); + server.gameObject.AddComponent(); yield return null; } From acb9ac721c16746d978c830d1493c7e9c85d8548 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 18:36:39 +0000 Subject: [PATCH 43/56] remaing Initialize to CreateSystem --- .../Inspectors/DistanceVisibilityFactory.cs | 2 +- .../Inspectors/SceneVisibilityFactory.cs | 2 +- .../Inspectors/VisibilitySystemFactory.cs | 16 ++++++---------- 3 files changed, 8 insertions(+), 12 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs b/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs index 5aaab80cf6a..0daa4a03c68 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs @@ -11,7 +11,7 @@ public class DistanceVisibilityFactory : VisibilitySystemFactory [Tooltip("How often (in seconds) that this object should update the list of observers that can see it.")] public float VisibilityUpdateInterval = 1; - protected override void Initialize() + protected override void CreateSystem() { NetworkVisibility = new DistanceVisibilitySystem(ServerObjectManager, VisibilityUpdateInterval); } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs b/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs index d82e94f201e..5bdf85279e2 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs @@ -5,7 +5,7 @@ namespace Mirage.Components [DisallowMultipleComponent] public class SceneVisibilityFactory : VisibilitySystemFactory { - protected override void Initialize() + protected override void CreateSystem() { NetworkVisibility = new SceneVisibilitySystem(ServerObjectManager); } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs b/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs index a72e8d8548c..4357163630e 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs @@ -8,6 +8,7 @@ public abstract class VisibilitySystemFactory : MonoBehaviour #region Fields protected ServerObjectManager ServerObjectManager; + protected NetworkServer Server; protected internal INetworkVisibility NetworkVisibility; #endregion @@ -30,7 +31,7 @@ private void OnServerStopped() /// /// Do initialization of data inside of here. /// - protected abstract void Initialize(); + protected abstract void CreateSystem(); #region Unity Methods @@ -38,17 +39,12 @@ private void Awake() { // todo find better way to find ServerObjectManager ServerObjectManager = FindObjectOfType(); + Server = FindObjectOfType(); - Initialize(); + CreateSystem(); - if (!ServerObjectManager.Server.Active) - ServerObjectManager.Server.Started.AddListener(OnServerStarted); - else - { - OnServerStarted(); - } - - ServerObjectManager.Server.Stopped.AddListener(OnServerStopped); + Server.Started.AddListener(OnServerStarted); + Server.Stopped.AddListener(OnServerStarted); } private void Destroy() From 97455b08854c57795587d6d18a0cf23f049afdd8 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 18:38:34 +0000 Subject: [PATCH 44/56] deleting Interface we dont need this layer of abstraction --- .../Inspectors/DistanceVisibilityFactory.cs | 2 +- .../Inspectors/SceneVisibilityFactory.cs | 2 +- .../Inspectors/VisibilitySystemFactory.cs | 8 +-- .../Proximity/NetworkProximitySettings.cs | 4 +- .../SceneChecking/SceneVisibilitySettings.cs | 4 +- .../InterestManagement/INetworkVisibility.cs | 53 ------------------- .../INetworkVisibility.cs.meta | 11 ---- .../InterestManagement/VisibilitySystem.cs | 10 +++- 8 files changed, 19 insertions(+), 75 deletions(-) delete mode 100644 Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs delete mode 100644 Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs.meta diff --git a/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs b/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs index 0daa4a03c68..994d94f2410 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs @@ -13,7 +13,7 @@ public class DistanceVisibilityFactory : VisibilitySystemFactory protected override void CreateSystem() { - NetworkVisibility = new DistanceVisibilitySystem(ServerObjectManager, VisibilityUpdateInterval); + System = new DistanceVisibilitySystem(ServerObjectManager, VisibilityUpdateInterval); } } } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs b/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs index 5bdf85279e2..58aa450c24d 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs @@ -7,7 +7,7 @@ public class SceneVisibilityFactory : VisibilitySystemFactory { protected override void CreateSystem() { - NetworkVisibility = new SceneVisibilitySystem(ServerObjectManager); + System = new SceneVisibilitySystem(ServerObjectManager); } } } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs b/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs index 4357163630e..baa8f15a2ae 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs @@ -9,7 +9,7 @@ public abstract class VisibilitySystemFactory : MonoBehaviour protected ServerObjectManager ServerObjectManager; protected NetworkServer Server; - protected internal INetworkVisibility NetworkVisibility; + protected internal VisibilitySystem System; #endregion @@ -18,12 +18,12 @@ public abstract class VisibilitySystemFactory : MonoBehaviour private void OnServerStarted() { // todo is this null check ok? - NetworkVisibility?.Startup(); + System?.Startup(); } private void OnServerStopped() { - NetworkVisibility?.ShutDown(); + System?.ShutDown(); } #endregion @@ -49,7 +49,7 @@ private void Awake() private void Destroy() { - NetworkVisibility = null; + System = null; } #endregion diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs index 8cd1ba65ecf..14aa0580eea 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs @@ -22,12 +22,12 @@ private void OnStartServer() // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers // maybe Server.GetComponent() _networkProximityChecker = FindObjectOfType(); - _networkProximityChecker.NetworkVisibility.RegisterObject(ProximitySettings); + _networkProximityChecker.System.RegisterObject(ProximitySettings); } private void OnStopServer() { - _networkProximityChecker.NetworkVisibility.RegisterObject(ProximitySettings); + _networkProximityChecker.System.RegisterObject(ProximitySettings); } } } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs index 70c865a7480..8a2b3564e9a 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs @@ -19,12 +19,12 @@ private void OnStartServer() // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers // maybe Server.GetComponent() _networkSceneChecker = FindObjectOfType(); - _networkSceneChecker.NetworkVisibility.RegisterObject(_sceneSettings); + _networkSceneChecker.System.RegisterObject(_sceneSettings); } private void OnStopServer() { - _networkSceneChecker.NetworkVisibility.UnRegisterObject(_sceneSettings); + _networkSceneChecker.System.UnRegisterObject(_sceneSettings); } } } diff --git a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs deleted file mode 100644 index 3db5e9d2022..00000000000 --- a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs +++ /dev/null @@ -1,53 +0,0 @@ -using System; -using UnityEngine; - -namespace Mirage.InterestManagement -{ - [Serializable] - public class BaseSettings - { - [HideInInspector] - public NetworkIdentity Identity; - } - - public interface INetworkVisibility - { - /// - /// Perform any initialization here. - /// - void Startup(); - - /// - /// perform any cleanup we need to do. - /// - void ShutDown(); - - /// - /// Invoked when an object is spawned in the server - /// It should show that object to all relevant players - /// - /// The object just spawned - void OnSpawned(NetworkIdentity identity); - - /// - /// Invoked when a player has authenticated on server. - /// - /// The player who just authenticated. - void OnAuthenticated(INetworkPlayer player); - - /// - /// Perform your own checks to see if player's can see other objects. - /// - void Rebuild(); - - /// - /// Register network object to visibility system. - /// - void RegisterObject(BaseSettings settings); - - /// - /// Un-Register network object from visibility system. - /// - void UnRegisterObject(BaseSettings settings); - } -} diff --git a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs.meta b/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs.meta deleted file mode 100644 index 2cd2d975958..00000000000 --- a/Assets/Mirage/Runtime/InterestManagement/INetworkVisibility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9e6face0a172abc4c92e6db23ce81f05 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs index 3cec2094476..1d5c5c87887 100644 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs @@ -1,9 +1,17 @@ using System; using System.Collections.Generic; +using UnityEngine; namespace Mirage.InterestManagement { - public abstract class VisibilitySystem : INetworkVisibility + [Serializable] + public class BaseSettings + { + [HideInInspector] + public NetworkIdentity Identity; + } + + public abstract class VisibilitySystem { #region Fields From 46e7dc0136fdb8088814083a0cd50b4a10a9dd0b Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 18:52:07 +0000 Subject: [PATCH 45/56] making RegisterObject take the Network Identity - removing base settings - making register take identity and settings - making unregister just take identity RegisterObject makes more sense if it is given the object, rather than settings that has the object. This will also reduce extra code if a system does not need any settings (if could just pass in null) --- .../Proximity/DistanceVisibilitySystem.cs | 56 ++++++++++--------- .../Proximity/NetworkProximitySettings.cs | 6 +- .../SceneChecking/SceneVisibilitySettings.cs | 5 +- .../SceneChecking/SceneVisibilitySystem.cs | 33 ++++++----- .../InterestManagement/VisibilitySystem.cs | 16 +----- 5 files changed, 55 insertions(+), 61 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs index b9a3efec9c3..c9fb44768fe 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs @@ -8,7 +8,7 @@ namespace Mirage.Components { [Serializable] - public class ProximitySettings : BaseSettings + public class ProximitySettings { /// /// The maximum range that objects will be visible at. @@ -23,7 +23,7 @@ public class DistanceVisibilitySystem : VisibilitySystem private readonly float _updateInterval = 0; private float _nextUpdate = 0; - private readonly HashSet _proximityObjects = new HashSet(); + private readonly Dictionary _proximityObjects = new Dictionary(); /// /// Starts up a new instance of a network proximity visibility system. @@ -71,18 +71,21 @@ public override void OnAuthenticated(INetworkPlayer player) Vector3 b = player.Identity.transform.position; - foreach (ProximitySettings setting in _proximityObjects) + foreach (KeyValuePair kvp in _proximityObjects) { - Vector3 a = setting.Identity.transform.position; + NetworkIdentity identity = kvp.Key; + ProximitySettings setting = kvp.Value; + + Vector3 a = identity.transform.position; if (!FastInDistanceXZ(a, b, setting.SightDistance * setting.SightDistance)) continue; - if (!Observers.ContainsKey(setting.Identity)) - Observers.Add(setting.Identity, new HashSet()); - else if (Observers.ContainsKey(setting.Identity) && !Observers[setting.Identity].Contains(player)) - Observers[setting.Identity].Add(player); + if (!Observers.ContainsKey(identity)) + Observers.Add(identity, new HashSet()); + else if (Observers.ContainsKey(identity) && !Observers[identity].Contains(player)) + Observers[identity].Add(player); - InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); + InterestManager.ServerObjectManager.ShowToPlayer(identity, player); } } @@ -93,29 +96,31 @@ public override void Rebuild() { if (!(_nextUpdate < Time.time)) return; - foreach (ProximitySettings setting in _proximityObjects) + foreach (KeyValuePair kvp in _proximityObjects) { - if (!Observers.ContainsKey(setting.Identity)) continue; + NetworkIdentity identity = kvp.Key; + ProximitySettings setting = kvp.Value; + if (!Observers.ContainsKey(identity)) continue; foreach (INetworkPlayer player in InterestManager.ServerObjectManager.Server.Players) { - Observers.TryGetValue(setting.Identity, out HashSet players); + Observers.TryGetValue(identity, out HashSet players); - if (player.Identity == null || setting.Identity == null) continue; + if (player.Identity == null || identity == null) continue; - if (FastInDistanceXZ(player.Identity.transform.position, setting.Identity.transform.position, setting.SightDistance * setting.SightDistance)) + if (FastInDistanceXZ(player.Identity.transform.position, identity.transform.position, setting.SightDistance * setting.SightDistance)) { if (players != null && players.Contains(player)) continue; - Observers[setting.Identity].Add(player); - InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); + Observers[identity].Add(player); + InterestManager.ServerObjectManager.ShowToPlayer(identity, player); } else { if (players != null && !players.Contains(player)) continue; - Observers[setting.Identity].Remove(player); - InterestManager.ServerObjectManager.HideToPlayer(setting.Identity, player); + Observers[identity].Remove(player); + InterestManager.ServerObjectManager.HideToPlayer(identity, player); } } } @@ -127,22 +132,23 @@ public override void Rebuild() /// Controls register new objects to this network visibility system /// /// Passing in specific settings for this network object. - public override void RegisterObject(BaseSettings settings) + public override void RegisterObject(NetworkIdentity identity, TSettings settings) { - _proximityObjects.Add(settings as ProximitySettings); + Logger.Assert(settings is ProximitySettings); + _proximityObjects.Add(identity, settings as ProximitySettings); - if (!Observers.ContainsKey(settings.Identity)) - Observers.Add(settings.Identity, new HashSet()); + if (!Observers.ContainsKey(identity)) + Observers.Add(identity, new HashSet()); } /// /// Controls un-register objects from this network visibility system /// - public override void UnRegisterObject(BaseSettings settings) + public override void UnregisterObject(NetworkIdentity identity) { - _proximityObjects.Remove(settings as ProximitySettings); + _proximityObjects.Remove(identity); - Observers.Remove(settings.Identity); + Observers.Remove(identity); } #endregion diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs index 14aa0580eea..2eccc357244 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs @@ -17,17 +17,15 @@ private void Awake() private void OnStartServer() { - ProximitySettings.Identity = Identity; - // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers // maybe Server.GetComponent() _networkProximityChecker = FindObjectOfType(); - _networkProximityChecker.System.RegisterObject(ProximitySettings); + _networkProximityChecker.System.RegisterObject(Identity, ProximitySettings); } private void OnStopServer() { - _networkProximityChecker.System.RegisterObject(ProximitySettings); + _networkProximityChecker.System.UnregisterObject(Identity); } } } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs index 8a2b3564e9a..dbc5d7c6090 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs @@ -14,17 +14,16 @@ private void Awake() private void OnStartServer() { _sceneSettings.Scene = gameObject.scene; - _sceneSettings.Identity = Identity; // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers // maybe Server.GetComponent() _networkSceneChecker = FindObjectOfType(); - _networkSceneChecker.System.RegisterObject(_sceneSettings); + _networkSceneChecker.System.RegisterObject(Identity, _sceneSettings); } private void OnStopServer() { - _networkSceneChecker.System.UnRegisterObject(_sceneSettings); + _networkSceneChecker.System.UnregisterObject(Identity); } } } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs index 7b875b2ce8e..5fbabd94cff 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs @@ -8,7 +8,7 @@ namespace Mirage { [Serializable] - public class SceneSettings : BaseSettings + public class SceneSettings { /// /// The maximum range that objects will be visible at. @@ -23,7 +23,7 @@ public class SceneVisibilitySystem : VisibilitySystem #region Fields - private readonly HashSet _sceneObjects = new HashSet(); + private readonly Dictionary _sceneObjects = new Dictionary(); #endregion @@ -87,16 +87,18 @@ public override void OnAuthenticated(INetworkPlayer player) // no owned object, nothing to see if (player.Identity == null) { return; } - foreach (SceneSettings setting in _sceneObjects) + foreach (KeyValuePair kvp in _sceneObjects) { + NetworkIdentity identity = kvp.Key; + SceneSettings setting = kvp.Value; if (setting.Scene.handle != player.Identity.gameObject.scene.handle) continue; - if (!Observers.ContainsKey(setting.Identity)) - Observers.Add(setting.Identity, new HashSet()); - else if (Observers.ContainsKey(setting.Identity) && !Observers[setting.Identity].Contains(player)) - Observers[setting.Identity].Add(player); + if (!Observers.ContainsKey(identity)) + Observers.Add(identity, new HashSet()); + else if (Observers.ContainsKey(identity) && !Observers[identity].Contains(player)) + Observers[identity].Add(player); - InterestManager.ServerObjectManager.ShowToPlayer(setting.Identity, player); + InterestManager.ServerObjectManager.ShowToPlayer(identity, player); } // Always show self to them. @@ -115,22 +117,23 @@ public override void Rebuild() /// /// Controls register new objects to this network visibility system /// - public override void RegisterObject(BaseSettings settings) + public override void RegisterObject(NetworkIdentity identity, TSettings settings) { - _sceneObjects.Add(settings as SceneSettings); + Logger.Assert(settings is SceneSettings); + _sceneObjects.Add(identity, settings as SceneSettings); - if (!Observers.ContainsKey(settings.Identity)) - Observers.Add(settings.Identity, new HashSet()); + if (!Observers.ContainsKey(identity)) + Observers.Add(identity, new HashSet()); } /// /// Controls un-register objects from this network visibility system /// - public override void UnRegisterObject(BaseSettings settings) + public override void UnregisterObject(NetworkIdentity identity) { - _sceneObjects.Remove(settings as SceneSettings); + _sceneObjects.Remove(identity); - Observers.Remove(settings.Identity); + Observers.Remove(identity); } #endregion diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs index 1d5c5c87887..d52599b6230 100644 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs @@ -1,16 +1,8 @@ using System; using System.Collections.Generic; -using UnityEngine; namespace Mirage.InterestManagement { - [Serializable] - public class BaseSettings - { - [HideInInspector] - public NetworkIdentity Identity; - } - public abstract class VisibilitySystem { #region Fields @@ -45,8 +37,6 @@ public void ShutDown() InterestManager?.UnregisterSystem(this); } - #region Implementation of INetworkVisibility - /// /// Invoked when an object is spawned in the server /// It should show that object to all relevant players @@ -69,13 +59,11 @@ public void ShutDown() /// Controls register new objects to this network visibility system /// /// Passing in specific settings for this network object. - public abstract void RegisterObject(BaseSettings settings); + public abstract void RegisterObject(NetworkIdentity identity, TSettings settings); /// /// Controls un-register objects from this network visibility system /// - public abstract void UnRegisterObject(BaseSettings settings); - - #endregion + public abstract void UnregisterObject(NetworkIdentity identity); } } From cdc9372673475c2021e70804db8bd9cb7a3de83b Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 18:55:19 +0000 Subject: [PATCH 46/56] renaming rebuild methods - renamed OnAuthenticated to RebuildForPlayer OnAuthenticated seems like a bad name because we will need to call it more than just OnAuthenticated, Like when we spawna new character for the player --- .../Visibility/Proximity/DistanceVisibilitySystem.cs | 6 +++--- .../Visibility/SceneChecking/SceneVisibilitySystem.cs | 6 +++--- Assets/Mirage/Runtime/InterestManagement/InterestManager.cs | 4 ++-- .../Mirage/Runtime/InterestManagement/VisibilitySystem.cs | 4 ++-- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs index c9fb44768fe..4597eb3c2d4 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs @@ -56,7 +56,7 @@ public override void OnSpawned(NetworkIdentity identity) // does object have owner? if (identity.Owner != null) { - OnAuthenticated(identity.Owner); + RebuildForPlayer(identity.Owner); } } @@ -64,7 +64,7 @@ public override void OnSpawned(NetworkIdentity identity) /// When new player authenticates we need to show them objects they should see. /// /// The player that just authenticated and we need to show objects to. - public override void OnAuthenticated(INetworkPlayer player) + public override void RebuildForPlayer(INetworkPlayer player) { // no owned object, nothing to see if (player.Identity == null) { return; } @@ -92,7 +92,7 @@ public override void OnAuthenticated(INetworkPlayer player) /// /// Checks for observers for each registered network object. /// - public override void Rebuild() + public override void RebuildAll() { if (!(_nextUpdate < Time.time)) return; diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs index 5fbabd94cff..d7c7287963b 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs @@ -74,7 +74,7 @@ public override void OnSpawned(NetworkIdentity identity) // does object have owner? if (identity.Owner != null) { - OnAuthenticated(identity.Owner); + RebuildForPlayer(identity.Owner); } } @@ -82,7 +82,7 @@ public override void OnSpawned(NetworkIdentity identity) /// When new player authenticates we need to show them objects they should see. /// /// The player that just authenticated and we need to show objects to. - public override void OnAuthenticated(INetworkPlayer player) + public override void RebuildForPlayer(INetworkPlayer player) { // no owned object, nothing to see if (player.Identity == null) { return; } @@ -108,7 +108,7 @@ public override void OnAuthenticated(INetworkPlayer player) /// /// Checks for observers for each registered network object. /// - public override void Rebuild() + public override void RebuildAll() { //NOOP realistically this should only ever change if devs // move game object to another scene manually. diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index 00f5640634b..2a51a10d028 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -68,7 +68,7 @@ private void OnAuthenticated(INetworkPlayer player) { found = system.Observers.Any(x => x.Value.Contains(player)); - system.OnAuthenticated(player); + system.RebuildForPlayer(player); } if (!found) @@ -134,7 +134,7 @@ internal void Update() foreach (VisibilitySystem system in _visibilitySystems) { - system.Rebuild(); + system.RebuildAll(); } OnUpdateProfilerMarker.End(); diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs index d52599b6230..d426c06f696 100644 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs @@ -48,12 +48,12 @@ public void ShutDown() /// When new player authenticates we need to show them objects they should see. /// /// The player that just authenticated and we need to show objects to. - public abstract void OnAuthenticated(INetworkPlayer player); + public abstract void RebuildForPlayer(INetworkPlayer player); /// /// Checks for observers for each registered network object. /// - public abstract void Rebuild(); + public abstract void RebuildAll(); /// /// Controls register new objects to this network visibility system From eb925de3252131da82133ff22e289cdb9d517e51 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 19:10:26 +0000 Subject: [PATCH 47/56] fixing ServerObjectMamager making sure we still call IM functions are same time as before - need to rebuild observers for player after setting character - moving show to player to IM - adding OnSpawn and OnDestroy instead of using world events (we need to control the order, our event might be called before/after user added events) --- .../Proximity/DistanceVisibilitySystem.cs | 6 +- .../SceneChecking/SceneVisibilitySystem.cs | 8 +-- .../InterestManagement/InterestManager.cs | 42 ++++++++--- Assets/Mirage/Runtime/ServerObjectManager.cs | 69 ++++++++++++++----- .../ClientServer/ServerObjectManagerTests.cs | 2 +- .../Runtime/Host/ServerObjectManagerTest.cs | 2 +- 6 files changed, 91 insertions(+), 38 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs index 4597eb3c2d4..cf8849d36aa 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs @@ -85,7 +85,7 @@ public override void RebuildForPlayer(INetworkPlayer player) else if (Observers.ContainsKey(identity) && !Observers[identity].Contains(player)) Observers[identity].Add(player); - InterestManager.ServerObjectManager.ShowToPlayer(identity, player); + InterestManager.ShowToPlayer(identity, player); } } @@ -113,14 +113,14 @@ public override void RebuildAll() if (players != null && players.Contains(player)) continue; Observers[identity].Add(player); - InterestManager.ServerObjectManager.ShowToPlayer(identity, player); + InterestManager.ShowToPlayer(identity, player); } else { if (players != null && !players.Contains(player)) continue; Observers[identity].Remove(player); - InterestManager.ServerObjectManager.HideToPlayer(identity, player); + InterestManager.HideToPlayer(identity, player); } } } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs index d7c7287963b..95f0376775c 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs @@ -39,7 +39,7 @@ public void MoveToScene(Scene scene, NetworkIdentity identity) { foreach (INetworkPlayer player in Observers[identity]) { - InterestManager.ServerObjectManager.HideToPlayer(identity, player); + InterestManager.HideToPlayer(identity, player); } // Reset list to empty now. @@ -54,7 +54,7 @@ public void MoveToScene(Scene scene, NetworkIdentity identity) { if (player.Identity.gameObject.scene.handle != scene.handle) continue; - InterestManager.ServerObjectManager.ShowToPlayer(identity, player); + InterestManager.ShowToPlayer(identity, player); } } @@ -98,11 +98,11 @@ public override void RebuildForPlayer(INetworkPlayer player) else if (Observers.ContainsKey(identity) && !Observers[identity].Contains(player)) Observers[identity].Add(player); - InterestManager.ServerObjectManager.ShowToPlayer(identity, player); + InterestManager.ShowToPlayer(identity, player); } // Always show self to them. - InterestManager.ServerObjectManager.ShowToPlayer(player.Identity, player); + InterestManager.ShowToPlayer(player.Identity, player); } /// diff --git a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs index 2a51a10d028..0510f04ae92 100644 --- a/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs +++ b/Assets/Mirage/Runtime/InterestManagement/InterestManager.cs @@ -17,8 +17,8 @@ public class InterestManager private HashSet _observers = new HashSet(); private static readonly ProfilerMarker ObserverProfilerMarker = new ProfilerMarker(nameof(Observers)); - private static readonly ProfilerMarker OnAuthenticatedProfilerMarker = new ProfilerMarker(nameof(OnAuthenticated)); - private static readonly ProfilerMarker OnSpawnInWorldProfilerMarker = new ProfilerMarker(nameof(OnSpawnInWorld)); + private static readonly ProfilerMarker OnAuthenticatedProfilerMarker = new ProfilerMarker(nameof(RebuildForPlayer)); + private static readonly ProfilerMarker OnSpawnInWorldProfilerMarker = new ProfilerMarker(nameof(OnSpawn)); private static readonly ProfilerMarker OnUpdateProfilerMarker = new ProfilerMarker(nameof(Update)); private static readonly ProfilerMarker OnSendProfilerMarker = new ProfilerMarker(nameof(Send)); @@ -37,8 +37,7 @@ public class InterestManager /// private void OnServerStopped() { - ServerObjectManager.Server.World.onSpawn -= OnSpawnInWorld; - ServerObjectManager.Server.Authenticated.RemoveListener(OnAuthenticated); + ServerObjectManager.Server.Authenticated.RemoveListener(RebuildForPlayer); _visibilitySystems.Clear(); _observers.Clear(); @@ -49,8 +48,7 @@ private void OnServerStopped() /// private void OnServerStarted() { - ServerObjectManager.Server.World.onSpawn += OnSpawnInWorld; - ServerObjectManager.Server.Authenticated.AddListener(OnAuthenticated); + ServerObjectManager.Server.Authenticated.AddListener(RebuildForPlayer); } /// @@ -58,7 +56,7 @@ private void OnServerStarted() /// and if any we will use that otherwise we will default to global system. /// /// The player we want to show or hide objects to. - private void OnAuthenticated(INetworkPlayer player) + public void RebuildForPlayer(INetworkPlayer player) { OnAuthenticatedProfilerMarker.Begin(); @@ -75,7 +73,7 @@ private void OnAuthenticated(INetworkPlayer player) { foreach (NetworkIdentity identity in ServerObjectManager.Server.World.SpawnedIdentities) { - ServerObjectManager.ShowToPlayer(identity, player); + ShowToPlayer(identity, player); } } @@ -87,7 +85,7 @@ private void OnAuthenticated(INetworkPlayer player) /// each system can do what they need or want with the info. /// /// The newly spawned object. - private void OnSpawnInWorld(NetworkIdentity identity) + internal void OnSpawn(NetworkIdentity identity) { OnSpawnInWorldProfilerMarker.Begin(); @@ -105,13 +103,20 @@ private void OnSpawnInWorld(NetworkIdentity identity) { foreach (INetworkPlayer player in ServerObjectManager.Server.Players) { - ServerObjectManager.ShowToPlayer(identity, player); + ShowToPlayer(identity, player); } } OnSpawnInWorldProfilerMarker.End(); } + internal void OnDestroy(NetworkIdentity identity) + { + Send(identity, new ObjectDestroyMessage { netId = identity.NetId }); + + // todo do we need to do anything else when an object is destoryed? (like remove it from systems) + } + #endregion #region Class Specific @@ -128,6 +133,23 @@ public InterestManager(ServerObjectManager serverObjectManager) ServerObjectManager.Server?.Stopped.AddListener(OnServerStopped); } + /// + /// Sends spawn message to player if it is not loading a scene + /// + /// + /// + public void ShowToPlayer(NetworkIdentity identity, INetworkPlayer player) + { + // dont send if loading scene + if (player.SceneIsReady) + ServerObjectManager.SendSpawnMessage(identity, player); + } + + public void HideToPlayer(NetworkIdentity identity, INetworkPlayer player) + { + player.Send(new ObjectHideMessage { netId = identity.NetId }); + } + internal void Update() { OnUpdateProfilerMarker.Begin(); diff --git a/Assets/Mirage/Runtime/ServerObjectManager.cs b/Assets/Mirage/Runtime/ServerObjectManager.cs index 5ab65e43723..63c03418ece 100644 --- a/Assets/Mirage/Runtime/ServerObjectManager.cs +++ b/Assets/Mirage/Runtime/ServerObjectManager.cs @@ -71,6 +71,9 @@ public void Start() public void Update() { + // todo move this to NetworkServer + // NetworkServer should decide when things get rebuild not unity + // this'll be more important when we add tick stuff InterestManager?.Update(); } @@ -214,7 +217,7 @@ public void ReplaceCharacter(INetworkPlayer player, NetworkIdentity identity, bo player.Identity = identity; - // Set the connection on the NetworkIdentity on the server, NetworkIdentity.SetLocalPlayer is not called on the server (it is on clients) + // Set the player on the NetworkIdentity on the server identity.SetClientOwner(player); // special case, we are in host mode, set hasAuthority to true so that all overrides see it @@ -224,6 +227,11 @@ public void ReplaceCharacter(INetworkPlayer player, NetworkIdentity identity, bo Server.LocalClient.Player.Identity = identity; } + // add player to observers AFTER the character is set. + // + // IMPORTANT: do this in AddCharacter & ReplaceCharacter! + SpawnVisibleObjectForPlayer(player); + if (logger.LogEnabled()) logger.Log($"Replacing playerGameObject object netId: {identity.NetId} asset ID {identity.PrefabHash:X}"); Respawn(identity); @@ -232,6 +240,20 @@ public void ReplaceCharacter(INetworkPlayer player, NetworkIdentity identity, bo previousCharacter.RemoveClientAuthority(); } + void SpawnVisibleObjectForPlayer(INetworkPlayer player) + { + if (logger.LogEnabled()) logger.Log($"Checking Observers on {Server.World.SpawnedIdentities.Count} objects for player: {player}"); + + if (!player.SceneIsReady) + { + // client needs to finish loading scene before we can spawn objects + // otherwise it would not find scene objects. + return; + } + + InterestManager.RebuildForPlayer(player); + } + /// /// When an message handler has received a request from a player, the server calls this to associate the player object with the connection. /// When a player is added for a connection, the client for that connection is made ready automatically. The player object is automatically spawned, so you do not need to call NetworkServer.Spawn for that object. This function is used for "adding" a player, not for "replacing" the player on a connection. If there is already a player on this playerControllerId for this connection, this will fail. @@ -324,23 +346,6 @@ void Respawn(NetworkIdentity identity) } } - /// - /// Sends spawn message to player if it is not loading a scene - /// - /// - /// - public void ShowToPlayer(NetworkIdentity identity, INetworkPlayer player) - { - // dont send if loading scene - if (player.SceneIsReady) - SendSpawnMessage(identity, player); - } - - public void HideToPlayer(NetworkIdentity identity, INetworkPlayer player) - { - player.Send(new ObjectHideMessage { netId = identity.NetId }); - } - /// /// Removes the character from a player, with the option to keep the player as the owner of the object /// @@ -508,6 +513,8 @@ public void Spawn(NetworkIdentity identity, INetworkPlayer owner) } if (logger.LogEnabled()) logger.Log($"SpawnObject instance ID {identity.NetId} asset ID {identity.PrefabHash:X}"); + + InterestManager.OnSpawn(identity); } internal void SendSpawnMessage(NetworkIdentity identity, INetworkPlayer player) @@ -629,7 +636,7 @@ void DestroyObject(NetworkIdentity identity, bool destroyServerObject) Server.World.RemoveIdentity(identity); identity.Owner?.RemoveOwnedObject(identity); - InterestManager.Send(identity, new ObjectDestroyMessage { netId = identity.NetId }); + InterestManager.OnDestroy(identity); if (Server.LocalClientActive) { @@ -696,5 +703,29 @@ public void SpawnObjects() } } } + + /// + /// Sends spawn message for scene objects and other visible objects to the given player if it has a character + /// + /// If there is a then this will be called after the client finishes loading the scene and sends + /// + /// + /// The player to spawn objects for + public void SpawnVisibleObjects(INetworkPlayer player) => SpawnVisibleObjects(player, false); + + /// + /// Sends spawn message for scene objects and other visible objects to the given player if it has a character + /// + /// The player to spawn objects for + /// If true will spawn visibile objects even if player does not have a spawned character yet + // note: can't use optional param here because we need just NetworkPlayer version for event + public void SpawnVisibleObjects(INetworkPlayer player, bool ignoreHasCharacter) + { + if (logger.LogEnabled()) logger.Log("SpawnVisibleObjects for conn:" + player); + + // client is ready to start spawning objects + if (ignoreHasCharacter || player.HasCharacter) + SpawnVisibleObjectForPlayer(player); + } } } diff --git a/Assets/Tests/Runtime/ClientServer/ServerObjectManagerTests.cs b/Assets/Tests/Runtime/ClientServer/ServerObjectManagerTests.cs index 4c7a017439a..88a249d75b4 100644 --- a/Assets/Tests/Runtime/ClientServer/ServerObjectManagerTests.cs +++ b/Assets/Tests/Runtime/ClientServer/ServerObjectManagerTests.cs @@ -86,7 +86,7 @@ public IEnumerator ShowForPlayerTest() => UniTask.ToCoroutine(async () => serverPlayer.SceneIsReady = true; // call ShowForConnection - serverObjectManager.ShowToPlayer(serverIdentity, serverPlayer); + serverObjectManager.InterestManager.ShowToPlayer(serverIdentity, serverPlayer); // todo assert correct message was sent using Substitute for socket or player diff --git a/Assets/Tests/Runtime/Host/ServerObjectManagerTest.cs b/Assets/Tests/Runtime/Host/ServerObjectManagerTest.cs index e11b60462ec..c1f5f6df671 100644 --- a/Assets/Tests/Runtime/Host/ServerObjectManagerTest.cs +++ b/Assets/Tests/Runtime/Host/ServerObjectManagerTest.cs @@ -20,7 +20,7 @@ public void HideForPlayerTest() NetworkIdentity identity = new GameObject().AddComponent(); - serverObjectManager.HideToPlayer(identity, player); + serverObjectManager.InterestManager.HideToPlayer(identity, player); player.Received().Send(Arg.Is(msg => msg.netId == identity.NetId)); From 9eee2e833198c9db39daea397168749be9b0550a Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 19:25:45 +0000 Subject: [PATCH 48/56] removing SceneSettings can just use scene instead --- .../SceneChecking/SceneVisibilitySettings.cs | 6 ++--- .../SceneChecking/SceneVisibilitySystem.cs | 26 +++++++------------ 2 files changed, 11 insertions(+), 21 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs index dbc5d7c6090..7c1c4c4028e 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs @@ -1,9 +1,9 @@ namespace Mirage.Components { + // todo find better name public class SceneVisibilitySettings : NetworkBehaviour { private SceneVisibilityFactory _networkSceneChecker; - private SceneSettings _sceneSettings = new SceneSettings(); private void Awake() { @@ -13,12 +13,10 @@ private void Awake() private void OnStartServer() { - _sceneSettings.Scene = gameObject.scene; - // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers // maybe Server.GetComponent() _networkSceneChecker = FindObjectOfType(); - _networkSceneChecker.System.RegisterObject(Identity, _sceneSettings); + _networkSceneChecker.System.RegisterObject(Identity, gameObject.scene); } private void OnStopServer() diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs index 95f0376775c..747cf5ece57 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs @@ -1,4 +1,3 @@ -using System; using System.Collections.Generic; using Mirage.InterestManagement; using Mirage.Logging; @@ -7,23 +6,13 @@ namespace Mirage { - [Serializable] - public class SceneSettings - { - /// - /// The maximum range that objects will be visible at. - /// - [Tooltip("The maximum range that objects will be visible at.")] - public Scene Scene; - } - public class SceneVisibilitySystem : VisibilitySystem { static readonly ILogger Logger = LogFactory.GetLogger(); #region Fields - private readonly Dictionary _sceneObjects = new Dictionary(); + private readonly Dictionary _sceneObjects = new Dictionary(); #endregion @@ -87,11 +76,11 @@ public override void RebuildForPlayer(INetworkPlayer player) // no owned object, nothing to see if (player.Identity == null) { return; } - foreach (KeyValuePair kvp in _sceneObjects) + foreach (KeyValuePair kvp in _sceneObjects) { NetworkIdentity identity = kvp.Key; - SceneSettings setting = kvp.Value; - if (setting.Scene.handle != player.Identity.gameObject.scene.handle) continue; + Scene scene = kvp.Value; + if (scene != player.Identity.gameObject.scene) continue; if (!Observers.ContainsKey(identity)) Observers.Add(identity, new HashSet()); @@ -119,8 +108,11 @@ public override void RebuildAll() /// public override void RegisterObject(NetworkIdentity identity, TSettings settings) { - Logger.Assert(settings is SceneSettings); - _sceneObjects.Add(identity, settings as SceneSettings); + Logger.Assert(settings is Scene); + if (settings is Scene scene) + { + _sceneObjects.Add(identity, scene); + } if (!Observers.ContainsKey(identity)) Observers.Add(identity, new HashSet()); From 0bd08359a356e52cb0da60f2b5db35d4f2ba9f91 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 19:29:43 +0000 Subject: [PATCH 49/56] making ProximitySettings a struct --- .../Proximity/DistanceVisibilitySystem.cs | 20 +++++++++++++++---- .../Proximity/NetworkProximitySettings.cs | 3 ++- .../SceneChecking/SceneVisibilitySystem.cs | 7 ++++++- 3 files changed, 24 insertions(+), 6 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs index cf8849d36aa..e7f2c78b9b3 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/DistanceVisibilitySystem.cs @@ -5,16 +5,22 @@ using Mirage.Logging; using UnityEngine; +// todo move this to sub namespace namespace Mirage.Components { [Serializable] - public class ProximitySettings + public struct ProximitySettings { /// /// The maximum range that objects will be visible at. /// [Tooltip("The maximum range that objects will be visible at.")] - public float SightDistance = 10; + public float SightDistance; + + public ProximitySettings(float sightDistance) + { + SightDistance = sightDistance; + } } public class DistanceVisibilitySystem : VisibilitySystem @@ -134,8 +140,14 @@ public override void RebuildAll() /// Passing in specific settings for this network object. public override void RegisterObject(NetworkIdentity identity, TSettings settings) { - Logger.Assert(settings is ProximitySettings); - _proximityObjects.Add(identity, settings as ProximitySettings); + if (settings is ProximitySettings proximitySettings) + { + _proximityObjects.Add(identity, proximitySettings); + } + else + { + throw new ArgumentException($"Settings should be {nameof(ProximitySettings)}", nameof(settings)); + } if (!Observers.ContainsKey(identity)) Observers.Add(identity, new HashSet()); diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs index 2eccc357244..c62c5da3d8c 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs @@ -2,10 +2,11 @@ namespace Mirage.Components { + // todo find better name [DisallowMultipleComponent] public class NetworkProximitySettings : NetworkBehaviour { - public ProximitySettings ProximitySettings = new ProximitySettings(); + public ProximitySettings ProximitySettings = new ProximitySettings(10); private DistanceVisibilityFactory _networkProximityChecker; diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs index 747cf5ece57..0a77425c76c 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySystem.cs @@ -1,9 +1,11 @@ +using System; using System.Collections.Generic; using Mirage.InterestManagement; using Mirage.Logging; using UnityEngine; using UnityEngine.SceneManagement; +// todo move this to sub namespace namespace Mirage { public class SceneVisibilitySystem : VisibilitySystem @@ -108,11 +110,14 @@ public override void RebuildAll() /// public override void RegisterObject(NetworkIdentity identity, TSettings settings) { - Logger.Assert(settings is Scene); if (settings is Scene scene) { _sceneObjects.Add(identity, scene); } + else + { + throw new ArgumentException($"Settings should be {nameof(Scene)}", nameof(settings)); + } if (!Observers.ContainsKey(identity)) Observers.Add(identity, new HashSet()); From ddf3861d3f64f371e61f3893f22cb972e072bdaf Mon Sep 17 00:00:00 2001 From: James Frowen Date: Mon, 15 Nov 2021 21:22:47 +0000 Subject: [PATCH 50/56] changing when system is created changing how it is created. pass variables around rather than using fields --- .../Inspectors/DistanceVisibilityFactory.cs | 5 ++-- .../Inspectors/SceneVisibilityFactory.cs | 5 ++-- .../Inspectors/VisibilitySystemFactory.cs | 26 +++++++------------ 3 files changed, 16 insertions(+), 20 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs b/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs index 994d94f2410..4b94395b840 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/DistanceVisibilityFactory.cs @@ -1,3 +1,4 @@ +using Mirage.InterestManagement; using UnityEngine; namespace Mirage.Components @@ -11,9 +12,9 @@ public class DistanceVisibilityFactory : VisibilitySystemFactory [Tooltip("How often (in seconds) that this object should update the list of observers that can see it.")] public float VisibilityUpdateInterval = 1; - protected override void CreateSystem() + protected override VisibilitySystem CreateSystem(ServerObjectManager serverObjectManager) { - System = new DistanceVisibilitySystem(ServerObjectManager, VisibilityUpdateInterval); + return new DistanceVisibilitySystem(serverObjectManager, VisibilityUpdateInterval); } } } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs b/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs index 58aa450c24d..a22e7e7cef1 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/SceneVisibilityFactory.cs @@ -1,3 +1,4 @@ +using Mirage.InterestManagement; using UnityEngine; namespace Mirage.Components @@ -5,9 +6,9 @@ namespace Mirage.Components [DisallowMultipleComponent] public class SceneVisibilityFactory : VisibilitySystemFactory { - protected override void CreateSystem() + protected override VisibilitySystem CreateSystem(ServerObjectManager serverObjectManager) { - System = new SceneVisibilitySystem(ServerObjectManager); + return new SceneVisibilitySystem(serverObjectManager); } } } diff --git a/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs b/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs index baa8f15a2ae..0c788478e39 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs @@ -7,9 +7,8 @@ public abstract class VisibilitySystemFactory : MonoBehaviour { #region Fields - protected ServerObjectManager ServerObjectManager; - protected NetworkServer Server; - protected internal VisibilitySystem System; + public NetworkServer Server; + public VisibilitySystem System { get; private set; } #endregion @@ -18,12 +17,14 @@ public abstract class VisibilitySystemFactory : MonoBehaviour private void OnServerStarted() { // todo is this null check ok? - System?.Startup(); + System = CreateSystem(Server.GetComponent()); + System.Startup(); } - private void OnServerStopped() + private void ShutDown() { System?.ShutDown(); + System = null; } #endregion @@ -31,25 +32,18 @@ private void OnServerStopped() /// /// Do initialization of data inside of here. /// - protected abstract void CreateSystem(); + protected abstract VisibilitySystem CreateSystem(ServerObjectManager serverObjectManager); #region Unity Methods private void Awake() { - // todo find better way to find ServerObjectManager - ServerObjectManager = FindObjectOfType(); - Server = FindObjectOfType(); - - CreateSystem(); - Server.Started.AddListener(OnServerStarted); - Server.Stopped.AddListener(OnServerStarted); + Server.Stopped.AddListener(ShutDown); } - - private void Destroy() + private void OnDestroy() { - System = null; + ShutDown(); } #endregion From 79900a13c9025482560287de99fe719aedcb2983 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Tue, 16 Nov 2021 01:08:01 +0000 Subject: [PATCH 51/56] fixing startup order, key changes in comment - InterestManager lazy intialize - VisibilitySystemFactory adds to IM on awake, and removes in destroy Key points: - IM always exists on SOM - Systems can and should be added before Server Starts - Systems will add them selves to IM when they are constructed --- .../Inspectors/VisibilitySystemFactory.cs | 31 ++---------------- .../InterestManagement/VisibilitySystem.cs | 32 ++++++------------- Assets/Mirage/Runtime/ServerObjectManager.cs | 13 ++++++-- 3 files changed, 23 insertions(+), 53 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs b/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs index 0c788478e39..cf812cc8857 100644 --- a/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs +++ b/Assets/Mirage/Components/Visibility/Inspectors/VisibilitySystemFactory.cs @@ -5,47 +5,22 @@ namespace Mirage.Components { public abstract class VisibilitySystemFactory : MonoBehaviour { - #region Fields - public NetworkServer Server; public VisibilitySystem System { get; private set; } - #endregion - - #region Mirage Callbacks - - private void OnServerStarted() + private void Awake() { - // todo is this null check ok? System = CreateSystem(Server.GetComponent()); - System.Startup(); } - - private void ShutDown() + private void OnDestroy() { System?.ShutDown(); System = null; } - #endregion - /// - /// Do initialization of data inside of here. + /// Do initialization of data inside of here. /// protected abstract VisibilitySystem CreateSystem(ServerObjectManager serverObjectManager); - - #region Unity Methods - - private void Awake() - { - Server.Started.AddListener(OnServerStarted); - Server.Stopped.AddListener(ShutDown); - } - private void OnDestroy() - { - ShutDown(); - } - - #endregion } } diff --git a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs index d426c06f696..f38c9f5135e 100644 --- a/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs +++ b/Assets/Mirage/Runtime/InterestManagement/VisibilitySystem.cs @@ -1,40 +1,28 @@ using System; using System.Collections.Generic; +using Mirage.Logging; +using UnityEngine; namespace Mirage.InterestManagement { public abstract class VisibilitySystem { - #region Fields + private static readonly ILogger logger = LogFactory.GetLogger(); + protected readonly ServerObjectManager ServerObjectManager; + protected readonly InterestManager InterestManager; - private readonly ServerObjectManager _serverObjectManager; - - #endregion - - #region Properties - - public InterestManager InterestManager => _serverObjectManager.InterestManager; - - public Dictionary> Observers { get; private set; } - - #endregion + public readonly Dictionary> Observers = new Dictionary>(); protected VisibilitySystem(ServerObjectManager serverObjectManager) { - _serverObjectManager = serverObjectManager ?? throw new ArgumentNullException(nameof(serverObjectManager)); - } - - public void Startup() - { - Observers = new Dictionary>(); - - // todo is this null check ok? - InterestManager?.RegisterSystem(this); + ServerObjectManager = serverObjectManager ?? throw new ArgumentNullException(nameof(serverObjectManager)); + InterestManager = serverObjectManager.InterestManager; + InterestManager.RegisterSystem(this); } public void ShutDown() { - InterestManager?.UnregisterSystem(this); + InterestManager.UnregisterSystem(this); } /// diff --git a/Assets/Mirage/Runtime/ServerObjectManager.cs b/Assets/Mirage/Runtime/ServerObjectManager.cs index 63c03418ece..459f218e622 100644 --- a/Assets/Mirage/Runtime/ServerObjectManager.cs +++ b/Assets/Mirage/Runtime/ServerObjectManager.cs @@ -47,15 +47,22 @@ public class ServerObjectManager : MonoBehaviour, IServerObjectManager [FormerlySerializedAs("networkSceneManager")] public NetworkSceneManager NetworkSceneManager; - public InterestManager InterestManager { get; private set; } + private InterestManager _interestManager; + public InterestManager InterestManager + { + get + { + if (_interestManager is null) + _interestManager = new InterestManager(this); + return _interestManager; + } + } uint nextNetworkId = 1; uint GetNextNetworkId() => checked(nextNetworkId++); public void Start() { - InterestManager = new InterestManager(this); - if (Server != null) { Server.Started.AddListener(OnServerStarted); From 740f00f7a69ea3ee3db5b2627b9440044d4543e7 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Tue, 16 Nov 2021 01:08:42 +0000 Subject: [PATCH 52/56] Adding Server reference to Factories --- .../InterestManagmentPerformanceBase.cs | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index ea57bab60d3..dc88581a403 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -52,9 +52,8 @@ public class MultiInterestManagementPerformance : InterestManagementPerformanceB /// protected override IEnumerator SetupInterestManagement(NetworkServer server) { - server.gameObject.AddComponent(); - server.gameObject.AddComponent(); - + AddFactoryToServer(server); + AddFactoryToServer(server); yield return null; } @@ -83,7 +82,7 @@ public class SceneInterestManagementPerformance : InterestManagementPerformanceB /// protected override IEnumerator SetupInterestManagement(NetworkServer server) { - server.gameObject.AddComponent(); + AddFactoryToServer(server); yield return null; } @@ -112,7 +111,7 @@ public class ProximityInterestManagerPerformance : InterestManagementPerformance /// protected override IEnumerator SetupInterestManagement(NetworkServer server) { - server.gameObject.AddComponent(); + AddFactoryToServer(server); yield return null; } @@ -146,6 +145,15 @@ public abstract class InterestManagementPerformanceBase private NetworkIdentity PlayerPrefab; private NetworkIdentity MonsterPrefab; + protected static void AddFactoryToServer(NetworkServer server) where TFactory : VisibilitySystemFactory + { + // disable, so we can set field before awake + server.gameObject.SetActive(false); + TFactory factory = server.gameObject.AddComponent(); + factory.Server = server; + // triggers awake + server.gameObject.SetActive(true); + } /// /// Called after server starts From c8f181d96f24ae79b7b39afbfc252b2f72ec9286 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Tue, 16 Nov 2021 01:17:59 +0000 Subject: [PATCH 53/56] test: adding helper methods to ensure things are added/destroyed corrects --- .../InterestManagmentPerformanceBase.cs | 48 +++++++++++-------- 1 file changed, 29 insertions(+), 19 deletions(-) diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index dc88581a403..30912f42f4b 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -59,13 +59,13 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) protected override void SetupPrefab(NetworkIdentity prefab) { - prefab.gameObject.AddComponent(); - prefab.gameObject.AddComponent(); + AddComponentToPrefab(prefab); + AddComponentToPrefab(prefab); } protected override void CleanPrefab(NetworkIdentity prefab) { - DestroyImmediate(prefab.gameObject.GetComponent()); - DestroyImmediate(prefab.gameObject.GetComponent()); + RemoveComponentToPrefab(prefab); + RemoveComponentToPrefab(prefab); } #endregion @@ -87,14 +87,13 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) yield return null; } - protected override void SetupPrefab(NetworkIdentity prefab) { - prefab.gameObject.AddComponent(); + AddComponentToPrefab(prefab); } protected override void CleanPrefab(NetworkIdentity prefab) { - DestroyImmediate(prefab.gameObject.GetComponent()); + RemoveComponentToPrefab(prefab); } #endregion @@ -118,11 +117,11 @@ protected override IEnumerator SetupInterestManagement(NetworkServer server) protected override void SetupPrefab(NetworkIdentity prefab) { - prefab.gameObject.AddComponent(); + AddComponentToPrefab(prefab); } protected override void CleanPrefab(NetworkIdentity prefab) { - DestroyImmediate(prefab.gameObject.GetComponent()); + RemoveComponentToPrefab(prefab); } #endregion @@ -145,16 +144,6 @@ public abstract class InterestManagementPerformanceBase private NetworkIdentity PlayerPrefab; private NetworkIdentity MonsterPrefab; - protected static void AddFactoryToServer(NetworkServer server) where TFactory : VisibilitySystemFactory - { - // disable, so we can set field before awake - server.gameObject.SetActive(false); - TFactory factory = server.gameObject.AddComponent(); - factory.Server = server; - // triggers awake - server.gameObject.SetActive(true); - } - /// /// Called after server starts /// @@ -289,6 +278,27 @@ public IEnumerator TearDown() } } + protected static void AddFactoryToServer(NetworkServer server) where TFactory : VisibilitySystemFactory + { + // disable, so we can set field before awake + server.gameObject.SetActive(false); + TFactory factory = server.gameObject.AddComponent(); + factory.Server = server; + // triggers awake + server.gameObject.SetActive(true); + } + + protected static void AddComponentToPrefab(NetworkIdentity prefab) + { + prefab.gameObject.AddComponent(); + } + + protected static void RemoveComponentToPrefab(NetworkIdentity prefab) + { + DestroyImmediate(prefab.gameObject.GetComponent(), true); + + } + [Explicit] [UnityTest] public IEnumerator RunsWithoutErrors() From 5f1fae0a7729208317d57c06e50ab8ee1393f329 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Tue, 16 Nov 2021 01:22:05 +0000 Subject: [PATCH 54/56] fixing helper methods --- .../InterestManagement/InterestManagmentPerformanceBase.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 30912f42f4b..d1a1dee06af 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -290,12 +290,12 @@ protected static void AddFactoryToServer(NetworkServer server) where T protected static void AddComponentToPrefab(NetworkIdentity prefab) { - prefab.gameObject.AddComponent(); + prefab.gameObject.AddComponent(); } protected static void RemoveComponentToPrefab(NetworkIdentity prefab) { - DestroyImmediate(prefab.gameObject.GetComponent(), true); + DestroyImmediate(prefab.gameObject.GetComponent(), true); } From aeb08ba95887dc557ca2b7acc8fab1c0cbb4ddb3 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Tue, 16 Nov 2021 01:27:54 +0000 Subject: [PATCH 55/56] test: fixing test helper methods, adding asserts for system not found --- .../Visibility/Proximity/NetworkProximitySettings.cs | 1 + .../Visibility/SceneChecking/SceneVisibilitySettings.cs | 3 +++ .../InterestManagement/InterestManagmentPerformanceBase.cs | 5 ++--- 3 files changed, 6 insertions(+), 3 deletions(-) diff --git a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs index c62c5da3d8c..47676f1cf8d 100644 --- a/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs +++ b/Assets/Mirage/Components/Visibility/Proximity/NetworkProximitySettings.cs @@ -21,6 +21,7 @@ private void OnStartServer() // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers // maybe Server.GetComponent() _networkProximityChecker = FindObjectOfType(); + Debug.Assert(_networkProximityChecker != null, "Could not found DistanceVisibilityFactory"); _networkProximityChecker.System.RegisterObject(Identity, ProximitySettings); } diff --git a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs index 7c1c4c4028e..161ed323344 100644 --- a/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs +++ b/Assets/Mirage/Components/Visibility/SceneChecking/SceneVisibilitySettings.cs @@ -1,3 +1,5 @@ +using UnityEngine; + namespace Mirage.Components { // todo find better name @@ -16,6 +18,7 @@ private void OnStartServer() // todo find better way to get NetworkSceneChecker, FindObjectOfType wont work with multiple Servers // maybe Server.GetComponent() _networkSceneChecker = FindObjectOfType(); + Debug.Assert(_networkSceneChecker != null, "Could not found SceneVisibilityFactory"); _networkSceneChecker.System.RegisterObject(Identity, gameObject.scene); } diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index d1a1dee06af..63590851998 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -288,15 +288,14 @@ protected static void AddFactoryToServer(NetworkServer server) where T server.gameObject.SetActive(true); } - protected static void AddComponentToPrefab(NetworkIdentity prefab) + protected static void AddComponentToPrefab(NetworkIdentity prefab) where TSettings : Component { prefab.gameObject.AddComponent(); } - protected static void RemoveComponentToPrefab(NetworkIdentity prefab) + protected static void RemoveComponentToPrefab(NetworkIdentity prefab) where TSettings : Component { DestroyImmediate(prefab.gameObject.GetComponent(), true); - } [Explicit] From 037b5b0f190fb2b943bb7d51e3dfe9da77dc1f00 Mon Sep 17 00:00:00 2001 From: James Frowen Date: Tue, 16 Nov 2021 01:33:57 +0000 Subject: [PATCH 56/56] test: moving debug logs to its own test method --- .../InterestManagement/InterestManagmentPerformanceBase.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs index 63590851998..9fe31dc36ef 100644 --- a/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs +++ b/Assets/Tests/Performance/Runtime/InterestManagement/InterestManagmentPerformanceBase.cs @@ -301,6 +301,13 @@ protected static void RemoveComponentToPrefab(NetworkIdentity prefab) [Explicit] [UnityTest] public IEnumerator RunsWithoutErrors() + { + yield return new WaitForSeconds(5); + } + + [Explicit] + [UnityTest] + public IEnumerator LogFrameTimes() { float end = Time.time + 5; var stopwatch = new System.Diagnostics.Stopwatch();