diff --git a/Assets/Object Pooler/Runtime/ObjectPoolingManager.cs b/Assets/Object Pooler/Runtime/ObjectPoolingManager.cs index 01f09f8..d93534a 100644 --- a/Assets/Object Pooler/Runtime/ObjectPoolingManager.cs +++ b/Assets/Object Pooler/Runtime/ObjectPoolingManager.cs @@ -185,14 +185,15 @@ public void NetworkUnSpawnObject(NetworkIdentity objectSpawned, bool isServer) // Unspawn object. _serverObjectManager.Destroy(objectSpawned.gameObject, false); #else + // Unspawn object. NetworkServer.Destroy(objectSpawned.gameObject); #endif } -#endregion + #endregion -#region Local Spawning. + #region Local Spawning. /// /// Spawn an object using our pooled objects for the specific object