From a7faef734fae420481e4aa1d3d3880ffe290547e Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 24 Oct 2021 13:12:04 -0400 Subject: [PATCH 1/2] feat: mirror compatibility --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2778649..3c008a6 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ If you are using unity 2019.3 or later: 1) Open your project in unity -2) Install [Mirage](https://github.com/MirageNet/Mirage) +2) Install [Mirage](https://github.com/MirageNet/Mirage). 3) Click on Windows -> Package Manager 4) Click on the plus sign on the left and click on "Add package from git URL..." 5) enter https://github.com/MirageNet/ObjectPooler.git?path=/Assets/Object%20Pooler From 5178d9a08ed51229b752984ecfb4f4dea6245f33 Mon Sep 17 00:00:00 2001 From: dragonslaya Date: Sun, 24 Oct 2021 13:18:24 -0400 Subject: [PATCH 2/2] fix: clean up of code. --- Assets/Object Pooler/Runtime/ObjectPoolingManager.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Assets/Object Pooler/Runtime/ObjectPoolingManager.cs b/Assets/Object Pooler/Runtime/ObjectPoolingManager.cs index 01f09f8..d93534a 100644 --- a/Assets/Object Pooler/Runtime/ObjectPoolingManager.cs +++ b/Assets/Object Pooler/Runtime/ObjectPoolingManager.cs @@ -185,14 +185,15 @@ public void NetworkUnSpawnObject(NetworkIdentity objectSpawned, bool isServer) // Unspawn object. _serverObjectManager.Destroy(objectSpawned.gameObject, false); #else + // Unspawn object. NetworkServer.Destroy(objectSpawned.gameObject); #endif } -#endregion + #endregion -#region Local Spawning. + #region Local Spawning. /// /// Spawn an object using our pooled objects for the specific object