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The Procedural Content Generation Toolkit created by: Brian E. Williams This Erlang toolkit is intended to be a library of useful modules for creating procedural content based on some common algorithms for generating noise and other systems. Planned Implementations: Simplex Noise in 2d, 3d and 4d Worley Noise in 2d L-Systems Cellular Automata Systems For each system I plan to have * Reproducible and seedable generation * Good documentation on usage and types * Fast, efficient algorithms * Selectable algorithms for some modules * A re-usable Octave system for combining multiple levels of noise at different scales * Citations and references for algorithms and descriptions * Example usage (heightmaps, tree structures, maps/mazes, etc) Completed: * Still working on file layout and library stuff * Some of 2d simplex noise converted from java