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| /* | |
| MIT License | |
| Copyright (c) 2018 Manik Charan | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all | |
| copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| SOFTWARE. | |
| */ | |
| #include "position.h" | |
| #include "utils.h" | |
| #include "evaluate.h" | |
| enum PassedPawnType | |
| { | |
| CANNOT_ADVANCE, | |
| UNSAFE_ADVANCE, | |
| PROTECTED_ADVANCE, | |
| SAFE_ADVANCE | |
| }; | |
| struct Evaluator | |
| { | |
| Evaluator(Position&); | |
| int evaluate(); | |
| private: | |
| int get_game_phase(); | |
| Score eval_pawns(); | |
| Score eval_pieces(); | |
| Score eval_passed_pawns(); | |
| Score eval_king(); | |
| // Data members | |
| int side; | |
| int king_attacks[2]; | |
| u64 blocked_pawn_bb[2]; | |
| u64 passed_pawn_bb[2]; | |
| u64 attacked_by[2][8]; | |
| Position& pos; | |
| }; | |
| Evaluator::Evaluator(Position& pos) : pos(pos) | |
| { | |
| king_attacks[US] = king_attacks[THEM] = 0; | |
| blocked_pawn_bb[US] = blocked_pawn_bb[THEM] = 0; | |
| passed_pawn_bb[US] = passed_pawn_bb[THEM] = 0; | |
| attacked_by[US][ALL_PIECES] = attacked_by[THEM][ALL_PIECES] = 0; | |
| for (int pt = PAWN; pt <= KING; ++pt) | |
| attacked_by[US][pt] = attacked_by[THEM][pt] = 0; | |
| } | |
| int Evaluator::get_game_phase() | |
| { | |
| int phase = 0; | |
| for (int pt = PAWN; pt < KING; ++pt) | |
| phase += piece_phase[pt] * popcnt(pos.piece_bb(pt)); | |
| return phase; | |
| } | |
| Score Evaluator::eval_pawns() | |
| { | |
| Score value; | |
| u64 their_pawns_bb = pos.piece_bb(PAWN, THEM); | |
| u64 pawn_bb = pos.piece_bb(PAWN, US); | |
| // Store blocked pawns | |
| this->blocked_pawn_bb[this->side] = ((pawn_bb << 8) & their_pawns_bb) >> 8; | |
| // Squares covered by our pawns' attacks | |
| u64 attacked = 0; | |
| attacked |= ((pawn_bb & ~FILE_A_MASK) << 7); | |
| attacked |= ((pawn_bb & ~FILE_H_MASK) << 9); | |
| // Update pawn attacks | |
| this->attacked_by[this->side][PAWN] |= attacked; | |
| this->attacked_by[this->side][ALL_PIECES] |= attacked; | |
| // Material value | |
| value += piece_value[PAWN] * popcnt(pawn_bb); | |
| u64 bb = pawn_bb; | |
| while (bb) { | |
| int sq = fbitscan(bb); | |
| bb &= bb - 1; | |
| // Piece square value | |
| value += psqt[PAWN][sq]; | |
| // Doubled pawn | |
| if (lookups::north(sq) & pawn_bb) | |
| value += doubled_pawns; | |
| // Passed pawn | |
| else if (!(lookups::passed_pawn_mask(sq) & their_pawns_bb)) | |
| this->passed_pawn_bb[this->side] ^= BB(sq); | |
| // Isolated Pawn | |
| if (!(lookups::adjacent_files(sq) & pawn_bb)) | |
| value += isolated_pawn; | |
| } | |
| return value; | |
| } | |
| Score Evaluator::eval_pieces() | |
| { | |
| Score value; | |
| // Squares which are occupied by our pawns or king or defended by the | |
| // opponent's pawns | |
| u64 mobility_mask = 0; | |
| mobility_mask |= ((pos.piece_bb(PAWN, THEM) & ~FILE_A_MASK) >> 9); | |
| mobility_mask |= ((pos.piece_bb(PAWN, THEM) & ~FILE_H_MASK) >> 7); | |
| mobility_mask |= this->blocked_pawn_bb[this->side] | pos.piece_bb(KING, US); | |
| mobility_mask = ~mobility_mask; | |
| u64 occupancy = pos.occupancy_bb(); | |
| // Bishop pair | |
| if (popcnt(pos.piece_bb(BISHOP, US)) >= 2) | |
| value += bishop_pair; | |
| // Rook on relative 7th rank | |
| value += rook_on_7th_rank * popcnt(pos.piece_bb(ROOK, US) & RANK_7_MASK); | |
| for (int pt = KNIGHT; pt < KING; ++pt) { | |
| u64 bb = pos.piece_bb(pt, US); | |
| // Material value | |
| value += piece_value[pt] * popcnt(bb); | |
| while (bb) { | |
| int sq = fbitscan(bb); | |
| bb &= bb - 1; | |
| // Piece square value | |
| value += psqt[pt][sq]; | |
| // Mobility | |
| u64 atks_bb = lookups::attacks(pt, sq, occupancy); | |
| value += piece_mobility[pt][popcnt(atks_bb & mobility_mask)]; | |
| // Update attacks | |
| this->attacked_by[this->side][pt] |= atks_bb; | |
| this->attacked_by[this->side][ALL_PIECES] |= atks_bb; | |
| // Attacks to their king | |
| u64 king_atks_bb = atks_bb & lookups::king_danger_zone(pos.position_of(KING, THEM)); | |
| if (king_atks_bb) | |
| { | |
| this->king_attacks[this->side] += | |
| king_attack_weight[pt] * popcnt(king_atks_bb); | |
| } | |
| } | |
| } | |
| return value; | |
| } | |
| Score Evaluator::eval_king() | |
| { | |
| Score value; | |
| int ksq = pos.position_of(KING, US); | |
| // King shelter | |
| u64 pawn_bb = pos.piece_bb(PAWN, US); | |
| auto shelter = lookups::king_shelter_masks(ksq); | |
| value += close_shelter * popcnt(pawn_bb & shelter.first); | |
| value += far_shelter * popcnt(pawn_bb & shelter.second); | |
| // Update attacks | |
| u64 atks_bb = lookups::king(ksq); | |
| this->attacked_by[this->side][KING] |= atks_bb; | |
| this->attacked_by[this->side][ALL_PIECES] |= atks_bb; | |
| // Piece square value | |
| value += psqt[KING][ksq]; | |
| // Lookup king attack index | |
| int val = king_attack_table[std::min(this->king_attacks[this->side], 99)]; | |
| value += S(val, val/2); | |
| return value; | |
| } | |
| Score Evaluator::eval_passed_pawns() | |
| { | |
| Score value; | |
| u64 occupancy = pos.occupancy_bb(); | |
| u64 passed_pawn_bb = this->passed_pawn_bb[this->side]; | |
| while (passed_pawn_bb) { | |
| int sq = fbitscan(passed_pawn_bb); | |
| passed_pawn_bb &= passed_pawn_bb - 1; | |
| int rank = rank_of(sq); | |
| u64 forward = BB(sq + 8); | |
| // Passed pawn value | |
| if (forward & occupancy) | |
| { | |
| value += passed_pawn[CANNOT_ADVANCE][rank]; | |
| } | |
| else | |
| { | |
| u64 path_to_queen = lookups::north(sq), | |
| defended = path_to_queen, | |
| attacked = path_to_queen; | |
| u64 xrayers = (pos.piece_bb(ROOK) | pos.piece_bb(QUEEN)) | |
| & lookups::south(sq) | |
| & lookups::rook(sq, occupancy); | |
| if (!(xrayers & pos.color_bb(US))) | |
| defended &= attacked_by[this->side][ALL_PIECES]; | |
| if (!(xrayers & pos.color_bb(THEM))) | |
| attacked &= attacked_by[!this->side][ALL_PIECES]; | |
| int type; | |
| if (!attacked) | |
| type = SAFE_ADVANCE; | |
| else if (attacked && !defended) | |
| type = UNSAFE_ADVANCE; | |
| else | |
| type = PROTECTED_ADVANCE; | |
| value += passed_pawn[type][rank]; | |
| } | |
| } | |
| return value; | |
| } | |
| int Evaluator::evaluate() | |
| { | |
| Score score; | |
| for (int side = US; side <= THEM; ++side) { | |
| this->side = side; | |
| score += eval_pawns(); | |
| score += eval_pieces(); | |
| pos.flip(); | |
| score = -score; | |
| } | |
| for (int side = US; side <= THEM; ++side) { | |
| this->side = side; | |
| score += eval_king(); | |
| score += eval_passed_pawns(); | |
| pos.flip(); | |
| score = -score; | |
| } | |
| int phase = get_game_phase(); | |
| return score.value(phase, MAX_PHASE); | |
| } | |
| int Position::evaluate() | |
| { | |
| Evaluator evaluator(*this); | |
| return evaluator.evaluate(); | |
| } |