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^BaseWorld:
Inherits: ^Palettes
AlwaysVisible:
ActorMap:
ScreenMap:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: map
TerrainGeometryOverlay:
DebugVisualizations:
Locomotor@FOOT:
Name: foot
Crushes: mine, crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Bridge: 100
Ore: 80
Gems: 80
Scraps: 80
Beach: 80
Shallow: 80
Locomotor@FOOT_AMPHIBIOUS:
Name: foot-amphibious
Crushes: mine, crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Bridge: 100
Ore: 80
Gems: 80
Scraps: 80
Beach: 80
Shallow: 80
Water: 60
River: 40
Locomotor@WHEELED:
Name: wheeled
Crushes: mine, crate
TerrainSpeeds:
Clear: 80
Rough: 40
Road: 100
Bridge: 100
Ore: 70
Gems: 70
Scraps: 70
Beach: 40
Shallow: 40
Locomotor@HEAVYWHEELED:
Name: heavywheeled
Crushes: wall, mine, crate, infantry
TerrainSpeeds:
Clear: 80
Rough: 40
Road: 100
Bridge: 100
Ore: 70
Gems: 70
Scraps: 70
Beach: 40
Shallow: 40
Locomotor@LIGHTTRACKED:
Name: lighttracked
Crushes: wall, mine, crate
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Ore: 70
Gems: 70
Scraps: 70
Beach: 70
Shallow: 70
Locomotor@TRACKED:
Name: tracked
Crushes: wall, infantry, mine, crate
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Ore: 70
Gems: 70
Scraps: 70
Beach: 70
Shallow: 70
Locomotor@HEAVYTRACKED:
Name: heavytracked
Crushes: wall, infantry, mine, crate, heavywall
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Ore: 70
Gems: 70
Scraps: 70
Beach: 70
Shallow: 70
Locomotor@TRACKED_AMPHIBIOUS:
Name: tracked-amphibious
Crushes: infantry, mine, crate
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Ore: 70
Gems: 70
Scraps: 70
Beach: 70
Shallow: 70
Water: 50
River: 30
Locomotor@NAVAL:
Name: naval
Crushes: mine, crate
TerrainSpeeds:
Water: 100
Shallow: 70
Locomotor@LANDINGCRAFT:
Name: lcraft
Crushes: mine, crate
TerrainSpeeds:
Water: 100
Beach: 70
Shallow: 70
Locomotor@AMPHIBIOUS:
Name: amphibious
Crushes: infantry, mine, crate
TerrainSpeeds:
Clear: 50
Rough: 30
Road: 60
Bridge: 60
Ore: 30
Gems: 30
Scraps: 30
Beach: 70
Shallow: 70
Water: 80
River: 70
Locomotor@IMMOBILE:
Name: immobile
TerrainSpeeds:
TerrainRenderer:
ShroudRenderer:
FogVariants: shroud
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
UseExtendedIndex: true
Faction@0:
Name: Allies
InternalName: allies
Side: Allies
Description: Allies\nThe Allies is an military alliance of European nations, that hastily united against the imminent Soviet threat.\nUnder the leadership of the prominent nations of Europe, such as Britain, Germany, France, Spain and Greece\nthe Alliance finds support worldwide, chiefly being backed by the USA and regional allies such as Turkey.\nThey have divergent tactical options, possess a strong Navy and have access to many powerful technologies\nsuch as time travel, invisibility or prismatic laser weaponry, most are products of Prof. Einstein's genius.
Selectable: False
Faction@1:
Name: Britain
InternalName: england
Side: Allies
Description: Britain\nSpecialization: Intelligence\nThe forces of Britain uphold their long tradition in Espionage.\nFaction Variations:\n - Tanks* deal more damage but are costlier to build.\n*Those Tanks being the Light, Medium and Flak Tanks.\n+10% damage dealt at the cost of being 10% more expensive.\nOn Light and Flak Tanks rocket attack,\nOn Medium Tanks mg attack does not get affected by bonus.\n - Sight and Detection radius bonus of +2 for Radar Domes.\nVeterancy Bonus:\n - Spy is trained as Veteran.\nUnique Support Power:\n - GPS Scrambler\nRenders an group of units invisible aslong they are not firing.\nSpecial Units:\n - Sniper (Infantry)\nThis accomplished marksman is capable of one-shotting Infantry.\n - ECM Jammer (Vehicle)\nThis vehicle is capable of jamming enemy missiles and radar.\n - Helicraft Carrier (Naval)\nCapable of deploying into an Helipad at sea, resupplying Helicrafts.\nTech Unit:\n - Harrier VTOL (Aircraft)\nVTOL jetcraft that attacks like an Airplane and rearms like an Helicopter.
Faction@2:
Name: France
InternalName: france
Side: Allies
Description: France\nSpecialization: Deception\nThe forces of France are capable of deceiving their enemies in many ways.\nFaction Variations:\n - Tanks* fire faster but deal less damage.\n*Those Tanks being the Light, Medium and Flak Tanks.\n+10% faster rate of fire, deals -250/-500 damage per shot on Light & Flak/Medium.\nOn Light and Flak Tanks rocket attack,\nOn Medium Tanks mg attack does not get affected by bonus.\n - Can build Fake structures.\nThis selection of fake structures look precisely\n as an real building to the enemy.\nVeterancy Bonus:\n - Artillery gets built as Veteran.\nUnique Support Power:\n - Decoy Army\nDelivers an group of Fake units at your primary War Factory.\nThose remote-controlled units armed with dummy weaponry\nwill look identical to the opponent.\nSpecial Units:\n - Grenade Launcher (Infantry)\nInfantry that launches grenades from afar.\n - Phase Transport (Vehicle)\nThis transport armed with rocket launcher is cloaked at all times.\n - Grand Turret (Defense)\nTriple-barreled, artillery ranged heavy base defense turret.\n - Fake Vehicles\nCapable of producing fake doubles of MCV, Supply Truck and MGG.\nTech Unit:\n - Mirage Tank (Vehicle)\nTank that is capable of Diguising as most Allied vehicles.
Faction@3:
Name: Germany
InternalName: germany
Side: Allies
Description: Germany\nSpecialization: Technology\nThe forces of Germany take pride in displaying their scientific progress on the battlefield.\nFaction Variations:\n - Tanks* are more durable but move slower.\n*Those Tanks being the Light, Medium and Flak Tanks.\nTanks have their Health increased by 10%, they move marginally slower in return.\n - Mechanic has +2 Range bonus.\nVeterancy Bonus:\n - Destroyer gets built as Veteran.\nUnique Support Power:\n - Field Repairs\nVehicles in an area will get repaired over time.\nSpecial Units:\n - Machine Gunner (Infantry)\nInfantry armed with an modified version of the M60 Machinegun.\n - Chrono Tank (Vehicle)\nThis tank armed with rocket pods is capable of Teleportation.\n - Repair Ship (Naval)\nUnarmed vessel capable of laying sea mines and repairing ships.\nTech Unit:\n - Tank Destroyer (Vehicle)\nMobile Anti-tank platform with an reverse engineered Mammoth cannon.
Faction@4:
Name: Spain
InternalName: spain
Side: Allies
Description: Spain\nSpecialization: Versatility\nThe forces of Spain can adapt to most combat situations.\nFaction Variations:\n - Tanks* have +1 Range but less rate of fire.\n*Those Tanks being the Light, Medium and Flak Tanks.\nOn Light and Flak Tanks rocket attack,\nOn Medium Tanks mg attack does not get affected by bonus.\n - Ore Silos generate Income 33% frequenter.\nVeterancy Bonus:\n - Jeep gets built as Veteran.\nUnique Support Power:\n - Radar Scan\nReveals an area of the map and cloaked enemy units there.\nSpecial Units:\n - Anti-air Soldier (Infantry)\nInfantry armed with portable SAM missile.\n - Hellhound (Vehicle)\nFast tank armed with Flamethrower that always explodes on death.\n - Hover Flak (Naval)\nBasically an amphibian Flak, minus the extra rockets.\nTech Unit:\n - Hospital (Building)\nCan build an clone of the neutral structure, with half health.
Faction@5:
Name: Greece
InternalName: greece
Side: Allies
Description: Greece\nSpecialization: Fortifications\nThe forces of Greece are unyielding defenders.\nFaction Variations:\n - Power Plants generate more Power at increased cost.\nPower Plant generates +25, Advanced Power Plant +50 Power.\nCost of PP increased by 50 and 100 of Adv. PP\n - Concrete Walls and Gates have 50% increased Hitpoints.\nVeterancy Bonus:\n - Light Tank & Flak Tank gets built as Veteran.\nUnique Support Power:\n - Paratanks\nA B-52 drops an Veteran squad of two Light\nand a Medium Tank anywhere on the map.\nSpecial Units:\n - ATGM Soldier (Infantry)\nInfantry armed with anti-tank rockets.\n - Mobile GAP Generator (Vehicle)\nMobile version of the GAP generator.\n - Battleship (Naval)\nAn early design, single-barrel turreted cruiser.\nTech Unit:\n - Mobile Bunker (Vehicle)\nThis slow moving armored platform houses an Pillbox atop it.
Faction@6:
Name: Turkey
InternalName: turkey
Side: Allies
Description: Turkey\nSpecialization: Skirmishers\nThe forces of Turkey utilize their experience in guerilla warfare.\nFaction Variations:\n - Tanks* are amphibian, capable of crossing open Sea and Rivers.\n*Those Tanks being the Light and Flak Tanks.\n - Sonar Pulse initially available.\nVeterancy Bonus:\n - Iroqouis Scout gets built as Veteran.\nUnique Support Power:\n - Paranuke\nA fast plane drops an Paranuke on your target.\nThe bomb is more effective against units rather than structures.\nSpecial Units:\n - Commando (Infantry)\nElite Infantry armed with assault rifle and C4.\n - Assault APC (Vehicle)\nAPC with reduced carry capacity and grenadelaunchers.\n - Guard Tower (Defense)\nDefensive structure that shoots Sniper rifle.\nTech Unit:\n - Mobile SAM (Vehicle)\nSlow moving anti-air artillery.
Faction@7:
Name: Soviet
InternalName: soviet
Side: Soviet
Description: Soviet\nThe Soviet empire consist of the combined forces of the USSR. Under the leadership of Stalin they march forth to conquer Europe,\ntheir intention: to realize the comrade premier's dream of uniting the continent under communist Socialism at any cost.\nThey use strong armoured divisions, napalm weaponry, tesla technology and strength in numbers to overwhelm opposition.
Selectable: False
Faction@8:
Name: Russia
InternalName: russia
Side: Soviet
Description: Russia\nSpecialization: Tesla Weaponry\nThe forces of Russia utilize the power of Tesla technology.\nFaction Variations:\n - Buildings* are cheaper to build but explode sooner.\n*Defenses are not included.\n10% cheaper to build at the expanse of collapsing sooner\nat threshold of 10% Hitpoints remaining.\n - Tesla Coils use -20 less power.\nVeterancy Bonus:\n - APC gets built as Veteran.\nUnique Support Power:\n - EMP Air Strike\nA plane drops an EMP Bomb on your target,\ndisabling Vehicle, Ship and Submarines.\nDisabled units cannot move or shoot for a while.\nUncloaks hidden units, Submarines will resurface.\nSpecial Units:\n - Shock Trooper (Infantry)\nInfantry armed with fearsome portable tesla coils.\n - Tesla Tank (Vehicle)\nThis next generation of field artillery utilizes arcing Tesla weaponry.\n - Tesla Boat (Naval)\nIts basically an Tesla Tank at overseas.\nTech Unit:\n - Tesla Mammoth (Vehicle)\nUnique modification of Mammoth chassis with an Tesla coil's armament.
Faction@9:
Name: Ukraine
InternalName: ukraine
Side: Soviet
Description: Ukraine\nSpecialization: Demolitions\nThe forces of Ukraine specialize in blowing their opponents to smithereens.\nFaction Variations:\n - Tanks* move faster but are built slower.\n*Those Tanks being: Medium, Heavy and Mammoth Tanks.\nBuildDurationModifier is 70, speed marginally faster.\nMammoth Tank's turret turns one unit faster too.\n - V2 Rockets travel 20% faster.\nMovespeed of 204 instead 170 on V2 rockets.\nVeterancy Bonus:\n - Flame Trooper is trained as Veteran.\nUnique Support Power:\n - Parabombs\nA trio of badgers drop parachuted bombs on your target.\nSpecial Units:\n - Bomb Dog (Infantry)\nAn dog with an bomb vest, that is trained to run towards Vehicles.\n - Demolition Truck (Vehicle)\nAn truck with a desperate driver, loaded with Nuclear explosives.\n - Flame Submarine (Naval)\nThis submarine is capable of shooting the same projectile as Flame Tower.\nTech Unit:\n - Flame Mammoth (Vehicle)\nUnique modification of Mammoth chassis sporting dual flamers.
Faction@10:
Name: Belarus
InternalName: belarus
Side: Soviet
Description: Belarus\nSpecialization: M.A.Dness\nThe forces of Belarus firmly belive in the Mutually Assured Destruction protocol.\nFaction Variations:\n - Tanks* are cheaper to build but have less health.\n*Those Tanks being: Medium, Heavy and Mammoth Tanks.\n10% cheaper to build at the cost of having 10% less Hitpoints.\n - Ore Trucks have increased carry capacity.\nOre Trucks carry +10 more Ore per trip.\nVeterancy Bonus:\n - Yak Plane gets built as Veteran.\nUnique Support Power:\n - Field Promotion\nA Badger plane drops an rank-up crate anywhere on the map.\nSpecial Units:\n - Chemical Warrior (Infantry)\nArmed with weapons spraying chemicals, can beat everything at close range.\n - MAD Tank (Vehicle)\nDevice capable of emitting seismic waves when deployed that damage structures.\n - Stalin's Fist (Vehicle)\nThis vehicle is an mobile War Factory.\nTech Unit:\n - Hind (Aircraft)\nVersatile Helicopter gunship armed with chainguns and anti-ground rockets.
Faction@11:
Name: Kazakhst.
InternalName: kazakh
Side: Soviet
Description: Kazakhstan\nSpecialization: Assaults\nThe forces of Kazakhstan specialize in sustained assaults.\nFaction Variations:\n - All Aircraft move faster, Airfields cost more.\nMovespeed increased by 10%, Airfields cost 550.\nThe bonus affects Badger Planes too.\n - A-Bombs get prepared faster.\nNuke recharges in 7:40 instead 9:00.\nThe timers given are for 'Normal' speed.\nVeterancy Bonus:\n - Flak Truck gets built as Veteran.\nUnique Support Power:\n - Airdrop\nA Badger plane drops an Veteran squad of two Tank Hunter\nand one APC loaded with three Infantry anywhere on the map.\nSpecial Units:\n - Mortar Trooper (Infantry)\nInfantry armed with an Mortar, functioning as micro artillery.\n - Tank Hunter (Vehicle)\nThis fast armored car is armed with armor-piercing rockets.\n - Sea Scorpion (Naval)\nFast boat armed with an flak gun, that can also lay Sea mines.\nTech Unit:\n - Behemoth (Vehicle)\nExtralarge, superheavy artillery platform firing deadly volleys.
Faction@12:
Name: Uzbekist.
InternalName: uzbek
Side: Soviet
Description: Uzbekistan\nSpecialization: Engineering\nThe forces of Uzbekistan facilitate the expansion.\nFaction Variations:\n - Defenses* are cheaper to build but have reduced Hitpoints.\n*Superweapons are not included.\n10% cheaper to build at the cost of having 10000 less Hitpoints.\n - Paratroopers power recharges twice as fast.\nVeterancy Bonus:\n - Medium Tank gets built as Veteran.\nUnique Support Power:\n - Lone Tower\nA Flame Tower gets instantly constructed on the spot\nsadly not checking passability and build-radius.\nSpecial Units:\n - RPG Trooper (Infantry)\nInfantry firing Thermobaric rocket that explodes similar to Flame Tower's projectile.\n - Mobile HQ (Vehicle)\nVehicle that detects stealth, boosts in combat and enables self-heal.\n - Mobile Repair Truck (Vehicle)\nMechanized engineers that can repair and capture.\nTech Unit:\n - Nuclear Reactor (Building)\nCan build an copy of the neutral structure with half reduced Hitpoints.
Faction@13:
Name: Turkmen.
InternalName: turkmen
Side: Soviet
Description: Turkmenistan\nSpecialization: Oil Barons\nThe forces of Turkmenistan employ many a different mercenaries with their wealth.\nFaction Variations:\n - Attack Dogs are Amphibian.\n - Obtains 25% more income from Oil derricks.\nVeterancy Bonus:\n - Submarine gets built as Veteran.\nUnique Support Power:\n - Paramines\nA Badger plane delivers two Minelayers anywhere on the map.\nSpecial Units:\n - Marksman (Infantry)\nFast moving, fragile sniper infantry without cloaking.\n - Self-Propelled Gun (Vehicle)\nVehicle that functions like an mobile turret.\n - Magnetic Mine (Naval)\nThis dirigible Sea mine can be detonated against ships.\nTech Unit:\n - Heavy APC (Vehicle)\nSlow and heavily armored Infantry transport,\nimmune to Mines and carries up to 8 Infantry.
Faction@random:
Name: Any
InternalName: Random
RandomFactionMembers: RandomAllies, RandomSoviet
Side: Random
Description: Random Country\nA random country will be chosen when the game starts.
Faction@randomallies:
Name: Allies
InternalName: RandomAllies
RandomFactionMembers: england, france, germany, spain, greece, turkey
Side: Random
Description: Random Allied Country\nA random Allied country will be chosen when the game starts.
Faction@randomsoviet:
Name: Soviet
InternalName: RandomSoviet
RandomFactionMembers: russia, ukraine, belarus, kazakh, uzbek, turkmen
Side: Random
Description: Random Soviet Country\nA random Soviet country will be chosen when the game starts.
ResourceType@ore:
Type: Ore
Name: Valuable Minerals
PipColor: Yellow
ResourceType: 1
TerrainType: Ore
Palette: player
Sequences: gold01,gold02,gold03,gold04
MaxDensity: 12
ValuePerUnit: 25
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
ResourceType@gem:
Type: Gems
Name: Valuable Minerals
PipColor: Red
ResourceType: 2
TerrainType: Gems
Palette: player
Sequences: gem01,gem02,gem03,gem04
MaxDensity: 3
ValuePerUnit: 50
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
ResourceType@scrap:
Type: Scraps
Name: Valuable Minerals
PipColor: Green
ResourceType: 3
TerrainType: Scraps
Palette: player
Sequences: scrap01,scrap02,scrap03,scrap04,scrap05,scrap06,scrap07,scrap08,scrap09,scrap10,scrap11,scrap12,scrap13,scrap14,scrap15,scrap16,scrap17,scrap18,scrap19,scrap20
MaxDensity: 12
ValuePerUnit: 12
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
DebugVisualizationCommands:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
LegacyBridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
CustomTerrainDebugOverlay:
CrateSpawner:
DeliveryAircraft: badr.crate
QuantizedFacings: 16
Minimum: 1
Maximum: 3
SpawnInterval: 3000
WaterChance: 20
InitialSpawnDelay: 1500
CheckboxDisplayOrder: 1
DomainIndex:
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokePercentage: 50
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceClaimLayer:
WarheadDebugOverlay:
SpawnMapActors:
MapBuildRadius:
AllyBuildRadiusCheckboxDisplayOrder: 4
BuildRadiusCheckboxDisplayOrder: 5
BuildRadiusCheckboxEnabled: False
MapOptions:
ShortGameCheckboxDisplayOrder: 2
TechLevelDropdownDisplayOrder: 2
GameSpeedDropdownDisplayOrder: 3
GameSpeed: fast
CreateMPPlayers:
MPStartUnits@mcvonly:
Class: none
ClassName: MCV Only
Factions: allies, england, france, germany, spain, greece, turkey, soviet, russia, ukraine, belarus, kazakh, uzbek, turkmen
BaseActor: mcv
MPStartUnits@deployed:
Class: ready
ClassName: Conyard
Factions: allies, england, france, germany, spain, greece, turkey, soviet, russia, ukraine, belarus, kazakh, uzbek, turkmen
BaseActor: fact
MPStartUnits@lightalliesa:
Class: light
ClassName: Light Support
Factions: allies, england, france, germany, spain, greece, turkey
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@lightalliesb:
Class: light
ClassName: Light Support
Factions: allies, england, france, germany, spain, greece, turkey
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,jeep
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@lightsovieta:
Class: light
ClassName: Light Support
Factions: soviet, russia, ukraine, belarus, kazakh, uzbek, turkmen
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,btr,ftrk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@lightsovietb:
Class: light
ClassName: Light Support
Factions: soviet, russia, ukraine, belarus, kazakh, uzbek, turkmen
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,ftrk,2tnk.soviet
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavyalliesa:
Class: heavy
ClassName: Heavy Support
Factions: allies, england, france, germany, spain, greece, turkey
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavyalliesb:
Class: heavy
ClassName: Heavy Support
Factions: allies, england, france, germany, spain, greece, turkey
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,jeep,2tnk,2tnk,atnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavysovieta:
Class: heavy
ClassName: Heavy Support
Factions: soviet, russia, ukraine, belarus, kazakh, uzbek, turkmen
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,ftrk,ftrk,2tnk.soviet,2tnk.soviet
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavysovietb:
Class: heavy
ClassName: Heavy Support
Factions: soviet, russia, ukraine, belarus, kazakh, uzbek, turkmen
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,btr,ftrk,3tnk,3tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartLocations:
SeparateTeamSpawnsCheckboxDisplayOrder: 6
SeparateTeamSpawnsCheckboxVisible: False
SeparateTeamSpawnsCheckboxLocked: True
SpawnMPUnits:
DropdownDisplayOrder: 1
PathFinder:
ValidateOrder:
DebugPauseState:
RadarPings:
StartGameNotification:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
LoadWidgetAtGameStart:
MapCreeps:
CheckboxVisible: True
CheckboxLabel: Antfestation
CheckboxDescription: Periodically will Giant Ants emerge from Mineshafts, that are hostile to all
CheckboxEnabled: False
CheckboxDisplayOrder: 11
ActorSpawnManager:
Minimum: 0
Maximum: 16
SpawnInterval: 5000
Actors: Ant
Owner: Creeps
Types: mine,gmine
LuaScript:
Scripts: cossackscript.lua
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorResourceLayer:
EditorSelectionLayer:
LoadWidgetAtGameStart:
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