Is it me or do my clothes suddenly look shinier? -Monika
IMPORTANT: Persistent files from this and subsequent versions will not be compatible with older versions of MAS.
Leaning pose has been redesigned so Monika's hand doesn't look weird.
Jawline has been smoothed out in both upright and leaning poses.
Blazer (Uniform) sprites have been cleaned up and redone.
Hair sprites have been cleaned up and partially redone.
Facial expression sprites for upright poses have been cleaned up.
Arm sprites that were not used in game have been removed.
Arms are now rendered after facial expressions.
Text speed is now controllable. Monika will bring up the specific topic to enable it.
Random chatter wait time has been changed and includes more options. Changing random chatter frequency will take affect sooner. NOTE: We are testing the random chatter timing and will be revising them next release. We have a poll on our discord server about this.
There is no longer a limit on the number of random topics Monika will say each day.
Because of file generation issues, the "Take You Somewhere" farewell has been disabled on Macs. We are testing a fix for this and will likely have it out next release.
Added 4 new horror stories
Added the often requested BRB topic, as well as an "I'm playing a game" topic. These are the first topics to use the idle framework.
Fixed bug where Monika would be wearing ponytail hairstyle but not have a ribbon.
Fixed bug where music could not be set to "No Music" after seeing the intro.
Fixed potential crash when updating from versions before 0.8.1.
Fixed plushie event not appearing.
Music button no longer makes noise when clicked in Piano.
Fixed horror stories showing scares when not appropriate.
- New data migration framework that allows for modification of persistent event data before it is used. This runs at an early init level. (See #3775)
- Data migrations are reversible within reason, but
zz_dmis a required file for anything to work.
rulesproperty removed from persistent event data
- Short stories can now use the
poolproperty to determine if it should be selectable or not.
- arms are rendered after facial expressions
- afh ACS layer is now between front hair and face
- mid ACS layer is now between facial expressions and arms
startupparam added to
MASMonika.loadto bypass clothes/hair locks
mas_enableTextSpeed- enables text speed
mas_disableTextSpeed- disables text speed
mas_resetTextSpeed- enables/disables text speed based on environmental factors
New Globals (
text_speed_enabled- True if text speed enabled, False if not
mas_skip_mid_loop_evalreplaced with a mailbox message for the
- @Trilasent - redoing leaning pose and fixing jawline issues
- @Velius94 - cleaning and updating blazer sprites
- @Professor-JMO - fixing some hair issues and adding shading