From ffaaf1bdc1bf858f593127dcc9122c1aabae7fbd Mon Sep 17 00:00:00 2001 From: Lucy Date: Thu, 2 May 2024 15:06:02 -0400 Subject: [PATCH] fix things looking dumb with heights --- code/__DEFINES/mobs.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index 2618161affc6d1b..c8ab3444980eccc 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -742,6 +742,7 @@ GLOBAL_LIST_INIT(layers_to_offset, list( "[BELT_LAYER]" = LOWER_BODY, // Everything below looks fine with or without a filter, so we can skip it and just offset // (In practice they'd be fine if they got a filter but we can optimize a bit by not.) + /* monkestation edit: fix some weirdness with heights, most notably gloves "[GLASSES_LAYER]" = UPPER_BODY, "[ABOVE_BODY_FRONT_GLASSES_LAYER]" = UPPER_BODY, // currently unused "[ABOVE_BODY_FRONT_HEAD_LAYER]" = UPPER_BODY, // only used for head stuff @@ -752,6 +753,7 @@ GLOBAL_LIST_INIT(layers_to_offset, list( "[ID_LAYER]" = UPPER_BODY, "[FACEMASK_LAYER]" = UPPER_BODY, "[FACE_LAYER]" = UPPER_BODY, + monkestation end */ // These two are cached, and have their appearance shared(?), so it's safer to just not touch it "[MUTATIONS_LAYER]" = NO_MODIFY, "[FRONT_MUTATIONS_LAYER]" = NO_MODIFY,