From 71794aa416c18a0e5292e8721ef393578355eeb3 Mon Sep 17 00:00:00 2001 From: Ray Batts Date: Fri, 28 Dec 2012 14:05:58 -0600 Subject: [PATCH] Only using medium precision floats in the pixel shader. --- .../Resources/AlphaTestEffect.ogl.mgfxo | Bin 7530 -> 7522 bytes .../Effect/Resources/BasicEffect.ogl.mgfxo | Bin 50061 -> 50021 bytes .../Resources/DualTextureEffect.ogl.mgfxo | Bin 6259 -> 6251 bytes .../Resources/EnvironmentMapEffect.ogl.mgfxo | Bin 15604 -> 15596 bytes .../Effect/Resources/SkinnedEffect.ogl.mgfxo | Bin 43355 -> 43337 bytes .../Effect/Resources/SpriteEffect.ogl.mgfxo | Bin 1335 -> 1333 bytes Tools/2MGFX/DXShaderData.mojo.cs | 5 ++++- 7 files changed, 4 insertions(+), 1 deletion(-) diff --git a/MonoGame.Framework/Graphics/Effect/Resources/AlphaTestEffect.ogl.mgfxo b/MonoGame.Framework/Graphics/Effect/Resources/AlphaTestEffect.ogl.mgfxo index 05b5f670e53419807e93f42258f6eb6104247cb5..b7a1e6a5d5ca9572ecfadfed0227decd13cec5ad 100644 GIT binary patch delta 103 zcmaE5^~h?&d}c<|$qSezSu!%yGbT>7oa`ecxS5m1g^h`idGbPL37Gh1AE7CXo2_{4 X7#TybsMliJ%p>rekx3U_lN>hytCJsO delta 81 zcmaE4^~!3)d}bzdmdPL4!#AJiwPu>E$s|14K;YYED|SI>UF-~4D%{Qr;b@Bpvv&jj;@a4nk^IhHap{lYL~Ei=HwF%GXGn-|C{F)^8<=>+=CXY*#| z1GJ^rNc-KT|uBKw#($ zUM6Wygg(a{GZv7EllSYK+pLhm$in1`BJ0D+RF5KXjTz)TL?9$j_O<4pY%@P=^S-K5 z7N(VW75h#;8TEg%PNDkb_tB-B3tBJnF@>?g9W&W6$9uEF?5|9dZ}tFVw0pC|j8Z11 jSPTVs1(|kX2=Xvb4&83LdF2LEW~PH!WH*Oyx8MN){&~z% delta 623 zcmaFb#@yS^yuqEB@$O_sDapzD3+*QxtQFk6o;iSpamyqQgor)AHRI$6Vd2RS#JVRt za5XXhLDMjcaq=3ggw1Eg_!uW!2=YyK;G52P8P$aEEKH6plNmWAknCB(I9Xr=$7K2D zdZ1QgW=07VW5Ko-%=Ov)UfPL~DFLVEX_FJY#U@`+?wD-ARxtUk!f{4(?B*<1Uck)s zh6lwFtJTH%m{fU@#U`&-@7uh?jFq1$07ZQBYW04W$pv$xCMy(_Po6L%Yx07spvei= zESu|feb^>zB-L*g2O|26HSG&CRA8Z-`c8XOiVavQ}twLC$OD$!EpH zCU4L=y_qe8k%h?}T>&E}QzN=qH_T+Pn>H_~DrI3>jZ;z3=B>@S0!$HXFsnBktYv53 z+%R33nJFGwP>vZIteuejKCjK|h0il?{=<{N$hZSp`$-n2i5M!6umAv-F((-S delta 82 zcmaED@Y!I)3TCF+ER!9DB_=m;7)|EpmfI}AvXPCkWU_;>BuHp8H@7b{(=Jpc2l(n) Q7$+ksdCR!DO!O-g03<9KNdN!< diff --git a/MonoGame.Framework/Graphics/Effect/Resources/EnvironmentMapEffect.ogl.mgfxo b/MonoGame.Framework/Graphics/Effect/Resources/EnvironmentMapEffect.ogl.mgfxo index 9bc5643ad01aa016ce0e2a011ce6cf9c143af630..3e0c83e4a5ece389fd1910d4ec1700131a72bec2 100644 GIT binary patch delta 87 zcmexT`KEHiLKY@FuF3yoBv>*s(=#?7Wck9wq`(aqn0%1Md$WQNvk=o=4rD>E&AlqK PIGA>Fq6$vbP38vxv$!BI delta 82 zcmaD;`K5BhLKY?muE~lj5|icljVAvUl;6z7x{`-Ui5n)i`LCdo5aa#H3M!INC32hF VRc3K8?dF6j0cw-m+^L()4*+8r8dd-R diff --git a/MonoGame.Framework/Graphics/Effect/Resources/SkinnedEffect.ogl.mgfxo b/MonoGame.Framework/Graphics/Effect/Resources/SkinnedEffect.ogl.mgfxo index a04e6fc5929ba25c603b0d95fc6495da41c5b082..b6ed1a0b073dbce431be543987af8a23e16b7e23 100644 GIT binary patch delta 231 zcmcb8iRt7erVWRfnF0kS3o=TuWMrmiO#WEly;+xqM~KNs5M9ufZF04*@a8`3CguOtei&!S->G5w~+O delta 187 zcmX?kiRtzwrVWRfnSuo-3o?dJ&bJoYygKoXnttz&tZDtMu6Ki0{e^}?H5e800Z`SU{seONckMK2d+I?V|;%Ah)u mWpV+R;N}^n`m9XHxR4~Ka52pV8x3}tL3KC_*v`pa+vEWD@;lW4 diff --git a/MonoGame.Framework/Graphics/Effect/Resources/SpriteEffect.ogl.mgfxo b/MonoGame.Framework/Graphics/Effect/Resources/SpriteEffect.ogl.mgfxo index 8a1a7eefa7ebb82bee42c4ef6886f664082aea5a..f412f207c20aa8773b9418ed98f964eea48daa87 100644 GIT binary patch delta 23 fcmdnawUukb1V%=t$rBkRSu!%yGd6EvY-a`lT&4$= delta 21 dcmdnWwVi9j1V%=d$rBkRCt4Y8zQq{L3;<8}2JQd= diff --git a/Tools/2MGFX/DXShaderData.mojo.cs b/Tools/2MGFX/DXShaderData.mojo.cs index f9d4e49e5d9..e567d6ca4e9 100644 --- a/Tools/2MGFX/DXShaderData.mojo.cs +++ b/Tools/2MGFX/DXShaderData.mojo.cs @@ -175,8 +175,11 @@ public static DXShaderData CreateGLSL (byte[] byteCode, List