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Added a clean target and the content processor target to the build sc…

…ript

Updated the installer to include the new pages
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dellis1972 committed Jan 11, 2013
1 parent e853e98 commit 89e211a43a33f46f60fce3b47d9d6716427dd2a1
@@ -0,0 +1 @@
+Its Free
@@ -1,6 +1,6 @@
SetCompressor /SOLID /FINAL lzma
-!define FrameworkPath "C:\Users\Dean\Desktop\MonoGame\"
+!define FrameworkPath "C:\Users\Dean\Desktop\MonoGameMaster\"
!define VERSION "3.0"
!define REVISION "0.0"
!define INSTALLERFILENAME "MonoGame"
@@ -36,24 +36,53 @@ RequestExecutionLevel admin
!define MUI_HEADERIMAGE_BITMAP "${FrameworkPath}Installers\monogame.bmp"
!define MUI_ABORTWARNING
-;--------------------------------
+!define MUI_WELCOMEFINISHPAGE_BITMAP "${FrameworkPath}Installers\panel.bmp"
;Languages
-!insertmacro MUI_LANGUAGE "English"
+!insertmacro MUI_PAGE_WELCOME
+
+!insertmacro MUI_PAGE_LICENSE "License.txt"
+
!insertmacro MUI_PAGE_COMPONENTS
!insertmacro MUI_PAGE_INSTFILES
+Page custom XamarinPageEnter XamarinPageLeave
+
+ Function XamarinPageEnter
+ ReserveFile "xamarin.ini"
+ ReserveFile "mono.bmp"
+ ReserveFile "xamarin.bmp"
+ !insertmacro INSTALLOPTIONS_EXTRACT "xamarin.ini"
+ !insertmacro INSTALLOPTIONS_WRITE "xamarin.ini" "Field 1" "Text" "mono.bmp"
+ !insertmacro INSTALLOPTIONS_WRITE "xamarin.ini" "Field 2" "Text" "xamarin.bmp"
+ !insertmacro INSTALLOPTIONS_DISPLAY "xamarin.ini"
+ FunctionEnd
+
+ Function XamarinPageLeave
+ FunctionEnd
+
+!insertmacro MUI_PAGE_FINISH
!insertmacro MUI_UNPAGE_CONFIRM
!insertmacro MUI_UNPAGE_INSTFILES
;--------------------------------
+;Languages
+
+!insertmacro MUI_LANGUAGE "English"
+
+;--------------------------------
+
+Function CustomPageFunction ;Function name defined with Page command
+ !insertmacro INSTALLOPTIONS_DISPLAY "xamarin.ini"
+FunctionEnd
+
; The stuff to install
-Section "MonoGame Core Components" ;No components page, name is not important
+Section "MonoGame Core Components" CoreComponents ;No components page, name is not important
SectionIn RO
SetOutPath $PROGRAMFILES32\MSBuild\${APPNAME}\v${VERSION}
File '..\monogame.ico'
- File /r '..\..\MonoGame.ContentPipeline\ContentProcessors\bin\x86\Release\*.dll'
+ File /r '..\..\MonoGame.ContentPipeline\ContentProcessors\bin\Release\*.dll'
File '..\..\MonoGame.ContentPipeline\*.targets'
File '..\..\ThirdParty\Libs\NAudio\*.dll'
File '..\..\ThirdParty\Libs\SharpDX\Windows\*.*'
@@ -64,7 +93,6 @@ Section "MonoGame Core Components" ;No components page, name is not important
File '..\..\ThirdParty\Libs\PVRTexLib\Windows_x86_32\Dll\PVRTexLib.dll'
File /oname=libmojoshader.dll '..\..\ThirdParty\Libs\libmojoshader_32.dll'
File '..\..\ThirdParty\Libs\lame_enc.dll'
- File '..\..\ThirdParty\Libs\OUYA\*.dll'
SetOutPath '$PROGRAMFILES\${APPNAME}\v${VERSION}\Assemblies\Android'
File /nonfatal '..\..\MonoGame.Framework\bin\Android\Release\*.dll'
@@ -73,23 +101,27 @@ Section "MonoGame Core Components" ;No components page, name is not important
SetOutPath '$PROGRAMFILES\${APPNAME}\v${VERSION}\Assemblies\OUYA'
File /nonfatal '..\..\MonoGame.Framework\bin\OUYA\Release\*.dll'
File /nonfatal ' ..\..\MonoGame.Framework\bin\OUYA\Release\*.xml'
- File '..\..\ThirdParty\Libs\OUYA\*.dll'
+ File /nonfatal '..\..\ThirdParty\Libs\OUYA\*.dll'
SetOutPath '$PROGRAMFILES\${APPNAME}\v${VERSION}\Assemblies\WindowsGL'
File /nonfatal '..\..\MonoGame.Framework\bin\WindowsGL\Release\*.dll'
File /nonfatal ' ..\..\MonoGame.Framework\bin\WindowsGL\Release\*.xml'
+ File '..\..\ThirdParty\Libs\OpenTK.dll'
+ File '..\..\ThirdParty\Libs\OpenTK.dll.config'
+ File '..\..\ThirdParty\Libs\OpenTK_svnversion.txt'
+ File '..\..\ThirdParty\GamepadConfig\Tao.Sdl.dll'
+ File '..\..\ThirdParty\GamepadConfig\SDL.dll'
SetOutPath '$PROGRAMFILES\${APPNAME}\v${VERSION}\Assemblies\Linux'
File /nonfatal '..\..\MonoGame.Framework\bin\Linux\Release\*.dll'
File /nonfatal ' ..\..\MonoGame.Framework\bin\Linux\Release\*.xml'
-
- SetOutPath '$PROGRAMFILES\${APPNAME}\v${VERSION}\Assemblies'
File '..\..\ThirdParty\Libs\OpenTK.dll'
File '..\..\ThirdParty\Libs\OpenTK.dll.config'
File '..\..\ThirdParty\Libs\OpenTK_svnversion.txt'
File '..\..\ThirdParty\GamepadConfig\Tao.Sdl.dll'
File '..\..\ThirdParty\GamepadConfig\SDL.dll'
-
+
+
SetOutPath '$PROGRAMFILES\${APPNAME}\v${VERSION}\Assemblies\Windows8'
File '..\..\MonoGame.Framework\bin\Windows8\Release\MonoGame.Framework.dll'
@@ -114,22 +146,20 @@ Section "MonoGame Core Components" ;No components page, name is not important
File /r '..\..\ThirdParty\Libs\SharpDX\Windows Phone\*.dll'
File /r '..\..\ThirdParty\Libs\SharpDX\Windows Phone\*.xml'
+ WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows GL' '' '$INSTDIR\Assemblies\WindowsGL'
+ WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Linux' '' '$INSTDIR\Assemblies\Linux'
+ WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.5.50709\AssemblyFoldersEx\${APPNAME} for Windows Store' '' '$INSTDIR\Assemblies\Windows8'
+ WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows Phone ARM' '' '$INSTDIR\Assemblies\WindowsPhone\ARM'
+ WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows Phone x86' '' '$INSTDIR\Assemblies\WindowsPhone\x86'
+ WriteRegStr HKLM 'SOFTWARE\Microsoft\MonoAndroid\v2.3\AssemblyFoldersEx\${APPNAME} for Android' '' '$INSTDIR\Assemblies\Android'
+
IfFileExists $WINDIR\SYSWOW64\*.* Is64bit Is32bit
Is32bit:
- WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies'
- WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\WindowsGL'
- WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\Linux'
- WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\Android'
- WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\OUYA'
- WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\Windows8'
- WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\WindowsPhone\ARM'
- WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\WindowsPhone\x86'
GOTO End32Bitvs64BitCheck
-
Is64bit:
WriteRegStr HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies'
WriteRegStr HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\WindowsGL'
- WriteRegStr HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\Linux'
+ WriteRegStr HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.5.50709\AssemblyFoldersEx\${APPNAME} for Windows Store' '' '$INSTDIR\Assemblies\Windows8'
WriteRegStr HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\Android'
WriteRegStr HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\OUYA'
WriteRegStr HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}' '' '$INSTDIR\Assemblies\Windows8'
@@ -147,19 +177,20 @@ Section "MonoGame Core Components" ;No components page, name is not important
SetOutPath '$PROGRAMFILES\${APPNAME}\v${VERSION}'
+ File '..\monogame.ico'
; Uninstaller
WriteUninstaller "uninstall.exe"
SectionEnd
-Section "OpenAL"
+Section "OpenAL" OpenAL
; SetOutPath $INSTDIR
File '..\..\ThirdParty\Libs\oalinst.exe'
ExecWait '$INSTDIR\oalinst.exe'
SectionEnd
-Section "MonoDevelop Templates"
+Section "MonoDevelop Templates" MonoDevelop
; Set output path to the installation directory.
SetOutPath $INSTDIR
@@ -198,7 +229,7 @@ Section "MonoDevelop Templates"
SectionEnd
-Section "Visual Studio 2010 Templates"
+Section "Visual Studio 2010 Templates" VS2010
IfFileExists `$DOCUMENTS\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\*.*` InstallTemplates CannotInstallTemplates
InstallTemplates:
@@ -215,15 +246,15 @@ Section "Visual Studio 2010 Templates"
SectionEnd
-Section "Visual Studio 2012 Templates"
+Section "Visual Studio 2012 Templates" VS2012
IfFileExists `$DOCUMENTS\Visual Studio 2012\Templates\ProjectTemplates\Visual C#\*.*` InstallTemplates CannotInstallTemplates
InstallTemplates:
; Set output path to the installation directory.
SetOutPath "$DOCUMENTS\Visual Studio 2012\Templates\ProjectTemplates\Visual C#\MonoGame"
; install the Templates for MonoDevelop
- File /r '..\..\ProjectTemplates\VisualStudio2012\*.*'
+ File /r '..\..\ProjectTemplates\VisualStudio2012\*.zip'
; Install the VS 2010 templates as well
File /r '..\..\ProjectTemplates\VisualStudio2010\*.zip'
GOTO EndTemplates
@@ -235,14 +266,33 @@ Section "Visual Studio 2012 Templates"
SectionEnd
; Optional section (can be disabled by the user)
-Section "Start Menu Shortcuts"
+Section "Start Menu Shortcuts" Menu
CreateDirectory $SMPROGRAMS\MonoGame
CreateShortCut "$SMPROGRAMS\MonoGame\Uninstall.lnk" "$PROGRAMFILES\${APPNAME}\v${VERSION}\uninstall.exe" "" "$PROGRAMFILES\${APPNAME}\v${VERSION}\uninstall.exe" 0
;CreateShortCut "$SMPROGRAMS\MonoGame\GettingStarted.lnk" "$PROGRAMFILES\${APPNAME}\v${VERSION}\GettingStarted.pdf" "" "$PROGRAMFILES\${APPNAME}\v${VERSION}\GettingStarted.pdf" 0
- WriteINIStr "$SMPROGRAMS\MonoGame\Shortcut.url" "InternetShortcut" "URL" "http://www.monogame.net"
+ WriteINIStr "$SMPROGRAMS\MonoGame\MonoGame Web Site.url" "InternetShortcut" "URL" "http://www.monogame.net"
+ WriteINIStr "$SMPROGRAMS\MonoGame\MonoGame Web Site.url" "InternetShortcut" "IconFile" "$PROGRAMFILES\${APPNAME}\v${VERSION}\monogame.ico"
+ WriteINIStr "$SMPROGRAMS\MonoGame\MonoGame Web Site.url" "InternetShortcut" "IconIndex" "0"
SectionEnd
+LangString CoreComponentsDesc ${LANG_ENGLISH} "Install the Runtimes and the MSBuild extensions for MonoGame"
+LangString OpenALDesc ${LANG_ENGLISH} "Install the OpenAL drivers"
+LangString MonoDevelopDesc ${LANG_ENGLISH} "Install the project templates for MonoDevelop"
+LangString VS2010Desc ${LANG_ENGLISH} "Install the project templates for Visual Studio 2010"
+LangString VS2012Desc ${LANG_ENGLISH} "Install the project templates for Visual Studio 2012"
+LangString MenuDesc ${LANG_ENGLISH} "Add a link to the MonoGame website to your start menu"
+
+!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
+ !insertmacro MUI_DESCRIPTION_TEXT ${CoreComponents} $(CoreComponentsDesc)
+ !insertmacro MUI_DESCRIPTION_TEXT ${OpenAL} $(OpenALDesc)
+ !insertmacro MUI_DESCRIPTION_TEXT ${MonoDevelop} $(MonoDevelopDesc)
+ !insertmacro MUI_DESCRIPTION_TEXT ${VS2010} $(VS2010Desc)
+ !insertmacro MUI_DESCRIPTION_TEXT ${VS2012} $(VS2012Desc)
+ !insertmacro MUI_DESCRIPTION_TEXT ${Menu} $(MenuDesc)
+!insertmacro MUI_FUNCTION_DESCRIPTION_END
+
+
Function .onInit
@@ -256,13 +306,25 @@ FunctionEnd
Section "Uninstall"
DeleteRegKey HKLM 'Software\Microsoft\Windows\CurrentVersion\Uninstall\${APPNAME}'
+ DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows GL'
+ DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Linux'
+ DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}'
+ DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.5.50709\AssemblyFoldersEx\${APPNAME} for Windows Store'
+ DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows Phone ARM'
+ DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows Phone x86'
+ DeleteRegKey HKLM 'SOFTWARE\Microsoft\MonoAndroid\v2.3\AssemblyFoldersEx\${APPNAME} for Android'
+
IfFileExists $WINDIR\SYSWOW64\*.* Is64bit Is32bit
Is32bit:
- DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}'
GOTO End32Bitvs64BitCheck
-
Is64bit:
- DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}'
+ DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows GL'
+ DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Linux'
+ DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.5.50709\AssemblyFoldersEx\${APPNAME} for Windows Store'
+ DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows Phone ARM'
+ DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows Phone x86'
+ DeleteRegKey HKLM 'SOFTWARE\Microsoft\MonoAndroid\v2.3\AssemblyFoldersEx\${APPNAME} for Android'
+
End32Bitvs64BitCheck:
@@ -278,6 +340,7 @@ Section "Uninstall"
RMDir /r "$DOCUMENTS\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\MonoGame"
RMDir /r "$DOCUMENTS\Visual Studio 2012\Templates\ProjectTemplates\Visual C#\MonoGame"
+ RMDir /r "$PROGRAMFILES32\MSBuild\${APPNAME}\v${VERSION}"
RMDir /r "$SMPROGRAMS\MonoGame"
Delete "$INSTDIR\Uninstall.exe"
View
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@@ -0,0 +1,41 @@
+; Ini file generated by the HM NIS Edit IO designer.
+[Settings]
+NumFields=4
+Title=Xamarin
+CancelEnabled=0
+CancelShow=0
+BackEnabled=0
+
+[Field 1]
+Type=Bitmap
+Text=Bitmap
+Left=3
+Right=115
+Top=46
+Bottom=100
+
+[Field 2]
+Type=Bitmap
+Text=Bitmap
+Left=3
+Right=115
+Top=4
+Bottom=40
+
+[Field 3]
+Type=Link
+Text=www.xamarin.com
+State=http://www.xamarin.com
+Left=220
+Right=288
+Top=94
+Bottom=102
+
+[Field 4]
+Type=Label
+Text=This installer includes a project template and the MonoGame runtime for Android.\r\n\r\nIn order to use this template you will need to have Mono for Android from Xamarin installed. You can use the Trial version however this will only allow you to deploy to emulators. \r\n\r\nIf you wish to develop for real devices you will need to purchace a developer licence from Xamarin.
+Left=123
+Right=284
+Top=2
+Bottom=92
+
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@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<project name="Aurora Ion Build Script" default="build" basedir=".">
+ <description>Default Ion Automated Build script</description>
+ <property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
+
+
+
+ <target name="build" description="Build Visual Studio Templates">
+ <!-- Find any applications that have valid build scripts, configure their references and then build them -->
+ <foreach item="Folder" property="folder" in="./">
+
+ <zip zipfile="${folder}.zip">
+ <fileset basedir="${folder}">
+ <include name="**/*" />
+ </fileset>
+ </zip>
+ </foreach>
+ </target>
+
+
+
+
+</project>
View
@@ -6,21 +6,42 @@
<target name="build" description="Build MonoGame Release">
+ <call target="clean"/>
<call target="buildwindows"/>
<call target="buildlinux"/>
<call target="buildandroid" />
<call target="buildwindows8" />
<call target="buildwindowsphone" />
<call target="buildtools"/>
+ <call target="buildcontentprocessor"/>
<nant buildfile="ProjectTemplates/MonoDevelop/MonoDevelop.MonoGame/default.build" target="build" />
<nant buildfile="ProjectTemplates/VisualStudio2010/default.build" target="build" />
<nant buildfile="Installers/default.build" target="build" />
</target>
-
+
+ <target name="clean" description="Clean all binaries">
+ <if test="${os == 'Win32NT'}">
+ <exec program="msbuild " commandline="MonoGame.Framework.Windows.sln /t:Clean /p:Configuration=Release" />
+ <exec program="msbuild " commandline="MonoGame.Framework.Linux.sln /t:Clean /p:Configuration=Release" />
+ <exec program="msbuild " commandline="MonoGame.Framework.Android.sln /t:Clean /p:Configuration=Release" />
+ <exec program="msbuild " commandline="MonoGame.Framework.Windows8.sln /t:Clean /p:Configuration=Release" />
+ <exec program="msbuild " commandline='MonoGame.Framework.WindowsPhone.sln /t:Clean /p:Configuration=Release /p:Platform="ARM"' />
+ <exec program="msbuild " commandline='MonoGame.Framework.WindowsPhone.sln /t:Clean /p:Configuration=Release /p:Platform="x86"' />
+ <exec program="msbuild " commandline="Tools\2MGFX\2MGFX.sln /t:Clean /p:Configuration=Release" />
+ <exec program="msbuild " commandline="MonoGame.ContentPipeline\ContentProcessors\MonoGameContentProcessors.sln /t:Clean /p:Configuration=Release" />
+ </if>
+ <if test="${os == 'Unix'}">
+ <exec program="xbuild" commandline="/t:Clean /p:Configuration=Release MonoGame.Framework.Windows.sln" />
+ <exec program="xbuild" commandline="/t:Clean /p:Configuration=Release MonoGame.Framework.Linux.sln" />
+ <exec program="xbuild" commandline="/t:Clean /p:Configuration=Release MonoGame.Framework.Android.sln" />
+ </if>
+
+ </target>
+
<target name="buildwindows" description="Build Windows">
<if test="${os == 'Win32NT'}">
<exec program="msbuild " commandline="MonoGame.Framework.Windows.sln /t:Build /p:Configuration=Release" />
@@ -64,10 +85,16 @@
</if>
</target>
-<target name="buildtools" description="Build Tools">
+ <target name="buildtools" description="Build Tools">
<if test="${os == 'Win32NT'}">
<exec program="msbuild " commandline="Tools\2MGFX\2MGFX.sln /t:Build /p:Configuration=Release" />
</if>
</target>
+
+ <target name="buildcontentprocessor" description="Build Content Processor">
+ <if test="${os == 'Win32NT'}">
+ <exec program="msbuild " commandline="MonoGame.ContentPipeline\ContentProcessors\MonoGameContentProcessors.sln /t:Build /p:Configuration=Release" />
+ </if>
+ </target>
</project>

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