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Commits on Jun 18, 2012
  1. Merge pull request #531 from CartBlanche/master

    Merge for 2.5.1 Release, from develop
    dellis1972 committed Jun 18, 2012
  2. Merge pull request #526 from dellis1972/develop

    Fixed the namespaces for SongReader and SoundEffectReader for Android
    CartBlanche committed Jun 18, 2012
Commits on Jun 17, 2012
  1. Fixes to the Project Templates for the 2.5.1 release

    Fixed the installer to pick up the VS 2010 templates from the zip files
    dellis1972 committed Jun 17, 2012
  2. Updated version to 2.5.1.0

    dellis1972 committed Jun 17, 2012
  3. Fixed texture order of the GetData in uint format to match xna ABGR r…

    …ather than RGBA
    
    Updated all uses of DateTime.Now to DateTime.UtcNow to reduce consing....
    dellis1972 committed Jun 17, 2012
Commits on Jun 15, 2012
  1. Merge pull request #523 from directhex/develop

    Project template and deployment fixes for Linux
    dellis1972 committed Jun 15, 2012
  2. Fix assembly reference in template to drop unneeded ".dll" extension

    MonoDevelop's assembly reference resolver doesn't work if you have "Gac"
    references with file extensions. Drop the .dll, and MonoDevelop will find
    Tao from a suitable location such as the GAC or a pkg-config package.
    directhex committed Jun 15, 2012
  3. Work around "Copy Local" bug in MonoDevelop

    As detailed in MonoDevelop bug 4030, assembly references which resolve via
    pkg-config packages and are non-GAC are never copied locally to the assembly
    output folder, which means the app will not run if it relies upon one of
    these unstable libraries (MonoMac also suffers from this)
    
    Copy-paste a workaround from the MonoMac source code where any libraries
    resolved from monogame.pc should be forcefully copied to the output folder
    of the build, for all MonoGame project types.
    directhex committed Jun 15, 2012
Commits on Jun 14, 2012
  1. Merge pull request #519 from dellis1972/develop

    some fixes to allow the Video to work on android.
    tomspilman committed Jun 14, 2012
Commits on Jun 13, 2012
  1. Remove obsolete calls to closed-source gamepad bridge in template.

    The template tries to place requirements on the closed-source
    gamepad bridge no longer shipped with MonoGame. Remove it to prevent
    build failures.
    directhex committed Jun 13, 2012
  2. Create a pkg-config file for MonoGame.

    This assumes, that, for example, if the pkg-config prefix used is
    /usr/lib/pkgconfig then the MonoGame assemblies are installed to
    /usr/lib/monogame.
    
    This pkg-config file places a requirement on OpenTK and Tao.SDL packages
    to be provided by the distribution.
    
    The net result is that "mcs -pkg:monogame mygame.cs" will build against
    MonoGame.
    directhex committed Jun 13, 2012
Commits on Jun 12, 2012
  1. Merge pull request #514 from jhllnd/patch-1

    Texture2D: Initialize textureData array
    dellis1972 committed Jun 12, 2012
  2. Merge pull request #517 from CartBlanche/develop

    More changes that I thought.
    dellis1972 committed Jun 12, 2012
  3. iOS and Mac project template changes. Also Fixed an exception being r…

    …aised under iOS, due to call to LoadAll.
    CartBlanche committed Jun 12, 2012
  4. Update patch-1

    jhllnd committed Jun 12, 2012
  5. Texture2D: Initialize textureData array

    jhllnd committed Jun 12, 2012
Commits on Jun 11, 2012
  1. Merge pull request #511 from urkle/TextureDisposing

    make sure textures get properly disposed
    dellis1972 committed Jun 11, 2012
  2. Merge pull request #510 from urkle/StickToButtons

    map sticks and triggers to buttons
    dellis1972 committed Jun 11, 2012
  3. map sticks and triggers to buttons

    urkle committed Jun 11, 2012
Commits on Jun 9, 2012
  1. Merge pull request #509 from urkle/LinuxGamePadFixes

    a few fixes to the new gamepad code
    CartBlanche committed Jun 9, 2012
  2. assume if the controller has "xbox" in the name it's an xbox controller

    - the Logitech Rumble F510 gamepad advertises itself as a "Generic X-Box Pad" but maps exactly to the XBOX configurations.
    urkle committed Jun 9, 2012
  3. If we are returning state, then it IS connected.

    - Some games check IsConnected from the state and disable gamepad support if it's false.
    urkle committed Jun 9, 2012
Commits on Jun 7, 2012
  1. Merge pull request #500 from dellis1972/develop

    Refactored the GamePad code
    CartBlanche committed Jun 7, 2012
Commits on Jun 6, 2012
  1. Refactored the GamePad code for Windows , Linux and Mac to not rely o…

    …n the thirdParty Gamepad dlls.
    
    This means there is not GamePad config screen at the moment, only AutoConfig is working, but it will allow MonoGame to be included in the next debian release.
    dellis1972 committed Jun 6, 2012
Commits on Jun 4, 2012
Commits on May 24, 2012
  1. Merge pull request #477 from dellis1972/develop

    Added MediaQueue to develop branch
    KonajuGames committed May 24, 2012