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Commits on Sep 26, 2016
  1. Merge pull request #5191 from KonajuGames/ddsloader-hdr

    DDSLoader can now load 32-bit floating point textures.
    tomspilman committed on GitHub Sep 26, 2016
  2. DDSLoader can now load 32-bit floating point textures.

    Will need some further refactoring to load 24-bit RGB and 16-bit luminance alpha textures.
    Steve Williams committed Sep 26, 2016
  3. Merge pull request #5189 from SickheadGames/ddswrite

    DdsLoader Write Helper
    KonajuGames committed on GitHub Sep 26, 2016
  4. Merge pull request #5188 from dellis1972/fixadpcm

    Fix a crash when loading ADPCM data from a WaveBank.
    tomspilman committed on GitHub Sep 26, 2016
Commits on Sep 25, 2016
  1. Fixed Readering blockAlignment header from Wave

    dellis1972 committed Sep 25, 2016
  2. Fix a crash when loading ADPCM data from a WaveBank.

    In a previous commit the code was refactored. The adjustments
    to the blockAlignent was overlooked. As a result when loading
    the ADPCM data under openal the blockAlignment is incorrect.
    This causes a crash.
    dellis1972 committed Sep 25, 2016
  3. Merge pull request #5176 from Jjagg/GdBlend

    Implement GraphicsDevice.BlendFactor
    tomspilman committed on GitHub Sep 25, 2016
  4. Merge pull request #5183 from cra0zy/wpf

    [Pipeline Tool] Updated Icons
    tomspilman committed on GitHub Sep 25, 2016
Commits on Sep 24, 2016
  1. Added first pass at DdsLoader.WriteUncompressed().

    tomspilman committed Sep 24, 2016
  2. [Pipeline Tool] Update Icons

    cra0zy committed Sep 23, 2016
Commits on Sep 23, 2016
  1. Merge pull request #5180 from cra0zy/displayname

    [Pipeline Tool] Use attributes if available
    tomspilman committed on GitHub Sep 23, 2016
  2. [Pipeline Tool] Use attributes if available

    cra0zy committed Sep 23, 2016
Commits on Sep 22, 2016
  1. Actually apply GraphicsDevice.BlendFactor

    Jjagg committed Sep 22, 2016
  2. Add GraphicsDevice.BlendFactor and a test for it

    I need to figure out were this should actually be applied and if it should
    just override BlendState.BlendFactor.
    Jjagg committed Sep 22, 2016
Commits on Sep 20, 2016
  1. Merge pull request #5142 from Jjagg/inputTest

    Improve input test coverage
    KonajuGames committed on GitHub Sep 20, 2016
  2. Merge pull request #5096 from Jjagg/manifest

    Add manifest to templates to be dpi aware
    KonajuGames committed on GitHub Sep 20, 2016
  3. Merge pull request #5103 from dellis1972/soundbankcue

    Reworked the SoundBank to return a new Cue each time
    KonajuGames committed on GitHub Sep 20, 2016
  4. Merge pull request #5161 from cra0zy/fixes

    [Pipeline Tool] General Fixes
    KonajuGames committed on GitHub Sep 20, 2016
  5. Merge pull request #5168 from nilllzz/develop

    Throw ObjectDisposedException on disposed resources
    KonajuGames committed on GitHub Sep 20, 2016
  6. Merge pull request #4993 from hach-que/multisample-fix

    Fix issues with modifying presentation parameters with multisampling enabled
    KonajuGames committed on GitHub Sep 20, 2016
Commits on Sep 18, 2016
  1. Fix issues with modifying presentation parameters with multisampling …

    …enabled
    hach-que committed Jul 7, 2016
Commits on Sep 12, 2016
  1. Replaced nameof operator usage

    nilllzz committed Sep 12, 2016
  2. Throw ObjectDisposedException on disposed resources

    - Avoid a NullReferenceException on SpriteBatch.End() and throw a more
    descriptive exception when the effect passed into SpriteBatch.Begin()
    has been disposed.
    - MediaPlayer gave no feedback and did not play a song when calling
    Play() with a disposed song.
    - SoundEffectInstance has the same effect as MediaPlayer (no reaction,
    no sound playing)
    nilllzz committed Sep 12, 2016
Commits on Sep 7, 2016
  1. [Pipeline Tool] General Fixes

    cra0zy committed Sep 7, 2016
  2. Merge pull request #5156 from cra0zy/generalimprovements

    [Pipeline Tool] Pads and Fixes
    tomspilman committed on GitHub Sep 7, 2016
Commits on Sep 5, 2016
  1. [Pipeline Tool] Pads and Fixes

    cra0zy committed Sep 5, 2016
Commits on Sep 4, 2016
  1. Merge pull request #5150 from nkast/BlockAlignWORD

    [XAudio] bugfix: read adpcm blockAlign as int16
    tomspilman committed on GitHub Sep 4, 2016
  2. Merge pull request #5155 from nkast/tncFilterEffectWarnings

    Don't show Shader effect warnings as build errors
    KonajuGames committed on GitHub Sep 4, 2016
  3. Merge pull request #5154 from cra0zy/registerrefs

    [Pipeline Tool] Reference Editor Improvements
    KonajuGames committed on GitHub Sep 4, 2016
  4. Don't show Shader effect warnings as build errors

    As discussed in
    #5146 (comment)
    nkast committed Sep 4, 2016
  5. [Pipeline Tool] Reference Editor Improvements

    cra0zy committed Sep 4, 2016
  6. Merge pull request #5149 from cra0zy/xwtprojectcontrol

    [Pipeline Tool] Xwt TreeView
    tomspilman committed on GitHub Sep 4, 2016
  7. Merge pull request #5151 from cra0zy/propgrid

    [Pipeline Tool] Better Property Grid
    tomspilman committed on GitHub Sep 4, 2016
Commits on Sep 3, 2016
  1. Removing old wiki references (#5152)

    * Remove link to old docs to avoid confusion
    
    * Removed link to old wiki
    
    * The code style doc from the old wiki.
    tomspilman committed on GitHub Sep 3, 2016
  2. [Pipeline Tool] Xwt TreeView

    cra0zy committed Jun 10, 2016