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Commits on Mar 1, 2017
  1. Merge pull request #5526 from SickheadGames/release_3_6

    tomspilman committed Mar 1, 2017
    Release 3.6
  2. Merge branch 'develop' into release_3_6

    tomspilman committed Mar 1, 2017
    # Conflicts:
    #	Build/Module.xml
    #	MonoGame.Framework/Graphics/PackedVector/Rgba64.cs
    #	MonoGame.Framework/Graphics/Texture2D.OpenGL.cs
    #	README.md
    #	Test/ContentPipeline/TextureImporterTests.cs
    #	Test/Framework/PackedVectorTest.cs
  3. Merge pull request #5525 from SickheadGames/logupdate

    tomspilman committed Mar 1, 2017
    Updated change log
  4. Added change log for 3.6 release.

    tomspilman committed Mar 1, 2017
  5. Merge pull request #5481 from nkast/tnc_ModelEffectCollection

    tomspilman committed Mar 1, 2017
    Restrict ModelEffectCollection
  6. Fixed XML deserialization of Curve type (#5494)

    zigzag312 committed with tomspilman Mar 1, 2017
    * Support for Curve xml deserialization that was created by XNA
    
    * Added new source files to Protobuild definition files
    
    * Added new test xml file to Protobuild definition file
    
    * Removed C# 6.0 use
  7. Merge pull request #5517 from nkast/tnc_ObsoleteDraw

    tomspilman committed Mar 1, 2017
    Mark 'shortcut' Draw() overload for future removal.
Commits on Feb 28, 2017
  1. Mark 'shortcut' Draw() overload for future removal.

    nkast committed Feb 17, 2017
    This method can be confusing (#5311) and also it's bad on performance.
    
    Similar discussion in #5403.
Commits on Feb 27, 2017
  1. Do not center window after Position is set (#5467)

    Jjagg committed with KonajuGames Feb 27, 2017
    * Do not center window after Position is set
    
    * Re-remove DoUpdate in WinformsGameWindow.Runloop
    
    This call has been moved to shared code, specifically
    here: https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Game.cs#L402
Commits on Feb 26, 2017
  1. Merge pull request #5512 from hach-que/dxt3-linux-fix

    KonajuGames committed Feb 26, 2017
    Fix texture ValidateParams exception with DXT1/3/5 decompression on Linux
  2. Fix texture ValidateParams exception with DXT1/3/5 decompression on L…

    hach-que committed Feb 26, 2017
    …inux
Commits on Feb 25, 2017
  1. Merge pull request #5510 from KonajuGames/vs2017

    dellis1972 committed Feb 25, 2017
    Update installer for VS2017 project templates
  2. Update installer for VS2017 project templates

    Steve Williams committed Feb 25, 2017
    Change back to checking for the existence of the Project Templates folder in My Documents because VS2017 massively changed their registry structure.  Still only works correctly if the user has admin privileges.  May do a separate non-admin installer for templates only at a later date.
  3. Merge pull request #5509 from KonajuGames/font-black-artifacts

    dellis1972 committed Feb 25, 2017
    Remove line that was pre-filling font texture with black
  4. Remove line that was pre-filling font texture with black

    Steve Williams committed Feb 25, 2017
    Was causing issues with SpriteFonts imported from textures.
    
    Fixes #5491
  5. Merge pull request #5507 from Jjagg/presentation

    dellis1972 committed Feb 25, 2017
    [DesktopGL] Fix window not getting updated
  6. Fix and Enable tvOS Build (#5502)

    dellis1972 committed with KonajuGames Feb 25, 2017
    Add Support for shipping tvOS build assemblies
  7. [DesktopGL] Fix window not getting updated

    Jjagg committed Feb 25, 2017
Commits on Feb 24, 2017
  1. Merge pull request #5506 from nkast/tnc_EffectTemplate

    tomspilman committed Feb 24, 2017
    Use POSITION0 as the default Vertex Shader input in Effect.fx template
  2. Nuget portable target update (#5505)

    DDReaper committed with tomspilman Feb 24, 2017
    * Updated the platform targets for the portable packages.
    Changed to target actual portable platforms.
    
    * Minor edit to NuSpec to readd readme.
    
    * Updated NuGet readme to reflect 3.6 supported platforms
  3. Use POSITION0 as the default Vertex Shader input in Effect.fx template

    nkast committed Feb 24, 2017
    Related to PR #4195
    
    - XNA/MonoGame only has VertexElementUsage.Position, so there is no way
    to
    distinguish between "POSITION" and "SV_Position".
    - "SV_Position" cannot be used with any index other than 0, i.e. the
    DirectX
    FX compiler does not accept "SV_Position1", "SV_Position2", ...
  4. Merge pull request #5496 from rds1983/develop

    tomspilman committed Feb 24, 2017
    Added support for arbitrary defines (i.e. LIGHTS=3) passed to the Effect compiler
  5. Added support for arbitrary defines(i.e. LIGHTS=3) to the shader comp…

    rds1983 committed Feb 23, 2017
    …ilation
Commits on Feb 23, 2017
  1. Merge pull request #5501 from dellis1972/pipelinetemplate

    tomspilman committed Feb 23, 2017
    Fix #5498 Pipeline Tool template loading on MacOS
  2. Merge pull request #5500 from dellis1972/fixexclude

    tomspilman committed Feb 23, 2017
    Fix typo in the exclude.addins which cause warnings when installing the Addin in XS
  3. Fix #5498 Pipeline Tool template loading on MacOS

    dellis1972 committed Feb 23, 2017
    This had two problems
    
    1) The templates were not being included in the Mac App because
    the Action for the items was not Content but None.
    
    2) The templates ended up in the Resources directory on Mac which
    is where they are supposed to be. So we need to update the app
    to look in that location too.
  4. Fix typo in the exclude.addins which case warnings when installing th…

    dellis1972 committed Feb 23, 2017
    …e Addin in XS
Commits on Feb 22, 2017
  1. Bump Pipeline tool on MacOS to use v4.6.1. (#5457)

    dellis1972 committed with KonajuGames Feb 22, 2017
    * Bump Pipeline tool on MacOS to use v4.6.1.
    
    * Fixed up the dylib "id" to NOT include a mono path.
    
    * More fixes.. hopefully
    
    * Added missing files to Pipeline package
    
    * Fixed a weird issue with mono
    
    * fixed previous commit
Commits on Feb 17, 2017
  1. Restrict ModelEffectCollection

    nkast committed Feb 17, 2017
Commits on Feb 16, 2017
  1. Merge pull request #5453 from nkast/tnc_SpriteBatch_TexelSize

    KonajuGames committed Feb 16, 2017
    Add Texture2D.TexelWidth/TexelHeight
  2. Merge pull request #5468 from cra0zy/desktopglfixcentering

    KonajuGames committed Feb 16, 2017
    [DesktopGL] General Fixes
  3. internal Texture2D.TexelWidth/TexelHeight

    nkast committed Jan 30, 2017
  4. [DesktopGL] Set GL attributes before window creation

    cra0zy committed Feb 16, 2017
  5. Merge pull request #5401 from nkast/tncSpriteBatchDraw

    KonajuGames committed Feb 16, 2017
    Inline/Optimize SpriteBatch.DrawInternal() & SpriteFont.DrawInto()