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[PAID BOUNTY][LOCKED] MonoGame 2D advanced series - Shaders #8819

Description

@SimonDarksideJ

Following on from the successful 2D tutorial bounty and the published tutorial below:

Several extensions were identified as great follow on tutorials, in this case:

This is a paid bounty.

An Advanced 2D shader tutorial

📃Full details

The basic 2D onboarding tutorial covers the most basic of shaders, however MonoGame also needs more advanced tutorials for better graphical effects in projects, for example:

  • Transition effects.
  • Particle effects through shaders.
  • Vertex shaders in 2D.

These are just for example and not indicative of the specific types of shader needed

External libraries are allowed, so long as their use and the reasons for their use are explained fully, the tutorial creator is not limited to ONLY the MonoGame Framework if tools to accelerate game development are available (including highlighting the use of these addons), again, so long as the access to those tools is free to use (no paid add-ons).

Content must be applicable to all age groups, so please keep this in mind for the sample, to ensure there is no gore, age-inappropriate or sexual content

💰 Bounty

500 USD.

✋ Requirements to apply

Standard requirements from our generic bounty requirements.

📦 Expected delivery content

A written onboarding tutorial covering the following:

  • Follow on from the basic shader guide given in the 2D tutorial.
  • Cover more advanced topics that are possible within MonoGame today.
  • Detail different scenarios possible through shaders.
  • Identify other resources online for learning more about shaders and shader examples, add specific references.
  • Deliver at least 5 advanced shader examples that could be implemented in the 2D sample.

The Sample project/tutorial created for the MonoGame 2D beginner tutorial, is a good guide for the expectations for the project, showing the final code and all the steps needed to both recreate the project AND understand how it was built.

📅 Delivery timeline

Not urgent. (but ideally by the end of June/July 2025)

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