The output DLLs for MacOS and Linux were recently renamed to not include any suffix.
This commit updates the output names of the correspondig .dll.config files to match the new names.
This is required for MonoGame to work at all on Mac and Linux.
Fix MonoGame.Framework.dll.coonfig to be named properly on MacOS and …
I cannot comment on this change myself... don't know Linux or Mac well.
But I did notice Linux and Mac are both still including "libmojoshader" which is no longer used. We should remove that from those vcprojs.
I can remove all references to it in another pull request. Maybe you could open a separate issue just for that?
Those config files simply reference mojoshader and glsloptimizer. Probably better to remove them completely.
Neither of them are useful anymore?
As Tom said, they're no longer used.
Tom mentionned libmojoshader, but if glsloptimizer isn't useful either then I'll close this and submit another pull request removing the files.
We don't use either MonoShader or glslOptimizer at runtime anymore. Shaders are converted and optimized in the MGFX tools offline.
Also note for the future that you don't have to close this pull to add changes. You can simply commit more changes to your branch and they will automatically appear here.
Yeah after pressing the button I started wondering whether it was better to keep the history here or make a new one. I'll reopen it with the new commit ASAP.
Remove any references to MojoShader / glslOptimizer in Linux & MacOS …
Ok should be good for pulling now.
Cool.... merging. Thanks for the fix!