implemented multisampling on directx rendertarget #2185

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@ossaltu
ossaltu commented Jan 7, 2014

No description provided.

@mgbot
Member
mgbot commented Jan 7, 2014

Can one of the admins verify this patch?

@mgbot
Member
mgbot commented Jan 7, 2014

Can one of the admins verify this patch?

@KonajuGames
Contributor

@mgbot test

@mgbot
Member
mgbot commented Feb 12, 2014

Test PASSed.
Refer to this link for build results: http://build.monogame.net/job/PullRequestTester/576/

@totallyeviljake
Contributor

I ran through the cocos2d-xna dx tests (sprite test for aliasing) and it really appeared to be working. I am just eyeballing it, so no technical support here, just dumb user "it works for me" claim.

@tomspilman
Member

Note this will not add multisampling to the back buffer... only to offscreen render targets.

I haven't had a chance to look at this in depth, but I suspect there is maybe a cleaner way to do this.

@tomspilman
Member

Hate having to close these, but we're making some tough cuts to get the PR count under control.

While i'd love to merge this, but this PR is conflicted and needs to be based on the moved per-platform partial classes for Texture2D/RenderTarget2D.

@tomspilman tomspilman closed this Apr 24, 2014
@tomspilman
Member

I'll fix and resubmit this now.

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