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implemented multisampling on directx rendertarget
Can one of the admins verify this patch?
moved multisampled texture copy to the right place
Refer to this link for build results: http://build.monogame.net/job/PullRequestTester/576/
I ran through the cocos2d-xna dx tests (sprite test for aliasing) and it really appeared to be working. I am just eyeballing it, so no technical support here, just dumb user "it works for me" claim.
Note this will not add multisampling to the back buffer... only to offscreen render targets.
I haven't had a chance to look at this in depth, but I suspect there is maybe a cleaner way to do this.
Hate having to close these, but we're making some tough cuts to get the PR count under control.
While i'd love to merge this, but this PR is conflicted and needs to be based on the moved per-platform partial classes for Texture2D/RenderTarget2D.
I'll fix and resubmit this now.