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Implement comparison samplers for Direct3D and OpenGL #3628
I wasn't sure whether to call the new property
Replaces #2088 (I'd have liked to cherry-pick those commits, but it was easier just to start from scratch).
This seems like a good use-case for
(This will conflict with my other PR, #3626 - I'll just do a rebase on whichever one isn't merged first.)
This seems safe. From what I can tell from DX11 this seems to be a feature that works on all PC GPU hardware which is basically the same as all Mac and Linux hardware.
The question will be if we run into mobile hardware or weird console hardware that doesn't. What do we do then?
Probably an issue to leave to #1941.