Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implements trigger vibrations on UWP and add overloads #6933

Merged
merged 1 commit into from Nov 9, 2019

Conversation

@mrhelmut
Copy link
Contributor

mrhelmut commented Nov 5, 2019

Hi!

This addresses #6929 by adding overloads to activate separately Xbox One controller trigger vibrations. Only implementing it for UWP for now.

@tomspilman

Fixes #6929

@Jjagg

This comment has been minimized.

Copy link
Contributor

Jjagg commented Nov 8, 2019

@tomspilman @cra0zy Are you okay with this API?

@Jjagg
Jjagg approved these changes Nov 8, 2019
@tomspilman

This comment has been minimized.

Copy link
Member

tomspilman commented Nov 9, 2019

Looks good to me!

@Jjagg Jjagg merged commit 56c2890 into MonoGame:develop Nov 9, 2019
2 checks passed
2 checks passed
Build Windows, Web, Android, and OUYA Finished TeamCity Build MonoGame / Build Windows : Running
Details
Test Windows Finished TeamCity Build MonoGame / Test Windows : Tests passed: 1254, ignored: 20
Details
@mrhelmut mrhelmut deleted the mrhelmut:uwp branch Nov 11, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
3 participants
You can’t perform that action at this time.