diff --git a/articles/tutorials/building_2d_games/21_customizing_gum_ui/snippets/titlescene/usings.cs b/articles/tutorials/building_2d_games/21_customizing_gum_ui/snippets/titlescene/usings.cs index 2afa4bad..d1a620c5 100644 --- a/articles/tutorials/building_2d_games/21_customizing_gum_ui/snippets/titlescene/usings.cs +++ b/articles/tutorials/building_2d_games/21_customizing_gum_ui/snippets/titlescene/usings.cs @@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MonoGameGum; -using MonoGameGum.Forms.Controls; +using Gum.Forms.Controls; using MonoGameGum.GueDeriving; using MonoGameLibrary; using MonoGameLibrary.Graphics; diff --git a/articles/tutorials/building_2d_games/23_completing_the_game/snippets/gamesceneui/definition.cs b/articles/tutorials/building_2d_games/23_completing_the_game/snippets/gamesceneui/definition.cs index 3e6f5a1e..74a05ada 100644 --- a/articles/tutorials/building_2d_games/23_completing_the_game/snippets/gamesceneui/definition.cs +++ b/articles/tutorials/building_2d_games/23_completing_the_game/snippets/gamesceneui/definition.cs @@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using MonoGameGum; -using MonoGameGum.Forms.Controls; +using Gum.Forms.Controls; using MonoGameGum.GueDeriving; using MonoGameLibrary; using MonoGameLibrary.Graphics;