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/*
* Copyright (C) 2005-2008 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/

#include "threads/SystemClock.h"
#include "system.h"
#include "Application.h"
#include "interfaces/Builtins.h"
#include "utils/Variant.h"
#include "utils/Splash.h"
#include "input/KeyboardLayoutConfiguration.h"
#include "LangInfo.h"
#include "Util.h"
#include "pictures/Picture.h"
#include "guilib/TextureManager.h"
#include "cores/dvdplayer/DVDFileInfo.h"
#include "cores/AudioEngine/AEFactory.h"
#include "cores/AudioEngine/Utils/AEUtil.h"
#include "PlayListPlayer.h"
#include "Autorun.h"
#include "video/Bookmark.h"
#ifdef HAS_WEB_SERVER
#include "network/WebServer.h"
#include "network/httprequesthandler/HTTPImageHandler.h"
#include "network/httprequesthandler/HTTPVfsHandler.h"
#ifdef HAS_HTTPAPI
#include "network/httprequesthandler/HTTPApiHandler.h"
#endif
#ifdef HAS_JSONRPC
#include "network/httprequesthandler/HTTPJsonRpcHandler.h"
#endif
#ifdef HAS_WEB_INTERFACE
#include "network/httprequesthandler/HTTPWebinterfaceHandler.h"
#include "network/httprequesthandler/HTTPWebinterfaceAddonsHandler.h"
#endif
#endif
#ifdef HAS_LCD
#include "utils/LCDFactory.h"
#endif
#include "guilib/GUIControlProfiler.h"
#include "utils/LangCodeExpander.h"
#include "GUIInfoManager.h"
#include "playlists/PlayListFactory.h"
#include "guilib/GUIFontManager.h"
#include "guilib/GUIColorManager.h"
#include "guilib/GUITextLayout.h"
#include "addons/Skin.h"
#ifdef HAS_PYTHON
#include "interfaces/python/XBPython.h"
#endif
#include "input/ButtonTranslator.h"
#include "guilib/GUIAudioManager.h"
#include "network/libscrobbler/lastfmscrobbler.h"
#include "network/libscrobbler/librefmscrobbler.h"
#include "GUIPassword.h"
#include "input/InertialScrollingHandler.h"
#include "ApplicationMessenger.h"
#include "SectionLoader.h"
#include "cores/DllLoader/DllLoaderContainer.h"
#include "GUIUserMessages.h"
#include "filesystem/DirectoryCache.h"
#include "filesystem/StackDirectory.h"
#include "filesystem/SpecialProtocol.h"
#include "filesystem/DllLibCurl.h"
#include "filesystem/MythSession.h"
#include "filesystem/PluginDirectory.h"
#ifdef HAS_FILESYSTEM_SAP
#include "filesystem/SAPDirectory.h"
#endif
#ifdef HAS_FILESYSTEM_HTSP
#include "filesystem/HTSPDirectory.h"
#endif
#include "utils/TuxBoxUtil.h"
#include "utils/SystemInfo.h"
#include "utils/TimeUtils.h"
#include "GUILargeTextureManager.h"
#include "TextureCache.h"
#include "music/LastFmManager.h"
#include "playlists/SmartPlayList.h"
#ifdef HAS_FILESYSTEM_RAR
#include "filesystem/RarManager.h"
#endif
#include "playlists/PlayList.h"
#include "windowing/WindowingFactory.h"
#include "powermanagement/PowerManager.h"
#include "powermanagement/DPMSSupport.h"
#include "settings/Settings.h"
#include "settings/AdvancedSettings.h"
#include "guilib/LocalizeStrings.h"
#include "utils/CPUInfo.h"

#include "input/KeyboardStat.h"
#include "input/XBMC_vkeys.h"
#include "input/MouseStat.h"

#ifdef HAS_SDL
#include <SDL/SDL.h>
#endif

#if defined(FILESYSTEM) && !defined(_LINUX)
#include "filesystem/FileDAAP.h"
#endif
#ifdef HAS_UPNP
#include "network/UPnP.h"
#include "filesystem/UPnPDirectory.h"
#endif
#if defined(_LINUX) && defined(HAS_FILESYSTEM_SMB)
#include "filesystem/SMBDirectory.h"
#endif
#ifdef HAS_FILESYSTEM_NFS
#include "filesystem/NFSFile.h"
#endif
#ifdef HAS_FILESYSTEM_AFP
#include "filesystem/AFPFile.h"
#endif
#ifdef HAS_FILESYSTEM_SFTP
#include "filesystem/SFTPFile.h"
#endif
#include "PartyModeManager.h"
#ifdef HAS_VIDEO_PLAYBACK
#include "cores/VideoRenderers/RenderManager.h"
#endif
#ifdef HAS_KARAOKE
#include "music/karaoke/karaokelyricsmanager.h"
#include "music/karaoke/GUIDialogKaraokeSongSelector.h"
#include "music/karaoke/GUIWindowKaraokeLyrics.h"
#endif
#include "guilib/GUIFontTTF.h"
#include "network/Network.h"
#include "storage/IoSupport.h"
#include "network/Zeroconf.h"
#include "network/ZeroconfBrowser.h"
#ifndef _LINUX
#include "threads/platform/win/Win32Exception.h"
#endif
#ifdef HAS_EVENT_SERVER
#include "network/EventServer.h"
#endif
#ifdef HAS_JSONRPC
#include "interfaces/json-rpc/InputOperations.h"
#endif
#ifdef HAS_DBUS
#include <dbus/dbus.h>
#endif
#ifdef HAS_HTTPAPI
#include "interfaces/http-api/XBMChttp.h"
#endif
#ifdef HAS_JSONRPC
#include "interfaces/json-rpc/JSONRPC.h"
#include "network/TCPServer.h"
#endif
#ifdef HAS_AIRPLAY
#include "network/AirPlayServer.h"
#endif
#ifdef HAS_AIRTUNES
#include "network/AirTunesServer.h"
#endif
#if defined(HAVE_LIBCRYSTALHD)
#include "cores/dvdplayer/DVDCodecs/Video/CrystalHD.h"
#endif
#include "interfaces/AnnouncementManager.h"
#include "peripherals/Peripherals.h"
#include "peripherals/dialogs/GUIDialogPeripheralManager.h"
#include "peripherals/dialogs/GUIDialogPeripheralSettings.h"

// Windows includes
#include "guilib/GUIWindowManager.h"
#include "windows/GUIWindowHome.h"
#include "guilib/GUIStandardWindow.h"
#include "settings/GUIWindowSettings.h"
#include "windows/GUIWindowFileManager.h"
#include "settings/GUIWindowSettingsCategory.h"
#include "music/windows/GUIWindowMusicPlaylist.h"
#include "music/windows/GUIWindowMusicSongs.h"
#include "music/windows/GUIWindowMusicNav.h"
#include "music/windows/GUIWindowMusicPlaylistEditor.h"
#include "video/windows/GUIWindowVideoPlaylist.h"
#include "music/dialogs/GUIDialogMusicInfo.h"
#include "video/dialogs/GUIDialogVideoInfo.h"
#include "video/windows/GUIWindowVideoNav.h"
#include "settings/GUIWindowSettingsProfile.h"
#ifdef HAS_GL
#include "rendering/gl/GUIWindowTestPatternGL.h"
#endif
#ifdef HAS_DX
#include "rendering/dx/GUIWindowTestPatternDX.h"
#endif
#include "settings/GUIWindowSettingsScreenCalibration.h"
#include "programs/GUIWindowPrograms.h"
#include "pictures/GUIWindowPictures.h"
#include "windows/GUIWindowWeather.h"
#include "windows/GUIWindowLoginScreen.h"
#include "addons/GUIWindowAddonBrowser.h"
#include "music/windows/GUIWindowVisualisation.h"
#include "windows/GUIWindowDebugInfo.h"
#include "windows/GUIWindowPointer.h"
#include "windows/GUIWindowSystemInfo.h"
#include "windows/GUIWindowScreensaver.h"
#include "windows/GUIWindowScreensaverDim.h"
#include "pictures/GUIWindowSlideShow.h"
#include "windows/GUIWindowStartup.h"
#include "video/windows/GUIWindowFullScreen.h"
#include "video/dialogs/GUIDialogVideoOSD.h"
#include "music/dialogs/GUIDialogMusicOverlay.h"
#include "video/dialogs/GUIDialogVideoOverlay.h"

// Dialog includes
#include "music/dialogs/GUIDialogMusicOSD.h"
#include "music/dialogs/GUIDialogVisualisationPresetList.h"
#include "dialogs/GUIDialogTextViewer.h"
#include "network/GUIDialogNetworkSetup.h"
#include "dialogs/GUIDialogMediaSource.h"
#include "video/dialogs/GUIDialogVideoSettings.h"
#include "video/dialogs/GUIDialogAudioSubtitleSettings.h"
#include "video/dialogs/GUIDialogVideoBookmarks.h"
#include "settings/GUIDialogProfileSettings.h"
#include "settings/GUIDialogLockSettings.h"
#include "settings/GUIDialogContentSettings.h"
#include "video/dialogs/GUIDialogVideoScan.h"
#include "dialogs/GUIDialogBusy.h"
#include "dialogs/GUIDialogKeyboard.h"
#include "dialogs/GUIDialogYesNo.h"
#include "dialogs/GUIDialogOK.h"
#include "dialogs/GUIDialogProgress.h"
#include "dialogs/GUIDialogSelect.h"
#include "dialogs/GUIDialogSeekBar.h"
#include "dialogs/GUIDialogKaiToast.h"
#include "dialogs/GUIDialogVolumeBar.h"
#include "dialogs/GUIDialogMuteBug.h"
#include "video/dialogs/GUIDialogFileStacking.h"
#include "dialogs/GUIDialogNumeric.h"
#include "dialogs/GUIDialogGamepad.h"
#include "dialogs/GUIDialogSubMenu.h"
#include "dialogs/GUIDialogFavourites.h"
#include "dialogs/GUIDialogButtonMenu.h"
#include "dialogs/GUIDialogContextMenu.h"
#include "music/dialogs/GUIDialogMusicScan.h"
#include "dialogs/GUIDialogPlayerControls.h"
#include "music/dialogs/GUIDialogSongInfo.h"
#include "dialogs/GUIDialogSmartPlaylistEditor.h"
#include "dialogs/GUIDialogSmartPlaylistRule.h"
#include "pictures/GUIDialogPictureInfo.h"
#include "addons/GUIDialogAddonSettings.h"
#include "addons/GUIDialogAddonInfo.h"
#ifdef HAS_LINUX_NETWORK
#include "network/GUIDialogAccessPoints.h"
#endif
#include "video/dialogs/GUIDialogFullScreenInfo.h"
#include "video/dialogs/GUIDialogTeletext.h"
#include "dialogs/GUIDialogSlider.h"
#include "guilib/GUIControlFactory.h"
#include "dialogs/GUIDialogCache.h"
#include "dialogs/GUIDialogPlayEject.h"
#include "utils/XMLUtils.h"
#include "addons/AddonInstaller.h"

#ifdef HAS_PERFORMANCE_SAMPLE
#include "utils/PerformanceSample.h"
#else
#define MEASURE_FUNCTION
#endif

#ifdef TARGET_WINDOWS
#include <shlobj.h>
#include "win32util.h"
#endif
#ifdef HAS_XRANDR
#include "windowing/X11/XRandR.h"
#endif

#ifdef TARGET_DARWIN_OSX
#include "CocoaInterface.h"
#include "XBMCHelper.h"
#endif
#ifdef TARGET_DARWIN
#include "DarwinUtils.h"
#endif


#ifdef HAS_DVD_DRIVE
#include <cdio/logging.h>
#endif

#ifdef HAS_HAL
#include "linux/HALManager.h"
#endif

#include "storage/MediaManager.h"
#include "utils/JobManager.h"
#include "utils/SaveFileStateJob.h"
#include "utils/AlarmClock.h"
#include "utils/StringUtils.h"

#ifdef _LINUX
#include "XHandle.h"
#endif

#ifdef HAS_LIRC
#include "input/linux/LIRC.h"
#endif
#ifdef HAS_IRSERVERSUITE
#include "input/windows/IRServerSuite.h"
#endif

#if defined(TARGET_WINDOWS)
#include "input/windows/WINJoystick.h"
#elif defined(HAS_SDL_JOYSTICK) || defined(HAS_EVENT_SERVER)
#include "input/SDLJoystick.h"
#endif

using namespace std;
using namespace ADDON;
using namespace XFILE;
#ifdef HAS_DVD_DRIVE
using namespace MEDIA_DETECT;
#endif
using namespace PLAYLIST;
using namespace VIDEO;
using namespace MUSIC_INFO;
#ifdef HAS_EVENT_SERVER
using namespace EVENTSERVER;
#endif
#ifdef HAS_JSONRPC
using namespace JSONRPC;
#endif
using namespace ANNOUNCEMENT;
using namespace PERIPHERALS;

using namespace XbmcThreads;

// uncomment this if you want to use release libs in the debug build.
// Atm this saves you 7 mb of memory
#define USE_RELEASE_LIBS

#define MAX_FFWD_SPEED 5

//extern IDirectSoundRenderer* m_pAudioDecoder;
CApplication::CApplication(void)
  : m_pPlayer(NULL)
#ifdef HAS_WEB_SERVER
  , m_WebServer(*new CWebServer)
  , m_httpImageHandler(*new CHTTPImageHandler)
  , m_httpVfsHandler(*new CHTTPVfsHandler)
#ifdef HAS_JSONRPC
  , m_httpJsonRpcHandler(*new CHTTPJsonRpcHandler)
#endif
#ifdef HAS_HTTPAPI
  , m_httpApiHandler(*new CHTTPApiHandler)
#endif
#ifdef HAS_WEB_INTERFACE
  , m_httpWebinterfaceHandler(*new CHTTPWebinterfaceHandler)
  , m_httpWebinterfaceAddonsHandler(*new CHTTPWebinterfaceAddonsHandler)
#endif
#endif
  , m_itemCurrentFile(new CFileItem)
  , m_progressTrackingVideoResumeBookmark(*new CBookmark)
  , m_progressTrackingItem(new CFileItem)
  , m_videoInfoScanner(new CVideoInfoScanner)
  , m_musicInfoScanner(new CMusicInfoScanner)
{
  TiXmlBase::SetCondenseWhiteSpace(false);
  m_iPlaySpeed = 1;
  m_bScreenSave = false;
  m_dpms = NULL;
  m_dpmsIsActive = false;
  m_dpmsIsManual = false;
  m_iScreenSaveLock = 0;
  m_bInitializing = true;
  m_eForcedNextPlayer = EPC_NONE;
  m_strPlayListFile = "";
  m_nextPlaylistItem = -1;
  m_bPlaybackStarting = false;
  m_skinReloading = false;

#ifdef HAS_GLX
  XInitThreads();
#endif

  //true while we in IsPaused mode! Workaround for OnPaused, which must be add. after v2.0
  m_bIsPaused = false;

  /* for now always keep this around */
#ifdef HAS_KARAOKE
  m_pKaraokeMgr = new CKaraokeLyricsManager();
#endif
  m_currentStack = new CFileItemList;

  m_frameCount = 0;

  m_bPresentFrame = false;
  m_bPlatformDirectories = true;

  m_bStandalone = false;
  m_bEnableLegacyRes = false;
  m_bSystemScreenSaverEnable = false;
  m_pInertialScrollingHandler = new CInertialScrollingHandler();
#ifdef HAS_DVD_DRIVE
  m_Autorun = new CAutorun();
#endif
}

CApplication::~CApplication(void)
{
#ifdef HAS_WEB_SERVER
  delete &m_WebServer;
  delete &m_httpImageHandler;
  delete &m_httpVfsHandler;
#ifdef HAS_HTTPAPI
  delete &m_httpApiHandler;
#endif
#ifdef HAS_JSONRPC
  delete &m_httpJsonRpcHandler;
#endif
#ifdef HAS_WEB_INTERFACE
  delete &m_httpWebinterfaceHandler;
  delete &m_httpWebinterfaceAddonsHandler;
#endif
#endif
  delete &m_progressTrackingVideoResumeBookmark;
#ifdef HAS_DVD_DRIVE
  delete m_Autorun;
#endif
  delete m_currentStack;

#ifdef HAS_KARAOKE
  delete m_pKaraokeMgr;
#endif

  delete m_dpms;
  delete m_pInertialScrollingHandler;
}

bool CApplication::OnEvent(XBMC_Event& newEvent)
{
  switch(newEvent.type)
  {
    case XBMC_QUIT:
      if (!g_application.m_bStop)
        g_application.getApplicationMessenger().Quit();
      break;
    case XBMC_KEYDOWN:
      g_application.OnKey(g_Keyboard.ProcessKeyDown(newEvent.key.keysym));
      break;
    case XBMC_KEYUP:
      g_Keyboard.ProcessKeyUp();
      break;
    case XBMC_MOUSEBUTTONDOWN:
    case XBMC_MOUSEBUTTONUP:
    case XBMC_MOUSEMOTION:
      g_Mouse.HandleEvent(newEvent);
      g_application.ProcessMouse();
      break;
    case XBMC_VIDEORESIZE:
      if (!g_application.m_bInitializing &&
          !g_advancedSettings.m_fullScreen)
      {
        g_Windowing.SetWindowResolution(newEvent.resize.w, newEvent.resize.h);
        g_graphicsContext.SetVideoResolution(RES_WINDOW, true);
        g_guiSettings.SetInt("window.width", newEvent.resize.w);
        g_guiSettings.SetInt("window.height", newEvent.resize.h);
        g_settings.Save();
      }
      break;
    case XBMC_VIDEOMOVE:
#ifdef TARGET_WINDOWS
      if (g_advancedSettings.m_fullScreen)
      {
        // when fullscreen, remain fullscreen and resize to the dimensions of the new screen
        RESOLUTION newRes = (RESOLUTION) g_Windowing.DesktopResolution(g_Windowing.GetCurrentScreen());
        if (newRes != g_graphicsContext.GetVideoResolution())
        {
          g_guiSettings.SetResolution(newRes);
          g_graphicsContext.SetVideoResolution(newRes);
        }
      }
      else
#endif
      {
        g_Windowing.OnMove(newEvent.move.x, newEvent.move.y);
      }
      break;
    case XBMC_USEREVENT:
      g_application.getApplicationMessenger().UserEvent(newEvent.user.code);
      break;
    case XBMC_APPCOMMAND:
      return g_application.OnAppCommand(newEvent.appcommand.action);
  }
  return true;
}

// This function does not return!
void CApplication::FatalErrorHandler(bool WindowSystemInitialized, bool MapDrives, bool InitNetwork)
{
  fprintf(stderr, "Fatal error encountered, aborting\n");
  fprintf(stderr, "Error log at %sxbmc.log\n", g_settings.m_logFolder.c_str());
  abort();
}

extern "C" void __stdcall init_emu_environ();
extern "C" void __stdcall update_emu_environ();

//
// Utility function used to copy files from the application bundle
// over to the user data directory in Application Support/XBMC.
//
static void CopyUserDataIfNeeded(const CStdString &strPath, const CStdString &file)
{
  CStdString destPath = URIUtils::AddFileToFolder(strPath, file);
  if (!CFile::Exists(destPath))
  {
    // need to copy it across
    CStdString srcPath = URIUtils::AddFileToFolder("special://xbmc/userdata/", file);
    CFile::Cache(srcPath, destPath);
  }
}

void CApplication::Preflight()
{
#ifdef HAS_DBUS
  // call 'dbus_threads_init_default' before any other dbus calls in order to
  // avoid race conditions with other threads using dbus connections
  dbus_threads_init_default();
#endif

  // run any platform preflight scripts.
#if defined(TARGET_DARWIN_OSX)
  CStdString install_path;

  CUtil::GetHomePath(install_path);
  setenv("XBMC_HOME", install_path.c_str(), 0);
  install_path += "/tools/darwin/runtime/preflight";
  system(install_path.c_str());
#endif
}

bool CApplication::Create()
{
  Preflight();
  g_settings.Initialize(); //Initialize default AdvancedSettings

#ifdef _LINUX
  tzset(); // Initialize timezone information variables
#endif

  // Grab a handle to our thread to be used later in identifying the render thread.
  m_threadID = CThread::GetCurrentThreadId();

#ifndef _LINUX
  //floating point precision to 24 bits (faster performance)
  _controlfp(_PC_24, _MCW_PC);

  /* install win32 exception translator, win32 exceptions
* can now be caught using c++ try catch */
  win32_exception::install_handler();

#endif

  // only the InitDirectories* for the current platform should return true
  // putting this before the first log entries saves another ifdef for g_settings.m_logFolder
  bool inited = InitDirectoriesLinux();
  if (!inited)
    inited = InitDirectoriesOSX();
  if (!inited)
    inited = InitDirectoriesWin32();

  // copy required files
  CopyUserDataIfNeeded("special://masterprofile/", "RssFeeds.xml");
  CopyUserDataIfNeeded("special://masterprofile/", "favourites.xml");
  CopyUserDataIfNeeded("special://masterprofile/", "Lircmap.xml");
  CopyUserDataIfNeeded("special://masterprofile/", "LCD.xml");

  if (!CLog::Init(CSpecialProtocol::TranslatePath(g_settings.m_logFolder).c_str()))
  {
    fprintf(stderr,"Could not init logging classes. Permission errors on ~/.xbmc (%s)\n",
      CSpecialProtocol::TranslatePath(g_settings.m_logFolder).c_str());
    return false;
  }

  // Init our DllLoaders emu env
  init_emu_environ();

  g_settings.LoadProfiles(PROFILES_FILE);

  CLog::Log(LOGNOTICE, "-----------------------------------------------------------------------");
#if defined(TARGET_DARWIN_OSX)
  CLog::Log(LOGNOTICE, "Starting XBMC (%s), Platform: Darwin OSX (%s). Built on %s", g_infoManager.GetVersion().c_str(), g_sysinfo.GetUnameVersion().c_str(), __DATE__);
#elif defined(TARGET_DARWIN_IOS)
  CLog::Log(LOGNOTICE, "Starting XBMC (%s), Platform: Darwin iOS (%s). Built on %s", g_infoManager.GetVersion().c_str(), g_sysinfo.GetUnameVersion().c_str(), __DATE__);
#elif defined(__FreeBSD__)
  CLog::Log(LOGNOTICE, "Starting XBMC (%s), Platform: FreeBSD (%s). Built on %s", g_infoManager.GetVersion().c_str(), g_sysinfo.GetUnameVersion().c_str(), __DATE__);
#elif defined(_LINUX)
  CLog::Log(LOGNOTICE, "Starting XBMC (%s), Platform: Linux (%s, %s). Built on %s", g_infoManager.GetVersion().c_str(), g_sysinfo.GetLinuxDistro().c_str(), g_sysinfo.GetUnameVersion().c_str(), __DATE__);
#elif defined(_WIN32)
  CLog::Log(LOGNOTICE, "Starting XBMC (%s), Platform: %s. Built on %s (compiler %i)", g_infoManager.GetVersion().c_str(), g_sysinfo.GetKernelVersion().c_str(), __DATE__, _MSC_VER);
  CLog::Log(LOGNOTICE, g_cpuInfo.getCPUModel().c_str());
  CLog::Log(LOGNOTICE, CWIN32Util::GetResInfoString());
  CLog::Log(LOGNOTICE, "Running with %s rights", (CWIN32Util::IsCurrentUserLocalAdministrator() == TRUE) ? "administrator" : "restricted");
  CLog::Log(LOGNOTICE, "Aero is %s", (g_sysinfo.IsAeroDisabled() == true) ? "disabled" : "enabled");
#endif
  CSpecialProtocol::LogPaths();

  CStdString executable = CUtil::ResolveExecutablePath();
  CLog::Log(LOGNOTICE, "The executable running is: %s", executable.c_str());
  CLog::Log(LOGNOTICE, "Local hostname: %s", m_network.GetHostName().c_str());
  CLog::Log(LOGNOTICE, "Log File is located: %sxbmc.log", g_settings.m_logFolder.c_str());
  CLog::Log(LOGNOTICE, "-----------------------------------------------------------------------");

  CStdString strExecutablePath;
  CUtil::GetHomePath(strExecutablePath);

  // if we are running from DVD our UserData location will be TDATA
  if (URIUtils::IsDVD(strExecutablePath))
  {
    // TODO: Should we copy over any UserData folder from the DVD?
    if (!CFile::Exists("special://masterprofile/guisettings.xml")) // first run - cache userdata folder
    {
      CFileItemList items;
      CUtil::GetRecursiveListing("special://xbmc/userdata",items,"");
      for (int i=0;i<items.Size();++i)
          CFile::Cache(items[i]->GetPath(),"special://masterprofile/"+URIUtils::GetFileName(items[i]->GetPath()));
    }
    g_settings.m_logFolder = "special://masterprofile/";
  }

#ifdef HAS_XRANDR
  g_xrandr.LoadCustomModeLinesToAllOutputs();
#endif

  // for python scripts that check the OS
#if defined(TARGET_DARWIN)
  setenv("OS","OS X",true);
#elif defined(_LINUX)
  setenv("OS","Linux",true);
#elif defined(_WIN32)
  SetEnvironmentVariable("OS","win32");
#endif

  g_powerManager.Initialize();

  // Load the AudioEngine before settings as they need to query the engine
  if (!CAEFactory::LoadEngine())
  {
    CLog::Log(LOGFATAL, "CApplication::Create: Failed to load an AudioEngine");
    FatalErrorHandler(true, true, true);
  }

  CLog::Log(LOGNOTICE, "load settings...");

  g_guiSettings.Initialize(); // Initialize default Settings - don't move
  g_powerManager.SetDefaults();
  if (!g_settings.Load())
    FatalErrorHandler(true, true, true);

  CLog::Log(LOGINFO, "creating subdirectories");
  CLog::Log(LOGINFO, "userdata folder: %s", g_settings.GetProfileUserDataFolder().c_str());
  CLog::Log(LOGINFO, "recording folder: %s", g_guiSettings.GetString("audiocds.recordingpath",false).c_str());
  CLog::Log(LOGINFO, "screenshots folder: %s", g_guiSettings.GetString("debug.screenshotpath",false).c_str());
  CDirectory::Create(g_settings.GetUserDataFolder());
  CDirectory::Create(g_settings.GetProfileUserDataFolder());
  g_settings.CreateProfileFolders();

  update_emu_environ();//apply the GUI settings

  // initialize our charset converter
  g_charsetConverter.reset();

  // Load the langinfo to have user charset <-> utf-8 conversion
  CStdString strLanguage = g_guiSettings.GetString("locale.language");
  strLanguage[0] = toupper(strLanguage[0]);

  CStdString strLangInfoPath;
  strLangInfoPath.Format("special://xbmc/language/%s/langinfo.xml", strLanguage.c_str());

  CLog::Log(LOGINFO, "load language info file: %s", strLangInfoPath.c_str());
  g_langInfo.Load(strLangInfoPath);

  CStdString strLanguagePath = "special://xbmc/language/";

  CLog::Log(LOGINFO, "load %s language file, from path: %s", strLanguage.c_str(), strLanguagePath.c_str());
  if (!g_localizeStrings.Load(strLanguagePath, strLanguage))
    FatalErrorHandler(false, false, true);

  // start the AudioEngine
  if (!CAEFactory::StartEngine())
  {
    CLog::Log(LOGFATAL, "CApplication::Create: Failed to start the AudioEngine");
    FatalErrorHandler(true, true, true);
  }

  // restore AE's previous volume state
  SetHardwareVolume(g_settings.m_fVolumeLevel);
  CAEFactory::AE->SetMute (g_settings.m_bMute);
  CAEFactory::AE->SetSoundMode(g_guiSettings.GetInt("audiooutput.guisoundmode"));

  // start-up Addons Framework
  // currently bails out if either cpluff Dll is unavailable or system dir can not be scanned
  if (!CAddonMgr::Get().Init())
  {
    CLog::Log(LOGFATAL, "CApplication::Create: Unable to start CAddonMgr");
    FatalErrorHandler(true, true, true);
  }

  g_peripherals.Initialise();

  // Create the Mouse, Keyboard, Remote, and Joystick devices
  // Initialize after loading settings to get joystick deadzone setting
  g_Mouse.Initialize();
  g_Mouse.SetEnabled(g_guiSettings.GetBool("input.enablemouse"));

  g_Keyboard.Initialize();
#if defined(HAS_LIRC) || defined(HAS_IRSERVERSUITE)
  g_RemoteControl.Initialize();
#endif

#if defined(TARGET_DARWIN_OSX)
  // Configure and possible manually start the helper.
  XBMCHelper::GetInstance().Configure();
#endif

  CUtil::InitRandomSeed();

  g_mediaManager.Initialize();

  m_lastFrameTime = XbmcThreads::SystemClockMillis();
  m_lastRenderTime = m_lastFrameTime;
  return true;
}

bool CApplication::CreateGUI()
{
#ifdef HAS_SDL
  CLog::Log(LOGNOTICE, "Setup SDL");

  /* Clean up on exit, exit on window close and interrupt */
  atexit(SDL_Quit);

  uint32_t sdlFlags = 0;

#if defined(HAS_SDL_OPENGL) || (HAS_GLES == 2)
  sdlFlags |= SDL_INIT_VIDEO;
#endif

#if defined(HAS_SDL_JOYSTICK) && !defined(TARGET_WINDOWS)
  sdlFlags |= SDL_INIT_JOYSTICK;
#endif

  //depending on how it's compiled, SDL periodically calls XResetScreenSaver when it's fullscreen
  //this might bring the monitor out of standby, so we have to disable it explicitly
  //by passing 0 for overwrite to setsenv, the user can still override this by setting the environment variable
#if defined(_LINUX) && !defined(TARGET_DARWIN)
  setenv("SDL_VIDEO_ALLOW_SCREENSAVER", "1", 0);
#endif

#endif // HAS_SDL

#ifdef _LINUX
  // for nvidia cards - vsync currently ALWAYS enabled.
  // the reason is that after screen has been setup changing this env var will make no difference.
  setenv("__GL_SYNC_TO_VBLANK", "1", 0);
  setenv("__GL_YIELD", "USLEEP", 0);
#endif

  m_bSystemScreenSaverEnable = g_Windowing.IsSystemScreenSaverEnabled();
  g_Windowing.EnableSystemScreenSaver(false);

#ifdef HAS_SDL
  if (SDL_Init(sdlFlags) != 0)
  {
    CLog::Log(LOGFATAL, "XBAppEx: Unable to initialize SDL: %s", SDL_GetError());
    return false;
  }
#if defined(TARGET_DARWIN)
  // SDL_Init will install a handler for segfaults, restore the default handler.
  signal(SIGSEGV, SIG_DFL);
#endif
#endif

  // Initialize core peripheral port support. Note: If these parameters
  // are 0 and NULL, respectively, then the default number and types of
  // controllers will be initialized.
  if (!g_Windowing.InitWindowSystem())
  {
    CLog::Log(LOGFATAL, "CApplication::Create: Unable to init windowing system");
    return false;
  }

  // update the window resolution
  g_Windowing.SetWindowResolution(g_guiSettings.GetInt("window.width"), g_guiSettings.GetInt("window.height"));

  if (g_advancedSettings.m_startFullScreen && g_guiSettings.m_LookAndFeelResolution == RES_WINDOW)
    g_guiSettings.m_LookAndFeelResolution = RES_DESKTOP;

  if (!g_graphicsContext.IsValidResolution(g_guiSettings.m_LookAndFeelResolution))
  {
    // Oh uh - doesn't look good for starting in their wanted screenmode
    CLog::Log(LOGERROR, "The screen resolution requested is not valid, resetting to a valid mode");
    g_guiSettings.m_LookAndFeelResolution = RES_DESKTOP;
  }
  if (!InitWindow())
  {
    return false;
  }

  if (g_advancedSettings.m_splashImage)
  {
    CStdString strUserSplash = "special://home/media/Splash.png";
    if (CFile::Exists(strUserSplash))
    {
      CLog::Log(LOGINFO, "load user splash image: %s", CSpecialProtocol::TranslatePath(strUserSplash).c_str());
      m_splash = new CSplash(strUserSplash);
    }
    else
    {
      CLog::Log(LOGINFO, "load default splash image: %s", CSpecialProtocol::TranslatePath("special://xbmc/media/Splash.png").c_str());
      m_splash = new CSplash("special://xbmc/media/Splash.png");
    }
    m_splash->Show();
  }

  // The key mappings may already have been loaded by a peripheral
  CLog::Log(LOGINFO, "load keymapping");
  if (!CButtonTranslator::GetInstance().Load())
      FatalErrorHandler(false, false, true);

  int iResolution = g_graphicsContext.GetVideoResolution();
  CLog::Log(LOGINFO, "GUI format %ix%i %s",
            g_settings.m_ResInfo[iResolution].iWidth,
            g_settings.m_ResInfo[iResolution].iHeight,
            g_settings.m_ResInfo[iResolution].strMode.c_str());
  g_windowManager.Initialize();

  return true;
}

bool CApplication::InitWindow()
{
#ifdef TARGET_DARWIN_OSX
  // force initial window creation to be windowed, if fullscreen, it will switch to it below
  // fixes the white screen of death if starting fullscreen and switching to windowed.
  bool bFullScreen = false;
  if (!g_Windowing.CreateNewWindow("XBMC", bFullScreen, g_settings.m_ResInfo[RES_WINDOW], OnEvent))
  {
    CLog::Log(LOGFATAL, "CApplication::Create: Unable to create window");
    return false;
  }
#else
  bool bFullScreen = g_guiSettings.m_LookAndFeelResolution != RES_WINDOW;
  if (!g_Windowing.CreateNewWindow("XBMC", bFullScreen, g_settings.m_ResInfo[g_guiSettings.m_LookAndFeelResolution], OnEvent))
  {
    CLog::Log(LOGFATAL, "CApplication::Create: Unable to create window");
    return false;
  }
#endif

  if (!g_Windowing.InitRenderSystem())
  {
    CLog::Log(LOGFATAL, "CApplication::Create: Unable to init rendering system");
    return false;
  }
  // set GUI res and force the clear of the screen
  g_graphicsContext.SetVideoResolution(g_guiSettings.m_LookAndFeelResolution);
  return true;
}

bool CApplication::DestroyWindow()
{
  g_Windowing.DestroyRenderSystem();
  return g_Windowing.DestroyWindow();
}

bool CApplication::InitDirectoriesLinux()
{
/*
The following is the directory mapping for Platform Specific Mode:

special://xbmc/ => [read-only] system directory (/usr/share/xbmc)
special://home/ => [read-write] user's directory that will override special://xbmc/ system-wide
installations like skins, screensavers, etc.
($HOME/.xbmc)
NOTE: XBMC will look in both special://xbmc/addons and special://home/addons for addons.
special://masterprofile/ => [read-write] userdata of master profile. It will by default be
mapped to special://home/userdata ($HOME/.xbmc/userdata)
special://profile/ => [read-write] current profile's userdata directory.
Generally special://masterprofile for the master profile or
special://masterprofile/profiles/<profile_name> for other profiles.

NOTE: All these root directories are lowercase. Some of the sub-directories
might be mixed case.
*/

#if defined(_LINUX) && !defined(TARGET_DARWIN)
  CStdString userName;
  if (getenv("USER"))
    userName = getenv("USER");
  else
    userName = "root";

  CStdString userHome;
  if (getenv("HOME"))
    userHome = getenv("HOME");
  else
    userHome = "/root";

  CStdString xbmcBinPath, xbmcPath;
  CUtil::GetHomePath(xbmcBinPath, "XBMC_BIN_HOME");
  xbmcPath = getenv("XBMC_HOME");

  if (xbmcPath.IsEmpty())
  {
    xbmcPath = xbmcBinPath;
    /* Check if xbmc binaries and arch independent data files are being kept in
* separate locations. */
    if (!CFile::Exists(URIUtils::AddFileToFolder(xbmcPath, "language")))
    {
      /* Attempt to locate arch independent data files. */
      CUtil::GetHomePath(xbmcPath);
      if (!CFile::Exists(URIUtils::AddFileToFolder(xbmcPath, "language")))
      {
        fprintf(stderr, "Unable to find path to XBMC data files!\n");
        exit(1);
      }
    }
  }

  /* Set some environment variables */
  setenv("XBMC_BIN_HOME", xbmcBinPath.c_str(), 0);
  setenv("XBMC_HOME", xbmcPath.c_str(), 0);

  if (m_bPlatformDirectories)
  {
    // map our special drives
    CSpecialProtocol::SetXBMCBinPath(xbmcBinPath);
    CSpecialProtocol::SetXBMCPath(xbmcPath);
    CSpecialProtocol::SetHomePath(userHome + "/.xbmc");
    CSpecialProtocol::SetMasterProfilePath(userHome + "/.xbmc/userdata");

    CStdString strTempPath = URIUtils::AddFileToFolder(userHome, ".xbmc/temp");
    CSpecialProtocol::SetTempPath(strTempPath);

    URIUtils::AddSlashAtEnd(strTempPath);
    g_settings.m_logFolder = strTempPath;

    CreateUserDirs();

  }
  else
  {
    URIUtils::AddSlashAtEnd(xbmcPath);
    g_settings.m_logFolder = xbmcPath;

    CSpecialProtocol::SetXBMCBinPath(xbmcBinPath);
    CSpecialProtocol::SetXBMCPath(xbmcPath);
    CSpecialProtocol::SetHomePath(URIUtils::AddFileToFolder(xbmcPath, "portable_data"));
    CSpecialProtocol::SetMasterProfilePath(URIUtils::AddFileToFolder(xbmcPath, "portable_data/userdata"));

    CStdString strTempPath = URIUtils::AddFileToFolder(xbmcPath, "portable_data/temp");
    CSpecialProtocol::SetTempPath(strTempPath);
    CreateUserDirs();

    URIUtils::AddSlashAtEnd(strTempPath);
    g_settings.m_logFolder = strTempPath;
  }

  return true;
#else
  return false;
#endif
}

bool CApplication::InitDirectoriesOSX()
{
#if defined(TARGET_DARWIN)
  CStdString userName;
  if (getenv("USER"))
    userName = getenv("USER");
  else
    userName = "root";

  CStdString userHome;
  if (getenv("HOME"))
    userHome = getenv("HOME");
  else
    userHome = "/root";

  CStdString xbmcPath;
  CUtil::GetHomePath(xbmcPath);
  setenv("XBMC_HOME", xbmcPath.c_str(), 0);

#if defined(TARGET_DARWIN_IOS)
  CStdString fontconfigPath;
  fontconfigPath = xbmcPath + "/system/players/dvdplayer/etc/fonts/fonts.conf";
  setenv("FONTCONFIG_FILE", fontconfigPath.c_str(), 0);
#endif
  
  // setup path to our internal dylibs so loader can find them
  CStdString frameworksPath = CUtil::GetFrameworksPath();
  CSpecialProtocol::SetXBMCFrameworksPath(frameworksPath);

  // OSX always runs with m_bPlatformDirectories == true
  if (m_bPlatformDirectories)
  {
    // map our special drives
    CSpecialProtocol::SetXBMCBinPath(xbmcPath);
    CSpecialProtocol::SetXBMCPath(xbmcPath);
#if defined(TARGET_DARWIN_IOS)
      CSpecialProtocol::SetHomePath(userHome + "/Library/Preferences/XBMC");
      CSpecialProtocol::SetMasterProfilePath(userHome + "/Library/Preferences/XBMC/userdata");
#else
      CSpecialProtocol::SetHomePath(userHome + "/Library/Application Support/XBMC");
      CSpecialProtocol::SetMasterProfilePath(userHome + "/Library/Application Support/XBMC/userdata");
#endif

    // location for temp files
#if defined(TARGET_DARWIN_IOS)
      CStdString strTempPath = URIUtils::AddFileToFolder(userHome, "Library/Preferences/XBMC/temp");
#else
      CStdString strTempPath = URIUtils::AddFileToFolder(userHome, ".xbmc/");
      CDirectory::Create(strTempPath);
      strTempPath = URIUtils::AddFileToFolder(userHome, ".xbmc/temp");
#endif
    CSpecialProtocol::SetTempPath(strTempPath);

    // xbmc.log file location
#if defined(TARGET_DARWIN_IOS)
      strTempPath = userHome + "/Library/Preferences";
#else
      strTempPath = userHome + "/Library/Logs";
#endif
    URIUtils::AddSlashAtEnd(strTempPath);
    g_settings.m_logFolder = strTempPath;

    CreateUserDirs();
  }
  else
  {
    URIUtils::AddSlashAtEnd(xbmcPath);
    g_settings.m_logFolder = xbmcPath;

    CSpecialProtocol::SetXBMCBinPath(xbmcPath);
    CSpecialProtocol::SetXBMCPath(xbmcPath);
    CSpecialProtocol::SetHomePath(URIUtils::AddFileToFolder(xbmcPath, "portable_data"));
    CSpecialProtocol::SetMasterProfilePath(URIUtils::AddFileToFolder(xbmcPath, "portable_data/userdata"));

    CStdString strTempPath = URIUtils::AddFileToFolder(xbmcPath, "portable_data/temp");
    CSpecialProtocol::SetTempPath(strTempPath);

    URIUtils::AddSlashAtEnd(strTempPath);
    g_settings.m_logFolder = strTempPath;
  }

  return true;
#else
  return false;
#endif
}

bool CApplication::InitDirectoriesWin32()
{
#ifdef _WIN32
  CStdString xbmcPath;

  CUtil::GetHomePath(xbmcPath);
  SetEnvironmentVariable("XBMC_HOME", xbmcPath.c_str());
  CSpecialProtocol::SetXBMCBinPath(xbmcPath);
  CSpecialProtocol::SetXBMCPath(xbmcPath);

  CStdString strWin32UserFolder = CWIN32Util::GetProfilePath();

  g_settings.m_logFolder = strWin32UserFolder;
  CSpecialProtocol::SetHomePath(strWin32UserFolder);
  CSpecialProtocol::SetMasterProfilePath(URIUtils::AddFileToFolder(strWin32UserFolder, "userdata"));
  CSpecialProtocol::SetTempPath(URIUtils::AddFileToFolder(strWin32UserFolder,"cache"));

  SetEnvironmentVariable("XBMC_PROFILE_USERDATA",CSpecialProtocol::TranslatePath("special://masterprofile/").c_str());

  CreateUserDirs();

  // Expand the DLL search path with our directories
  CWIN32Util::ExtendDllPath();

  return true;
#else
  return false;
#endif
}

void CApplication::CreateUserDirs()
{
  CDirectory::Create("special://home/");
  CDirectory::Create("special://home/addons");
  CDirectory::Create("special://home/addons/packages");
  CDirectory::Create("special://home/media");
  CDirectory::Create("special://home/sounds");
  CDirectory::Create("special://home/system");
  CDirectory::Create("special://masterprofile/");
  CDirectory::Create("special://temp/");
  CDirectory::Create("special://temp/temp"); // temp directory for python and dllGetTempPathA
}

bool CApplication::Initialize()
{
#if defined(HAS_DVD_DRIVE) && !defined(_WIN32) // somehow this throws an "unresolved external symbol" on win32
  // turn off cdio logging
  cdio_loglevel_default = CDIO_LOG_ERROR;
#endif

#ifdef _LINUX // TODO: Win32 has no special://home/ mapping by default, so we
              // must create these here. Ideally this should be using special://home/ and
              // be platform agnostic (i.e. unify the InitDirectories*() functions)
  if (!m_bPlatformDirectories)
#endif
  {
    CDirectory::Create("special://xbmc/language");
    CDirectory::Create("special://xbmc/addons");
    CDirectory::Create("special://xbmc/sounds");
  }

  // Load curl so curl_global_init gets called before any service threads
  // are started. Unloading will have no effect as curl is never fully unloaded.
  // To quote man curl_global_init:
  // "This function is not thread safe. You must not call it when any other
  // thread in the program (i.e. a thread sharing the same memory) is running.
  // This doesn't just mean no other thread that is using libcurl. Because
  // curl_global_init() calls functions of other libraries that are similarly
  // thread unsafe, it could conflict with any other thread that
  // uses these other libraries."
  g_curlInterface.Load();
  g_curlInterface.Unload();

#ifdef HAS_WEB_SERVER
  CWebServer::RegisterRequestHandler(&m_httpImageHandler);
  CWebServer::RegisterRequestHandler(&m_httpVfsHandler);
#ifdef HAS_JSONRPC
  CWebServer::RegisterRequestHandler(&m_httpJsonRpcHandler);
#endif
#ifdef HAS_HTTPAPI
  CWebServer::RegisterRequestHandler(&m_httpApiHandler);
#endif
#ifdef HAS_WEB_INTERFACE
  CWebServer::RegisterRequestHandler(&m_httpWebinterfaceAddonsHandler);
  CWebServer::RegisterRequestHandler(&m_httpWebinterfaceHandler);
#endif
#endif

  StartServices();

  // Init DPMS, before creating the corresponding setting control.
  m_dpms = new DPMSSupport();
  if (g_windowManager.Initialized())
  {
    g_guiSettings.GetSetting("powermanagement.displaysoff")->SetVisible(m_dpms->IsSupported());

    g_windowManager.Add(new CGUIWindowHome); // window id = 0
    g_windowManager.Add(new CGUIWindowPrograms); // window id = 1
    g_windowManager.Add(new CGUIWindowPictures); // window id = 2
    g_windowManager.Add(new CGUIWindowFileManager); // window id = 3
    g_windowManager.Add(new CGUIWindowSettings); // window id = 4
    g_windowManager.Add(new CGUIWindowSystemInfo); // window id = 7
#ifdef HAS_GL
    g_windowManager.Add(new CGUIWindowTestPatternGL); // window id = 8
#endif
#ifdef HAS_DX
    g_windowManager.Add(new CGUIWindowTestPatternDX); // window id = 8
#endif
    g_windowManager.Add(new CGUIDialogTeletext); // window id =
    g_windowManager.Add(new CGUIWindowSettingsScreenCalibration); // window id = 11
    g_windowManager.Add(new CGUIWindowSettingsCategory); // window id = 12 slideshow:window id 2007
    g_windowManager.Add(new CGUIWindowVideoNav); // window id = 36
    g_windowManager.Add(new CGUIWindowVideoPlaylist); // window id = 28
    g_windowManager.Add(new CGUIWindowLoginScreen); // window id = 29
    g_windowManager.Add(new CGUIWindowSettingsProfile); // window id = 34
    g_windowManager.Add(new CGUIWindowAddonBrowser); // window id = 40
    g_windowManager.Add(new CGUIWindowScreensaverDim); // window id = 97
    g_windowManager.Add(new CGUIWindowDebugInfo); // window id = 98
    g_windowManager.Add(new CGUIWindowPointer); // window id = 99
    g_windowManager.Add(new CGUIDialogYesNo); // window id = 100
    g_windowManager.Add(new CGUIDialogProgress); // window id = 101
    g_windowManager.Add(new CGUIDialogKeyboard); // window id = 103
    g_windowManager.Add(new CGUIDialogVolumeBar); // window id = 104
    g_windowManager.Add(new CGUIDialogSeekBar); // window id = 115
    g_windowManager.Add(new CGUIDialogSubMenu); // window id = 105
    g_windowManager.Add(new CGUIDialogContextMenu); // window id = 106
    g_windowManager.Add(new CGUIDialogKaiToast); // window id = 107
    g_windowManager.Add(new CGUIDialogNumeric); // window id = 109
    g_windowManager.Add(new CGUIDialogGamepad); // window id = 110
    g_windowManager.Add(new CGUIDialogButtonMenu); // window id = 111
    g_windowManager.Add(new CGUIDialogMusicScan); // window id = 112
    g_windowManager.Add(new CGUIDialogMuteBug); // window id = 113
    g_windowManager.Add(new CGUIDialogPlayerControls); // window id = 114
#ifdef HAS_KARAOKE
    g_windowManager.Add(new CGUIDialogKaraokeSongSelectorSmall); // window id 143
    g_windowManager.Add(new CGUIDialogKaraokeSongSelectorLarge); // window id 144
#endif
    g_windowManager.Add(new CGUIDialogSlider); // window id = 145
    g_windowManager.Add(new CGUIDialogMusicOSD); // window id = 120
    g_windowManager.Add(new CGUIDialogVisualisationPresetList); // window id = 122
    g_windowManager.Add(new CGUIDialogVideoSettings); // window id = 123
    g_windowManager.Add(new CGUIDialogAudioSubtitleSettings); // window id = 124
    g_windowManager.Add(new CGUIDialogVideoBookmarks); // window id = 125
    // Don't add the filebrowser dialog - it's created and added when it's needed
    g_windowManager.Add(new CGUIDialogNetworkSetup); // window id = 128
    g_windowManager.Add(new CGUIDialogMediaSource); // window id = 129
    g_windowManager.Add(new CGUIDialogProfileSettings); // window id = 130
    g_windowManager.Add(new CGUIDialogVideoScan); // window id = 133
    g_windowManager.Add(new CGUIDialogFavourites); // window id = 134
    g_windowManager.Add(new CGUIDialogSongInfo); // window id = 135
    g_windowManager.Add(new CGUIDialogSmartPlaylistEditor); // window id = 136
    g_windowManager.Add(new CGUIDialogSmartPlaylistRule); // window id = 137
    g_windowManager.Add(new CGUIDialogBusy); // window id = 138
    g_windowManager.Add(new CGUIDialogPictureInfo); // window id = 139
    g_windowManager.Add(new CGUIDialogAddonInfo);
    g_windowManager.Add(new CGUIDialogAddonSettings); // window id = 140
#ifdef HAS_LINUX_NETWORK
    g_windowManager.Add(new CGUIDialogAccessPoints); // window id = 141
#endif

    g_windowManager.Add(new CGUIDialogLockSettings); // window id = 131

    g_windowManager.Add(new CGUIDialogContentSettings); // window id = 132

    g_windowManager.Add(new CGUIDialogPlayEject);

    g_windowManager.Add(new CGUIDialogPeripheralManager);
    g_windowManager.Add(new CGUIDialogPeripheralSettings);

    g_windowManager.Add(new CGUIWindowMusicPlayList); // window id = 500
    g_windowManager.Add(new CGUIWindowMusicSongs); // window id = 501
    g_windowManager.Add(new CGUIWindowMusicNav); // window id = 502
    g_windowManager.Add(new CGUIWindowMusicPlaylistEditor); // window id = 503

    g_windowManager.Add(new CGUIDialogSelect); // window id = 2000
    g_windowManager.Add(new CGUIDialogMusicInfo); // window id = 2001
    g_windowManager.Add(new CGUIDialogOK); // window id = 2002
    g_windowManager.Add(new CGUIDialogVideoInfo); // window id = 2003
    g_windowManager.Add(new CGUIDialogTextViewer);
    g_windowManager.Add(new CGUIWindowFullScreen); // window id = 2005
    g_windowManager.Add(new CGUIWindowVisualisation); // window id = 2006
    g_windowManager.Add(new CGUIWindowSlideShow); // window id = 2007
    g_windowManager.Add(new CGUIDialogFileStacking); // window id = 2008
#ifdef HAS_KARAOKE
    g_windowManager.Add(new CGUIWindowKaraokeLyrics); // window id = 2009
#endif

    g_windowManager.Add(new CGUIDialogVideoOSD); // window id = 2901
    g_windowManager.Add(new CGUIDialogMusicOverlay); // window id = 2903
    g_windowManager.Add(new CGUIDialogVideoOverlay); // window id = 2904
    g_windowManager.Add(new CGUIWindowScreensaver); // window id = 2900 Screensaver
    g_windowManager.Add(new CGUIWindowWeather); // window id = 2600 WEATHER
    g_windowManager.Add(new CGUIWindowStartup); // startup window (id 2999)

    /* window id's 3000 - 3100 are reserved for python */

    // Make sure we have at least the default skin
    if (!LoadSkin(g_guiSettings.GetString("lookandfeel.skin")) && !LoadSkin(DEFAULT_SKIN))
    {
        CLog::Log(LOGERROR, "Default skin '%s' not found! Terminating..", DEFAULT_SKIN);
        FatalErrorHandler(true, true, true);
    }

    if (g_advancedSettings.m_splashImage)
      SAFE_DELETE(m_splash);

    if (g_guiSettings.GetBool("masterlock.startuplock") &&
        g_settings.GetMasterProfile().getLockMode() != LOCK_MODE_EVERYONE &&
       !g_settings.GetMasterProfile().getLockCode().IsEmpty())
    {
       g_passwordManager.CheckStartUpLock();
    }

    // check if we should use the login screen
    if (g_settings.UsingLoginScreen())
      g_windowManager.ActivateWindow(WINDOW_LOGIN_SCREEN);
    else
    {
#ifdef HAS_JSONRPC
      CJSONRPC::Initialize();
#endif
      ADDON::CAddonMgr::Get().StartServices(false);
      g_windowManager.ActivateWindow(g_SkinInfo->GetFirstWindow());
    }

  }
  else //No GUI Created
  {
#ifdef HAS_JSONRPC
    CJSONRPC::Initialize();
#endif
    ADDON::CAddonMgr::Get().StartServices(false);
  }

  g_sysinfo.Refresh();

  CLog::Log(LOGINFO, "removing tempfiles");
  CUtil::RemoveTempFiles();

  // if the user shutoff the xbox during music scan
  // restore the settings
  if (g_settings.m_bMyMusicIsScanning)
  {
    CLog::Log(LOGWARNING,"System rebooted during music scan! ... restoring UseTags and FindRemoteThumbs");
    RestoreMusicScanSettings();
  }

  if (!g_settings.UsingLoginScreen())
  {
    UpdateLibraries();
#ifdef HAS_PYTHON
    g_pythonParser.m_bLogin = true;
#endif
  }

  m_slowTimer.StartZero();

#if defined(HAVE_LIBCRYSTALHD)
  CCrystalHD::GetInstance();
#endif

  CAddonMgr::Get().StartServices(true);

  CLog::Log(LOGNOTICE, "initialize done");

  m_bInitializing = false;

  // reset our screensaver (starts timers etc.)
  ResetScreenSaver();

#ifdef HAS_SDL_JOYSTICK
  g_Joystick.Initialize();
#endif

  return true;
}

bool CApplication::StartWebServer()
{
#ifdef HAS_WEB_SERVER
  if (g_guiSettings.GetBool("services.webserver") && m_network.IsAvailable())
  {
    int webPort = atoi(g_guiSettings.GetString("services.webserverport"));
    CLog::Log(LOGNOTICE, "Webserver: Starting...");
#ifdef _LINUX
    if (webPort < 1024 && !CUtil::CanBindPrivileged())
    {
        CLog::Log(LOGERROR, "Cannot start Web Server on port %i, no permission to bind to ports below 1024", webPort);
        return false;
    }
#endif

    bool started = false;
    if (m_WebServer.Start(webPort, g_guiSettings.GetString("services.webserverusername"), g_guiSettings.GetString("services.webserverpassword")))
    {
      std::map<std::string, std::string> txt;
      started = true;
      // publish web frontend and API services
#ifdef HAS_WEB_INTERFACE
      CZeroconf::GetInstance()->PublishService("servers.webserver", "_http._tcp", g_infoManager.GetLabel(SYSTEM_FRIENDLY_NAME), webPort, txt);
#endif
#ifdef HAS_HTTPAPI
      CZeroconf::GetInstance()->PublishService("servers.webapi", "_xbmc-web._tcp", g_infoManager.GetLabel(SYSTEM_FRIENDLY_NAME), webPort, txt);
#endif
#ifdef HAS_JSONRPC
      CZeroconf::GetInstance()->PublishService("servers.jsonrpc-http", "_xbmc-jsonrpc-h._tcp", g_infoManager.GetLabel(SYSTEM_FRIENDLY_NAME), webPort, txt);
#endif
    }
#ifdef HAS_HTTPAPI
    if (g_settings.m_HttpApiBroadcastLevel >= 1)
      getApplicationMessenger().HttpApi("broadcastlevel; StartUp;1");
#endif

    return started;
  }
#endif

  return true;
}

void CApplication::StopWebServer()
{
#ifdef HAS_WEB_SERVER
  if (m_WebServer.IsStarted())
  {
    CLog::Log(LOGNOTICE, "Webserver: Stopping...");
    m_WebServer.Stop();
    if(! m_WebServer.IsStarted() )
    {
      CLog::Log(LOGNOTICE, "Webserver: Stopped...");
      CZeroconf::GetInstance()->RemoveService("servers.webserver");
      CZeroconf::GetInstance()->RemoveService("servers.jsonrpc-http");
      CZeroconf::GetInstance()->RemoveService("servers.webapi");
    } else
      CLog::Log(LOGWARNING, "Webserver: Failed to stop.");
  }
#endif
}

void CApplication::StartAirplayServer()
{
#ifdef HAS_AIRPLAY
  if (g_guiSettings.GetBool("services.airplay") && m_network.IsAvailable())
  {
    int listenPort = g_advancedSettings.m_airPlayPort;
    CStdString password = g_guiSettings.GetString("services.airplaypassword");
    bool usePassword = g_guiSettings.GetBool("services.useairplaypassword");
    
    if (CAirPlayServer::StartServer(listenPort, true))
    {
      CAirPlayServer::SetCredentials(usePassword, password);
      std::map<std::string, std::string> txt;
      CNetworkInterface* iface = g_application.getNetwork().GetFirstConnectedInterface();
      if (iface)
      {
        txt["deviceid"] = iface->GetMacAddress();
      }
      else
      {
        txt["deviceid"] = "FF:FF:FF:FF:FF:F2";
      }
      txt["features"] = "0x77";
      txt["model"] = "AppleTV2,1";
      txt["srcvers"] = AIRPLAY_SERVER_VERSION_STR;
      CZeroconf::GetInstance()->PublishService("servers.airplay", "_airplay._tcp", g_infoManager.GetLabel(SYSTEM_FRIENDLY_NAME), listenPort, txt);
    }
  }
#endif
#ifdef HAS_AIRTUNES
  if (g_guiSettings.GetBool("services.airplay") && m_network.IsAvailable())
  {
    int listenPort = g_advancedSettings.m_airTunesPort;
    CStdString password = g_guiSettings.GetString("services.airplaypassword");
    bool usePassword = g_guiSettings.GetBool("services.useairplaypassword");
      
    if (!CAirTunesServer::StartServer(listenPort, true, usePassword, password))
    {
      CLog::Log(LOGERROR, "Failed to start AirTunes Server");
    }
  }
#endif
}

void CApplication::StopAirplayServer(bool bWait)
{
#ifdef HAS_AIRPLAY
  CAirPlayServer::StopServer(bWait);
  CZeroconf::GetInstance()->RemoveService("servers.airplay");
#endif
#ifdef HAS_AIRTUNES
  CAirTunesServer::StopServer(bWait);
#endif
}

bool CApplication::StartJSONRPCServer()
{
#ifdef HAS_JSONRPC
  if (g_guiSettings.GetBool("services.esenabled"))
  {
    if (CTCPServer::StartServer(g_advancedSettings.m_jsonTcpPort, g_guiSettings.GetBool("services.esallinterfaces")))
    {
      std::map<std::string, std::string> txt;
      CZeroconf::GetInstance()->PublishService("servers.jsonrpc-tpc", "_xbmc-jsonrpc._tcp", g_infoManager.GetLabel(SYSTEM_FRIENDLY_NAME), g_advancedSettings.m_jsonTcpPort, txt);
      return true;
    }
    else
      return false;
  }
#endif

  return true;
}

void CApplication::StopJSONRPCServer(bool bWait)
{
#ifdef HAS_JSONRPC
  CTCPServer::StopServer(bWait);
  CZeroconf::GetInstance()->RemoveService("servers.jsonrpc-tcp");
#endif
}

void CApplication::StartUPnP()
{
#ifdef HAS_UPNP
  StartUPnPServer();
  StartUPnPRenderer();
#endif
}

void CApplication::StopUPnP(bool bWait)
{
#ifdef HAS_UPNP
  if (CUPnP::IsInstantiated())
  {
    CLog::Log(LOGNOTICE, "stopping upnp");
    CUPnP::ReleaseInstance(bWait);
  }
#endif
}

bool CApplication::StartEventServer()
{
#ifdef HAS_EVENT_SERVER
  CEventServer* server = CEventServer::GetInstance();
  if (!server)
  {
    CLog::Log(LOGERROR, "ES: Out of memory");
    return false;
  }
  if (g_guiSettings.GetBool("services.esenabled"))
  {
    CLog::Log(LOGNOTICE, "ES: Starting event server");
    server->StartServer();
    return true;
  }
#endif
  return true;
}

bool CApplication::StopEventServer(bool bWait, bool promptuser)
{
#ifdef HAS_EVENT_SERVER
  CEventServer* server = CEventServer::GetInstance();
  if (!server)
  {
    CLog::Log(LOGERROR, "ES: Out of memory");
    return false;
  }
  if (promptuser)
  {
    if (server->GetNumberOfClients() > 0)
    {
      bool cancelled = false;
      if (!CGUIDialogYesNo::ShowAndGetInput(13140, 13141, 13142, 20022,
                                            -1, -1, cancelled, 10000)
          || cancelled)
      {
        CLog::Log(LOGNOTICE, "ES: Not stopping event server");
        return false;
      }
    }
    CLog::Log(LOGNOTICE, "ES: Stopping event server with confirmation");

    CEventServer::GetInstance()->StopServer(true);
  }
  else
  {
    if (!bWait)
      CLog::Log(LOGNOTICE, "ES: Stopping event server");

    CEventServer::GetInstance()->StopServer(bWait);
  }

  return true;
#endif
}

void CApplication::RefreshEventServer()
{
#ifdef HAS_EVENT_SERVER
  if (g_guiSettings.GetBool("services.esenabled"))
  {
    CEventServer::GetInstance()->RefreshSettings();
  }
#endif
}

void CApplication::StartUPnPRenderer()
{
#ifdef HAS_UPNP
  if (g_guiSettings.GetBool("services.upnprenderer"))
  {
    CLog::Log(LOGNOTICE, "starting upnp renderer");
    CUPnP::GetInstance()->StartRenderer();
  }
#endif
}

void CApplication::StopUPnPRenderer()
{
#ifdef HAS_UPNP
  if (CUPnP::IsInstantiated())
  {
    CLog::Log(LOGNOTICE, "stopping upnp renderer");
    CUPnP::GetInstance()->StopRenderer();
  }
#endif
}

void CApplication::StartUPnPServer()
{
#ifdef HAS_UPNP
  if (g_guiSettings.GetBool("services.upnpserver"))
  {
    CLog::Log(LOGNOTICE, "starting upnp server");
    CUPnP::GetInstance()->StartServer();
  }
#endif
}

void CApplication::StopUPnPServer()
{
#ifdef HAS_UPNP
  if (CUPnP::IsInstantiated())
  {
    CLog::Log(LOGNOTICE, "stopping upnp server");
    CUPnP::GetInstance()->StopServer();
  }
#endif
}

void CApplication::StartZeroconf()
{
#ifdef HAS_ZEROCONF
  //entry in guisetting only present if HAS_ZEROCONF is set
  if(g_guiSettings.GetBool("services.zeroconf"))
  {
    CLog::Log(LOGNOTICE, "starting zeroconf publishing");
    CZeroconf::GetInstance()->Start();
  }
#endif
}

void CApplication::StopZeroconf()
{
#ifdef HAS_ZEROCONF
  if(CZeroconf::IsInstantiated())
  {
    CLog::Log(LOGNOTICE, "stopping zeroconf publishing");
    CZeroconf::GetInstance()->Stop();
  }
#endif
}

void CApplication::DimLCDOnPlayback(bool dim)
{
#ifdef HAS_LCD
  if (g_lcd)
  {
    if (dim)
      g_lcd->DisableOnPlayback(IsPlayingVideo(), IsPlayingAudio());
    else
      g_lcd->SetBackLight(1);
  }
#endif
}

void CApplication::StartServices()
{
#if !defined(_WIN32) && defined(HAS_DVD_DRIVE)
  // Start Thread for DVD Mediatype detection
  CLog::Log(LOGNOTICE, "start dvd mediatype detection");
  m_DetectDVDType.Create(false, THREAD_MINSTACKSIZE);
#endif

  CLog::Log(LOGNOTICE, "initializing playlistplayer");
  g_playlistPlayer.SetRepeat(PLAYLIST_MUSIC, g_settings.m_bMyMusicPlaylistRepeat ? PLAYLIST::REPEAT_ALL : PLAYLIST::REPEAT_NONE);
  g_playlistPlayer.SetShuffle(PLAYLIST_MUSIC, g_settings.m_bMyMusicPlaylistShuffle);
  g_playlistPlayer.SetRepeat(PLAYLIST_VIDEO, g_settings.m_bMyVideoPlaylistRepeat ? PLAYLIST::REPEAT_ALL : PLAYLIST::REPEAT_NONE);
  g_playlistPlayer.SetShuffle(PLAYLIST_VIDEO, g_settings.m_bMyVideoPlaylistShuffle);
  CLog::Log(LOGNOTICE, "DONE initializing playlistplayer");

#ifdef HAS_LCD
  CLCDFactory factory;
  g_lcd = factory.Create();
  if (g_lcd)
  {
    g_lcd->Initialize();
  }
#endif
}

void CApplication::StopServices()
{
  m_network.NetworkMessage(CNetwork::SERVICES_DOWN, 0);

#if !defined(_WIN32) && defined(HAS_DVD_DRIVE)
  CLog::Log(LOGNOTICE, "stop dvd detect media");
  m_DetectDVDType.StopThread();
#endif

  g_peripherals.Clear();
}

void CApplication::ReloadSkin()
{
  m_skinReloading = false;
  CGUIMessage msg(GUI_MSG_LOAD_SKIN, -1, g_windowManager.GetActiveWindow());
  g_windowManager.SendMessage(msg);
  // Reload the skin, restoring the previously focused control. We need this as
  // the window unload will reset all control states.
  CGUIWindow* pWindow = g_windowManager.GetWindow(g_windowManager.GetActiveWindow());
  int iCtrlID = pWindow->GetFocusedControlID();
  g_application.LoadSkin(g_guiSettings.GetString("lookandfeel.skin"));
  pWindow = g_windowManager.GetWindow(g_windowManager.GetActiveWindow());
  if (pWindow && pWindow->HasSaveLastControl())
  {
    CGUIMessage msg3(GUI_MSG_SETFOCUS, g_windowManager.GetActiveWindow(), iCtrlID, 0);
    pWindow->OnMessage(msg3);
  }
}

bool CApplication::LoadSkin(const CStdString& skinID)
{
  if (m_skinReloading)
    return false;

  AddonPtr addon;
  if (CAddonMgr::Get().GetAddon(skinID, addon, ADDON_SKIN))
  {
    LoadSkin(boost::dynamic_pointer_cast<ADDON::CSkinInfo>(addon));
    return true;
  }
  return false;
}

void CApplication::LoadSkin(const SkinPtr& skin)
{
  if (!skin)
  {
    CLog::Log(LOGERROR, "failed to load requested skin, fallback to \"%s\" skin", DEFAULT_SKIN);
    g_guiSettings.SetString("lookandfeel.skin", DEFAULT_SKIN);
    LoadSkin(DEFAULT_SKIN);
    return ;
  }

  bool bPreviousPlayingState=false;
  bool bPreviousRenderingState=false;
  if (g_application.m_pPlayer && g_application.IsPlayingVideo())
  {
    bPreviousPlayingState = !g_application.m_pPlayer->IsPaused();
    if (bPreviousPlayingState)
      g_application.m_pPlayer->Pause();
#ifdef HAS_VIDEO_PLAYBACK
    if (!g_renderManager.Paused())
    {
      if (g_windowManager.GetActiveWindow() == WINDOW_FULLSCREEN_VIDEO)
     {
        g_windowManager.ActivateWindow(WINDOW_HOME);
        bPreviousRenderingState = true;
      }
    }
#endif
  }
  // close the music and video overlays (they're re-opened automatically later)
  CSingleLock lock(g_graphicsContext);

  // save the current window details
  int currentWindow = g_windowManager.GetActiveWindow();
  vector<int> currentModelessWindows;
  g_windowManager.GetActiveModelessWindows(currentModelessWindows);

  UnloadSkin();

  CLog::Log(LOGINFO, " load skin from: %s", skin->Path().c_str());
  g_SkinInfo = skin;
  g_SkinInfo->Start();

  CLog::Log(LOGINFO, " load fonts for skin...");
  g_graphicsContext.SetMediaDir(skin->Path());
  g_directoryCache.ClearSubPaths(skin->Path());
  if (g_langInfo.ForceUnicodeFont() && !g_fontManager.IsFontSetUnicode(g_guiSettings.GetString("lookandfeel.font")))
  {
    CLog::Log(LOGINFO, " language needs a ttf font, loading first ttf font available");
    CStdString strFontSet;
    if (g_fontManager.GetFirstFontSetUnicode(strFontSet))
    {
      CLog::Log(LOGINFO, " new font is '%s'", strFontSet.c_str());
      g_guiSettings.SetString("lookandfeel.font", strFontSet);
      g_settings.Save();
    }
    else
      CLog::Log(LOGERROR, " no ttf font found, but needed for the language %s.", g_guiSettings.GetString("locale.language").c_str());
  }
  g_colorManager.Load(g_guiSettings.GetString("lookandfeel.skincolors"));

  g_fontManager.LoadFonts(g_guiSettings.GetString("lookandfeel.font"));

  // load in the skin strings
  CStdString langPath;
  URIUtils::AddFileToFolder(skin->Path(), "language", langPath);
  URIUtils::AddSlashAtEnd(langPath);

  g_localizeStrings.LoadSkinStrings(langPath, g_guiSettings.GetString("locale.language"));

  g_SkinInfo->LoadIncludes();

  int64_t start;
  start = CurrentHostCounter();

  CLog::Log(LOGINFO, " load new skin...");
  CGUIWindowHome *pHome = (CGUIWindowHome *)g_windowManager.GetWindow(WINDOW_HOME);
  if (!pHome || !pHome->Load("Home.xml"))
  {
    // failed to load home.xml
    // fallback to default skin
    if ( strcmpi(skin->ID().c_str(), DEFAULT_SKIN) != 0)
    {
      CLog::Log(LOGERROR, "failed to load home.xml for skin: %s, fallback to \"%s\" skin", skin->ID().c_str(), DEFAULT_SKIN);
      g_guiSettings.SetString("lookandfeel.skin", DEFAULT_SKIN);
      LoadSkin(DEFAULT_SKIN);
      return ;
    }
  }

  // Load the user windows
  LoadUserWindows();

  int64_t end, freq;
  end = CurrentHostCounter();
  freq = CurrentHostFrequency();
  CLog::Log(LOGDEBUG,"Load Skin XML: %.2fms", 1000.f * (end - start) / freq);

  CLog::Log(LOGINFO, " initialize new skin...");
  g_windowManager.AddMsgTarget(this);
  g_windowManager.AddMsgTarget(&g_playlistPlayer);
  g_windowManager.AddMsgTarget(&g_infoManager);
  g_windowManager.AddMsgTarget(&g_fontManager);
  g_windowManager.SetCallback(*this);
  g_windowManager.Initialize();
  CTextureCache::Get().Initialize();
  g_audioManager.Enable(true);
  g_audioManager.Load();

  if (g_SkinInfo->HasSkinFile("DialogFullScreenInfo.xml"))
    g_windowManager.Add(new CGUIDialogFullScreenInfo);

  { // we can't register visible condition in dialog's ctor because infomanager is cleared when unloading skin
    CGUIDialog *overlay = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OVERLAY);
    if (overlay) overlay->SetVisibleCondition("skin.hasvideooverlay");
    overlay = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_OVERLAY);
    if (overlay) overlay->SetVisibleCondition("skin.hasmusicoverlay");
  }

  CLog::Log(LOGINFO, " skin loaded...");

  // leave the graphics lock
  lock.Leave();

  // restore windows
  if (currentWindow != WINDOW_INVALID)
  {
    g_windowManager.ActivateWindow(currentWindow);
    for (unsigned int i = 0; i < currentModelessWindows.size(); i++)
    {
      CGUIDialog *dialog = (CGUIDialog *)g_windowManager.GetWindow(currentModelessWindows[i]);
      if (dialog) dialog->Show();
    }
  }

  if (g_application.m_pPlayer && g_application.IsPlayingVideo())
  {
    if (bPreviousPlayingState)
      g_application.m_pPlayer->Pause();
    if (bPreviousRenderingState)
      g_windowManager.ActivateWindow(WINDOW_FULLSCREEN_VIDEO);
  }
}

void CApplication::UnloadSkin(bool forReload /* = false */)
{
  m_skinReloading = forReload;

  CLog::Log(LOGINFO, "Unloading old skin %s...", forReload ? "for reload " : "");

  g_audioManager.Enable(false);

  g_windowManager.DeInitialize();
  CTextureCache::Get().Deinitialize();

  // remove the skin-dependent window
  g_windowManager.Delete(WINDOW_DIALOG_FULLSCREEN_INFO);

  g_TextureManager.Cleanup();
  g_largeTextureManager.CleanupUnusedImages(true);

  g_fontManager.Clear();

  g_colorManager.Clear();

  g_charsetConverter.reset();

  g_infoManager.Clear();
}

bool CApplication::LoadUserWindows()
{
  // Start from wherever home.xml is
  std::vector<CStdString> vecSkinPath;
  g_SkinInfo->GetSkinPaths(vecSkinPath);
  for (unsigned int i = 0;i < vecSkinPath.size();++i)
  {
    CLog::Log(LOGINFO, "Loading user windows, path %s", vecSkinPath[i].c_str());
    CFileItemList items;
    if (CDirectory::GetDirectory(vecSkinPath[i], items, ".xml", DIR_FLAG_NO_FILE_DIRS))
    {
      for (int i = 0; i < items.Size(); ++i)
      {
        if (items[i]->m_bIsFolder)
          continue;
        CStdString skinFile = URIUtils::GetFileName(items[i]->GetPath());
        if (skinFile.Left(6).CompareNoCase("custom") == 0)
        {
          CXBMCTinyXML xmlDoc;
          if (!xmlDoc.LoadFile(items[i]->GetPath()))
          {
            CLog::Log(LOGERROR, "unable to load: %s, Line %d\n%s", items[i]->GetPath().c_str(), xmlDoc.ErrorRow(), xmlDoc.ErrorDesc());
            continue;
          }

          // Root element should be <window>
          TiXmlElement* pRootElement = xmlDoc.RootElement();
          CStdString strValue = pRootElement->Value();
          if (!strValue.Equals("window"))
          {
            CLog::Log(LOGERROR, "file: %s doesnt contain <window>", skinFile.c_str());
            continue;
          }

          // Read the <type> element to get the window type to create
          // If no type is specified, create a CGUIWindow as default
          CGUIWindow* pWindow = NULL;
          CStdString strType;
          if (pRootElement->Attribute("type"))
            strType = pRootElement->Attribute("type");
          else
          {
            const TiXmlNode *pType = pRootElement->FirstChild("type");
            if (pType && pType->FirstChild())
              strType = pType->FirstChild()->Value();
          }
          int id = WINDOW_INVALID;
          if (!pRootElement->Attribute("id", &id))
          {
            const TiXmlNode *pType = pRootElement->FirstChild("id");
            if (pType && pType->FirstChild())
              id = atol(pType->FirstChild()->Value());
          }
          CStdString visibleCondition;
          CGUIControlFactory::GetConditionalVisibility(pRootElement, visibleCondition);

          if (strType.Equals("dialog"))
            pWindow = new CGUIDialog(id + WINDOW_HOME, skinFile);
          else if (strType.Equals("submenu"))
            pWindow = new CGUIDialogSubMenu(id + WINDOW_HOME, skinFile);
          else if (strType.Equals("buttonmenu"))
            pWindow = new CGUIDialogButtonMenu(id + WINDOW_HOME, skinFile);
          else
            pWindow = new CGUIStandardWindow(id + WINDOW_HOME, skinFile);

          // Check to make sure the pointer isn't still null
          if (pWindow == NULL)
          {
            CLog::Log(LOGERROR, "Out of memory / Failed to create new object in LoadUserWindows");
            return false;
          }
          if (id == WINDOW_INVALID || g_windowManager.GetWindow(WINDOW_HOME + id))
          {
            delete pWindow;
            continue;
          }
          pWindow->SetVisibleCondition(visibleCondition);
          g_windowManager.AddCustomWindow(pWindow);
        }
      }
    }
  }
  return true;
}

bool CApplication::RenderNoPresent()
{
  MEASURE_FUNCTION;

// DXMERGE: This may have been important?
// g_graphicsContext.AcquireCurrentContext();

  g_graphicsContext.Lock();

  // dont show GUI when playing full screen video
  if (g_graphicsContext.IsFullScreenVideo())
  {
    if (m_bPresentFrame && IsPlaying() && !IsPaused())
    {
      ResetScreenSaver();
      g_renderManager.Present();
    }
    else
      g_renderManager.RenderUpdate(true);

    // close window overlays
    CGUIDialog *overlay = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OVERLAY);
    if (overlay) overlay->Close(true);
    overlay = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_OVERLAY);
    if (overlay) overlay->Close(true);

  }

  bool hasRendered = g_windowManager.Render();

  // if we're recording an audio stream then show blinking REC
  if (!g_graphicsContext.IsFullScreenVideo())
  {
    if (m_pPlayer && m_pPlayer->IsRecording() )
    {
      static int iBlinkRecord = 0;
      iBlinkRecord++;
      if (iBlinkRecord > 25)
      {
        CGUIFont* pFont = g_fontManager.GetFont("font13");
        CGUITextLayout::DrawText(pFont, 60, 50, 0xffff0000, 0, "REC", 0);
      }

      if (iBlinkRecord > 50)
        iBlinkRecord = 0;
    }
  }

  g_graphicsContext.Unlock();

  return hasRendered;
}

float CApplication::GetDimScreenSaverLevel() const
{
  if (!m_bScreenSave || !m_screenSaver ||
      (m_screenSaver->ID() != "screensaver.xbmc.builtin.dim" &&
       m_screenSaver->ID() != "screensaver.xbmc.builtin.black" &&
       m_screenSaver->ID() != "screensaver.xbmc.builtin.slideshow"))
    return 0;

  if (!m_screenSaver->GetSetting("level").IsEmpty())
    return 100.0f - (float)atof(m_screenSaver->GetSetting("level"));
  return 100.0f;
}

bool CApplication::WaitFrame(unsigned int timeout)
{
  bool done = false;

  // Wait for all other frames to be presented
  CSingleLock lock(m_frameMutex);
  //wait until event is set, but modify remaining time

  TightConditionVariable<InversePredicate<int&> > cv(m_frameCond, InversePredicate<int&>(m_frameCount));
  cv.wait(lock,timeout);
  done = m_frameCount == 0;

  return done;
}

void CApplication::NewFrame()
{
  // We just posted another frame. Keep track and notify.
  {
    CSingleLock lock(m_frameMutex);
    m_frameCount++;
  }

  m_frameCond.notifyAll();
}

void CApplication::Render()
{
  // do not render if we are stopped
  if (m_bStop)
    return;

  if (!m_AppActive && !m_bStop && (!IsPlayingVideo() || IsPaused()))
  {
    Sleep(1);
    ResetScreenSaver();
    return;
  }

  MEASURE_FUNCTION;

  int vsync_mode = g_guiSettings.GetInt("videoscreen.vsync");

  bool decrement = false;
  bool hasRendered = false;
  bool limitFrames = false;
  unsigned int singleFrameTime = 10; // default limit 100 fps

  {
    // Less fps in DPMS
    bool lowfps = m_dpmsIsActive;
    // Whether externalplayer is playing and we're unfocused
    bool extPlayerActive = m_eCurrentPlayer >= EPC_EXTPLAYER && IsPlaying() && !m_AppFocused;

    m_bPresentFrame = false;
    if (!extPlayerActive && g_graphicsContext.IsFullScreenVideo() && !IsPaused())
    {
      CSingleLock lock(m_frameMutex);

      TightConditionVariable<int&> cv(m_frameCond,m_frameCount);
      cv.wait(lock,100);

      m_bPresentFrame = m_frameCount > 0;
      decrement = m_bPresentFrame;
      hasRendered = true;
    }
    else
    {
      // engage the frame limiter as needed
      limitFrames = lowfps || extPlayerActive;
      // DXMERGE - we checked for g_videoConfig.GetVSyncMode() before this
      // perhaps allowing it to be set differently than the UI option??
      if (vsync_mode == VSYNC_DISABLED || vsync_mode == VSYNC_VIDEO)
        limitFrames = true; // not using vsync.
      else if ((g_infoManager.GetFPS() > g_graphicsContext.GetFPS() + 10) && g_infoManager.GetFPS() > 1000 / singleFrameTime)
        limitFrames = true; // using vsync, but it isn't working.

      if (limitFrames)
      {
        if (extPlayerActive)
        {
          ResetScreenSaver(); // Prevent screensaver dimming the screen
          singleFrameTime = 1000; // 1 fps, high wakeup latency but v.low CPU usage
        }
        else if (lowfps)
          singleFrameTime = 200; // 5 fps, <=200 ms latency to wake up
      }

      decrement = true;
    }
  }

  CSingleLock lock(g_graphicsContext);
  g_infoManager.UpdateFPS();

  if (g_graphicsContext.IsFullScreenVideo() && IsPlaying() && vsync_mode == VSYNC_VIDEO)
    g_Windowing.SetVSync(true);
  else if (vsync_mode == VSYNC_ALWAYS)
    g_Windowing.SetVSync(true);
  else if (vsync_mode != VSYNC_DRIVER)
    g_Windowing.SetVSync(false);

  if(!g_Windowing.BeginRender())
    return;

  CDirtyRegionList dirtyRegions = g_windowManager.GetDirty();
  if (RenderNoPresent())
    hasRendered = true;

  g_Windowing.EndRender();

  g_TextureManager.FreeUnusedTextures();

  // reset our info cache - we do this at the end of Render so that it is
  // fresh for the next process(), or after a windowclose animation (where process()
  // isn't called)
  g_infoManager.ResetCache();
  lock.Leave();

  unsigned int now = XbmcThreads::SystemClockMillis();
  if (hasRendered)
    m_lastRenderTime = now;

  //when nothing has been rendered for m_guiDirtyRegionNoFlipTimeout milliseconds,
  //we don't call g_graphicsContext.Flip() anymore, this saves gpu and cpu usage
  bool flip;
  if (g_advancedSettings.m_guiDirtyRegionNoFlipTimeout >= 0)
    flip = hasRendered || (now - m_lastRenderTime) < (unsigned int)g_advancedSettings.m_guiDirtyRegionNoFlipTimeout;
  else
    flip = true;

  //fps limiter, make sure each frame lasts at least singleFrameTime milliseconds
  if (limitFrames || !flip)
  {
    if (!limitFrames)
      singleFrameTime = 40; //if not flipping, loop at 25 fps

    unsigned int frameTime = now - m_lastFrameTime;
    if (frameTime < singleFrameTime)
      Sleep(singleFrameTime - frameTime);
  }
  m_lastFrameTime = XbmcThreads::SystemClockMillis();

  if (flip)
    g_graphicsContext.Flip(dirtyRegions);
  CTimeUtils::UpdateFrameTime(flip);

  g_renderManager.UpdateResolution();
  g_renderManager.ManageCaptures();

  {
    CSingleLock lock(m_frameMutex);
    if(m_frameCount > 0 && decrement)
      m_frameCount--;
  }
  m_frameCond.notifyAll();
}

void CApplication::SetStandAlone(bool value)
{
  g_advancedSettings.m_handleMounting = m_bStandalone = value;
}

// OnKey() translates the key into a CAction which is sent on to our Window Manager.
// The window manager will return true if the event is processed, false otherwise.
// If not already processed, this routine handles global keypresses. It returns
// true if the key has been processed, false otherwise.

bool CApplication::OnKey(const CKey& key)
{

  // Turn the mouse off, as we've just got a keypress from controller or remote
  g_Mouse.SetActive(false);

  // get the current active window
  int iWin = g_windowManager.GetActiveWindow() & WINDOW_ID_MASK;

  // this will be checked for certain keycodes that need
  // special handling if the screensaver is active
  CAction action = CButtonTranslator::GetInstance().GetAction(iWin, key);

  // a key has been pressed.
  // reset Idle Timer
  m_idleTimer.StartZero();
  bool processKey = AlwaysProcess(action);

  ResetScreenSaver();

  // allow some keys to be processed while the screensaver is active
  if (WakeUpScreenSaverAndDPMS() && !processKey)
  {
    CLog::Log(LOGDEBUG, "%s: %s pressed, screen saver/dpms woken up", __FUNCTION__, g_Keyboard.GetKeyName((int) key.GetButtonCode()).c_str());
    return true;
  }

  // change this if we have a dialog up
  if (g_windowManager.HasModalDialog())
  {
    iWin = g_windowManager.GetTopMostModalDialogID() & WINDOW_ID_MASK;
  }
  if (iWin == WINDOW_DIALOG_FULLSCREEN_INFO)
  { // fullscreen info dialog - special case
    action = CButtonTranslator::GetInstance().GetAction(iWin, key);

    if (!key.IsAnalogButton())
      CLog::Log(LOGDEBUG, "%s: %s pressed, trying fullscreen info action %s", __FUNCTION__, g_Keyboard.GetKeyName((int) key.GetButtonCode()).c_str(), action.GetName().c_str());

    if (OnAction(action))
      return true;

    // fallthrough to the main window
    iWin = WINDOW_FULLSCREEN_VIDEO;
  }
  if (iWin == WINDOW_FULLSCREEN_VIDEO)
  {
    // current active window is full screen video.
    if (g_application.m_pPlayer && g_application.m_pPlayer->IsInMenu())
    {
      // if player is in some sort of menu, (ie DVDMENU) map buttons differently
      action = CButtonTranslator::GetInstance().GetAction(WINDOW_VIDEO_MENU, key);
    }
    else
    {
      // no then use the fullscreen window section of keymap.xml to map key->action
      action = CButtonTranslator::GetInstance().GetAction(iWin, key);
    }
  }
  else
  {
    // current active window isnt the fullscreen window
    // just use corresponding section from keymap.xml
    // to map key->action

    // first determine if we should use keyboard input directly
    bool useKeyboard = key.FromKeyboard() && (iWin == WINDOW_DIALOG_KEYBOARD || iWin == WINDOW_DIALOG_NUMERIC);
    CGUIWindow *window = g_windowManager.GetWindow(iWin);
    if (window)
    {
      CGUIControl *control = window->GetFocusedControl();
      if (control)
      {
        // If this is an edit control set usekeyboard to true. This causes the
        // keypress to be processed directly not through the key mappings.
        if (control->GetControlType() == CGUIControl::GUICONTROL_EDIT)
          useKeyboard = true;

        // If the key pressed is shift-A to shift-Z set usekeyboard to true.
        // This causes the keypress to be used for list navigation.
        if (control->IsContainer() && key.GetModifiers() == CKey::MODIFIER_SHIFT && key.GetVKey() >= XBMCVK_A && key.GetVKey() <= XBMCVK_Z)
          useKeyboard = true;
      }
    }
    if (useKeyboard)
    {
      action = CAction(0); // reset our action
      if (g_guiSettings.GetBool("input.remoteaskeyboard"))
      {
        // users remote is executing keyboard commands, so use the virtualkeyboard section of keymap.xml
        // and send those rather than actual keyboard presses. Only for navigation-type commands though
        action = CButtonTranslator::GetInstance().GetAction(WINDOW_DIALOG_KEYBOARD, key);
        if (!(action.GetID() == ACTION_MOVE_LEFT ||
              action.GetID() == ACTION_MOVE_RIGHT ||
              action.GetID() == ACTION_MOVE_UP ||
              action.GetID() == ACTION_MOVE_DOWN ||
              action.GetID() == ACTION_SELECT_ITEM ||
              action.GetID() == ACTION_ENTER ||
              action.GetID() == ACTION_PREVIOUS_MENU ||
              action.GetID() == ACTION_NAV_BACK))
        {
          // the action isn't plain navigation - check for a keyboard-specific keymap
          action = CButtonTranslator::GetInstance().GetAction(WINDOW_DIALOG_KEYBOARD, key, false);
          if (!(action.GetID() >= REMOTE_0 && action.GetID() <= REMOTE_9) ||
                action.GetID() == ACTION_BACKSPACE ||
                action.GetID() == ACTION_SHIFT ||
                action.GetID() == ACTION_SYMBOLS ||
                action.GetID() == ACTION_CURSOR_LEFT ||
                action.GetID() == ACTION_CURSOR_RIGHT)
            action = CAction(0); // don't bother with this action
        }
      }
      if (!action.GetID())
      {
        // keyboard entry - pass the keys through directly
        if (key.GetFromService())
          action = CAction(key.GetButtonCode() != KEY_INVALID ? key.GetButtonCode() : 0, key.GetUnicode());
        else
        { // see if we've got an ascii key
          if (key.GetUnicode())
            action = CAction(key.GetAscii() | KEY_ASCII, key.GetUnicode());
          else
            action = CAction(key.GetVKey() | KEY_VKEY);
        }
      }

      CLog::Log(LOGDEBUG, "%s: %s pressed, trying keyboard action %i", __FUNCTION__, g_Keyboard.GetKeyName((int) key.GetButtonCode()).c_str(), action.GetID());

      if (OnAction(action))
        return true;
      // failed to handle the keyboard action, drop down through to standard action
    }
    if (key.GetFromService())
    {
      if (key.GetButtonCode() != KEY_INVALID)
        action = CButtonTranslator::GetInstance().GetAction(iWin, key);
    }
    else
      action = CButtonTranslator::GetInstance().GetAction(iWin, key);
  }
  if (!key.IsAnalogButton())
    CLog::Log(LOGDEBUG, "%s: %s pressed, action is %s", __FUNCTION__, g_Keyboard.GetKeyName((int) key.GetButtonCode()).c_str(), action.GetName().c_str());

  // Play a sound based on the action
  g_audioManager.PlayActionSound(action);

  return OnAction(action);
}

// OnAppCommand is called in response to a XBMC_APPCOMMAND event.
// This needs to return true if it processed the appcommand or false if it didn't
bool CApplication::OnAppCommand(const CAction &action)
{
  // Reset the screen saver
  ResetScreenSaver();

  // If we were currently in the screen saver wake up and don't process the appcommand
  if (WakeUpScreenSaverAndDPMS())
    return true;

  // The action ID is the APPCOMMAND code. We need to retrieve the action
  // associated with this appcommand from the mapping table.
  uint32_t appcmd = action.GetID();
  CKey key(appcmd | KEY_APPCOMMAND, (unsigned int) 0);
  int iWin = g_windowManager.GetActiveWindow() & WINDOW_ID_MASK;
  CAction appcmdaction = CButtonTranslator::GetInstance().GetAction(iWin, key);

  // If we couldn't find an action return false to indicate we have not
  // handled this appcommand
  if (!appcmdaction.GetID())
  {
    CLog::Log(LOGDEBUG, "%s: unknown appcommand %d", __FUNCTION__, appcmd);
    return false;
  }

  // Process the appcommand
  CLog::Log(LOGDEBUG, "%s: appcommand %d, trying action %s", __FUNCTION__, appcmd, appcmdaction.GetName().c_str());
  OnAction(appcmdaction);

  // Always return true regardless of whether the action succeeded or not.
  // This stops Windows handling the appcommand itself.
  return true;
}

bool CApplication::OnAction(const CAction &action)
{
#ifdef HAS_HTTPAPI
  // Let's tell the outside world about this action, ignoring mouse moves
  if (g_settings.m_HttpApiBroadcastLevel>=2 && action.GetID() != ACTION_MOUSE_MOVE)
  {
    CStdString tmp;
    tmp.Format("%i",action.GetID());
    getApplicationMessenger().HttpApi("broadcastlevel; OnAction:"+tmp+";2");
  }
#endif

  // special case for switching between GUI & fullscreen mode.
  if (action.GetID() == ACTION_SHOW_GUI)
  { // Switch to fullscreen mode if we can
    if (SwitchToFullScreen())
    {
      m_navigationTimer.StartZero();
      return true;
    }
  }

  if (action.GetID() == ACTION_TOGGLE_FULLSCREEN)
  {
    g_graphicsContext.ToggleFullScreenRoot();
    return true;
  }

  if (action.IsMouse())
    g_Mouse.SetActive(true);

  // The action PLAYPAUSE behaves as ACTION_PAUSE if we are currently
  // playing or ACTION_PLAYER_PLAY if we are not playing.
  if (action.GetID() == ACTION_PLAYER_PLAYPAUSE)
  {
    if (IsPlaying())
      return OnAction(CAction(ACTION_PAUSE));
    else
      return OnAction(CAction(ACTION_PLAYER_PLAY));
  }

  //if the action would start or stop inertial scrolling
  //by gesture - bypass the normal OnAction handler of current window
  if( !m_pInertialScrollingHandler->CheckForInertialScrolling(&action) )
  {
    // in normal case
    // just pass the action to the current window and let it handle it
    if (g_windowManager.OnAction(action))
    {
      m_navigationTimer.StartZero();
      return true;
    }
  }

  // handle extra global presses

  // screenshot : take a screenshot :)
  if (action.GetID() == ACTION_TAKE_SCREENSHOT)
  {
    CUtil::TakeScreenshot();
    return true;
  }
  // built in functions : execute the built-in
  if (action.GetID() == ACTION_BUILT_IN_FUNCTION)
  {
    CBuiltins::Execute(action.GetName());
    m_navigationTimer.StartZero();
    return true;
  }

  // reload keymaps
  if (action.GetID() == ACTION_RELOAD_KEYMAPS)
  {
    CButtonTranslator::GetInstance().Clear();
    CButtonTranslator::GetInstance().Load();
  }

  // show info : Shows the current video or song information
  if (action.GetID() == ACTION_SHOW_INFO)
  {
    g_infoManager.ToggleShowInfo();
    return true;
  }

  // codec info : Shows the current song, video or picture codec information
  if (action.GetID() == ACTION_SHOW_CODEC)
  {
    g_infoManager.ToggleShowCodec();
    return true;
  }

  if ((action.GetID() == ACTION_INCREASE_RATING || action.GetID() == ACTION_DECREASE_RATING) && IsPlayingAudio())
  {
    const CMusicInfoTag *tag = g_infoManager.GetCurrentSongTag();
    if (tag)
    {
      *m_itemCurrentFile->GetMusicInfoTag() = *tag;
      char rating = tag->GetRating();
      bool needsUpdate(false);
      if (rating > '0' && action.GetID() == ACTION_DECREASE_RATING)
      {
        m_itemCurrentFile->GetMusicInfoTag()->SetRating(rating - 1);
        needsUpdate = true;
      }
      else if (rating < '5' && action.GetID() == ACTION_INCREASE_RATING)
      {
        m_itemCurrentFile->GetMusicInfoTag()->SetRating(rating + 1);
        needsUpdate = true;
      }
      if (needsUpdate)
      {
        CMusicDatabase db;
        if (db.Open()) // OpenForWrite() ?
        {
          db.SetSongRating(m_itemCurrentFile->GetPath(), m_itemCurrentFile->GetMusicInfoTag()->GetRating());
          db.Close();
        }
        // send a message to all windows to tell them to update the fileitem (eg playlistplayer, media windows)
        CGUIMessage msg(GUI_MSG_NOTIFY_ALL, 0, 0, GUI_MSG_UPDATE_ITEM, 0, m_itemCurrentFile);
        g_windowManager.SendMessage(msg);
      }
    }
    return true;
  }

  // stop : stops playing current audio song
  if (action.GetID() == ACTION_STOP)
  {
    StopPlaying();
    return true;
  }

  // previous : play previous song from playlist
  if (action.GetID() == ACTION_PREV_ITEM)
  {
    // first check whether we're within 3 seconds of the start of the track
    // if not, we just revert to the start of the track
    if (m_pPlayer && m_pPlayer->CanSeek() && GetTime() > 3)
    {
      SeekTime(0);
      SetPlaySpeed(1);
    }
    else
    {
      g_playlistPlayer.PlayPrevious();
    }
    return true;
  }

  // next : play next song from playlist
  if (action.GetID() == ACTION_NEXT_ITEM)
  {
    if (IsPlaying() && m_pPlayer->SkipNext())
      return true;

    g_playlistPlayer.PlayNext();

    return true;
  }

  if ( IsPlaying())
  {
    // pause : pauses current audio song
    if (action.GetID() == ACTION_PAUSE && m_iPlaySpeed == 1)
    {
      m_pPlayer->Pause();
#ifdef HAS_KARAOKE
      m_pKaraokeMgr->SetPaused( m_pPlayer->IsPaused() );
#endif
      if (!m_pPlayer->IsPaused())
      { // unpaused - set the playspeed back to normal
        SetPlaySpeed(1);
      }
      g_audioManager.Enable(m_pPlayer->IsPaused());
      return true;
    }
    if (!m_pPlayer->IsPaused())
    {
      // if we do a FF/RW in my music then map PLAY action togo back to normal speed
      // if we are playing at normal speed, then allow play to pause
      if (action.GetID() == ACTION_PLAYER_PLAY || action.GetID() == ACTION_PAUSE)
      {
        if (m_iPlaySpeed != 1)
        {
          SetPlaySpeed(1);
        }
        else
        {
          m_pPlayer->Pause();
        }
        return true;
      }
      if (action.GetID() == ACTION_PLAYER_FORWARD || action.GetID() == ACTION_PLAYER_REWIND)
      {
        int iPlaySpeed = m_iPlaySpeed;
        if (action.GetID() == ACTION_PLAYER_REWIND && iPlaySpeed == 1) // Enables Rewinding
          iPlaySpeed *= -2;
        else if (action.GetID() == ACTION_PLAYER_REWIND && iPlaySpeed > 1) //goes down a notch if you're FFing
          iPlaySpeed /= 2;
        else if (action.GetID() == ACTION_PLAYER_FORWARD && iPlaySpeed < 1) //goes up a notch if you're RWing
          iPlaySpeed /= 2;
        else
          iPlaySpeed *= 2;

        if (action.GetID() == ACTION_PLAYER_FORWARD && iPlaySpeed == -1) //sets iSpeed back to 1 if -1 (didn't plan for a -1)
          iPlaySpeed = 1;
        if (iPlaySpeed > 32 || iPlaySpeed < -32)
          iPlaySpeed = 1;

        SetPlaySpeed(iPlaySpeed);
        return true;
      }
      else if ((action.GetAmount() || GetPlaySpeed() != 1) && (action.GetID() == ACTION_ANALOG_REWIND || action.GetID() == ACTION_ANALOG_FORWARD))
      {
        // calculate the speed based on the amount the button is held down
        int iPower = (int)(action.GetAmount() * MAX_FFWD_SPEED + 0.5f);
        // returns 0 -> MAX_FFWD_SPEED
        int iSpeed = 1 << iPower;
        if (iSpeed != 1 && action.GetID() == ACTION_ANALOG_REWIND)
          iSpeed = -iSpeed;
        g_application.SetPlaySpeed(iSpeed);
        if (iSpeed == 1)
          CLog::Log(LOGDEBUG,"Resetting playspeed");
        return true;
      }
    }
    // allow play to unpause
    else
    {
      if (action.GetID() == ACTION_PLAYER_PLAY)
      {
        // unpause, and set the playspeed back to normal
        m_pPlayer->Pause();
        g_audioManager.Enable(m_pPlayer->IsPaused());

        g_application.SetPlaySpeed(1);
        return true;
      }
    }
  }

  if (g_peripherals.OnAction(action))
    return true;

  if (action.GetID() == ACTION_MUTE)
  {
    ToggleMute();
    return true;
  }

  if (action.GetID() == ACTION_TOGGLE_DIGITAL_ANALOG)
  {
    switch(g_guiSettings.GetInt("audiooutput.mode"))
    {
      case AUDIO_ANALOG: g_guiSettings.SetInt("audiooutput.mode", AUDIO_IEC958); break;
      case AUDIO_IEC958: g_guiSettings.SetInt("audiooutput.mode", AUDIO_HDMI ); break;
      case AUDIO_HDMI : g_guiSettings.SetInt("audiooutput.mode", AUDIO_ANALOG); break;
    }

    g_application.Restart();
    if (g_windowManager.GetActiveWindow() == WINDOW_SETTINGS_SYSTEM)
    {
      CGUIMessage msg(GUI_MSG_WINDOW_INIT, 0,0,WINDOW_INVALID,g_windowManager.GetActiveWindow());
      g_windowManager.SendMessage(msg);
    }
    return true;
  }

  // Check for global volume control
  if (action.GetAmount() && (action.GetID() == ACTION_VOLUME_UP || action.GetID() == ACTION_VOLUME_DOWN))
  {
    if (!m_pPlayer || !m_pPlayer->IsPassthrough())
    {
      if (g_settings.m_bMute)
        UnMute();
      float volume = g_settings.m_fVolumeLevel;
      float step = (VOLUME_MAXIMUM - VOLUME_MINIMUM) / VOLUME_CONTROL_STEPS;
      if (action.GetRepeat())
        step *= action.GetRepeat() * 50; // 50 fps

      if (action.GetID() == ACTION_VOLUME_UP)
        volume += (float)fabs(action.GetAmount()) * action.GetAmount() * step;
      else
        volume -= (float)fabs(action.GetAmount()) * action.GetAmount() * step;

      SetVolume(volume, false);
    }
    // show visual feedback of volume change...
    ShowVolumeBar(&action);
    return true;
  }
  // Check for global seek control
  if (IsPlaying() && action.GetAmount() && (action.GetID() == ACTION_ANALOG_SEEK_FORWARD || action.GetID() == ACTION_ANALOG_SEEK_BACK))
  {
    if (!m_pPlayer->CanSeek()) return false;
    CGUIWindow *seekBar = g_windowManager.GetWindow(WINDOW_DIALOG_SEEK_BAR);
    if (seekBar)
      seekBar->OnAction(action);
    return true;
  }
  if (action.GetID() == ACTION_GUIPROFILE_BEGIN)
  {
    CGUIControlProfiler::Instance().SetOutputFile(CSpecialProtocol::TranslatePath("special://home/guiprofiler.xml"));
    CGUIControlProfiler::Instance().Start();
    return true;
  }
  if (action.GetID() == ACTION_SHOW_PLAYLIST)
  {
    int iPlaylist = g_playlistPlayer.GetCurrentPlaylist();
    if (iPlaylist == PLAYLIST_VIDEO)
      g_windowManager.ActivateWindow(WINDOW_VIDEO_PLAYLIST);
    else if (iPlaylist == PLAYLIST_MUSIC)
      g_windowManager.ActivateWindow(WINDOW_MUSIC_PLAYLIST);
    return true;
  }
  return false;
}

void CApplication::UpdateLCD()
{
#ifdef HAS_LCD
  static unsigned int lTickCount = 0;

  if (!g_lcd || !g_guiSettings.GetBool("videoscreen.haslcd"))
    return ;
  unsigned int lTimeOut = 1000;
  if ( m_iPlaySpeed != 1)
    lTimeOut = 0;
  if ( (XbmcThreads::SystemClockMillis() - lTickCount) >= lTimeOut)
  {
    if (g_application.NavigationIdleTime() < 5)
      g_lcd->Render(ILCD::LCD_MODE_NAVIGATION);
    else if (IsPlayingVideo())
      g_lcd->Render(ILCD::LCD_MODE_VIDEO);
    else if (IsPlayingAudio())
      g_lcd->Render(ILCD::LCD_MODE_MUSIC);
    else if (IsInScreenSaver())
      g_lcd->Render(ILCD::LCD_MODE_SCREENSAVER);
    else
      g_lcd->Render(ILCD::LCD_MODE_GENERAL);

    // reset tick count
    lTickCount = XbmcThreads::SystemClockMillis();
  }
#endif
}

void CApplication::FrameMove(bool processEvents, bool processGUI)
{
  MEASURE_FUNCTION;

  if (processEvents)
  {
    // currently we calculate the repeat time (ie time from last similar keypress) just global as fps
    float frameTime = m_frameTime.GetElapsedSeconds();
    m_frameTime.StartZero();
    // never set a frametime less than 2 fps to avoid problems when debuggin and on breaks
    if( frameTime > 0.5 ) frameTime = 0.5;

    if (processGUI)
    {
      g_graphicsContext.Lock();
      // check if there are notifications to display
      CGUIDialogKaiToast *toast = (CGUIDialogKaiToast *)g_windowManager.GetWindow(WINDOW_DIALOG_KAI_TOAST);
      if (toast && toast->DoWork())
      {
        if (!toast->IsDialogRunning())
        {
          toast->Show();
        }
      }
      g_graphicsContext.Unlock();
      CWinEvents::MessagePump();
    }

    UpdateLCD();

#if defined(HAS_LIRC) || defined(HAS_IRSERVERSUITE)
    // Read the input from a remote
    g_RemoteControl.Update();
#endif

    // process input actions
    ProcessHTTPApiButtons();
    ProcessJsonRpcButtons();
    ProcessRemote(frameTime);
    ProcessGamepad(frameTime);
    ProcessEventServer(frameTime);
    ProcessPeripherals(frameTime);
    if (processGUI)
      m_pInertialScrollingHandler->ProcessInertialScroll(frameTime);
  }
  if (processGUI)
  {
    if (!m_bStop)
      g_windowManager.Process(CTimeUtils::GetFrameTime());
    g_windowManager.FrameMove();
  }
}

bool CApplication::ProcessGamepad(float frameTime)
{
#ifdef HAS_SDL_JOYSTICK
  if (!m_AppFocused)
    return false;
  int iWin = GetActiveWindowID();
  int bid;
  g_Joystick.Update();
  if (g_Joystick.GetButton(bid))
  {
    // reset Idle Timer
    m_idleTimer.StartZero();

    ResetScreenSaver();
    if (WakeUpScreenSaverAndDPMS())
    {
      g_Joystick.Reset(true);
      return true;
    }

    int actionID;
    CStdString actionName;
    bool fullrange;
    if (CButtonTranslator::GetInstance().TranslateJoystickString(iWin, g_Joystick.GetJoystick().c_str(), bid, JACTIVE_BUTTON, actionID, actionName, fullrange))
    {
      CAction action(actionID, 1.0f, 0.0f, actionName);
      g_audioManager.PlayActionSound(action);
      g_Joystick.Reset();
      g_Mouse.SetActive(false);
      return OnAction(action);
    }
    else
    {
      g_Joystick.Reset();
    }
  }
  if (g_Joystick.GetAxis(bid))
  {
    if (g_Joystick.GetAmount() < 0)
    {
      bid = -bid;
    }

    int actionID;
    CStdString actionName;
    bool fullrange;
    if (CButtonTranslator::GetInstance().TranslateJoystickString(iWin, g_Joystick.GetJoystick().c_str(), bid, JACTIVE_AXIS, actionID, actionName, fullrange))
    {
      ResetScreenSaver();
      if (WakeUpScreenSaverAndDPMS())
      {
        return true;
      }

      CAction action(actionID, fullrange ? (g_Joystick.GetAmount() + 1.0f)/2.0f : fabs(g_Joystick.GetAmount()), 0.0f, actionName);
      g_audioManager.PlayActionSound(action);
      g_Joystick.Reset();
      g_Mouse.SetActive(false);
      return OnAction(action);
    }
    else
    {
      g_Joystick.ResetAxis(abs(bid));
    }
  }
  int position;
  if (g_Joystick.GetHat(bid, position))
  {
    // reset Idle Timer
    m_idleTimer.StartZero();

    ResetScreenSaver();
    if (WakeUpScreenSaverAndDPMS())
    {
      g_Joystick.Reset();
      return true;
    }

    int actionID;
    CStdString actionName;
    bool fullrange;

    bid = position<<16|bid;

    if (CButtonTranslator::GetInstance().TranslateJoystickString(iWin, g_Joystick.GetJoystick().c_str(), bid, JACTIVE_HAT, actionID, actionName, fullrange))
    {
      CAction action(actionID, 1.0f, 0.0f, actionName);
      g_audioManager.PlayActionSound(action);
      g_Joystick.Reset();
      g_Mouse.SetActive(false);
      return OnAction(action);
    }
  }
#endif
  return false;
}

bool CApplication::ProcessRemote(float frameTime)
{
#if defined(HAS_LIRC) || defined(HAS_IRSERVERSUITE)
  if (g_RemoteControl.GetButton())
  {
    CKey key(g_RemoteControl.GetButton(), g_RemoteControl.GetHoldTime());
    g_RemoteControl.Reset();
    return OnKey(key);
  }
#endif
  return false;
}

bool CApplication::ProcessPeripherals(float frameTime)
{
  CKey key;
  if (g_peripherals.GetNextKeypress(frameTime, key))
    return OnKey(key);
  return false;
}

bool CApplication::ProcessMouse()
{
  MEASURE_FUNCTION;

  if (!g_Mouse.IsActive() || !m_AppFocused)
    return false;

  // Get the mouse command ID
  uint32_t mousecommand = g_Mouse.GetAction();
  if (mousecommand == ACTION_NOOP)
    return true;

  // Reset the screensaver and idle timers
  m_idleTimer.StartZero();
  ResetScreenSaver();
  if (WakeUpScreenSaverAndDPMS())
    return true;

  // Retrieve the corresponding action
  int iWin;
  CKey key(mousecommand | KEY_MOUSE, (unsigned int) 0);
  if (g_windowManager.HasModalDialog())
    iWin = g_windowManager.GetTopMostModalDialogID() & WINDOW_ID_MASK;
  else
    iWin = g_windowManager.GetActiveWindow() & WINDOW_ID_MASK;
  CAction mouseaction = CButtonTranslator::GetInstance().GetAction(iWin, key);

  // If we couldn't find an action return false to indicate we have not
  // handled this mouse action
  if (!mouseaction.GetID())
  {
    CLog::Log(LOGDEBUG, "%s: unknown mouse command %d", __FUNCTION__, mousecommand);
    return false;
  }

  // Log mouse actions except for move and noop
  if (mouseaction.GetID() != ACTION_MOUSE_MOVE && mouseaction.GetID() != ACTION_NOOP)
    CLog::Log(LOGDEBUG, "%s: trying mouse action %s", __FUNCTION__, mouseaction.GetName().c_str());

  // The action might not be a mouse action. For example wheel moves might
  // be mapped to volume up/down in mouse.xml. In this case we do not want
  // the mouse position saved in the action.
  if (!mouseaction.IsMouse())
    return OnAction(mouseaction);

  // This is a mouse action so we need to record the mouse position
  return OnAction(CAction(mouseaction.GetID(),
                          g_Mouse.GetHold(MOUSE_LEFT_BUTTON),
                          (float)g_Mouse.GetX(),
                          (float)g_Mouse.GetY(),
                          (float)g_Mouse.GetDX(),
                          (float)g_Mouse.GetDY(),
                          mouseaction.GetName()));
}

void CApplication::CheckForTitleChange()
{
#ifdef HAS_HTTPAPI
  if (g_settings.m_HttpApiBroadcastLevel>=1)
  {
    if (IsPlayingVideo())
    {
      const CVideoInfoTag* tagVal = g_infoManager.GetCurrentMovieTag();
      if (m_pXbmcHttp && tagVal && !(tagVal->m_strTitle.IsEmpty()))
      {
        CStdString msg=m_pXbmcHttp->GetOpenTag()+"MovieTitle:"+tagVal->m_strTitle+m_pXbmcHttp->GetCloseTag();
        if (m_prevMedia!=msg && g_settings.m_HttpApiBroadcastLevel>=1)
        {
          getApplicationMessenger().HttpApi("broadcastlevel; MediaChanged:"+msg+";1");
          m_prevMedia=msg;
        }
      }
    }
    else if (IsPlayingAudio())
    {
      const CMusicInfoTag* tagVal=g_infoManager.GetCurrentSongTag();
      if (m_pXbmcHttp && tagVal)
      {
        CStdString msg="";
        if (!tagVal->GetTitle().IsEmpty())
          msg=m_pXbmcHttp->GetOpenTag()+"AudioTitle:"+tagVal->GetTitle()+m_pXbmcHttp->GetCloseTag();
        if (!tagVal->GetArtist().empty())
          msg+=m_pXbmcHttp->GetOpenTag()+"AudioArtist:"+StringUtils::Join(tagVal->GetArtist(), g_advancedSettings.m_musicItemSeparator)+m_pXbmcHttp->GetCloseTag();
        if (m_prevMedia!=msg)
        {
          getApplicationMessenger().HttpApi("broadcastlevel; MediaChanged:"+msg+";1");
          m_prevMedia=msg;
        }
      }
    }
  }
#endif
}

bool CApplication::ProcessHTTPApiButtons()
{
#ifdef HAS_HTTPAPI
  if (m_pXbmcHttp)
  {
    // copy key from webserver, and reset it in case we're called again before
    // whatever happens in OnKey()
    CKey keyHttp(m_pXbmcHttp->GetKey());
    m_pXbmcHttp->ResetKey();
    if (keyHttp.GetButtonCode() != KEY_INVALID)
    {
      if (keyHttp.GetButtonCode() == KEY_VMOUSE) //virtual mouse
      {
        int actionID = ACTION_MOUSE_MOVE;
        if (keyHttp.GetLeftTrigger() == 1)
          actionID = ACTION_MOUSE_LEFT_CLICK;
        else if (keyHttp.GetLeftTrigger() == 2)
          actionID = ACTION_MOUSE_RIGHT_CLICK;
        else if (keyHttp.GetLeftTrigger() == 3)
          actionID = ACTION_MOUSE_MIDDLE_CLICK;
        else if (keyHttp.GetRightTrigger() == 1)
          actionID = ACTION_MOUSE_DOUBLE_CLICK;
        CAction action(actionID, keyHttp.GetLeftThumbX(), keyHttp.GetLeftThumbY());
        OnAction(action);
      }
      else
        OnKey(keyHttp);
      return true;
    }
  }
#endif
  return false;
}

bool CApplication::ProcessJsonRpcButtons()
{
#ifdef HAS_JSONRPC
  CKey tempKey(JSONRPC::CInputOperations::GetKey());
  if (tempKey.GetButtonCode() != KEY_INVALID)
  {
    tempKey.SetFromService(true);
    return OnKey(tempKey);
  }
#endif
  return false;
}

bool CApplication::ProcessEventServer(float frameTime)
{
#ifdef HAS_EVENT_SERVER
  CEventServer* es = CEventServer::GetInstance();
  if (!es || !es->Running() || es->GetNumberOfClients()==0)
    return false;

  // process any queued up actions
  if (es->ExecuteNextAction())
  {
    // reset idle timers
    m_idleTimer.StartZero();
    ResetScreenSaver();
    WakeUpScreenSaverAndDPMS();
  }

  // now handle any buttons or axis
  std::string joystickName;
  bool isAxis = false;
  float fAmount = 0.0;

  // es->ExecuteNextAction() invalidates the ref to the CEventServer instance
  // when the action exits XBMC
  es = CEventServer::GetInstance();
  if (!es || !es->Running() || es->GetNumberOfClients()==0)
    return false;
  WORD wKeyID = es->GetButtonCode(joystickName, isAxis, fAmount);

  if (wKeyID)
  {
    if (joystickName.length() > 0)
    {
      if (isAxis == true)
      {
        if (fabs(fAmount) >= 0.08)
          m_lastAxisMap[joystickName][wKeyID] = fAmount;
        else
          m_lastAxisMap[joystickName].erase(wKeyID);
      }

      return ProcessJoystickEvent(joystickName, wKeyID, isAxis, fAmount);
    }
    else
    {
      CKey key;
      if(wKeyID == KEY_BUTTON_LEFT_ANALOG_TRIGGER)
        key = CKey(wKeyID, (BYTE)(255*fAmount), 0, 0.0, 0.0, 0.0, 0.0, frameTime);
      else if(wKeyID == KEY_BUTTON_RIGHT_ANALOG_TRIGGER)
        key = CKey(wKeyID, 0, (BYTE)(255*fAmount), 0.0, 0.0, 0.0, 0.0, frameTime);
      else if(wKeyID == KEY_BUTTON_LEFT_THUMB_STICK_LEFT)
        key = CKey(wKeyID, 0, 0, -fAmount, 0.0, 0.0, 0.0, frameTime);
      else if(wKeyID == KEY_BUTTON_LEFT_THUMB_STICK_RIGHT)
        key = CKey(wKeyID, 0, 0, fAmount, 0.0, 0.0, 0.0, frameTime);
      else if(wKeyID == KEY_BUTTON_LEFT_THUMB_STICK_UP)
        key = CKey(wKeyID, 0, 0, 0.0, fAmount, 0.0, 0.0, frameTime);
      else if(wKeyID == KEY_BUTTON_LEFT_THUMB_STICK_DOWN)
        key = CKey(wKeyID, 0, 0, 0.0, -fAmount, 0.0, 0.0, frameTime);
      else if(wKeyID == KEY_BUTTON_RIGHT_THUMB_STICK_LEFT)
        key = CKey(wKeyID, 0, 0, 0.0, 0.0, -fAmount, 0.0, frameTime);
      else if(wKeyID == KEY_BUTTON_RIGHT_THUMB_STICK_RIGHT)
        key = CKey(wKeyID, 0, 0, 0.0, 0.0, fAmount, 0.0, frameTime);
      else if(wKeyID == KEY_BUTTON_RIGHT_THUMB_STICK_UP)
        key = CKey(wKeyID, 0, 0, 0.0, 0.0, 0.0, fAmount, frameTime);
      else if(wKeyID == KEY_BUTTON_RIGHT_THUMB_STICK_DOWN)
        key = CKey(wKeyID, 0, 0, 0.0, 0.0, 0.0, -fAmount, frameTime);
      else
        key = CKey(wKeyID);
      key.SetFromService(true);
      return OnKey(key);
    }
  }

  if (m_lastAxisMap.size() > 0)
  {
    // Process all the stored axis.
    for (map<std::string, map<int, float> >::iterator iter = m_lastAxisMap.begin(); iter != m_lastAxisMap.end(); ++iter)
    {
      for (map<int, float>::iterator iterAxis = (*iter).second.begin(); iterAxis != (*iter).second.end(); ++iterAxis)
        ProcessJoystickEvent((*iter).first, (*iterAxis).first, true, (*iterAxis).second);
    }
  }

  {
    CPoint pos;
    if (es->GetMousePos(pos.x, pos.y) && g_Mouse.IsEnabled())
      return OnAction(CAction(ACTION_MOUSE_MOVE, pos.x, pos.y));
  }
#endif
  return false;
}

bool CApplication::ProcessJoystickEvent(const std::string& joystickName, int wKeyID, bool isAxis, float fAmount, unsigned int holdTime /*=0*/)
{
#if defined(HAS_EVENT_SERVER)
  m_idleTimer.StartZero();

   // Make sure to reset screen saver, mouse.
   ResetScreenSaver();
   if (WakeUpScreenSaverAndDPMS())
     return true;

#ifdef HAS_SDL_JOYSTICK
   g_Joystick.Reset();
#endif
   g_Mouse.SetActive(false);

   int iWin = GetActiveWindowID();
   int actionID;
   CStdString actionName;
   bool fullRange = false;

   // Translate using regular joystick translator.
   if (CButtonTranslator::GetInstance().TranslateJoystickString(iWin, joystickName.c_str(), wKeyID, isAxis ? JACTIVE_AXIS : JACTIVE_BUTTON, actionID, actionName, fullRange))
   {
     CAction action(actionID, fAmount, 0.0f, actionName, holdTime);
     g_audioManager.PlayActionSound(action);
     return OnAction(action);
   }
   else
   {
     CLog::Log(LOGDEBUG, "ERROR mapping joystick action. Joystick: %s %i",joystickName.c_str(), wKeyID);
   }
#endif

   return false;
}

int CApplication::GetActiveWindowID(void)
{
  // Get the currently active window
  int iWin = g_windowManager.GetActiveWindow() & WINDOW_ID_MASK;

  // If there is a dialog active get the dialog id instead
  if (g_windowManager.HasModalDialog())
    iWin = g_windowManager.GetTopMostModalDialogID() & WINDOW_ID_MASK;

  // If the window is FullScreenVideo check if we're in a DVD menu
  if (iWin == WINDOW_FULLSCREEN_VIDEO && g_application.m_pPlayer && g_application.m_pPlayer->IsInMenu())
    iWin = WINDOW_VIDEO_MENU;

  // Return the window id
  return iWin;
}

bool CApplication::Cleanup()
{
  try
  {
    g_windowManager.Delete(WINDOW_MUSIC_PLAYLIST);
    g_windowManager.Delete(WINDOW_MUSIC_PLAYLIST_EDITOR);
    g_windowManager.Delete(WINDOW_MUSIC_FILES);
    g_windowManager.Delete(WINDOW_MUSIC_NAV);
    g_windowManager.Delete(WINDOW_DIALOG_MUSIC_INFO);
    g_windowManager.Delete(WINDOW_DIALOG_VIDEO_INFO);
    g_windowManager.Delete(WINDOW_VIDEO_FILES);
    g_windowManager.Delete(WINDOW_VIDEO_PLAYLIST);
    g_windowManager.Delete(WINDOW_VIDEO_NAV);
    g_windowManager.Delete(WINDOW_FILES);
    g_windowManager.Delete(WINDOW_DIALOG_YES_NO);
    g_windowManager.Delete(WINDOW_DIALOG_PROGRESS);
    g_windowManager.Delete(WINDOW_DIALOG_NUMERIC);
    g_windowManager.Delete(WINDOW_DIALOG_GAMEPAD);
    g_windowManager.Delete(WINDOW_DIALOG_SUB_MENU);
    g_windowManager.Delete(WINDOW_DIALOG_BUTTON_MENU);
    g_windowManager.Delete(WINDOW_DIALOG_CONTEXT_MENU);
    g_windowManager.Delete(WINDOW_DIALOG_MUSIC_SCAN);
    g_windowManager.Delete(WINDOW_DIALOG_PLAYER_CONTROLS);
    g_windowManager.Delete(WINDOW_DIALOG_KARAOKE_SONGSELECT);
    g_windowManager.Delete(WINDOW_DIALOG_KARAOKE_SELECTOR);
    g_windowManager.Delete(WINDOW_DIALOG_MUSIC_OSD);
    g_windowManager.Delete(WINDOW_DIALOG_VIS_PRESET_LIST);
    g_windowManager.Delete(WINDOW_DIALOG_SELECT);
    g_windowManager.Delete(WINDOW_DIALOG_OK);
    g_windowManager.Delete(WINDOW_DIALOG_FILESTACKING);
    g_windowManager.Delete(WINDOW_DIALOG_KEYBOARD);
    g_windowManager.Delete(WINDOW_FULLSCREEN_VIDEO);
    g_windowManager.Delete(WINDOW_DIALOG_PROFILE_SETTINGS);
    g_windowManager.Delete(WINDOW_DIALOG_LOCK_SETTINGS);
    g_windowManager.Delete(WINDOW_DIALOG_NETWORK_SETUP);
    g_windowManager.Delete(WINDOW_DIALOG_MEDIA_SOURCE);
    g_windowManager.Delete(WINDOW_DIALOG_VIDEO_OSD_SETTINGS);
    g_windowManager.Delete(WINDOW_DIALOG_AUDIO_OSD_SETTINGS);
    g_windowManager.Delete(WINDOW_DIALOG_VIDEO_BOOKMARKS);
    g_windowManager.Delete(WINDOW_DIALOG_VIDEO_SCAN);
    g_windowManager.Delete(WINDOW_DIALOG_CONTENT_SETTINGS);
    g_windowManager.Delete(WINDOW_DIALOG_FAVOURITES);
    g_windowManager.Delete(WINDOW_DIALOG_SONG_INFO);
    g_windowManager.Delete(WINDOW_DIALOG_SMART_PLAYLIST_EDITOR);
    g_windowManager.Delete(WINDOW_DIALOG_SMART_PLAYLIST_RULE);
    g_windowManager.Delete(WINDOW_DIALOG_BUSY);
    g_windowManager.Delete(WINDOW_DIALOG_PICTURE_INFO);
    g_windowManager.Delete(WINDOW_DIALOG_ADDON_INFO);
    g_windowManager.Delete(WINDOW_DIALOG_ADDON_SETTINGS);
    g_windowManager.Delete(WINDOW_DIALOG_ACCESS_POINTS);
    g_windowManager.Delete(WINDOW_DIALOG_SLIDER);

    g_windowManager.Delete(WINDOW_DIALOG_OSD_TELETEXT);
    g_windowManager.Delete(WINDOW_DIALOG_TEXT_VIEWER);

    g_windowManager.Delete(WINDOW_DIALOG_PLAY_EJECT);

    g_windowManager.Delete(WINDOW_STARTUP_ANIM);
    g_windowManager.Delete(WINDOW_LOGIN_SCREEN);
    g_windowManager.Delete(WINDOW_VISUALISATION);
    g_windowManager.Delete(WINDOW_KARAOKELYRICS);
    g_windowManager.Delete(WINDOW_SETTINGS_MENU);
    g_windowManager.Delete(WINDOW_SETTINGS_PROFILES);
    g_windowManager.Delete(WINDOW_SETTINGS_MYPICTURES); // all the settings categories
    g_windowManager.Delete(WINDOW_TEST_PATTERN);
    g_windowManager.Delete(WINDOW_SCREEN_CALIBRATION);
    g_windowManager.Delete(WINDOW_SYSTEM_INFORMATION);
    g_windowManager.Delete(WINDOW_SCREENSAVER);
    g_windowManager.Delete(WINDOW_DIALOG_VIDEO_OSD);
    g_windowManager.Delete(WINDOW_DIALOG_MUSIC_OVERLAY);
    g_windowManager.Delete(WINDOW_DIALOG_VIDEO_OVERLAY);
    g_windowManager.Delete(WINDOW_SLIDESHOW);

    g_windowManager.Delete(WINDOW_HOME);
    g_windowManager.Delete(WINDOW_PROGRAMS);
    g_windowManager.Delete(WINDOW_PICTURES);
    g_windowManager.Delete(WINDOW_WEATHER);

    g_windowManager.Delete(WINDOW_SETTINGS_MYPICTURES);
    g_windowManager.Remove(WINDOW_SETTINGS_MYPROGRAMS);
    g_windowManager.Remove(WINDOW_SETTINGS_MYWEATHER);
    g_windowManager.Remove(WINDOW_SETTINGS_MYMUSIC);
    g_windowManager.Remove(WINDOW_SETTINGS_SYSTEM);
    g_windowManager.Remove(WINDOW_SETTINGS_MYVIDEOS);
    g_windowManager.Remove(WINDOW_SETTINGS_SERVICE);
    g_windowManager.Remove(WINDOW_SETTINGS_APPEARANCE);
    g_windowManager.Remove(WINDOW_DIALOG_KAI_TOAST);

    g_windowManager.Remove(WINDOW_DIALOG_SEEK_BAR);
    g_windowManager.Remove(WINDOW_DIALOG_VOLUME_BAR);

    CAddonMgr::Get().DeInit();

#if defined(HAS_LIRC) || defined(HAS_IRSERVERSUITE)
    CLog::Log(LOGNOTICE, "closing down remote control service");
    g_RemoteControl.Disconnect();
#endif

    CLog::Log(LOGNOTICE, "unload sections");

#ifdef HAS_PERFORMANCE_SAMPLE
    CLog::Log(LOGNOTICE, "performance statistics");
    m_perfStats.DumpStats();
#endif

    // Shutdown as much as possible of the
    // application, to reduce the leaks dumped
    // to the vc output window before calling
    // _CrtDumpMemoryLeaks(). Most of the leaks
    // shown are no real leaks, as parts of the app
    // are still allocated.

    g_localizeStrings.Clear();
    g_LangCodeExpander.Clear();
    g_charsetConverter.clear();
    g_directoryCache.Clear();
    CButtonTranslator::GetInstance().Clear();
    CLastfmScrobbler::RemoveInstance();
    CLibrefmScrobbler::RemoveInstance();
    CLastFmManager::RemoveInstance();
#ifdef HAS_EVENT_SERVER
    CEventServer::RemoveInstance();
#endif
    DllLoaderContainer::Clear();
    g_playlistPlayer.Clear();
    g_settings.Clear();
    g_guiSettings.Clear();
    g_advancedSettings.Clear();

#ifdef _LINUX
    CXHandle::DumpObjectTracker();
#endif

#ifdef _CRTDBG_MAP_ALLOC
    _CrtDumpMemoryLeaks();
    while(1); // execution ends
#endif
#ifdef _WIN32
    WSACleanup();

    //Uninitialize COM
    CoUninitialize();
#endif
    return true;
  }
  catch (...)
  {
    CLog::Log(LOGERROR, "Exception in CApplication::Cleanup()");
    return false;
  }
}

void CApplication::Stop(int exitCode)
{
  try
  {
    CVariant vExitCode(exitCode);
    CAnnouncementManager::Announce(System, "xbmc", "OnQuit", vExitCode);

    SaveFileState(true);

    // cancel any jobs from the jobmanager
    CJobManager::GetInstance().CancelJobs();

    g_alarmClock.StopThread();

#ifdef HAS_HTTPAPI
    if (m_pXbmcHttp)
    {
      if (g_settings.m_HttpApiBroadcastLevel >= 1)
        getApplicationMessenger().HttpApi("broadcastlevel; ShutDown;1");

      m_pXbmcHttp->shuttingDown = true;
    }
#endif

    if( m_bSystemScreenSaverEnable )
      g_Windowing.EnableSystemScreenSaver(true);

    CLog::Log(LOGNOTICE, "Storing total System Uptime");
    g_settings.m_iSystemTimeTotalUp = g_settings.m_iSystemTimeTotalUp + (int)(CTimeUtils::GetFrameTime() / 60000);

    // Update the settings information (volume, uptime etc. need saving)
    if (CFile::Exists(g_settings.GetSettingsFile()))
    {
      CLog::Log(LOGNOTICE, "Saving settings");
      g_settings.Save();
    }
    else
      CLog::Log(LOGNOTICE, "Not saving settings (settings.xml is not present)");

    m_bStop = true;
    m_AppActive = false;
    m_AppFocused = false;
    m_ExitCode = exitCode;
    CLog::Log(LOGNOTICE, "stop all");

    // stop scanning before we kill the network and so on
    if (m_musicInfoScanner->IsScanning())
      m_musicInfoScanner->Stop();

    if (m_videoInfoScanner->IsScanning())
      m_videoInfoScanner->Stop();

    m_applicationMessenger.Cleanup();

    StopServices();
    //Sleep(5000);

#ifdef HAS_WEB_SERVER
  CWebServer::UnregisterRequestHandler(&m_httpImageHandler);
  CWebServer::UnregisterRequestHandler(&m_httpVfsHandler);
#ifdef HAS_JSONRPC
  CWebServer::UnregisterRequestHandler(&m_httpJsonRpcHandler);
#endif
#ifdef HAS_HTTPAPI
  CWebServer::UnregisterRequestHandler(&m_httpApiHandler);
#endif
#ifdef HAS_WEB_INTERFACE
  CWebServer::UnregisterRequestHandler(&m_httpWebinterfaceAddonsHandler);
  CWebServer::UnregisterRequestHandler(&m_httpWebinterfaceHandler);
#endif
#endif

    if (m_pPlayer)
    {
      CLog::Log(LOGNOTICE, "stop player");
      delete m_pPlayer;
      m_pPlayer = NULL;
    }

#if HAS_FILESYTEM_DAAP
    CLog::Log(LOGNOTICE, "stop daap clients");
    g_DaapClient.Release();
#endif
#ifdef HAS_FILESYSTEM_SAP
    CLog::Log(LOGNOTICE, "stop sap announcement listener");
    g_sapsessions.StopThread();
#endif
#ifdef HAS_ZEROCONF
    if(CZeroconfBrowser::IsInstantiated())
    {
      CLog::Log(LOGNOTICE, "stop zeroconf browser");
      CZeroconfBrowser::GetInstance()->Stop();
      CZeroconfBrowser::ReleaseInstance();
    }
#endif

    CLog::Log(LOGNOTICE, "clean cached files!");
#ifdef HAS_FILESYSTEM_RAR
    g_RarManager.ClearCache(true);
#endif

#ifdef HAS_FILESYSTEM_SFTP
    CSFTPSessionManager::DisconnectAllSessions();
#endif

    CLog::Log(LOGNOTICE, "unload skin");
    UnloadSkin();

#if defined(TARGET_DARWIN_OSX)
    if (XBMCHelper::GetInstance().IsAlwaysOn() == false)
      XBMCHelper::GetInstance().Stop();
#endif

#if defined(HAVE_LIBCRYSTALHD)
    CCrystalHD::RemoveInstance();
#endif

  g_mediaManager.Stop();

  // Stop services before unloading Python
  CAddonMgr::Get().StopServices(false);

/* Python resource freeing must be done after skin has been unloaded, not before
some windows still need it when deinitializing during skin unloading. */
#ifdef HAS_PYTHON
  CLog::Log(LOGNOTICE, "stop python");
  g_pythonParser.FreeResources();
#endif
#ifdef HAS_LCD
    if (g_lcd)
    {
      g_lcd->Stop();
      delete g_lcd;
      g_lcd=NULL;
    }
#endif

    g_Windowing.DestroyRenderSystem();
    g_Windowing.DestroyWindow();
    g_Windowing.DestroyWindowSystem();

    // shutdown the AudioEngine
    CAEFactory::AE->Shutdown();

    CLog::Log(LOGNOTICE, "stopped");
  }
  catch (...)
  {
    CLog::Log(LOGERROR, "Exception in CApplication::Stop()");
  }

  // we may not get to finish the run cycle but exit immediately after a call to g_application.Stop()
  // so we may never get to Destroy() in CXBApplicationEx::Run(), we call it here.
  Destroy();

  //
  Sleep(200);
}

bool CApplication::PlayMedia(const CFileItem& item, int iPlaylist)
{
  //If item is a plugin, expand out now and run ourselves again
  if (item.IsPlugin())
  {
    CFileItem item_new(item);
    if (XFILE::CPluginDirectory::GetPluginResult(item.GetPath(), item_new))
      return PlayMedia(item_new, iPlaylist);
    return false;
  }
  if (item.IsLastFM())
  {
    g_partyModeManager.Disable();
    return CLastFmManager::GetInstance()->ChangeStation(item.GetAsUrl());
  }
  if (item.IsSmartPlayList())
  {
    CFileItemList items;
    CUtil::GetRecursiveListing(item.GetPath(), items, "");
    if (items.Size())
    {
      CSmartPlaylist smartpl;
      //get name and type of smartplaylist, this will always succeed as GetDirectory also did this.
      smartpl.OpenAndReadName(item.GetPath());
      CPlayList playlist;
      playlist.Add(items);
      return ProcessAndStartPlaylist(smartpl.GetName(), playlist, (smartpl.GetType() == "songs" || smartpl.GetType() == "albums") ? PLAYLIST_MUSIC:PLAYLIST_VIDEO);
    }
  }
  else if (item.IsPlayList() || item.IsInternetStream())
  {
    CGUIDialogCache* dlgCache = new CGUIDialogCache(5000, g_localizeStrings.Get(10214), item.GetLabel());

    //is or could be a playlist
    auto_ptr<CPlayList> pPlayList (CPlayListFactory::Create(item));
    bool gotPlayList = (pPlayList.get() && pPlayList->Load(item.GetPath()));

    if (dlgCache)
    {
       dlgCache->Close();
       if (dlgCache->IsCanceled())
          return true;
    }

    if (gotPlayList)
    {

      if (iPlaylist != PLAYLIST_NONE)
      {
        int track=0;
        if (item.HasProperty("playlist_starting_track"))
          track = (int)item.GetProperty("playlist_starting_track").asInteger();
        return ProcessAndStartPlaylist(item.GetPath(), *pPlayList, iPlaylist, track);
      }
      else
      {
        CLog::Log(LOGWARNING, "CApplication::PlayMedia called to play a playlist %s but no idea which playlist to use, playing first item", item.GetPath().c_str());
        if(pPlayList->size())
          return PlayFile(*(*pPlayList)[0], false);
      }
    }
  }

  //nothing special just play
  return PlayFile(item, false);
}

// PlayStack()
// For playing a multi-file video. Particularly inefficient
// on startup, as we are required to calculate the length
// of each video, so we open + close each one in turn.
// A faster calculation of video time would improve this
// substantially.
bool CApplication::PlayStack(const CFileItem& item, bool bRestart)
{
  if (!item.IsStack())
    return false;

  CVideoDatabase dbs;

  // case 1: stacked ISOs
  if (CFileItem(CStackDirectory::GetFirstStackedFile(item.GetPath()),false).IsDVDImage())
  {
    CStackDirectory dir;
    CFileItemList movieList;
    dir.GetDirectory(item.GetPath(), movieList);

    int selectedFile = 1; // if playing from beginning, play file 1.
    long startoffset = item.m_lStartOffset;

    // We instructed the stack to resume.
    if (startoffset == STARTOFFSET_RESUME) // selected file is not specified, pick the 'last' resume point
      startoffset = CGUIWindowVideoBase::GetResumeItemOffset(&item);

    if (startoffset & 0xF0000000) /* selected part is specified as a flag */
    {
      selectedFile = (startoffset>>28);
      startoffset = startoffset & ~0xF0000000;

      // set startoffset in movieitem. The remaining startoffset is either 0 (just play part from beginning) or positive (then we use STARTOFFSET_RESUME).
      if (selectedFile > 0 && selectedFile <= (int)movieList.Size())
        movieList[selectedFile - 1]->m_lStartOffset = startoffset > 0 ? STARTOFFSET_RESUME : 0;
    }

    // finally play selected item
    if (selectedFile > 0 && selectedFile <= (int)movieList.Size())
      return PlayFile(*(movieList[selectedFile - 1]));
  }
  // case 2: all other stacks
  else
  {
    // see if we have the info in the database
    // TODO: If user changes the time speed (FPS via framerate conversion stuff)
    // then these times will be wrong.
    // Also, this is really just a hack for the slow load up times we have
    // A much better solution is a fast reader of FPS and fileLength
    // that we can use on a file to get it's time.
    vector<int> times;
    bool haveTimes(false);
    CVideoDatabase dbs;
    if (dbs.Open())
    {
      dbs.GetVideoSettings(item.GetPath(), g_settings.m_currentVideoSettings);
      haveTimes = dbs.GetStackTimes(item.GetPath(), times);
      dbs.Close();
    }


    // calculate the total time of the stack
    CStackDirectory dir;
    dir.GetDirectory(item.GetPath(), *m_currentStack);
    long totalTime = 0;
    for (int i = 0; i < m_currentStack->Size(); i++)
    {
      if (haveTimes)
        (*m_currentStack)[i]->m_lEndOffset = times[i];
      else
      {
        int duration;
        if (!CDVDFileInfo::GetFileDuration((*m_currentStack)[i]->GetPath(), duration))
        {
          m_currentStack->Clear();
          return false;
        }
        totalTime += duration / 1000;
        (*m_currentStack)[i]->m_lEndOffset = totalTime;
        times.push_back(totalTime);
      }
    }

    double seconds = item.m_lStartOffset / 75.0;

    if (!haveTimes || item.m_lStartOffset == STARTOFFSET_RESUME )
    { // have our times now, so update the dB
      if (dbs.Open())
      {
        if( !haveTimes )
          dbs.SetStackTimes(item.GetPath(), times);

        if( item.m_lStartOffset == STARTOFFSET_RESUME )
        {
          // can only resume seek here, not dvdstate
          CBookmark bookmark;
          if( dbs.GetResumeBookMark(item.GetPath(), bookmark) )
            seconds = bookmark.timeInSeconds;
          else
            seconds = 0.0f;
        }
        dbs.Close();
      }
    }

    *m_itemCurrentFile = item;
    m_currentStackPosition = 0;
    m_eCurrentPlayer = EPC_NONE; // must be reset on initial play otherwise last player will be used

    if (seconds > 0)
    {
      // work out where to seek to
      for (int i = 0; i < m_currentStack->Size(); i++)
      {
        if (seconds < (*m_currentStack)[i]->m_lEndOffset)
        {
          CFileItem item(*(*m_currentStack)[i]);
          long start = (i > 0) ? (*m_currentStack)[i-1]->m_lEndOffset : 0;
          item.m_lStartOffset = (long)(seconds - start) * 75;
          m_currentStackPosition = i;
          return PlayFile(item, true);
        }
      }
    }

    return PlayFile(*(*m_currentStack)[0], true);
  }
  return false;
}

bool CApplication::PlayFile(const CFileItem& item, bool bRestart)
{
  if (!bRestart)
  {
    SaveCurrentFileSettings();

    OutputDebugString("new file set audiostream:0\n");
    // Switch to default options
    g_settings.m_currentVideoSettings = g_settings.m_defaultVideoSettings;
    // see if we have saved options in the database

    m_iPlaySpeed = 1;
    *m_itemCurrentFile = item;
    m_nextPlaylistItem = -1;
    m_currentStackPosition = 0;
    m_currentStack->Clear();

    if (item.IsVideo())
      CUtil::ClearSubtitles();
  }

  if (item.IsDiscStub())
  {
#ifdef HAS_DVD_DRIVE
    // Display the Play Eject dialog
    if (CGUIDialogPlayEject::ShowAndGetInput(item))
      // PlayDiscAskResume takes path to disc. No parameter means default DVD drive.
      // Can't do better as CGUIDialogPlayEject calls CMediaManager::IsDiscInDrive, which assumes default DVD drive anyway
      return MEDIA_DETECT::CAutorun::PlayDiscAskResume();
#endif
    return true;
  }

  if (item.IsPlayList())
    return false;

  if (item.IsPlugin())
  { // we modify the item so that it becomes a real URL
    CFileItem item_new(item);
    if (XFILE::CPluginDirectory::GetPluginResult(item.GetPath(), item_new))
      return PlayFile(item_new, false);
    return false;
  }

  if (URIUtils::IsUPnP(item.GetPath()))
  {
    CFileItem item_new(item);
    if (XFILE::CUPnPDirectory::GetResource(item.GetPath(), item_new))
      return PlayFile(item_new, false);
    return false;
  }

  // if we have a stacked set of files, we need to setup our stack routines for
  // "seamless" seeking and total time of the movie etc.
  // will recall with restart set to true
  if (item.IsStack())
    return PlayStack(item, bRestart);

  //Is TuxBox, this should probably be moved to CTuxBoxFile
  if(item.IsTuxBox())
  {
    CLog::Log(LOGDEBUG, "%s - TuxBox URL Detected %s",__FUNCTION__, item.GetPath().c_str());

    if(g_tuxboxService.IsRunning())
      g_tuxboxService.Stop();

    CFileItem item_new;
    if(g_tuxbox.CreateNewItem(item, item_new))
    {

      // Make sure it doesn't have a player
      // so we actually select one normally
      m_eCurrentPlayer = EPC_NONE;

      // keep the tuxbox:// url as playing url
      // and give the new url to the player
      if(PlayFile(item_new, true))
      {
        if(!g_tuxboxService.IsRunning())
          g_tuxboxService.Start();
        return true;
      }
    }
    return false;
  }

  CPlayerOptions options;
  
  if( item.HasProperty("StartPercent") )
  {
    double fallback = 0.0f;
    if(item.GetProperty("StartPercent").isString())
      fallback = (double)atof(item.GetProperty("StartPercent").asString().c_str());
    options.startpercent = item.GetProperty("StartPercent").asDouble(fallback);
  }
  
  PLAYERCOREID eNewCore = EPC_NONE;
  if( bRestart )
  {
    // have to be set here due to playstack using this for starting the file
    options.starttime = item.m_lStartOffset / 75.0;
    if (m_itemCurrentFile->IsStack() && m_currentStack->Size() > 0 && m_itemCurrentFile->m_lStartOffset != 0)
      m_itemCurrentFile->m_lStartOffset = STARTOFFSET_RESUME; // to force fullscreen switching

    if( m_eForcedNextPlayer != EPC_NONE )
      eNewCore = m_eForcedNextPlayer;
    else if( m_eCurrentPlayer == EPC_NONE )
      eNewCore = CPlayerCoreFactory::GetDefaultPlayer(item);
    else
      eNewCore = m_eCurrentPlayer;
  }
  else
  {
    options.starttime = item.m_lStartOffset / 75.0;

    if (item.IsVideo())
    {
      // open the d/b and retrieve the bookmarks for the current movie
      CVideoDatabase dbs;
      dbs.Open();
      dbs.GetVideoSettings(item.GetPath(), g_settings.m_currentVideoSettings);

      if( item.m_lStartOffset == STARTOFFSET_RESUME )
      {
        options.starttime = 0.0f;
        CBookmark bookmark;
        CStdString path = item.GetPath();
        if (item.HasVideoInfoTag() && item.GetVideoInfoTag()->m_strFileNameAndPath.Find("removable://") == 0)
          path = item.GetVideoInfoTag()->m_strFileNameAndPath;
        else if (item.HasProperty("original_listitem_url") && URIUtils::IsPlugin(item.GetProperty("original_listitem_url").asString()))
          path = item.GetProperty("original_listitem_url").asString();
        if(dbs.GetResumeBookMark(path, bookmark))
        {
          options.starttime = bookmark.timeInSeconds;
          options.state = bookmark.playerState;
        }
      }
      else if (item.HasVideoInfoTag())
      {
        const CVideoInfoTag *tag = item.GetVideoInfoTag();

        if (tag->m_iBookmarkId != -1 && tag->m_iBookmarkId != 0)
        {
          CBookmark bookmark;
          dbs.GetBookMarkForEpisode(*tag, bookmark);
          options.starttime = bookmark.timeInSeconds;
          options.state = bookmark.playerState;
        }
      }

      dbs.Close();
    }

    if (m_eForcedNextPlayer != EPC_NONE)
      eNewCore = m_eForcedNextPlayer;
    else
      eNewCore = CPlayerCoreFactory::GetDefaultPlayer(item);
  }

  // this really aught to be inside !bRestart, but since PlayStack
  // uses that to init playback, we have to keep it outside
  int playlist = g_playlistPlayer.GetCurrentPlaylist();
  if (item.IsVideo() && g_playlistPlayer.GetPlaylist(playlist).size() > 1)
  { // playing from a playlist by the looks
    // don't switch to fullscreen if we are not playing the first item...
    options.fullscreen = !g_playlistPlayer.HasPlayedFirstFile() && g_advancedSettings.m_fullScreenOnMovieStart && !g_settings.m_bStartVideoWindowed;
  }
  else if(m_itemCurrentFile->IsStack() && m_currentStack->Size() > 0)
  {
    // TODO - this will fail if user seeks back to first file in stack
    if(m_currentStackPosition == 0 || m_itemCurrentFile->m_lStartOffset == STARTOFFSET_RESUME)
      options.fullscreen = g_advancedSettings.m_fullScreenOnMovieStart && !g_settings.m_bStartVideoWindowed;
    else
      options.fullscreen = false;
    // reset this so we don't think we are resuming on seek
    m_itemCurrentFile->m_lStartOffset = 0;
  }
  else
    options.fullscreen = g_advancedSettings.m_fullScreenOnMovieStart && !g_settings.m_bStartVideoWindowed;

  // reset m_bStartVideoWindowed as it's a temp setting
  g_settings.m_bStartVideoWindowed = false;
  // reset any forced player
  m_eForcedNextPlayer = EPC_NONE;

#ifdef HAS_KARAOKE
  //We have to stop parsing a cdg before mplayer is deallocated
  // WHY do we have to do this????
  if (m_pKaraokeMgr)
    m_pKaraokeMgr->Stop();
#endif

  // tell system we are starting a file
  m_bPlaybackStarting = true;

  // We should restart the player, unless the previous and next tracks are using
  // one of the players that allows gapless playback (paplayer, dvdplayer)
  if (m_pPlayer)
  {
    if ( !(m_eCurrentPlayer == eNewCore && (m_eCurrentPlayer == EPC_DVDPLAYER || m_eCurrentPlayer == EPC_PAPLAYER)) )
    {
      delete m_pPlayer;
      m_pPlayer = NULL;
    }
  }

  if (!m_pPlayer)
  {
    m_eCurrentPlayer = eNewCore;
    m_pPlayer = CPlayerCoreFactory::CreatePlayer(eNewCore, *this);
  }

  bool bResult;
  if (m_pPlayer)
  {
    // don't hold graphicscontext here since player
    // may wait on another thread, that requires gfx
    CSingleExit ex(g_graphicsContext);
    bResult = m_pPlayer->OpenFile(item, options);
  }
  else
  {
    CLog::Log(LOGERROR, "Error creating player for item %s (File doesn't exist?)", item.GetPath().c_str());
    bResult = false;
  }

  if(bResult)
  {
    if (m_iPlaySpeed != 1)
    {
      int iSpeed = m_iPlaySpeed;
      m_iPlaySpeed = 1;
      SetPlaySpeed(iSpeed);
    }

    if( IsPlayingAudio() )
    {
      if (g_windowManager.GetActiveWindow() == WINDOW_FULLSCREEN_VIDEO)
        g_windowManager.ActivateWindow(WINDOW_VISUALISATION);
    }

#ifdef HAS_VIDEO_PLAYBACK
    if( IsPlayingVideo() )
    {
      if (g_windowManager.GetActiveWindow() == WINDOW_VISUALISATION)
        g_windowManager.ActivateWindow(WINDOW_FULLSCREEN_VIDEO);

      // if player didn't manange to switch to fullscreen by itself do it here
      if( options.fullscreen && g_renderManager.IsStarted()
       && g_windowManager.GetActiveWindow() != WINDOW_FULLSCREEN_VIDEO )
       SwitchToFullScreen();

      if (!item.IsDVDImage() && !item.IsDVDFile())
      {
        CVideoInfoTag *details = m_itemCurrentFile->GetVideoInfoTag();
        // Save information about the stream if we currently have no data
        if (!details->HasStreamDetails() ||
             details->m_streamDetails.GetVideoDuration() <= 0)
        {
          if (m_pPlayer->GetStreamDetails(details->m_streamDetails) && details->HasStreamDetails())
          {
            CVideoDatabase dbs;
            dbs.Open();
            dbs.SetStreamDetailsForFileId(details->m_streamDetails, details->m_iFileId);
            dbs.Close();
            CUtil::DeleteVideoDatabaseDirectoryCache();
          }
        }
      }
    }
#endif

#if !defined(TARGET_DARWIN) && !defined(_LINUX)
    g_audioManager.Enable(false);
#endif
  }
  m_bPlaybackStarting = false;

  if (bResult)
  {
    // we must have started, otherwise player might send this later
    if(IsPlaying())
      OnPlayBackStarted();
    else
      OnPlayBackEnded();
  }
  else
  {
    // we send this if it isn't playlistplayer that is doing this
    int next = g_playlistPlayer.GetNextSong();
    int size = g_playlistPlayer.GetPlaylist(g_playlistPlayer.GetCurrentPlaylist()).size();
    if(next < 0
    || next >= size)
      OnPlayBackStopped();
  }

  return bResult;
}

void CApplication::OnPlayBackEnded()
{
  if(m_bPlaybackStarting)
    return;

  if (CJobManager::GetInstance().IsPaused(kJobTypeMediaFlags))
    CJobManager::GetInstance().UnPause(kJobTypeMediaFlags);

  // informs python script currently running playback has ended
  // (does nothing if python is not loaded)
#ifdef HAS_PYTHON
  g_pythonParser.OnPlayBackEnded();
#endif

#ifdef HAS_HTTPAPI
  // Let's tell the outside world as well
  if (g_settings.m_HttpApiBroadcastLevel>=1)
    getApplicationMessenger().HttpApi("broadcastlevel; OnPlayBackEnded;1");
#endif

  CVariant data(CVariant::VariantTypeObject);
  data["end"] = true;
  CAnnouncementManager::Announce(Player, "xbmc", "OnStop", m_itemCurrentFile, data);

  if (IsPlayingAudio())
  {
    CLastfmScrobbler::GetInstance()->SubmitQueue();
    CLibrefmScrobbler::GetInstance()->SubmitQueue();
  }

  CGUIMessage msg(GUI_MSG_PLAYBACK_ENDED, 0, 0);
  g_windowManager.SendThreadMessage(msg);
}

void CApplication::OnPlayBackStarted()
{
  if(m_bPlaybackStarting)
    return;

  if (!CJobManager::GetInstance().IsPaused(kJobTypeMediaFlags))
    CJobManager::GetInstance().Pause(kJobTypeMediaFlags);

#ifdef HAS_PYTHON
  // informs python script currently running playback has started
  // (does nothing if python is not loaded)
  g_pythonParser.OnPlayBackStarted();
#endif

#ifdef HAS_HTTPAPI
  // Let's tell the outside world as well
  if (g_settings.m_HttpApiBroadcastLevel>=1)
    getApplicationMessenger().HttpApi("broadcastlevel; OnPlayBackStarted;1");
#endif

  CGUIMessage msg(GUI_MSG_PLAYBACK_STARTED, 0, 0);
  g_windowManager.SendThreadMessage(msg);
}

void CApplication::OnQueueNextItem()
{
  // informs python script currently running that we are requesting the next track
  // (does nothing if python is not loaded)
#ifdef HAS_PYTHON
  g_pythonParser.OnQueueNextItem(); // currently unimplemented
#endif

#ifdef HAS_HTTPAPI
  // Let's tell the outside world as well
  if (g_settings.m_HttpApiBroadcastLevel>=1)
    getApplicationMessenger().HttpApi("broadcastlevel; OnQueueNextItem;1");
#endif

  if(IsPlayingAudio())
  {
    CLastfmScrobbler::GetInstance()->SubmitQueue();
    CLibrefmScrobbler::GetInstance()->SubmitQueue();
  }

  CGUIMessage msg(GUI_MSG_QUEUE_NEXT_ITEM, 0, 0);
  g_windowManager.SendThreadMessage(msg);
}

void CApplication::OnPlayBackStopped()
{
  if(m_bPlaybackStarting)
    return;

  if (CJobManager::GetInstance().IsPaused(kJobTypeMediaFlags))
    CJobManager::GetInstance().UnPause(kJobTypeMediaFlags);

  // informs python script currently running playback has ended
  // (does nothing if python is not loaded)
#ifdef HAS_PYTHON
  g_pythonParser.OnPlayBackStopped();
#endif

#ifdef HAS_HTTPAPI
  // Let's tell the outside world as well
  if (g_settings.m_HttpApiBroadcastLevel>=1)
    getApplicationMessenger().HttpApi("broadcastlevel; OnPlayBackStopped;1");
#endif

  CVariant data(CVariant::VariantTypeObject);
  data["end"] = false;
  CAnnouncementManager::Announce(Player, "xbmc", "OnStop", m_itemCurrentFile, data);

  CLastfmScrobbler::GetInstance()->SubmitQueue();
  CLibrefmScrobbler::GetInstance()->SubmitQueue();

  CGUIMessage msg( GUI_MSG_PLAYBACK_STOPPED, 0, 0 );
  g_windowManager.SendThreadMessage(msg);
}

void CApplication::OnPlayBackPaused()
{
#ifdef HAS_PYTHON
  g_pythonParser.OnPlayBackPaused();
#endif

#ifdef HAS_HTTPAPI
  // Let's tell the outside world as well
  if (g_settings.m_HttpApiBroadcastLevel>=1)
    getApplicationMessenger().HttpApi("broadcastlevel; OnPlayBackPaused;1");
#endif

  CVariant param;
  param["player"]["speed"] = 0;
  param["player"]["playerid"] = g_playlistPlayer.GetCurrentPlaylist();
  CAnnouncementManager::Announce(Player, "xbmc", "OnPause", m_itemCurrentFile, param);
}

void CApplication::OnPlayBackResumed()
{
#ifdef HAS_PYTHON
  g_pythonParser.OnPlayBackResumed();
#endif

#ifdef HAS_HTTPAPI
  // Let's tell the outside world as well
  if (g_settings.m_HttpApiBroadcastLevel>=1)
    getApplicationMessenger().HttpApi("broadcastlevel; OnPlayBackResumed;1");
#endif

  CVariant param;
  param["player"]["speed"] = 1;
  param["player"]["playerid"] = g_playlistPlayer.GetCurrentPlaylist();
  CAnnouncementManager::Announce(Player, "xbmc", "OnPlay", m_itemCurrentFile, param);
}

void CApplication::OnPlayBackSpeedChanged(int iSpeed)
{
#ifdef HAS_PYTHON
  g_pythonParser.OnPlayBackSpeedChanged(iSpeed);
#endif

#ifdef HAS_HTTPAPI
  // Let's tell the outside world as well
  if (g_settings.m_HttpApiBroadcastLevel>=1)
  {
    CStdString tmp;
    tmp.Format("broadcastlevel; OnPlayBackSpeedChanged:%i;1",iSpeed);
    getApplicationMessenger().HttpApi(tmp);
  }
#endif

  CVariant param;
  param["player"]["speed"] = iSpeed;
  param["player"]["playerid"] = g_playlistPlayer.GetCurrentPlaylist();
  CAnnouncementManager::Announce(Player, "xbmc", "OnSpeedChanged", m_itemCurrentFile, param);
}

void CApplication::OnPlayBackSeek(int iTime, int seekOffset)
{
#ifdef HAS_PYTHON
  g_pythonParser.OnPlayBackSeek(iTime, seekOffset);
#endif

#ifdef HAS_HTTPAPI
  // Let's tell the outside world as well
  if (g_settings.m_HttpApiBroadcastLevel>=1)
  {
    CStdString tmp;
    tmp.Format("broadcastlevel; OnPlayBackSeek:%i;1",iTime);
    getApplicationMessenger().HttpApi(tmp);
  }
#endif

  CVariant param;
  CJSONUtils::MillisecondsToTimeObject(iTime, param["player"]["time"]);
  CJSONUtils::MillisecondsToTimeObject(seekOffset, param["player"]["seekoffset"]);;
  param["player"]["playerid"] = g_playlistPlayer.GetCurrentPlaylist();
  param["player"]["speed"] = GetPlaySpeed();
  CAnnouncementManager::Announce(Player, "xbmc", "OnSeek", m_itemCurrentFile, param);
  g_infoManager.SetDisplayAfterSeek(2500, seekOffset/1000);
}

void CApplication::OnPlayBackSeekChapter(int iChapter)
{
#ifdef HAS_PYTHON
  g_pythonParser.OnPlayBackSeekChapter(iChapter);
#endif

#ifdef HAS_HTTPAPI
  // Let's tell the outside world as well
  if (g_settings.m_HttpApiBroadcastLevel>=1)
  {
    CStdString tmp;
    tmp.Format("broadcastlevel; OnPlayBackSkeekChapter:%i;1",iChapter);
    getApplicationMessenger().HttpApi(tmp);
  }
#endif
}

bool CApplication::IsPlaying() const
{
  if (!m_pPlayer)
    return false;
  if (!m_pPlayer->IsPlaying())
    return false;
  return true;
}

bool CApplication::IsPaused() const
{
  if (!m_pPlayer)
    return false;
  if (!m_pPlayer->IsPlaying())
    return false;
  return m_pPlayer->IsPaused();
}

bool CApplication::IsPlayingAudio() const
{
  if (!m_pPlayer)
    return false;
  if (!m_pPlayer->IsPlaying())
    return false;
  if (m_pPlayer->HasVideo())
    return false;
  if (m_pPlayer->HasAudio())
    return true;
  return false;
}

bool CApplication::IsPlayingVideo() const
{
  if (!m_pPlayer)
    return false;
  if (!m_pPlayer->IsPlaying())
    return false;
  if (m_pPlayer->HasVideo())
    return true;

  return false;
}

bool CApplication::IsPlayingFullScreenVideo() const
{
  return IsPlayingVideo() && g_graphicsContext.IsFullScreenVideo();
}

bool CApplication::IsFullScreen()
{
  return IsPlayingFullScreenVideo() ||
        (g_windowManager.GetActiveWindow() == WINDOW_VISUALISATION) ||
         g_windowManager.GetActiveWindow() == WINDOW_SLIDESHOW;
}

void CApplication::SaveFileState(bool bForeground /* = false */)
{
  if (!g_settings.GetCurrentProfile().canWriteDatabases())
    return;

  if (bForeground)
  {
    CSaveFileStateJob job(*m_progressTrackingItem,
    m_progressTrackingVideoResumeBookmark,
    m_progressTrackingPlayCountUpdate);

    // Run job in the foreground to make sure it finishes
    job.DoWork();
  }
  else
  {
    CJob* job = new CSaveFileStateJob(*m_progressTrackingItem,
        m_progressTrackingVideoResumeBookmark,
        m_progressTrackingPlayCountUpdate);
    CJobManager::GetInstance().AddJob(job, NULL);
  }
}

void CApplication::UpdateFileState()
{
  // Did the file change?
  if (m_progressTrackingItem->GetPath() != "" && m_progressTrackingItem->GetPath() != CurrentFile())
  {
    SaveFileState();

    // Reset tracking item
    m_progressTrackingItem->Reset();
  }
  else
  {
    if (IsPlayingVideo() || IsPlayingAudio())
    {
      if (m_progressTrackingItem->GetPath() == "")
      {
        // Init some stuff
        *m_progressTrackingItem = CurrentFileItem();
        m_progressTrackingPlayCountUpdate = false;
      }

      if ((m_progressTrackingItem->IsAudio() && g_advancedSettings.m_audioPlayCountMinimumPercent > 0 &&
          GetPercentage() >= g_advancedSettings.m_audioPlayCountMinimumPercent) ||
          (m_progressTrackingItem->IsVideo() && g_advancedSettings.m_videoPlayCountMinimumPercent > 0 &&
          GetPercentage() >= g_advancedSettings.m_videoPlayCountMinimumPercent))
      {
        m_progressTrackingPlayCountUpdate = true;
      }

      if (m_progressTrackingItem->IsVideo())
      {
        if ((m_progressTrackingItem->IsDVDImage() || m_progressTrackingItem->IsDVDFile()) && m_pPlayer->GetTotalTime() > 15*60)
        {
          m_progressTrackingItem->GetVideoInfoTag()->m_streamDetails.Reset();
          m_pPlayer->GetStreamDetails(m_progressTrackingItem->GetVideoInfoTag()->m_streamDetails);
        }
        // Update bookmark for save
        m_progressTrackingVideoResumeBookmark.player = CPlayerCoreFactory::GetPlayerName(m_eCurrentPlayer);
        m_progressTrackingVideoResumeBookmark.playerState = m_pPlayer->GetPlayerState();
        m_progressTrackingVideoResumeBookmark.thumbNailImage.Empty();

        if (g_advancedSettings.m_videoIgnorePercentAtEnd > 0 &&
            GetTotalTime() - GetTime() < 0.01f * g_advancedSettings.m_videoIgnorePercentAtEnd * GetTotalTime())
        {
          // Delete the bookmark
          m_progressTrackingVideoResumeBookmark.timeInSeconds = -1.0f;
        }
        else
        if (GetTime() > g_advancedSettings.m_videoIgnoreSecondsAtStart)
        {
          // Update the bookmark
          m_progressTrackingVideoResumeBookmark.timeInSeconds = GetTime();
          m_progressTrackingVideoResumeBookmark.totalTimeInSeconds = GetTotalTime();
        }
        else
        {
          // Do nothing
          m_progressTrackingVideoResumeBookmark.timeInSeconds = 0.0f;
        }
      }
    }
  }
}

void CApplication::StopPlaying()
{
  int iWin = g_windowManager.GetActiveWindow();
  if ( IsPlaying() )
  {
#ifdef HAS_KARAOKE
    if( m_pKaraokeMgr )
      m_pKaraokeMgr->Stop();
#endif

    if (m_pPlayer)
      m_pPlayer->CloseFile();

    // turn off visualisation window when stopping
    if (iWin == WINDOW_VISUALISATION
    || iWin == WINDOW_FULLSCREEN_VIDEO)
      g_windowManager.PreviousWindow();

    g_partyModeManager.Disable();
  }
}

void CApplication::ResetSystemIdleTimer()
{
  // reset system idle timer
  m_idleTimer.StartZero();
}

void CApplication::ResetScreenSaver()
{
  // reset our timers
  m_shutdownTimer.StartZero();

  // screen saver timer is reset only if we're not already in screensaver or
  // DPMS mode
  if ((!m_bScreenSave && m_iScreenSaveLock == 0) && !m_dpmsIsActive)
    ResetScreenSaverTimer();
}

void CApplication::ResetScreenSaverTimer()
{
  m_screenSaverTimer.StartZero();
}

void CApplication::StopScreenSaverTimer()
{
  m_screenSaverTimer.Stop();
}

bool CApplication::ToggleDPMS(bool manual)
{
  if (manual || (m_dpmsIsManual == manual))
  {
    if (m_dpmsIsActive)
    {
      m_dpmsIsActive = false;
      m_dpmsIsManual = false;
      return m_dpms->DisablePowerSaving();
    }
    else
    {
      if (m_dpms->EnablePowerSaving(m_dpms->GetSupportedModes()[0]))
      {
        m_dpmsIsActive = true;
        m_dpmsIsManual = manual;
        return true;
      }
    }
  }
  return false;
}

bool CApplication::WakeUpScreenSaverAndDPMS()
{

#ifdef HAS_LCD
    // turn on lcd backlight
    if (g_lcd && g_advancedSettings.m_lcdDimOnScreenSave)
      g_lcd->SetBackLight(1);
#endif

  // First reset DPMS, if active
  if (m_dpmsIsActive)
  {
    if (m_dpmsIsManual)