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| //============================================================================= | |
| // Custom Party Leader by Moogle_X | |
| // Moogle_X_CustomPartyLeader.js | |
| // Created on: November 6th 2015 | |
| //============================================================================= | |
| var Imported = Imported || {}; | |
| Imported.Moogle_X_CstPrtLdr = true; | |
| var Moogle_X = Moogle_X || {}; | |
| Moogle_X.CstPrtLdr = Moogle_X.CstPrtLdr || {}; | |
| //============================================================================= | |
| /*: | |
| * @plugindesc v1.0 Make certain actor to always show up on map as party leader. | |
| * @author Moogle_X | |
| * | |
| * @param Leader ID | |
| * @desc Decide who is the permanent party leader. Insert the actor ID here. | |
| * @default 1 | |
| * | |
| * @help | |
| * ============================================================================ | |
| * Introduction | |
| * ============================================================================ | |
| * This plugin changes the party leader character on the map. By default, the | |
| * first party member is always the party leader. The second, third, and so on | |
| * members become the followers. | |
| * | |
| * Now, you can decide a certain actor to always lead the party on map. | |
| * That actor will always show up on map as the front character even if he/she | |
| * is currently NOT in the party. | |
| * | |
| * If that character is not in the party, he/she will not show up in menu and | |
| * battle. The character only shows up on map as front character. | |
| * If you add that character in the party, you will see the duplicate of that | |
| * character's sprite as one of the followers. | |
| * | |
| * ============================================================================ | |
| * Terms of Use | |
| * ============================================================================ | |
| * Free to use in both commercial and non-commercial project as long as credit | |
| * is given. | |
| * | |
| */ | |
| //============================================================================= | |
| (function() { // IIFE | |
| //============================================================================= | |
| // Parameter Variables | |
| //============================================================================= | |
| var parameters = PluginManager.parameters('Moogle_X_CustomPartyLeader'); | |
| var permaLeaderId = Number(parameters['Leader ID']) || 1; | |
| //============================================================================= | |
| // Game_Party | |
| //============================================================================= | |
| Game_Party.prototype.leader = function() { | |
| return $gameActors.actor(permaLeaderId); | |
| }; | |
| //============================================================================= | |
| // Game_Followers | |
| //============================================================================= | |
| Moogle_X.CstPrtLdr.Game_Followers_initialize = | |
| Game_Followers.prototype.initialize; | |
| Game_Followers.prototype.initialize = function() { | |
| Moogle_X.CstPrtLdr.Game_Followers_initialize.call(this); | |
| this._data = []; // Reset followers data. | |
| for (var i = 0; i < $gameParty.maxBattleMembers(); i++) { | |
| this._data.push(new Game_Follower(i)); | |
| } | |
| }; | |
| })(); // IIFE | |
| //============================================================================= | |
| // End of File | |
| //============================================================================= |