Permalink
Browse files

Move directory structure around; making this its own repo

  • Loading branch information...
1 parent 24505df commit ceb6318251235e73df2da680db13b1b3158a28de @RachelJMorris RachelJMorris committed Dec 5, 2012
File renamed without changes.
View
@@ -1,57 +0,0 @@
-# Tiled Lua Map converter
-Converts Lua maps exported from Tiled into my personal map format
-
-## Example
-
-Sample Lua format:
-https://github.com/Moosader/tools/blob/master/LuaMapConverter/Samples/SampleOriginal.lua
-
-Sample Converted format:
-https://github.com/Moosader/tools/blob/master/LuaMapConverter/Samples/SampleNew.lazy
-
-It's more verbose and lengthy, but I *prefer* having each tile define its own X,Y position & dimensions.
-This way, I could easily use tiles (or "stamps") of different sizes, and the tiles don't have to be in order,
-since the X,Y position isn't dependent on a tile's index.
-
-## Map Specs
-To get all of the features of the map converter, you need to do a few things with your map:
-
-* To have Collisions specified, create a Layer called "Collision" or "collision".
-* To have tiles specified as "above" the player, create a Layer called "Above" or "above".
-
-And of course, export your tmx map files as .lua files
-
-** View changes to the map spec at: https://github.com/Moosader/tools/wiki/Version-Changes **
-
-## Using the Converter
-Put your map file in the Input/ folder, then run:
-
- lua main.lua
-
-Follow on-screen instructions
-
-## License
-
-Lua Map Converter - z-lib license
-
-> Copyright (c) 2012, Rachel J. Morris (RachelJMorris@gmail.com)
-
-> This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-> Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-
-> 1. The origin of this software must not be misrepresented; you must not
-claim that you wrote the original software. If you use this software
-in a product, an acknowledgment in the product documentation would be
-appreciated but is not required.
-
-> 2. Altered source versions must be plainly marked as such, and must not be
-misrepresented as being the original software.
-
-> 3. This notice may not be removed or altered from any source
-distribution.
-
View
@@ -1,4 +1,57 @@
-tools
-=====
+# Tiled Lua Map converter
+Converts Lua maps exported from Tiled into my personal map format
+
+## Example
+
+Sample Lua format:
+https://github.com/Moosader/tools/blob/master/LuaMapConverter/Samples/SampleOriginal.lua
+
+Sample Converted format:
+https://github.com/Moosader/tools/blob/master/LuaMapConverter/Samples/SampleNew.lazy
+
+It's more verbose and lengthy, but I *prefer* having each tile define its own X,Y position & dimensions.
+This way, I could easily use tiles (or "stamps") of different sizes, and the tiles don't have to be in order,
+since the X,Y position isn't dependent on a tile's index.
+
+## Map Specs
+To get all of the features of the map converter, you need to do a few things with your map:
+
+* To have Collisions specified, create a Layer called "Collision" or "collision".
+* To have tiles specified as "above" the player, create a Layer called "Above" or "above".
+
+And of course, export your tmx map files as .lua files
+
+** View changes to the map spec at: https://github.com/Moosader/tools/wiki/Version-Changes **
+
+## Using the Converter
+Put your map file in the Input/ folder, then run:
+
+ lua main.lua
+
+Follow on-screen instructions
+
+## License
+
+Lua Map Converter - z-lib license
+
+> Copyright (c) 2012, Rachel J. Morris (RachelJMorris@gmail.com)
+
+> This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+> Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+> 1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+> 2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+> 3. This notice may not be removed or altered from any source
+distribution.
-Various tools that I might use
File renamed without changes.
File renamed without changes.
File renamed without changes.

0 comments on commit ceb6318

Please sign in to comment.