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Stasis component for distant entities #518

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merged 1 commit into from Jun 14, 2020

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IsaacLic
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@IsaacLic IsaacLic commented Jun 9, 2020

New component for when an entity becomes too far from the player and should be put into stasis. For systems that shouldn't operate on an entity in stasis, there should be a method annotated with "@before" that consumes that event if the entity has a stasis component.

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Changes to this scheduled after next gestalt release

@Adrijaned Adrijaned merged commit d693cbe into MovingBlocks:develop Jun 14, 2020
@IsaacLic IsaacLic deleted the stasis branch June 18, 2020 03:42
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3 participants