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Description
This PR adds a system for creating
Loot
objects when an entity with aDropsLoot
component dies.Loot
is the DS object that is created when certainSolObject
s (e.g. ships) are destroyed. The logic was pulled fromAsteroid
, althoughSolShip
uses a similar structure.This is built upon PRs #519 and #522. It makes use of the
DestroyEvent
from 519, as well asPosition
andVelocity
from 522.Testing
First, copy/paste the following three fields to SolApplication:
Next, add the following code after line 231 (inside the
if
statement that confims thatsolGame
isn't null):That code does a few things:
EntitySystemManager
will send aDestroyEvent
to the entity, causing loot to appear on screen