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Description
This is an ECS-based version of asteroids. When the game is started, an asteroid should be created from the prefab near the hero. However, when the game tries to construct an asteroid from the prefab, it crashes with a
java.lang.RuntimeExceptionwith the message "Prefab core:asteroid not found!".UPDATE: After moving all of the ECS files (other than force) to
core, the prefab creation doesn't crash with the above error. I can't tell whether it's actually creating a proper entity, because I can't set the coordinates of the entity to be on screen without creating a dependency loop (core depending on engine and engine depending on core).