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stable45

Lineup tweak & changelog note that the launcher won't pull extra modu…
…les for a little while.

- Zip with extra modules will be available in Jenkins and stable as a release on GitHub (and in older Launcher builds)
- TerraTech is being disabled temporarily while being reorganized

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stable44

Update readme - new modules and credits update

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stable42

Launching headless should auto-disable CrashReporter.
Despite the !GraphicsEnvironment.isHeadess() in the catch block the CR would still pop up - maybe from the system not being headless *incapable* even if the game ran headless

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stable41

Merge pull request #1184 from Josharias/develop
Fix multiplayer not activating modules correctly

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stable37

Merge pull request #1082 from msteiger/join_server
Add message box dialogs for long-running operations

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stable31

Doc updates for stable build. New included modules: CakeLie, CopperAn…
…dBronze, Journal, Minimap, MultiBlock, Workstation, Zones

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untagged-9f0b44a85a06aea32eab

Port a quick fix from @Immortius to multiplayer branch in preparation…
… of making a one-time stable build before retiring it soon.

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untagged-4b29ff9040aad554a2b6

Adds volumetric fog shadow prototype - approach can be compared to th…
…e effect seen in Crysis 3.

* Adds inscattering as a rendering property (default is enabled)
* Adds some minor other rendering related cleanups and tweaks

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