This is the Terasology wiki, used for game documentation and other resources like how to get started as a contributor.
What is Terasology ? Founded by Benjamin 'begla' Glatzel as an open source tech demo to research procedural terrain generation a team is now taking it to the next level - a full fledged game. We're aiming for a survival and discovery game with a strong influence from Minecraft, Dwarf Fortress, and Dungeon Keeper. A key part of the game will be building up an estate of some sort and managing specialized minions to climb up the ladder of discovery, while surviving in a world that might just be full of things that want to kill you.
These pages explain how the game's unstable / develop version works, in detail. The stable / master version may differ as it isn't updated as frequently. See the GitHub README for a current summary of that release.
Interested in getting involved with working on the game? This section is for you!
These pages offer more advanced insight into how specific features of the game are architected and why.
A list of modules maintained at Terasology can be found here: http://jenkins.movingblocks.net/view/Modules/ http://jenkins.movingblocks.net/view/ModulesPending/
We have several ways to get the word out on updates, and likewise there are several ways to contact us.
Found a problem on this page? Submit a new issue about it here